-
Posts
8,142 -
Joined
-
Last visited
-
Days Won
16
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by FastCargo
-
Awwwww yeah!!!! FC
-
Seasoned WOE GermanyCE
FastCargo replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm with ya on that one CA_Stary...my laptop (you know, the one that has ALL my games and mods) decides last nite that it's video card is going to start expiring... Arrrghh! And me being on a 3 day trip... Anyway, look forward to the release when you're done. FC -
F-108!
FastCargo replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
And a peek at what the F-108 was supposed to look like: http://forum.combatace.com/index.php?s=&am...st&p=255543 FC -
Okay, now the cat's officially out of the bag.... First, the comic. All images come from a comic (graphic novel) called Tigers of Terra, from the Families of Altered Wars series. The artist and writer is Ted Nomura. The publisher was MindVisions initially, eventually switching over to Antarctic Press. Second, the model. Started about a month ago...an amalgamation from several sources, including a vacu-form 1/72 model kit (primary reference), several books on the B-70, and an article from an old Airpower magazine (thanks dwcace!). Decided to go with this iteration because the plastic model was in this configuration, and it closely matched the mockup with the square windows. I wanted to include a canard version, but the more I messed with it, the less happy I was...could never quite get the canopies and canard to integrate in a realistic fashion. Will not have thrust reversers, but will have a drag chute. Will also include the 'clamshell' ejection seats, and, surprised no one has noticed yet, the GAR-9/AIM-47 missile (in the screenshot). FM currently based on Julhelm's A-5 Vigilante (similar size and general configuration...just a little light) and the F-14 cockpit is currently in use (fits 'inside' the model really nice and had same general capabilities). And it can do this: Yep, a functioning rotary missile bay. And I have to say, I always thought Rapier was a silly name for this aircraft...a rapier is generally a svelte, thin, thrusting type sword...you know, something you see typically in a swordfighting movie. Claymore or the more general term Broadsword (yes, I know a British aircraft uses this one) I thought would have been more appropriate name...a brutish, two handed type sword that says 'Not only am I going to kill you, but I'm going to beat you over the head first and kiss your girlfriend" in the cigar chomping, Spike cable channel type way. Svelte is for metrosexuals... FC
-
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Power and grace... FC -
Ever wish you could have vortex tip contrails on your swing wing aircraft? Well, Crusader (all credit goes to him) happened to find something in the Oct 08 patch. It's funny how TK sneaks in these little enhancements and doesn't tell anybody... Anyway, go into your data.ini file, and look for the wing that you want to add the vortex generator to. It will be a Component, in the EF-111, it's [LeftOuterWing],[RightOuterWing] Add the following lines: HasVortexEmitter=TRUE VortexEmitterName=WingtipVortexEmitter VortexPosition=4.265,-9.707,0.366 VortexUseNodeOffset=TRUE VortexG=2.5 Now lets look at each line to see what they do 1) HasVortexEmitter=TRUE - Pretty straightforward. This 'enables' the vortex emitter. 2) VortexEmitterName=WingtipVortexEmitter - Tells what effect to use...this is the stock wingtip emitter that comes with the ThirdWire sims. 3) VortexPosition=4.265,-9.707,0.366 - The position the emitter comes from (in X, Y, Z). You will have to figure this out yourself. Realize the position is from where the wings are at animation frame zero. For some models, that's wings all the way forward, for others, all the way aft. 4) VortexUseNodeOffset=TRUE - Bing, bing, bing! This line is IMPORTANT. This is the line that makes the vortex effect 'follow' the wings as they sweep (or more appropriately, follows the surface as it moves). 5) VortexG=2.5 - The minimum G needed to get the vortex to appear. Now go out there and start swinging! Oh, and for you F-111 drivers, I've already done the work for you. Short wing models use VortexPosition=4.265,-9.707,0.366 (right wing) or -4.265,-9.707,0.366 (left wing). Long wing models use VortexPosition=4.772,-10.517,0.340 (right wing) or -4.772,-10.517,0.340 (left wing). And tested on the XF-103...works perfectly on the 'tiperons'. Cool! FC
-
Take a Guess
FastCargo replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Clouds? FC -
My Projects (EricJ)
FastCargo replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As expected, a few bugs made it through the process. We (the team) will list them here along with solutions. If you are an end user, DO NOT POST YOUR BUGS HERE! Post them in the specific aircraft release thread. Resolved issues (either fixed or a limitation of the ThirdWire engine): Bug: Ground mapping radar does not appear to work. Solution: In FA-18E_avionics.ini change: [RadarDisplayGround_Map] to [RadarDisplayGM] (Thanks to ArturR for the solution). Bug: Wingtip missiles don't align properly when wings are folded. Solution: None. A bug that appears if the missiles are anything other than zero degrees pitch on a moving pylon. Attempted with rotating pylon modifier with no success. Also, it's mentioned in the readme. Unresolved issues (no solution found or worked on yet): Bug: HUD AOB indicator is misaligned as in the AC-130U - it's way off to the left and only visible when banked over to the right. Troubleshooting: Pending. Bug: I've found a problem on ground,not much in the E but F and G are suffering cause their landing gears are below ground level. Troubleshooting: Causes include different shock handling between Oct 08 patch and eariler patches, setting on the gear on a carrier in the launch position will not work right if the aircraft is setup to belly land (which is mentioned in the readme). Still troubleshooting...inconsistent across users. For now, what definitely works is commenting out the SystemName=****Skid entries in the data.ini...but you lose belly land ability. FC -
TU-160 WIP
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The B-1B's flight performance isn't limited because of aerodynamics or engine power. Any limitations are due to other factors and are artificial in nature...having nothing to do with the aerodynamic speed capabilities of the airframe/engine combination. Not that I would know about that or anything...sheesh. FC -
TU-160 WIP
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Veltro, Fubar512 is working hard on the Bone FM...I've already flown it a few times. I suspect that will start as a good baseline. FC -
security camera recordings of the US Airways Hudson River ditch
FastCargo replied to serverandenforcer's topic in The Pub
Roger that! I'll tell ya, he shouldn't EVER have to buy his own drink in any bar again... FC -
Actually, it depends. The problem here is it looks like he let the folks on the ground 'fly' his aircraft for him. This isn't the first time this sort of thing has happened...usually to someone inexperienced in the aircraft. A similiar situation happened WAY back while I was going through pilot training. An IP in our flight, relatively new in the aircraft, was in the air with one of my classmates, when they got an asymmetric flap indication. Instead of fully following the checklist, he got on the horn with the SOF, who got on the phone with Stan/Eval and Northrop. They tried all sort of troubleshooting, pulling CBs, Aux Flap, etc, all based on guidance from the 'experts' on the ground. They basically ended up getting him into a FULLY asymmetric flap condition instead of his original slight asymmetric flap. He was able to land the aircraft, with great difficulty. He and the student had to keep switching off who was flying because they were getting fatigued holding the stick at near full deflection. After landing, they find out that until that point...a full asymmetric flap condition had not been considered landable. So much for the ground experts. Ultimately, it's still your ass in that seat, therefore, like I teach my students, take charge. Don't let the guy sitting in his comfy chair on the ground cause you to make bad decisions. Make sure he gets you the info you need, but then you make the decision. FC
