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Everything posted by ojcar
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These seasonal tiles could be very useful if "someone" are making some campaigns......
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Hello all! I just have uploades a new version of Armchair Aces over Palestine. New in this version: BE2e Martinsyde G100 and G102 by Geezer BE12a AEG CIV Enjoy it!
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Final Martinsyde G.100
ojcar replied to Geezer's topic in Thirdwire - First Eagles 1&2 File Announcements
Errr.... I don't want to be a pain in the ass, but you have uploaded two G.102 instead the G.100 and G.102. -
Starting over????????? Are you crazy? The model is f***ing damn good! I can't wait for it!
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And you can add some hand grenades.... Windsock Datafile 39 says the plane had fixtures for holding signaling flares, hand grenades or 1 Kg Fliegermaus bombson the side of the fuselage.
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Rubbish! Where is Battle of Britain or Hells angels?
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Try these: [WeaponData001] TypeName=LePrieurRocket FullName=Le Prieur Rocket ModelName=Le_Prieur_Rocket Mass=5.000000 Diameter=0.050000 Length=0.356000 SubsonicDragCoeff=0.320000 SupersonicDragCoeff=2.769000 AttachmentType=NATO,USAF,UK,FRANCE SpecificStationCode= NationName=FRANCE StartYear=0 EndYear=0 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=1.040000 FusingDistance=5.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=90 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=50 ArmingTime=0.500000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 CLmax=0.800000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=10.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=26.000000 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,0.012000,-0.029000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,0.012000,-0.029000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData001] TypeName=LePrieurTube FullName=Le Prieur Tube ModelName=Le_Prieur_Tube Mass=4.000000 Diameter=0.020000 Length=1.570000 SubsonicDragCoeff=0.100000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,FRANCE SpecificStationCode= NationName=FRANCE StartYear=1915 EndYear=1919 Availability=2 BaseQuantity=200 Exported=TRUE ExportStartYear=1914 ExportEndYear=1919 ExportAvailability=2 WeaponDataType=5 MaxFuelAmount=0.001000 Asymmetrical=FALSE HideStationPylon=FALSE
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Wov! Whata nice surprise!
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Armchair Aces Redux
ojcar replied to ojcar's topic in Thirdwire - First Eagles 1&2 File Announcements
Sorry for very late answer. I was on vacation. Try these: http://combatace.com/files/file/10683-108-fe1-andor-fe2-fms-march-2010/ http://combatace.com/files/file/10695-really-fixed-fe2-game-files-and-4-fe2-fms-2010/ http://combatace.com/files/file/10697-fe1-fe2-fms-bristolm1c-fe8-fokd8-schuckert/ http://combatace.com/files/file/12422-f2b-package/ http://combatace.com/files/file/12423-pfalz-diii-dxii-roland-dvia-package/ -
The file has been updated with: -Better FMs -They are player flyable now....but use them at your own risk.
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Well, as I said before, both airships were AI-flyable made......but I needed to test them. It seem that I forgot to delete the cockpit call in the R 23. Nevertheless I can update the files, because I'm not very happy with the FMs. Wait a little, please.... In campaign you'll have a problem. Zeppelin units in campaign are one airship only and I put them basically as targets. If you want to fly it in campaign, the campaign does't start, because your unit have only an aircraft. If you add more zeppelins to your unit, they'll fly in close formations and looking totally stupid...and enemy fighters will go the kamikaze way against you, so....
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Well, if you look at the file name, you read "AI flyable airships", so the airships are AI flyable only. You can't fly them. They have not cockpit. You have the german airship in both Armchair Aces and in Forgotten heroes campaigns, but you can't fly them.
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Armchair Aces over Palestine
ojcar posted a topic in Thirdwire - First Eagles 1&2 File Announcements
Armchair Aces over Palestine View File Welcome WWI buffs! This is a new series of campaings, covering the air war over Palestine Front in WWI The entire war is divided in mini-campaigns of a month-10 missions. I'm using the fantastic Palestine map. You'll have about 20 mini-campaigns and 200 missions per pilot! You'll fly as British, Australian, German or Ottoman pilot. This series is made for FE2, but you also have a FE1 version. Submitter ojcar Submitted 06/27/2014 Category First Eagles - WWI and Early Years - Missions and Campaigns -
Version 1.1
253 downloads
Welcome WWI buffs! This is a new series of campaings, covering the air war over Palestine Front in WWI The entire war is divided in mini-campaigns of a month-10 missions. I'm using the fantastic Palestine map. You'll have about 20 mini-campaigns and 200 missions per pilot! You'll fly as British, Australian, German or Ottoman pilot. This series is made for FE2, but you also have a FE1 version. -
Congratulations, mate!
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I think it's better to use some two-seater model. Some very early two seaters (Aviatiks, BEs, planes like that...) were flying at the end of the war as training planes
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These airfield looks damn good!. I hope you are using as starting point the Terrain targets and types files from Armchair Aces. There are lots of Field guns and machine gun nests all over the map that are targetable for the planes (very good for a Schlasta campaign). If you aren't, you'll lose a lot of targets...... Are you planning to do the same thing in Cambrai and Vogesen?
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Far from perfect, but it's the best I can. It seems that the measures doesn't fit. Nevertheless. Armchair Aces uses both stock Strutters and the third party ones (it depends what unit you choose)
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If you actually read the Armchair Aces readme, you'll know how to add the third party Strutters cockpit to the stock Strutters (British and French). Much better than trhe cockpits you have in the pictures.
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ROF, FE2, or WOFF? (and a question or 2 about FE2)
ojcar replied to MrGoTime's topic in Thirdwire - First Eagles 1&2
Check the messenger, mate! -
ROF, FE2, or WOFF? (and a question or 2 about FE2)
ojcar replied to MrGoTime's topic in Thirdwire - First Eagles 1&2
I wouldn't touch a lot the AI data, because they are customized for each plane. You know, some planes are better doing the "turn and burn" thing, others are better in the verrtical fight, etc. If you change the AI data and make it the same for all planes, their virtual pilots will try to fly all the planes same way. Maybe some planes need improvement, but if you want a SPAD VII trying to fight the same way that a Sopwith Pup......