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Everything posted by FastCargo
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My question is how well some of these apps work. Video converter apps can be annoyingly finicky due to codec issues. Anyone tried out the video converter apps? One review said their iPhone video converter app didn't convert the video to a format the iPhone recognized. Also, in another review, a caution: FC
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Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Okay, based on what models I've been able to find... Nimitz class carrier: Start - late 70s F-14 A-6 A-7 E-2 EA-6B 80s (changes only) FA-18A/C add H-60 add 90s A-6 delete A-7 delete 00s (early) FA-18E/F add Current F-14 delete EA-6B delete EA-18G add Future FA-18A/C delete F-35C add That's the plan right now...I haven't been able to find a good H-3 or S-3 model to add, and some of the other models will need some messaging before they are ready to use. FC -
Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Simpler is better...the less overall configurations (ie different types of aircraft), the easier the work is. FC -
Patch December 2010-C is out!
FastCargo replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, from reading the thread, it sounds like what he said was the only sure way to prevent such things was to hardcode it...I don't interpret that as an intent to do so. FC -
My Projects (EricJ)
FastCargo replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Lookin good! FC -
Can't be done. In our 'Adding Anything to a Ship' thread, we talk about this limitation. Ground objects only can use one missile system, specifically one type of missile system in one location on the object. Ship combat has been a weak point of the series...the ground objects data.ini were mainly designed for SAMs, AAA, and tanks. FC
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Patch December 2010-C is out!
FastCargo replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh I hope the heck not...there really isn't any reason for it. And it would play havoc with some of the enviromental mods out there. FC -
Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Okay, according to TK on the TW website, because most of the time and money seems to be going into the Tomcat and new terrain engine (!), there doesn't seem like there will be significant changes to the carrier side of things. He hasn't even confirmed a new Nimitz class carrier (I would think that would be a given)...but I am going to assume there will be one closely sized with Skatezilla's version. So, to narrow down the parameters of the project: A Nimitz carrier as a base. A flight deck running concurrent ops (not completely realistic, but allows use in campaigns). Deck will have aircraft, GSE, personnel, maybe some weapon carts. From what I can tell, the GSE and personnel shapes haven't changed that much since the late 70s, so those will stay constant. The question is what aircraft for what time periods. Here are the aircraft I have MAX files for so far (some were native, some I had to convert from other sources): F-14A FA-18A FA-18E/F/G EA-6B A-6 E-2 F-35C I am in the process of evaluating a few other models, including an A-7 and SH-60 from Sketchup to MAX. I haven't found a decent Hoover or Sea King model yet, they may not be included. My question to folks in the know is how many different variants of the flight deck should be made and which aircraft for which variant. Keep it simple, remember that nothing will be moving. Also, this will only encompass the Nimitz class carriers, and minor model differences (ie FA-18A vs FA-18C) won't be broken out...this is a static display after all. Also, any other models I should be looking for feel free to suggest, but only if you think it SIGNIFICANTLY enhances the flight deck. FC -
Welcome to 2011...glad to hear no one has died. FC
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2 questions
FastCargo replied to DaniMS's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, you are wrong. Lets make this simple...radars are like flashlights. If you both are in a dark room, and you each turn on your flashlights and shine them at each other, guess what, you can see each other and shoot each other. Now, if only you turn on your flashlight and shine it at your target, you can still shoot him. BUT, he will know you are trying to shoot him because he can see the flashlight pointed at him, so he will try to evade. Does that make sense? Radar does not care if the target you are trying to lock on and shoot has it's own radar system. FC -
B-52 Flyable
FastCargo replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
DEVIL 11, what is your native language? FC -
B-52 Flyable
FastCargo replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay, this isn't that hard. First, download this: http://combatace.com/files/file/9685-b-52gh-mega-era-package/ This has the correct cockpits for the B-52. Then, read this: http://combatace.com/topic/43234-how-to-make-a-sf2-aircraftweapon-useable-in-gen-1-thirdwire-sims/ This will let you import the B-52s into the eariler version of the sims, including the cockpits. Then, read this: http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ This will show you how to use those cockpits for other version of the B-52. Why use an A-6 when you can have the real cockpit, including a co-pilot. FC -
Clown me hard!
FastCargo replied to Spectre_USA's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If it's black, it's because the skins aren't showing up at all...make sure the texture directory exists. Also, the OUT file does nothing for you...its information only. FC -
Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well, I'm going to hold on the project temporarily until TK can answer just a few questions I have about the Tomcat sim regarding the carriers. But I have been finding more and more models to import into the project, so filling the deck won't be an issue. Remapping on the other hand... FC -
Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
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Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
The problem with other decks is the MAX models are needed to 'build' the deck. Until you have MAX models available for those items, building remains limited. That being said, I just found a nicer EA-6B model for free, and I think Skatezilla put out a version of his carrier that already has a Hawkeye model on it... FC -
Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I was wondering that myself. Because TK himself has said that the Tomcat sim will include naval combat, I would assume a few things: 1) Carriers will be reasonably destroyable vs needing stupid amounts of firepower, which means the Flight deck issue will need resolution. 2) Weapons may need to be targetable...I believe one of the things the F-14 was to do for fleet defense was kill cruise missiles. 3) Carriers will need to have usable, multilayered defenses. Reason 1 is almost certain, reasons 2 and 3 may not happen. How TK changes the carriers will certainly affect how this is done in the future. If carrier defense weapons become relevant, the 'weapon' method won't be useful...UNLESS TK allows multiple types of weapons on a single ship. Also, TK could change the coding for carriers to treat them more like airbases with 'parking spots'...that certainly would be a cheap way to populate a carrier deck if you put strict limits on width and length of aircraft (note the parameters exist in the data.ini of the aircraft in question). FC -
A-goddamn-men! FC
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Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Some more experimenting after Vampyre gave us some great info... The diagram of the Nimitz I have isn't quite perfect, so there are a few minor mismatches. But you can see, a concurrent ops flight deck is busy looking, even at this early stage. FC -
Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I thought there would be more interest as well, the problem of course is unless you've got several aircraft models lying around from other projects, you still have to build the aircraft (which would be your main population). And like you said, you have to disarm the ship...but ship combat really hasn't been a strong suite of the series, especially because the aircraft carriers are hard to kill due to the flight deck requirements. FC -
Add Anything To a Ship
FastCargo replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well, in theory you could make different weapons with the same LOD, just different skins. Then you have different carriers for different squadrons. An example would be say VF-11 on CVN-69 with CarrierAddon1 or VF-12 on CVN-70 with CarrierAddon2. The carrier and CarrierAddon LODs are the same, just different data.ini entries (for the carrier) and different bitmaps (for the 'weapon'). FC -
Extracting the TW Lightnings
FastCargo replied to DWCAce's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think they won't work...the 'prop' bug was related to a new LOD that gives TGAs shadows. Because of this, I think all the new LODs aren't backwards compatible with any installation older than Dec 2010. FC
