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gterl

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Everything posted by gterl

  1. gterl

    img00018

    From the album: GTs First Eagles

  2. gterl

    img00017

    From the album: GTs First Eagles

  3. Same here with WOV, FE, etc. Tried everything...rollback, directx9, etc. There's stuff showing into the XBOX direction on the forums (but I've even disabled that one) ...nothing...TW games are no longer playable for me :-(
  4. ...if permission is granted by original creators and other ppl, you gona get this.....
  5. Pls wait...I think a lot of us are somewhat (age?) busy with RL and spend the remaining available time within FE nontheless. Me (as example) - Stopped being active in the forum (unless I've realy something to contribute) - Busy with myself (health) and family - PC 'burned' down, but saved my FE installation, incl. my ongoing work - Using another PC for modding, but not flying....that show's how much I love this game! Chin up!
  6. .....just a terrein where Switzerland, France and Germany meet
  7. Thx! Shadow anomalie in the very first screen-shot in this thread (just pointing out). Keep up the good work
  8. BlueMax Campaign.rar View File Fly in the sky with Bruno Stachel! - Campaign consists of various changes in aircrafts - No changes made on default Cambrai terrain - If you choose 'Jasta 4' you'll fly with Willi von Klugerman, Otto Heidemann, and other aces known from the movie - Aircraft needed (available here on Combatace or on the A-Team website) -- Default aircraft (Fokker Dr.1, AlbatrosD5a, FokkerD7, Se5a, etc.) -- PfalzD3 -- PfalzD3a -- AlbatrosD3 -- DH-4 -- HP400 -- AircoDH9 -- F2B -- PfalzD8 -- SchuckertD3 -- AlbatrosC3 -- Dfwci -- LloydC2 -- AviatikC2 -- RumplerC1 -- HannoverCLII -- Walfisch -- Gothagiv -- Staaken -- HalberstadtCLIV -- AEG_G4 - As for ground units you should have -- BritInfantry -- BritSquad -- British12pdr -- GermanInfantry -- GermanFieldGun Submitter gterl Submitted 04/10/2016 Category First Eagles - WWI and Early Years - Missions and Campaigns
  9. ...just joined officially the skies of 'First Eagles' - Campaign uploaded - Consists of menu screens, skin for the PfalzD3 and the campaign configurations - Default Cambrai terrain is used http://combatace.com/files/file/16144-bluemax-campaignrar/ ...say 'Hi!' to Leutnant Stachel
  10. Version 1.0

    134 downloads

    Fly in the sky with Bruno Stachel! - Campaign consists of various changes in aircrafts - No changes made on default Cambrai terrain - If you choose 'Jasta 4' you'll fly with Willi von Klugerman, Otto Heidemann, and other aces known from the movie - Aircraft needed (available here on Combatace or on the A-Team website) -- Default aircraft (Fokker Dr.1, AlbatrosD5a, FokkerD7, Se5a, etc.) -- PfalzD3 -- PfalzD3a -- AlbatrosD3 -- DH-4 -- HP400 -- AircoDH9 -- F2B -- PfalzD8 -- SchuckertD3 -- AlbatrosC3 -- Dfwci -- LloydC2 -- AviatikC2 -- RumplerC1 -- HannoverCLII -- Walfisch -- Gothagiv -- Staaken -- HalberstadtCLIV -- AEG_G4 - As for ground units you should have -- BritInfantry -- BritSquad -- British12pdr -- GermanInfantry -- GermanFieldGun
  11. View File First Eagles loading hangar.rar - Loading and Hangar screens for most of the available planes - Planes: 1914 - 1918 - Works best with Guitarclassic55's replacement menue available here: http://combatace.com/files/file/6685-guitarclassic55s-replacement-menu-screens-with-movie/ - Make sure you edit the aircract INI files (HangarScreen= and LoadingScreen= entries) - Make sure you make an according copy of your existing files! Submitter gterl Submitted 04/09/2016 Category First Eagles - General Files - Hanger, Menu Screens
  12. Version 1.0

    98 downloads

    - Loading and Hangar screens for most of the available planes - Planes: 1914 - 1918 - Works best with Guitarclassic55's replacement menue available here: http://combatace.com/files/file/6685-guitarclassic55s-replacement-menu-screens-with-movie/ - Make sure you edit the aircract INI files (HangarScreen= and LoadingScreen= entries) - Make sure you make an according copy of your existing files!
  13. Updated to V 2.0 - Removed (risk) of having ships on land - Added all historical fortresses (Austrian & Italian) - Added bridges - Minor corrections Have fun cheers George
  14. Ahhh he let the cat out.......or .....who let the dogs out...who let the... don't search for errors, wrong colours, etc.....it's all WIP. But I guess you get the idea.
  15. Hangars have shadow....strangely enough I can't enable shadow for the Zepp's (tried via separate INI file, etc.)
  16. work still ongoing to improve this terrain (altough on a on/off basis)
  17. love it!!!!
  18. Mhhhm that reminds me of something! By positioning guns in a certain way you can have them shooting at each other. To be onest I've always avoided this work, since it's extremely time consuming. I've experimented with other ways of having 'random' explosions on the ground and came to this one (not perfect, but nice effects) 1. Change the 'ArmorValue' of the Shack4 in order to get in faster destroyed 2. Add a nice 'DestroyedEffect' to Shack4 3. Position two overlapping Shacks and EXACTLY in the small overlapp either a Hotchkiss or Parabellum AAA 4. Place as many from the above setup as you like along the frontline (slightly behind, etc....wherever you like) Effect: Depending if you fly over it as ENEMY or FRIENDLY the AAA will start to shoot and destroy the shacks and then 'booom' types.ini entry for Shack4 [TargetTypeXXX] <---------- just search for 'Shack4' within your types.ini file Name=Shack4 FullName=Shack ModelName=camp2.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.003 ArmorValue=0.0 <----------------- Reduced to min. ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect DestroyedModel= SecondaryEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect SecondaryChance=35 targets.ini entry [TargetAreaXXX] <-------------------------------- replace with correct number Name=Feldlager Passchendaele III <---------- just a name Position=137859,137297 Location=2 Alignment=ENEMY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0 [TargetAreaXXX] Name=Camp Ypres 2 Position=137257,138774 Location=1 Alignment=FRIENDLY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=HotchkissAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0
  19. looks great! cool addition! thank you
  20. +1 early types I know, no serious fighting took place. But having a pilot shooting with a revolver would be fun. Or an observer with a rifle...plus we would be serious in covering the whole timeframe 14-18
  21. shadow? once there once not (or just because angle of screen-shot?)
  22. great stuff!!!!!!!!!!
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