HrntFixr Posted November 26, 2005 Posted November 26, 2005 I know it was on here awhile back. I did a search and can't find it. It use to be on the same page as the railway station in the terrain mods. I have it in my wov terrain folder but dont have it added to the target ini file. anyone? bueller? bueller? bueller? Quote
HrntFixr Posted November 26, 2005 Author Posted November 26, 2005 DOH! Thanks! didn't it use to be here also? Quote
HrntFixr Posted December 11, 2005 Author Posted December 11, 2005 Sorry , but another question... I got this and haven't seen it yet. It only had 2 files in the download (LOD and SHD files), What am a I missing here? Also it goes into the objects folder? GroundObject? or Terrain Folder? Quote
Fubar512 Posted December 11, 2005 Posted December 11, 2005 Sorry , but another question... I got this and haven't seen it yet. It only had 2 files in the download (LOD and SHD files), What am a I missing here? Also it goes into the objects folder? GroundObject? or Terrain Folder? It's more than likely a terrain object (as opposed to a ground object), and simply requires an entry in the "TerrainName_Types.ini" file. Here's an example of one that's probably similar, and can be used as a template for the AM Radio Tower. And yes, the files would reside in the terrain folder. [TargetType048] Name=DrillingTower1 FullName=Drilling Tower ModelName=DrillingTower1.lod TargetType=OIL_REFINERY ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeTallStructureCollapse DestroyedModel=drillingtower1_destroyed SecondaryEffect=LargeExplosionEffect SecondaryChance=100 Quote
HrntFixr Posted December 14, 2005 Author Posted December 14, 2005 (edited) I added it to the ini using the amradiotower.lod. I still haven't seen it, can someone post what they have for it???? This is what I'm trying to see.... from the airfields in Korea thread that you posted in Fubar... Edited December 14, 2005 by Sidewinder86 Quote
Fubar512 Posted December 16, 2005 Posted December 16, 2005 Did you place it in the Terrain's Targets.ini? In short, it needs to be placed, so you must specify a location for it with proper coordinates and orientation. Quote
HrntFixr Posted December 16, 2005 Author Posted December 16, 2005 I added it to the types.ini. I have no clue how to add it to the targets.ini. Quote
krfrge Posted December 17, 2005 Posted December 17, 2005 I added it to the types.ini. I have no clue how to add it to the targets.ini. Try this techinique. Add the 2 files you downloaded to the terrain file you want to have the tower appear in, then create (use Notepad) the .ini file Try this techinique.Add the 2 files you downloaded to the terrain file you want to have the tower appear in, then create (use Notepad) the .ini file For the target file try this: [TargetArea161] Name=Radio CuDajo Position=189500.000000,341000.000000 Radius=500.000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=-150,0 Target[001].Heading=45 Quote
HrntFixr Posted December 17, 2005 Author Posted December 17, 2005 (edited) Thanks krfrge!!! the pic helped big time! I didn't have the ini file. working it now and will fly around to see it. Where will I see it??? I have the SFP1 Desert, Kosovo, and ANW terrains. I have added the ini lod and shd to all. Edited December 17, 2005 by Sidewinder86 Quote
krfrge Posted December 17, 2005 Posted December 17, 2005 Sidewinder You should see the tower in the center of the target grid you set. Using the example below: [TargetArea161] Name=Radio CuDajo Position=189500.000000,341000.000000 <---- These are the "target grids" where the Radio Tower will show up Radius=500.000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=-150,0 <---- The offset, from what I can tell, is based on dead center of the target grid you pick Target[001].Heading=45 Hope I have helped. Quote
HrntFixr Posted December 17, 2005 Author Posted December 17, 2005 I finally seen it.... woohooo! Thanks for the help guys! Now I have to learn the position stuff and how to figure all that out. Quote
Fubar512 Posted December 21, 2005 Posted December 21, 2005 HINT: If you set the radio mast within the radius of an airbase, you can place a red warning beacon (or two, or three) on it, that will come on with the runway lights. Quote
HrntFixr Posted December 21, 2005 Author Posted December 21, 2005 HINT: If you set the radio mast within the radius of an airbase, you can place a red warning beacon (or two, or three) on it, that will come on with the runway lights. GET OUT of my HEAD!!!!! I have been thinking about that. Still learning all this stuff... any other hints?????? Quote
Fubar512 Posted December 21, 2005 Posted December 21, 2005 GET OUT of my HEAD!!!!! I have been thinking about that. Still learning all this stuff... any other hints?????? If you change the visible arc of a light, and superimpose one atop the other, you should be able to have VASI lights...get it? Red, White? Quote
HrntFixr Posted December 21, 2005 Author Posted December 21, 2005 LOL lemme see if I can add them first....... If I have to edit a lod or shd... where can I get a program to do that with? Quote
Fubar512 Posted December 21, 2005 Posted December 21, 2005 LOL lemme see if I can add them first....... If I have to edit a lod or shd... where can I get a program to do that with? Nope, take a look at the navigation lights of an aircraft for guidance. "Visiblearc" in degrees is the value that you need to work with....but I'm at work, and I have no way of checking that right now :huh2: Quote
krfrge Posted December 22, 2005 Posted December 22, 2005 Wow, thanks for that tip. I've learned something today. Quote
HrntFixr Posted December 23, 2005 Author Posted December 23, 2005 Still haven't figured it out yet, lights, on the tower. If anyone gets them to working, please show me how you did it. I know it's gonna be something simple I'm overlooking. Quote
Fubar512 Posted December 23, 2005 Posted December 23, 2005 I know it's gonna be something simple I'm overlooking. Such as adding a height value to the light positions? :excl: Hook up with Saganuay....he'll show you. Quote
+Brainless Posted November 27, 2007 Posted November 27, 2007 I added it to the types.ini. I have no clue how to add it to the targets.ini. I’m trying to get this d…d amRadioTower to show up as a ground object in my WWII install. It’s driving me grazy! I’ve tried adding it as a terrain object. It shows up on the mission map as being where I put it but doesn’t show up in the game as an object (red dot). It’s in the terrain as set and shows up in the default placements fine but I can’t get it to show in another place! The original Major Lee’s file has only two files and looking at the info you guys came up with, tried to create a separate ground object without success. This is where I’m at so far :- Radio Tower ( I used this name rather than amRadioTower as this is the FullName in the default TYPES.ini ) folder created with the following files:- AmRadiotower .LOD AmRadioTower .SHD New file ( one I made) [GroundObjectData] ObjectFullName=Radio Tower (this is as stated in the Targets types) ObjectDataFile=amRadioTower_data.ini [LOD001] Filename=amRadioTower.lod Distance=10000 [shadow] CastShadow=TRUE ShadowLOD=amRadioTower.SHD ShadowType=0 ShadowCastDist=500 MaxVisibleDistance=1000 New file ( one I made) [MissionData] NationName=Nazi Germany ServiceStartYear=1938 ServiceEndYear=1950 GroundObjectRole=Radio Tower Availability=COMMON Exported=FALSE ExportStartYear=0 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=amRadioTower.LOD DestroyedEffect=VehicleFireEffect EmptyMass=36000.00 [sound] EngineSoundName= MovementSoundName= [DetectSystem] This is a copy of the default EuroWW2 TYPES in1. notation:- [TargetType028] Name=amRadioTower FullName=Radio Tower ModelName=amRadioTower.lod TargetType=COMM_BUILDING ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=5.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=80 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=SmallTallStructureCollapse DestroyedModel=commbuilding1_destroyed SecondaryChance=0 This is a copy of the area I’m trying to edit -- Terrain TARGETS .ini. [TargetArea139] Name=La Pallice Position=361000.000000,506000.000000 Radius=7071.067871 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=0,0 Target[001].Heading=270 Target[002].Type=HQBuilding1 Target[002].Offset=573,-358 Target[002].Heading=-90 Target[003].Type=Warehouse1 Target[003].Offset=-348,-236 Target[003].Heading=90 Target[004].Type=GeneratorBuilding1 Target[004].Offset=637,776 Target[004].Heading=90 Target[005].Type=Citybuilding4 Target[005].Offset=1067,-241 Target[005].Heading=90 Target[006].Type=Citybuilding3 Target[006].Offset=834,-925 Target[006].Heading=225 Target[007].Type=Citybuilding2 Target[007].Offset=1005,-969 Target[007].Heading=135 Target[008].Type=Citybuilding1 Target[008].Offset=1,394,473 Target[008].Heading=90 Target[009].Type=AAA Target[009].Offset=347,742 Target[009].Heading=45 Target[009].ActiveYear=1939 Target[010].Type=AAA Target[010].Offset=-330,-500 Target[010].Heading=315 Target[010].ActiveYear=1939 Target[011].Type=BlitzTruck Target[011].Offset=300,-218 Target[011].Heading=90 Target[012].Type=BlitzTruck Target[012].Offset=305,-228 Target[012].Heading=90 Target[013].Type=Church Target[013].Offset=100,120 Target[013].Heading=0 Target[014].Type=Rowhouse Target[014].Offset=-100,150 Target[014].Heading=270 Target[015].Type=KriegFlakDestroyer Target[015].Offset=-3750,4700 Target[015].Heading=270 Target[016].Type=KriegFlakDestroyer Target[016].Offset=-4350,4730 Target[016].Heading=290 Target[017].Type=AAA Target[017].Offset=-2190,4630 Target[017].Heading=270 Target[017].ActiveYear=1941 Target[018].Type=AAA Target[018].Offset=-2190,4875 Target[018].Heading=270 Target[018].ActiveYear=1941 Target[019].Type=SubPen Target[019].Offset=-2420,4855 Target[019].Heading=90 Target[020].Type=SubPen Target[020].Offset=-2420,4650 Target[020].Heading=90 Target[021].Type=Sub Target[021].Offset=-2600,4880 Target[021].Heading=270 Target[022].Type=Sub Target[022].Offset=-2600,4830 Target[022].Heading=270 Target[023].Type=amRadioTower (bold type is what I added) Target[023].Offset=00010,4800 Target[023].Heading=270 Does anyone know what I’m doing wrong? I expect you guys will come up with some ridiculously easy answer to this which has driven me nuts for an afternoon but please by patient and gentle with me...it's Brainless posting here! Quote
Wrench Posted November 27, 2007 Posted November 27, 2007 It's not a ground object, it's a TERRAIN object.... meaning, you take all the bits, and toss them into the terrain folder in question (just like the factory place, truck park, train station, etc). The just add them to the **_types ini, and add them to the *** targets.ini. That's all that's needed.... thusly... [TargetType073] Name=amRadioTower FullName=Radio Tower ModelName=amRadioTower.lod TargetType=COMM_BUILDING ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=05.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=80 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=FuelFireEffectTest DestroyedModel=commbuilding1_destroyed SecondaryChance=0 and for the targets... [TargetArea010] Name=Makasar Position=112000.000000,798000.000000 Radius=2828.427246 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=0,0,-10 Target[001].Heading=0 Target[002].Type=Building1 Target[002].Offset=-100,-100 Target[002].Heading=0 Target[003].Type=Building1 Target[003].Offset=-100,100 Target[003].Heading=0 That's really pretty much it!! Other than the fact it won't blowup....which you can adust in the types ini...DamagePoints= Use a very low number, and perhaps they can be destroyed. You can alos remove them from being targeted (for strike missions, etc), by changing the TargetValue= to 0. The game engine will then NOT assign it as a target. WRench kevin stein Quote
+Brainless Posted November 28, 2007 Posted November 28, 2007 It's not a ground object, it's a TERRAIN object.... meaning, you take all the bits, and toss them into the terrain folder in question (just like the factory place, truck park, train station, etc). The just add them to the **_types ini, and add them to the *** targets.ini. That's all that's needed.... thusly... [TargetType073] Name=amRadioTower FullName=Radio Tower ModelName=amRadioTower.lod TargetType=COMM_BUILDING ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=05.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=80 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=FuelFireEffectTest DestroyedModel=commbuilding1_destroyed SecondaryChance=0 and for the targets... [TargetArea010] Name=Makasar Position=112000.000000,798000.000000 Radius=2828.427246 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=0,0,-10 Target[001].Heading=0 Target[002].Type=Building1 Target[002].Offset=-100,-100 Target[002].Heading=0 Target[003].Type=Building1 Target[003].Offset=-100,100 Target[003].Heading=0 That's really pretty much it!! Other than the fact it won't blowup....which you can adust in the types ini...DamagePoints= Use a very low number, and perhaps they can be destroyed. You can alos remove them from being targeted (for strike missions, etc), by changing the TargetValue= to 0. The game engine will then NOT assign it as a target. WRench kevin stein Oh ..Hi Kevin. Guess you’re back from your hols unless you’re logging in during your hols. Did you have a good time. Go anywhere nice? Thanks for replying to my problem. I was so pleased with myself lately. I had a bit of time so I’ve been messing with terrain files. I wanted to create sort of authentic Dambusters missions from the booklet I kept from the Justflight game. I know I can’t to the ‘Dambusting’ ones but there’s others like ‘Sink the Tirptz’ ( I sink it most times ) and V1 & V2 strikes you can create with the super EuroWWII terrain. I’ve moved stuff in the wrong place in the terrain to the right place ( remember I posted you a while ago about Leavesden being in the Channel) well I successfully moved it inland to approximately the right area and it worked fine!! I also even put a new airfield in the Italian part of the terrain to reproduce the Polo D’Enza Power station strike and that worked too!! ( Lancasters didn’t have enough fuel to return to base so landed in North Africa). As the map stops short I put a new airbase in on the edge of the coast. I can land on it and everything!! Anyway feeling rather…well cocky I guess, I started the Mosquito target marking FAC attack to reproduce the strike at St.Cyr Air Park and Signals Depot when the Mosquitoes marked the target for the ‘Dambusters’ to strike. This is where I ran into trouble and then realised all my previous work had just been beginners luck. As far as I know the amRadioTower comes with the terrain by default. I’ve checked and it’s in the EuroWWII terrain folder. I know its there ‘cause the towers show up in the landscape. What I want to do is to place another one in the ‘Air Park & Signals depot’ I’m creating. Originally I thought this is easy I’ll just copy it in the Targets .ini., give it the next number in the list (3 No. file references) and it would work but it doesn’t. Also puzzlingly the object shows up in the mission editor map but not in the game. Further the reference co-ordinates are a bit puzzling ‘cause in a large number of the Target areas the amRadioTower placements all start at 0.0 when I would have thought they would all have different target co-ordinates unless this is a base reference for all other targets in the same area. I’m using La Pallice as ‘St Cyr’ ( I think that’s on the French Riviera, I could be wrong but this is as near as I could find on the map as being the nearest southern coast area in France). La Pallice comes as a set area by default in the terrain so I’m just adding the target references as shown below. ( see just like you said I think) [TargetArea139] Name=La Pallice Position=361000.000000,506000.000000 Radius=7071.067871 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=0,0 Target[001].Heading=270 Target[002].Type=HQBuilding1 Target[002].Offset=573,-358 Target[002].Heading=-90 Target[003].Type=Warehouse1 Target[003].Offset=-348,-236 Target[003].Heading=90 Target[004].Type=GeneratorBuilding1 Target[004].Offset=637,776 Target[004].Heading=90 Target[005].Type=Citybuilding4 Target[005].Offset=1067,-241 Target[005].Heading=90 Target[006].Type=Citybuilding3 Target[006].Offset=834,-925 Target[006].Heading=225 Target[007].Type=Citybuilding2 Target[007].Offset=1005,-969 Target[007].Heading=135 Target[008].Type=Citybuilding1 Target[008].Offset=1,394,473 Target[008].Heading=90 Target[009].Type=AAA Target[009].Offset=347,742 Target[009].Heading=45 Target[009].ActiveYear=1939 Target[010].Type=AAA Target[010].Offset=-330,-500 Target[010].Heading=315 Target[010].ActiveYear=1939 Target[011].Type=BlitzTruck Target[011].Offset=300,-218 Target[011].Heading=90 Target[012].Type=BlitzTruck Target[012].Offset=305,-228 Target[012].Heading=90 Target[013].Type=Church Target[013].Offset=100,120 Target[013].Heading=0 Target[014].Type=Rowhouse Target[014].Offset=-100,150 Target[014].Heading=270 Target[015].Type=KriegFlakDestroyer Target[015].Offset=-3750,4700 Target[015].Heading=270 Target[016].Type=KriegFlakDestroyer Target[016].Offset=-4350,4730 Target[016].Heading=290 Target[017].Type=AAA Target[017].Offset=-2190,4630 Target[017].Heading=270 Target[017].ActiveYear=1941 Target[018].Type=AAA Target[018].Offset=-2190,4875 Target[018].Heading=270 Target[018].ActiveYear=1941 Target[019].Type=SubPen Target[019].Offset=-2420,4855 Target[019].Heading=90 Target[020].Type=SubPen Target[020].Offset=-2420,4650 Target[020].Heading=90 Target[021].Type=Sub Target[021].Offset=-2600,4880 Target[021].Heading=270 Target[022].Type=Sub Target[022].Offset=-2600,4830 Target[022].Heading=270 Target[023].Type=amRadioTower (bold objects I added) Target[023].Offset=-400,3900 Target[023].Heading=270 Target[024].Type=GasStationH1 (these don’t work either I’ve mailed wingwiner Target[024].Offset=-500,4000 about it. probably the same issue) Target[024].Heading=0 Target[025].Type=ControlCentre Target[025].Offset=-600,4100 Target[025].Heading=0 Then again just like you said I checked the TYPES references. These come by default in the TYPES ini. So I haven’t changed anything here. [TargetType028] Name=amRadioTower FullName=Radio Tower ModelName=amRadioTower.lod TargetType=COMM_BUILDING ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=5.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=80 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=SmallTallStructureCollapse DestroyedModel=commbuilding1_destroyed SecondaryChance=0 So now I’m stuck. As far as I can tell the relevant files are in the terrain folder, I have added the TARGET references to the target area, the target TYPES are as already set in the game file so why doesn’t it work? I was trying to create a ground object from the terrain object bits ‘cos I couldn’t get the damn thing to show up, not because I didn’t realise it was originally a Terrain object but no this dosen’t work either. Guess this will teach me to be so cocky I need help before my brain explodes from all this work Quote
+Brainless Posted November 28, 2007 Posted November 28, 2007 I need help before my brain explodes from all this work Dear Oh...Oh dear.... Oh dear.........as you were guys. I've done it again !! The damn obects ( no disrespect to the modellers they're great objects...just my frustration) do show up in the game and I have done it right. The reason I couldn't see them was because they are not in the place I was expecting to see them. :blush2: :blush2: They do not appear in the place (red dot) as shown on the mission map but further over in the landscape!! It's now back to the drawing board to get them to go where I want them. Sorry fellas but its hard going for me doing this. I'll persevere though!! I know you'll understand...it's Brainless posting after all. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.