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gterl

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Everything posted by gterl

  1. :good: GREAT!!
  2. Tailspin: Yup tried that with the terraintypes.ini thingi (just by search/repleace) ....nothing happened. My guess this helps ONLY on pure flat objects (the 'bombed town' models are 3d). Another guess is the overall handling of zBuffer within FE since by changing the zbuffer (as mentioned above) cures the problem on the ground objects ....but opens up another one with the planes ......so at the moment is 'one or the other' gterl
  3. Strange.....I would guess that EP wouldn't change the overall behaviour of the game (the DLL's). Personaly I had to replace the 'overcast.bmp' (can't remember the right name) with transparent tga's & mess around with the 3d clouds. Guess should be feasable also with EP
  4. Bandy, yes I've seen the 'triangle' too!!!!!!!!!!! My personal solution for that one was modifying the environmentsystem.ini to such a degree that I've now 3d clouds ONLY for overcast and inclement (took me quite a while to figure out what where to do). It looks terribly nice now, but I guess depending on the machine quite a FPS hit!! rgds gt UUUPS: Forgot to add NO EP here!! Don't see the reason why to be onest ....
  5. Gentlemen, I've already posted, that I love this sim......but there's always room for improvements...right? My problem: Certain ground objects 'flicker' (blink)! A verry good example are those bombed towns along no-mans land. If I get verry close to them they stop 'flickering', but let's say at about 1500ft distance and more it is verry pronounced. I've tried the following stuff...to no avail: - Increased / decreased view distance (within game ...options) - Increased / decreased ground details, ground object details, etc. (within game ...options) - Fiddled around with the flightengine.ini stuff - By de-creasing the zBuffer (flightengine.ini) ...no more flickering, so I guess it's related to the zbuffer...but then a lot of add-on planes start flickering - Also the horizon tiles are anoying (tried the suggestions here concerning the 'farsceneclip', etc. ..didn't work) - I've the NHANCER tool (since I've a NVIDIA7900)...tried a couple of things....no way - Drivers are up-to-date, DX up-to-date Any...I mean ANY help would be highly appreciated!!!! ONE solution could be (at least for the 'bombed towns') raising the buildings slightly above the ground. So there's on overlapping of the ground and the buildings (since the flicker is caused at exactly the transition point). But WHERE do I configure that??? kind regards gterl
  6. Big thx to all the developers!!! S!
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