Jump to content

Recommended Posts

Hi.

Is there a way to remove "parts" from the "pilots" models? (the parts that are used in the "fakepilot method" to add parts to a plane)

This recipe works when you whant to remove parts from the plane. 

 

Component[001]=Hide1
Component[002]=Hide2

 
[Hide1]
ParentComponentName=Fuselage
ModelNodeName=                 
DestroyedNodeName=
DetachWhenDestroyed=false
HasAeroCoefficients=FALSE
 
[Hide2]
ParentComponentName=Fuselage
ModelNodeName=
DestroyedNodeName=
DetachWhenDestroyed=false
HasAeroCoefficients=FALSE

 

-Tommy
 

 

  • Like 1

Share this post


Link to post
Share on other sites

to the best of my knowledge, unfortunately, no

Share this post


Link to post
Share on other sites

Disclaimer: this may or may not work...

Step 1: One thing that you could try is hex edit the LOD so that the texture file format is a .tga. Alternatively, if it's your own 3d model, map the mesh with a tga. in 3ds Max and then re-export.

Step 2: Convert the existing texture (I'm guessing it's a .bmp or a .jpg) to a tga, make sure it's got a transparency alpha channel enabled. (Would need to use a image editing software like Gimp, Photoshop etc.)

Step 3: Compare the UV map of the pilot LOD against the pilot texture so you know where each node of the mesh is mapped on the texture. (You can use mue's LOD viewer to export the UV map of a LOD)

Step 4: Delete the pixels of the alpha channel texture where you want the node of the pilot mesh to disappear (you can 'paint' them black in Photoshop).

Again... this may or may not work...

  • Like 1

Share this post


Link to post
Share on other sites
On 28/06/2023 at 2:23 PM, Tommy2Fast said:

Hi.

Is there a way to remove "parts" from the "pilots" models? (the parts that are used in the "fakepilot method" to add parts to a plane)

This recipe works when you whant to remove parts from the plane. 

 

Component[001]=Hide1
Component[002]=Hide2

 
[Hide1]
ParentComponentName=Fuselage
ModelNodeName=                 
DestroyedNodeName=
DetachWhenDestroyed=false
HasAeroCoefficients=FALSE
 
[Hide2]
ParentComponentName=Fuselage
ModelNodeName=
DestroyedNodeName=
DetachWhenDestroyed=false
HasAeroCoefficients=FALSE

 

-Tommy
 

 

Hey pal, tell me what pilot you want to mod and I´ll try this TGA trick.

Share this post


Link to post
Share on other sites

It may works on airplanes as well! If so, you can make different versions in the same plane.

 

Share this post


Link to post
Share on other sites

Hummm... sad to say that in the game all remains the same. For airplanes at least. The blank parts appears normally.

Share this post


Link to post
Share on other sites
4 hours ago, Wilches said:

It works!!!!! 

zz.jpg

"Honey, have you seen my PANTS????? ":lol:

 

  • Haha 3

Share this post


Link to post
Share on other sites

Nice tricks Jimbib! as Wilches Tried... Thanks.. 

Pranks_a_Lot_071.jpg

  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..