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Hello, my dear friends,

I have been having a difficult time with these shadows on the cockpit. I don't know how to get rid of them. :dntknw:

In 3ds max there is nothing showing but with the LOD viewer and game they show.

Any help would be really appreciated. 

2024-09-26_19h53_01.thumb.png.3539841fd289cebba5b25fa4bcc64409.png2024-09-26_19h53_19.thumb.png.ed15c496fe02d8e87e069386d8b70c2b.png2024-09-26_19h53_31.thumb.png.0f4a9382cfa85b40d104408c9a0142c8.png2024-09-26_19h56_01.thumb.png.771d595139b8edeee8d7e04facc1d317.png2024-09-26_19h56_11.thumb.png.2355142046199ece1cf017a55c0fd841.png

 

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ok , select the canopy glas part and left click with your mouse and select Object_Properties

Image1.thumb.jpg.865192fa662d1744023a9a3c60d4907a.jpg

make sure that you have "Backface Cull" selected 

Image2.thumb.jpg.2d3080e8ce2165ca7313bc7f03fa1b80.jpg

select User Defined

Image3.thumb.jpg.778f328411dd5b8daf6b2598758f68a4.jpg

check that you have the setting like below

Image4.thumb.jpg.eff6cdf91f0fb7dc434e1ddf8c5d58b0.jpg

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Thank you ravenclaw_007 i had everything the same except the last thing was like this:

AllowDecals = True
CastShadow = True
CatchShadow = True
UseFlatNormal = False

and I have changed it to what you suggested and sadly nothing changed the same problem. :sad:

2024-09-26_22h22_35.thumb.png.27c4ca95ec4a21b876aa3f84f901ca90.png2024-09-26_22h23_12.thumb.png.fc1fa5dd15b5fec0b88bf9fbae7c62aa.png

and this is the material setting for the canopy if that has anything to do with it. 

2024-09-26_22h25_11.thumb.png.865259b98904b08207a783a9cc55de7c.png

 

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Get rid of the 2 Sided checkbox

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like Sundowner suggested , dont use that 2 sided option

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Did that the same problem. 

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ok try this settings , that is what i use on my F-4E/F/G hope that will help 

Image2.thumb.jpg.281e2885896c76b1764c4ff8a3b7889b.jpg

 

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GKABS, I've seen similar effects happen when there are disparate smoothing groups.  Try smoothing all at L1 or Autosmooth, collapse the mesh stack and then re-apply the material texture.  Also, are you sure you don't have a double-sided mesh or any polys have been flipped - that could cause it too.   

Edited by swambast

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It is not so strange, the same thing already happened with the F-5 that comes with YAP (SOH) I work on a small mod and I encountered the same problem, too bad I do not own the editable to correct it. 

It looks like something related to the texture application overlapping the transparency, surely the mapping settings above are related to the problem.

image.thumb.png.c106c8b744dc501633e13f182572ff4f.pngimage.thumb.png.bdc58461b1eb59056c9b49309342fffb.pngimage.thumb.png.57f4d67a9f6e2d9e7b3f4452b9a89064.png


 

Edited by PeacePuma

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I know nothing about making models, but are those oval-shaped curved parts that you identify actually part of the canopy model, rather than being shadows?

They look like they might be internal (see-through) frames, over which the modder has created the canopy itself.  

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12 hours ago, ravenclaw_007 said:

ok try this settings , that is what i use on my F-4E/F/G hope that will help 

Image2.thumb.jpg.281e2885896c76b1764c4ff8a3b7889b.jpg

 

I tried this my dear ravenclaw but unfortunately didn't work.

9 hours ago, swambast said:

GKABS, I've seen similar effects happen when there are disparate smoothing groups.  Try smoothing all at L1 or Autosmooth, collapse the mesh stack and then re-apply the material texture.  Also, are you sure you don't have a double-sided mesh or any polys have been flipped - that could cause it too.   

Thank you my dear swambast but that didn't work either I don't no what is happening did happen to me before.

7 hours ago, PeacePuma said:

It looks like something related to the texture application overlapping the transparency, surely the mapping settings above are related to the problem.

No the canopy is uvw mapped correctly and I checked and there isn't any overlapping the transparency. I really don't know. 

 

3 hours ago, Gatling20 said:

I know nothing about making models, but are those oval-shaped curved parts that you identify actually part of the canopy model, rather than being shadows?

They look like they might be internal (see-through) frames, over which the modder has created the canopy itself.  

No they are not and they are not in the model but so how they show in the model only in the game and the LOD viewer. 

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I just found out that even making a simple box and adding a slice plane or just extracting one end of the edges I get the same shadows.

2024-09-27_17h40_11.thumb.png.fcdafb35bcece36a3af7b7efa7678999.png2024-09-27_17h40_38.thumb.png.17b62d6a766b8a53b148036377756e9b.png2024-09-27_17h40_47.thumb.png.42c75af6db2752aa439be3bd9eeadd0b.png

 and these are the settings under the preferences

 2024-09-27_17h44_301.png.317c9dc4b2adfb94238afad1dd4643e9.png2024-09-27_17h44_271.png.9555ac9c027dace39a692ef5953d5446.png2024-09-27_17h44_161.png.ed9f11860449d2a33ebd1c53cce056e4.png2024-09-27_17h44_121.png.6e9e227c722808b804fb9a0dd1d80e40.png2024-09-27_17h44_081.png.6b6d262fef988346b9c9cea48c4f42ce.png2024-09-27_17h44_30.png.52adf6d1dff1704045c7231ef7e2a149.png

 

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32 minutes ago, GKABS said:

I just found out that even making a simple box and adding a slice plane or just extracting one end of the edges I get the same shadows.

 

 and these are the settings under the preferences

 

all settings are the same on my 3ds max except this 2

Image2.thumb.jpg.890473b1580e78a006e0187f78705760.jpg

Image4.thumb.jpg.22b982c375c563719a74c82cce94efe0.jpg

 

if you like you can send me this canopy part and the texture for it and i take a look at it

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I will make the file and send it to you later tonight

what about this setting

2024-09-27_18h23_34.png.bca0079d0ebe5494f1420e9a3e29548e.png

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