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gterl

MODDER
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Everything posted by gterl

  1. ahhh Stachel! Where's your moving scarf? And your Streamers on the struts of your lovely Pfalz?
  2. Thx Geezer - ...and of course I'll have a go at the skin and thx to Geezer's templates I'll be more than happy to fly as 'Stachel' on my PC ...historical correct or not
  3. Now we all know, that Leutnant Stachel in pursuit of the Blue Max is a historical correct story based on true facts with aircraft from the period, flown by former aces and, and, and...well the skin just has to be made and included into the D.IIIa collection (since it was an 'a' model...guns on top instead in the fuselage).
  4. Seaplanes...yes
  5. No new TOD's but depending on the future available 3d objects I'll create parts of the city via Targets.ini
  6. Placeholder buildings (wink wink Geezer) and lagoon water/marsh
  7. Quote from the website: What is it - ENBSeries is the project of graphic modifications for games. The main idea is to allow every gamer to configure how game looks like for their own taste, so every player could share settings with others. Many games may look much better and ENBSeries is the easiest way to improve them. If there is no ENBSeries version for game you wish to modify, just try several avalable, may be one of them will work. PS: Forgot to mention...since now MS is pushing their updates (you have basically no joyce concerning updates), breaking the functionality of old games is iminent. BUT with the above strategy you're actually detached from major future headaches. Strictly speaking the game becomes 'portable' once installed.
  8. You don't Need NBA-Live (the game) obviously. But the ENB driver was created for that game Just download the file at the ENBSeries website. The file is called 'enbseries_nbalive_v0075.zip'. Extract above mentioned ZIP-File into a temporary folder and copy the D3D9.DLL file out of that temporary folder into your FE directory (and yes FE has to be installed first obviously, otherwise you wouldn't have an FE folder) ..hope this helps. I had the same problem and this procedure can be applied to every SF game PS: Since the above DLL is just a 'wrapper' for the operating system DX engine and not a 100% replacement, this shows that MS messed up the backward compatibility of DX. Funny thing is, that the ENB wrapper is even more performing than the MS one (compared with games where the backward compatibility actually works). Measurement was made with a special debug program and it clearly showed the non-performing parts of the MS DX part. Go figure! But hey ..MS doesn't care one bit. Thankfully we've ppl like Boris (creator of ENB).
  9. waterloo 1. Download this one here -> http://enbdev.com/download_mod_nbalive08.htm 2. Extract into a temporary folder 3. Within this temporary folder there's a file called D3D9.DLL 4. Copy this file (D3D9.DLL) into your FE folder (like 'c:\programs\first eagles') ...going further you might like to experiment with the ENB series. But for the first step, e.g. making the game work again, this should be enough. rgds
  10. Waterloo -> Your solution is here -> http://combatace.com/topic/90363-fe-gold-on-win-x/ ..had the same problem. What you need is the D3DX9.dll inside your FE folder
  11. love it!
  12. Great stuff!! One of my all time wishes for FE. Now up to the Bleriot XI
  13. Thank you so much! Wonderfull!!
  14. http://combatace.com/topic/90565-italy-piave-map-diary-progress/
  15. Cemetery island and lagoon water
  16. This will be a bit of a diary - Had to recreate the height-map - Tile-map does not work..also redone, e.g. starting from scratch - Initial area with focus on it: Venice and the according bay Next-Steps - Populate city of Venice (churches, ships, boats, bridges, monuments, etc.) - Outline the bay - City/town of Mestre (next due to the railway bridge)
  17. Limitations set within AIRCRAFTOBJECT.INI (within the objects Folder) [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05
  18. Good question and I had to look this up. Remembered a threat in the Aerodrome Forum and finally found this Checking airframes during the war was done through static sandbag load testing, and this method often did not replicate dynamically-generated failures caused by aerodynamics. This was basically the problem why the Germans did not isolate the Albatros V-strutter's oscilating lower wing flaw. Flying Experiments conducted during the war by the British (RFC/RAF) and for some of these they used a device called accelerometer Out of the Aerodrome -> Original link -> http://www.theaerodrome.com/forum/showthread.php?t=13979 To help create a historical baseline, Germany's Idflieg (Inspektion der Fliegertruppen) specified a static wing load rating of 4.5G's (4.5 times the plane's fully loaded weight), during the period 1915-1917. Prior to the war it was recommended that an acceleration of 3G's could be expected during common aerobatic flight maneuvers, and a safety factor of 2 times was agreed upon for an ultimate load factor standard of 6G's (this was also accepted for military aircraft). As the war progressed, and as additional data was deemed useful for aircraft development, mock combat tests were performed by the British using a number of aircraft types. In these test the SE5A fighter recorded load factors of up to 4G's (3.8G's while looping), and it was found that 3G's was quite common for typical manuevers. It was also noted that bumpy weather could cause accelerations of +/- .5G. Charts
  19. ENB for me, but I'm still tweaking here and there.
  20. YES!!
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