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Posted

so i have a skin, where every tail is different. i did individual tail marks for each of 9 airframes

-  it works fine player selecting and generates markings for the 1st and 2nd wingmen, third wingman comes up blank despite being assigned a serial. 

- ai flights only generate markings for the lead,  all wingmen come up blank

- i though it might be a game issue, but stock skins have serials for every wingman in the flight

- issue occurs with decal randomization on and off

any ideas on whats going on?

Posted (edited)

its the Creek Klaxon Phantoms in teh same PM.

specifically, it seem stock F-4D_78 skins generate serials just fine, but modded ones not so much (noticed this with yakarov79's ANG pack as well, where lead has a serial num but rest do not)

gets weirder as i tried plugging it into NF5, and it comes up in game as a SEA camo (despite the Creek Klaxon skin being selected)

yeah disregard NF5 bit, my dumba$$ shoulda remembered to make the aircraft ini readable again....

Edited by daddyairplanes
Posted

Went back and tried it twice with the F-4D_78, selecting the Creek Klaxxon skins on the Baltic Entrance terrain.

On the 1st run thru, I got these picking my own tails

img00002.thumb.JPG.7568efa1ca43e27d78df71d9129b7a25.JPG

2nd time, I picked the 1st one, and let the system pick the rest. I got SEA skins, but they all had different sn's on the tail.

img00001.thumb.JPG.8a8f497a837348db2de5a1342bf9920b.JPG

Posted

ok,  not exactly the issue here

load up any other mission, any other aircraft. in mission editor, create a flight to escort them. make that flight 2 or 4 F-4D_78s,  with teh Klaxon skin,

picking own numbers isnt an issue, and in the second one it seems the comp went to whatever it defaults for your F-4D

Posted

Did The Above. Went with a 2-flight of EA-6B's, and 4 escorts of the 78 D-model with the Klaxon skins. Picked them up at 32 miles.

img00001.thumb.JPG.bf5eb376a200ace54ac8e472fbaa0b56.JPGimg00004.thumb.JPG.9932cfb79e17a36fa10a1b42a3c8d179.JPG

I got these as a 4-ship escort: 1 Cal, 1 Duluth & 2 Hooligans as my escorts, all with different sn's no blank tails...

img00002.thumb.JPG.f61027e022fe5389d525f806a0bc3cfc.JPGimg00003.thumb.JPG.e056a6197e175e20090f602436895906.JPG

Posted
16 hours ago, daddyairplanes said:

its the Creek Klaxon Phantoms in teh same PM.

specifically, it seem stock F-4D_78 skins generate serials just fine, but modded ones not so much (noticed this with yakarov79's ANG pack as well, where lead has a serial num but rest do not)

gets weirder as i tried plugging it into NF5, and it comes up in game as a SEA camo (despite the Creek Klaxon skin being selected)

yeah disregard NF5 bit, my dumba$$ shoulda remembered to make the aircraft ini readable again....

I get this issue with the Creek Klaxon birds still and haven't figured out why myself.

Posted

well now royally wtf....

i made a few edits, most specifically removing the randonization lines from the textureset

in my dev install its still screwy as shit. but loading in NF5 it works fine now (after changing the aircraft ini back from read only!)

Posted

maybe check the actual numbering of the decals? (tail001, tail009, etc) had that happen to me, when I somehow managed to skip numbers and threw the whole thing off.

just an idea

Posted
5 hours ago, daddyairplanes said:

wtf update #2

running a new escort mission with 4 birds, only one pops up blank tail in my dev install

img00041.thumb.JPG.af3e1d4f8023ecee2c633e520202667b.JPG

Maybe this bird recently returned from PDM at Hill AFB! :lol:

Posted
2 hours ago, Wrench said:

maybe check the actual numbering of the decals?

all good to go. was gonna say it, but went and double checked before posting :lol:

could it have something to do with the small numbers list (only 9 airframes)?

the only way ive found to prevent it is to have un numbered tail_L and tail_Rs as well. in this case a copy of the Duluth tail without a serial num. but then it defeats the purpose if you get an ai flight of 8 with 5 Minnesota birds when only 3 were sent.......

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