-
Content count
186 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by anunk47
-
F-104JS "Super Starfighter" (what If...) by Wrench
anunk47 commented on Wrench's file in What If Hangar
-
-
-
-
Some weapons aren't showing up
anunk47 replied to thejackie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Been Through this kinda problems too.. spent hours just to found out for ONLY single Aircraft Ordnances mess.. Don't Know If I could help.. but this what I've been thru, checks, done.. - Updated/adding/Copy-paste Weapon(s) from extracted downloaded Mod to Mod Folder: Some Modder have included Weapons set along with Decals, Pilots, Etc. To make it fast, (read: too lazy to check) sometimes I just copas and overwrite to my weapon mod folder. this is 100% my foul.. so.. Make SURE in weapon data.ini, Name of LOD are same with current LOD files.. 4 example: [WeaponData001] TypeName=GBU-10B FullName=GBU-10B/B Paveway I LGB ModelName=GBU-10B <---------- This LOD input should be Match with LOD's Name. If your 3d Model LOD name are GBU10B, rename it to GBU-10B, or change data.ini to GBU10B.. whichever suit you better.. This occur when Weapon data has the same file name and overwrite existing Mod, but the content of the INI files are not the same content with existing LOD file. just check what weapons are missing, if it still in your Weapons Folder, not accidently re-type, remove or anything.. Maybe the problems above occur. - Specific Station Code. Back to your plane and weapons.. did they have "SpecificStationCode"? IF yes, double check it.. This special coding are for specific loadout, so not all planes could carry those weapons. and check what Type of AttachmentType= too.. (USAF,USN,WP,CHINA etc) - Some Armament need Specific Rail/Racks mount. This too happen, weapon of choices are on hangar / loadout screen, mounted it, go FLY.. but when in game.. They're Gone! Check your Loadout.ini has "RackType=MER, TER, AIM-9_Rail, FT_mount" etc or something similar.. Loadout[01].WeaponType=Mk82 Loadout[01].Quantity=3 Loadout[01].RackType=TER and your Aircraft Data.ini/Weapon Station(s) : [Name of station] LoadLimit=500 AllowedWeaponClass=,TER,BOMB,RP,GP SpecificStationCode= AttachmentType=USMC,USA,USN be sure to check weapon Stations capable to carry those Racks, load limit, diameter or type of ordnance as Mr. DaddyAirplanes stated above. and SURELY you have those in your weapons Folder. sometimes problems above (Name of LOD are different from Data.ini) could happen too. - Weapon Date: Some weapon has start - End date coding.. which I guess everyone already aware.. be sure the weapon you wanna mount are in same time range with your plane, and show up in Hangar Loadout screen. -Type of Station and Mount. Go to AircraftData.ini.. check weapon stations Availability, does they allow IRM,SAHM,GP,BOMB,ASM etc? some Updated Aircraft Mod sometimes HAVE Add or Remove those capability.. TW Weapon Editor Utilities and CA Basic Knowledge are your best Helper.. _Sorry for my bad english, Im not a mod-er myself, so just be sure check old threads here. And why do I bump into this one old month Post Anyway? maybe my sleep deprived kick in.. or overthinking how to crack Iranian Hawk Sites. Goodluck Lad! hope you solve your Probs soon.. -
My letter to CombatAce community and thank you everyone
anunk47 replied to Eagle114th's topic in The Pub
May GOD always bless You and Us too.. You'll never fly alone, Buddy! ah, I'm curious about your Manga.. feel free to share it too! I'm a "Otaku myself.. but not a mangaka.. It's a rollercoaster feeling reading your story, and how friends here reacted too.. Sad, happy and Inspiring.. all of you! Ganbatte, Ne.. Eagle-San! -
Valkyrie VF3
anunk47 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
- 5 replies
-
- robotech
- valkyrie vf1
-
(and 1 more)
Tagged with:
-
Still "What- (BiG) IF" for now.. but, I do really hope we can join Bayraktar Owner Club someday.. TB-3 Indonesia, Navalized. / https://www.oryxspioenkop.com/2022/11/the-carrier-candidate-bayraktar-tb3s-for-indonesia.html
-
Flight controller for SF2 question ?
anunk47 replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Same here.. -
-
Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2 by dtmdragon and Nyghtfall
anunk47 commented on Nyghtfall's file in A-4
-
Newbe Question New to SF2 series.
anunk47 replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So True.. Once we get used to it, any game will follow suit.. seem like most Flight sim has similar pattern in key commands -
Got same Problem with Airbrakes too.. yes, I don't know if in real life it can be deployed at any speed, angle or altitude. I did copy data for Air/Speed brake from other SU-27 Mod, something like this: [Airbrake] SystemType=AIRBRAKE //DeploymentMethod=MANUAL_WITH_BLOWBACK //MaxDeploySpeed=250.0 //MaxDeflection=35.0 //MinDeflection=0.0 //ControlRate=3.4 DeployTime=2.0 RetractTime=2.0 AnimationID=6 DragArea=4.65 The fastest speed I'm trying to deploy is Mach 1.20 at 5 KM, slowest as 0-0 on the ground, it's deployed anytime I press 'S" key now.
-
Newbe Question New to SF2 series.
anunk47 replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I do have same problems earlier when playing SF from WOV until SF2.. i have brain limits for memorizing lots stuff.. I open Option, Setting, Key command, and grab pen and paper.. re-write the basic command/essential for take off, flying and landing.. get used to it by flying recon first.. then if you mastering your plane(s), try do some ground pounding.. and so on until you can lock-and-shot any badguys BVR-ly.. There's a lot videos on YouTube too. OR.. Print this chart.. and stick it near your Monitor.. Pause a while if you have to. (Credits to Alejulian) Right click images below, view in new tab, save or print it. Hope this may help. -
SF2 Skins - have they been accidentally moved?
anunk47 replied to Spinners's topic in Site Support / Bug Reports / Suggestions
It seems ground object mods are move to Hangar/Loadout/Menus too.. -
(just basic fix mod that everyone has already knows.. ) For those who has same problem as me, the Tank doesn't firing it's main gun, just HMG only.. add and edit this parameter to your GK-PT-76_data.ini: [Turret] ParentComponentName=chassis ModelNodeName=Turret ------ (and so on..) Armor[TOP].Thickness=11 SystemName[001]=GunBarrel <---- Add This SystemName[002]=GunBarrel1 <---- And This [Engine] SystemType=ENGINE -------- (and so on..) [GunBarrel] <------- This sections what missing from original data SystemType=GUN GunTypeName=76MM_D-56T MuzzlePosition=0.00,4.085,1.82 MaxAmmo=62 EjectShells=FALSE [GunBarrel1] SystemType=GUN GunTypeName=14MM_KPV MuzzlePosition=0.00,1.51,2.17 MaxAmmo=1000 TracerLoading=3 BurstAmount=12 EjectShells=FALSE
-
-
-
Vosges
anunk47 reviewed gterl's file in First Eagles - WWI and Early Years - Terrain and Environmental Mods
-
As a Military and Anime otaku, I'm so glad to find and watch such an artwork as Matsumoto Sensei's "The Cockpit" OVA. the Stories, the arts, are really deep and great IMHO, (and weeb like me, surely can't take my eyes of Leiji's Girls.. ). In this mod, I'm Using @Wrench ETO B-17G, @Veltro2k Skin Templates and @torno Fw-190D as stand In for Ta-152H1. (even in the OVA depicted as such, but the silhouette are Ta-152C). I'm so Thankful for your works, Sirs! This is my first thread in this forums, English are not my daily language, and I do really hope doesn't break any rules here. Thanks Very Much! (I am) "the man who did not sell his soul to the devil" - Hauptmann Erhardt Von Rheindars