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FastCargo

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Everything posted by FastCargo

  1. Updated to Version 1.1 to be compatible with the Jan 2011 patch. FC
  2. Updated to Version 2.4. Compatible with Jan 2011 patch and correct Australian tail numbers (thanks Dels!). FC
  3. Outstanding interview! Thanks for your service LouG! FC
  4. That's a pretty old video...several years old in fact. FC
  5. Ding, ding, ding! Now, which one... FC
  6. Lets see how long it takes before someone figures out what this is... FC
  7. Actually, I did find that video very informative. Not that I'll remember much of it....but I had learned a lot from my Canadian wife beforehand. FC
  8. Actually, it is better in that if you pooch something up, you don't have to reinstall SF2...you can just delete the mod folder. FC
  9. The CAT files in SF2 are similar to what were in the original SF series of games. I assume at some point you did extract files in the SF1 series. Here is how to extract stuff from the CAT files in the SF2 series: http://combatace.com/topic/44027-extracting-files-from-sf2-series-cat-files-by-migbuster/ And here is where you add mods now...do NOT put files in the StrikeFighters 2 directory! http://combatace.com/topic/62302-what-is-the-mod-folder/ FC
  10. MAKO, What? Slow down and clarify...what exactly are you trying to do and which sim is it in? FC
  11. FastCargo

    Gaming laptop?

    Yep, been laptop gaming for 8 years now...about the only gaming you can't do are things requiring precise foot petals (of which there are workarounds). Everything else (including things like joysticks, TrackIR) you can fit into a laptop bag. I've often wondered what the market would be for a durable, truly portable HOTAS... FC
  12. You need to remove any and all mods from your install. The FASTEST way to do that is go into where your mods are at and rename the mod folders...usually something like: C:\Users\[yourname]\Saved Games\ThirdWire. Within that directory you'll see your mod folders (like StrikeFighters 2, StrikeFighters 2 Europe, etc, etc). Simply rename them (like rename StrikeFighters 2 to xStrikefighters 2, etc) for whatever particular sim you are having the issue. The run the sim...it will rebuild the directories with all stock stuff. Then test the particular aircraft you are having trouble with. FC
  13. I remember this issue...it had something I think do to with the video drivers... FC
  14. You should always patch a stock game before you install any mods. Also, Bunyap's weapons pack is very old. Use the Community Weapons Pack instead. FC
  15. Sure...it'll just revert to the stock AircraftObject.ini file located in one of the CAT files. FC
  16. Vietnam 1984 is a VERY old campaign...there is probably something in it (maybe the AIRCRAFTOBJECT.INI file) that is causing the problem. I would recommend doing the first four steps, then install the campaign in another folder and copy the files to your install individually. FC
  17. Hahaha...note to self, don't land there...not sure you would WANT to know what that place ships... FC
  18. What's your point? The idea is still sound. FC
  19. FastCargo

    Gaming laptop?

    Because some of us travel for a living and need a mobile way to game. Good luck throwing your desktop and 27 inch monitor into your bag and dragging it around the planet. My last laptop was more powerful and had better resolution than most desktops at the time I bought it. Don't you ever presume you know what's good for gaming or simming for other folks and what isn't. FC
  20. US spacecraft have had solar energy before. Skylab, the ISS, a lot of unmanned satellites. Frankly, the whole way we approach our space program needs an overhaul. If it were me, I'd have a tiered system. Make your man rated system a small reusable item, like a spaceplane. It doesn't (and shouldn't) be a big large spacecraft...the idea is to get people up and down safely...maybe small reconnaissance type missions, but that's it. The idea is not to send up something the size and weight of a DC-9 everytime you launch a human. Then, have a family of dumb, simple boosters (aka Big Dumb Boosters) for your freight hauling needs. Simple, robust, cheap. Hell, Apollo 12 was struck by lightning during ascent, but kept on going...that's the kind of rockets we could use for our freight hauling. You could even make the first, biggest stages recoverable if you want. FC
  21. Oh yeah, I had that same problem for a little while. Download this: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84 Install, then retry. FC
  22. You don't need to apologize, you just needed to tell us so we know. We have several folks on the forum who have disabilities of their own who are welcome here. FC
  23. These aircraft may not work for that level of patched game. FC
  24. Redownload and reinstall: http://combatace.com/files/file/8371-fa-18e-super-hornet-new-model-v15/ http://combatace.com/files/file/8375-fa-18f-super-hornet-new-model-v15/ http://combatace.com/files/file/8380-ea-18g-growler-new-model-v15/ http://combatace.com/files/file/8809-fa-18e-and-fa-18f-new-model-update/ There is nothing wrong with these models...they should work as is. If the animations still don't work, there is something wrong with your control setup (assuming you are patched to the Oct 08 level). FC
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