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Everything posted by FastCargo
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The term 'differential' implies that the stabilizers move differently. In other words, all variants of the F-14 had stabilizers that moved symmetrically for pitch, and asymmetrically for roll. Several other fighters (and some bombers) of that generation also employed this technique to increase manuverability. FC
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And can I get an 'Amen!'. I used to enjoy AA when it was new, but after a while, it got old for the same reason. I have a life outside of gaming and simply won't be able to compete with some guy who eats, sleeps, and drinks gaming. And besides, I dislike people in general. That's why I like the SF series...it allows me to game the way I want to. Gaming by my rules and schedule. FC
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Actually, that's not funny. You don't screw with an aircraft on takeoff roll...period. It is one of the most dangerous parts of any flight, because the power settings are high, altitude and speed are slow, and conditions are changing every second. The crew's workload is high, and they're on a hair trigger for emergency procedures. This is why the majority of any EP's we practice and train for happen in the takeoff phase. It was unprofessional for the B737 crew to taunt the waiting aircraft. It was STUPID for one of the waiting aircraft to cause these guys to do a high speed abort. Imagine the consequences had the high speed abort gone badly..."How you do like them apples" indeed. Hey, banter while on the ground during taxi, or at cruise, sure, it happens, no big deal. Unacceptable during takeoff or landing. FC
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Increasing speed?
FastCargo replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CDL is induced drag, that's not really what you want to change. CD0 is the number you want to fix and the CD0 tables are what you need to adjust. FC -
Increasing speed?
FastCargo replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, considering you are trying to alter the fundamental laws that govern airborne flight, it would probably help to have at least a basic understanding of the terms used, which means becoming somewhat familiar with aircraft in general. Assuming you are, the 2 main forces you are concerned with are Thrust and Drag. Increasing one and decreasing the other will get you your higher speed. First, look here for definitions of some of the terms used in the flight model of each aerodynamic component: http://combatace.com/topic/21867-definitions-of-aero-coefficients/page__p__96438 And look here for definitions on the Engine data: http://combatace.com/topic/12100-basic-ini-editing-enginex/page__p__52908 After reading these sections, you should have a basic idea of what you need to manipulate to go fast. FC -
JM, I think you're close. Here is my latest theory: Because the upper picture shows what appears to be the tow bar getting attached, I think the tow bar was connected after the collision (the wisdom of doing such a thing is for another discussion). I think the aircraft were parked next to each other, and the lower aircraft was parked in parallel on the right side of the upper aircraft. The lower aircraft was doing an engine run...not necessarily a full power run, but maybe just some testing at lower than full power. The reason I think the engine(s) was running is that you notice the lower aircraft does not have any intake covers, but the upper aircraft does. The aircraft had a person at the controls, and either he was standing on the brakes, or the wheels may have been chocked. At some point, the right main wheel brake fails and either there was no chock, or the chock was not enough to prevent the aircraft from pivoting around the left wheel and rolling underneath the upper aircraft. The reason I think this is because when we line up for formation, we stagger line up and give ourselves 25 feet wingtip spacing. The idea is when the flight runs up their engines before brake release, if anyone has a sudden rod end failure, the aircraft will pivot around the wheel with the good brake, but will miss the aircraft next to it due to the minimum wingtip spacing and stagger. If you don't have either, this is what the accident would look like. FC
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Actually, I'm wondering if it was a ground crew accident. The reason I ask is that obviously, the aircraft underneath ran into the aircraft up top that was parked (the upper aircraft had it's ground ladders in place). Also, the lower aircraft has a tow bar connected to the nose gear. Looking at the situation, no way I would want to connect that tow bar to try to slide the aircraft...you don't know how stable the upper aircraft is and could fall on your head. In fact, if you tried to start moving the lower aircraft first, the upper aircraft would probably slide right onto your tow vehicle. So, from that logic, the tow bar was connected before the accident occured. The best explanation is that the aircraft was under tow, and somehow the tow vehicle lost control and ended up towing the lower aircraft under the upper aircraft. There is a picture of a similar kind of accident (involving a military police car and an F-15C) on the internet. FC PS But now I'm wondering, because the first pic shows them around the tow bar...wondering if they're connecting it or disconnecting it...
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AI and I
FastCargo replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fubar is correct...FM tuning is an art as well as science. I have been trying to write an FM tutorial good enough for anyone to understand it. It is at 5 pages of single spaced 14 point Times New Roman font, and increasing in size everytime I think about the subject. FC -
New L-39 Back Transfer
FastCargo replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only POSSIBLE exception is the WOI expansion pack which supposedly supports SOME of the new SF2 features. FC -
The heck with that! Kids will learn our language and like it! Actually, I don't mind language changing, but it shouldn't be less than a generation to do so. And certainly shouldn't be utterly incomprehensible from one generation to the next. FC
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Lexx, now only you would know that! I'm going to start calling you 'Captain Retro - Lord of the Analog!'. In fact... FC
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I can understand folks using shorthand when texting from a cell phone, because it's usually a pain to text, especially so if you're using a phone without a QWERTY keyboard (physical or on-screen), or if they have a legitimate circumstance that limits the speed or ability to type (cognitive or physical impairment, etc). Barring these, there is no reason a person with a real computer keyboard available should type anything like the garbage that was posted. Even folks for whom English is not their primary language do a MUCH better job making themselves understood. I swear, if I ever caught my kid doing that crap, they would lose use of every electronic device they had...pen and paper is all you get until you can prove you can actually have some command of the English language. FC
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AI and I
FastCargo replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No...the AI doesn't work that way...it doesn't take into account physiological effects of Gs. You can limit the amount of Gs the AI will pull, but that's it really. FC -
"talkinq to dhe mami (Person 1) nhd dhe uqly basterd mommy (Person 2) married (Person 3) .. bout to hop in dhe shower innah few minutes ! nhd then hop riqht into bed ! (IMMAH MAKE (Person 3) GO BOOM ! BOOM !) hha ! hha ! meh nhd (Person 4) are qonnah make (Person 3) to qo BOOM ! BOOM! HHA ! khant stop thinkinq bout yhu starburst love yhu !" The (Persons) have been substituted by me to protect...well, somebody. I have to ask, is this the way 12 year old girls talk? Because a mom in our cancer group showed what a friend of her niece FB posted...and I have to ask, are kids really this stupid and lazy? FC
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Single year aircraft
FastCargo replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fixed... FC -
Whoa, didn't realize Jet A had gotten that high. Heck, now I'm thinking that cost per hour is on the low side... FC
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The XC-99 should have reminded you of the B-36...it was derived from it. I used to see it all the time at Kelly AFB slowly falling apart after it was retired. FC
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Actually, for an aircraft, especially a jet trainer, that's not bad. L-39s have gotten popular lately with the well heeled crowd because of the relatively low costs. However, owning a plane is like owning a boat...unless you're out there everyday, you'll never get as much out of it as you put into it emotionally. That's why fractional ownership plans are so popular, especially in the bizjet crowd. FC PS That fuel cost per hour seems a little high...
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SF2 Screenshot Thread
FastCargo replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
An instrument hood...love it! FC -
You know, if there was one movie tie-in game that should have been done right, it was Tron:Evolution. Think about it...who is TRON Legacy's core audience...it's going to be those emergent gamers from almost 30 years ago. Those folks who fell in love with the idea of playing inside the computer, before the word 'cyberspace' became common. Those folks have had almost 30 years of gaming and computer experience, seeing the whole progress of the videogame from simple vector based objects to darn near photo realistic environments. That core audience is going to be computer savvy, gaming savvy, and importantly, probably have significant amounts of income they would be willing to spend on a touchstone of their childhood. But as almost 30 year gamers, they've seen a lot of stuff come and go, and have learned the wisdom of what to buy and what to avoid...along with the jaded sense of knowing that 99% of movie tie-in games are utter crap. Honestly, they shouldn't have bothered...do the movie right and don't spin your wheels releasing crap games. I'm happy playing Tron 2.0...it still looks great, and even works better with mods that bring the game close to modern graphics standards. Now, hopefully the movie will be done right...more awesomeness in the meantime. FC
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Since the Exp Pack 2
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Exactly right. Considering that TK himself has said as of right now, there will be no mission editor other than what was provided for Exp 2, unless you want to get left behind... Besides, for the KAW mod, all the prop driven aircraft so far in development still have MAX files available, so fixing them to bring them up to Exp 2 standard isn't hard. FC -
Texture resizing?
FastCargo replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What Is shown in the sim engine is whatever is dictated in the MaxTextureSize listed in the relevant parts of the FLIGHTENGINE.INI file. However, what really matters is how much texture memory is taken up by the texture files. It is assumed that the textures are loaded in video memory and then dynamically resized by the sim for display. However, that means the GPU is using horsepower to resize. Also, it doesn't seem to do as good of a job as a dedicated graphics program such as Gimp or Photoshop. In other words, if you resize the textures yourself you: 1. Use less texture memory 2. Use less GPU power 3. Get a better looking result Now, if the sim resizes the textures before loading them into video memory, then resizing them yourself may not be worth the result. FC -
Brave Lightning pilot
FastCargo replied to greendog's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They went to 98,425 feet just 3 minutes, 27.8 seconds from brake release? FC
