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Everything posted by gterl
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F.4 only ...sorry http://www.finemodelworks.com/arizona-models/reference/Thumbs/Aircraft/Great_Britain/Martinsyde/Martinsyde.html
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Just a small update: - Currently adding rivers (and flattening the riverbeds on the height-map) - Adding more static stuff (new objects from Geezer) - Ships now static as objects (otherwise are showing up on landroutes as 'trucks') - Adding bit of sight-seeing (castles, houses, farms) - Added one airfield in Blighty (just for the fun of it) and a couple of towns, small islands, etc. Upcoming: - Bridges (ahhh everywhere) - Bunkers (ahhhh everywhere) - More sightseeing - Static airships (in the air, apart from the ones on the airfields on the German part) - Static truck convoys - More forests & small / short rivers
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First of all thank you for the fine collection of objects. But...the bmp's for the standing pilots are missing (should be 'Standing Winter_Pilot copy.bmp') and the map (bmp) they're holding. I know it's tedious stuff to compile, but could you pls provide those missing pieces? thx in advance rgds
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not really....just a couple of changes here and there
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View File Planing Maps Hi Everyone I always thought that the planing maps needed a bit of a more 'historical' (oldish) touch. Here are three planing maps for the following terrains: - Flanders - Verdun - Cambrai Installation: 1) Make a backup copy of your existing planing maps (only overwrite if asked if you've already a backup) 2) Drop the files (*.bmp) into the respective terrain folders, like (..\First Eagles\Terrain\Flanders, ...\First Eagles\Terrain\wwiVerdun, etc.) If you don't like....well just delete and replace with the old ones! Cheers gterl Submitter gterl Submitted 01/26/2014 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
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Version 1.0
161 downloads
Hi Everyone I always thought that the planing maps needed a bit of a more 'historical' (oldish) touch. Here are three planing maps for the following terrains: - Flanders - Verdun - Cambrai Installation: 1) Make a backup copy of your existing planing maps (only overwrite if asked if you've already a backup) 2) Drop the files (*.bmp) into the respective terrain folders, like (..\First Eagles\Terrain\Flanders, ...\First Eagles\Terrain\wwiVerdun, etc.) If you don't like....well just delete and replace with the old ones! Cheers gterl -
View File Castillac SPAD XII Hi and now something completely different! Taken out of a comic strip (btw, highly recomendet -> ). A rather special skin for the SPAD XII (the one with the cannon, which can be found here on combatace). Installation: - Drop whole folder 'Edelweiss' in the SPAD_XII folder (..\objects\Aircraft\SPAD_XII) - Add the lines below into your SPAD_XII.ini at the bottom, of course change the XXX to the next number [TextureSetXXX] <-- Change number Directory=Edelweiss Name=Castillac Nation=FRANCE Squadron=unknown Specular=0.400000 Glossiness=0.300000 Reflection=0.100000 cheers gterl Submitter gterl Submitted 01/25/2014 Category Spad Skins
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FE can produce stuff similar to paintings
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Version 1.0
88 downloads
Hi and now something completely different! Taken out of a comic strip (btw, highly recomendet -> ). A rather special skin for the SPAD XII (the one with the cannon, which can be found here on combatace). Installation: - Drop whole folder 'Edelweiss' in the SPAD_XII folder (..\objects\Aircraft\SPAD_XII) - Add the lines below into your SPAD_XII.ini at the bottom, of course change the XXX to the next number [TextureSetXXX] <-- Change number Directory=Edelweiss Name=Castillac Nation=FRANCE Squadron=unknown Specular=0.400000 Glossiness=0.300000 Reflection=0.100000 cheers gterl -
Fantastic stuff !!!!!! Simply stunning!
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Great work there, congratulations!!!! Looks superb!! I guess you're using a train LOD as truck and within the movements.ini you're 'following' the train-tracks. Correct? If so, isn't there a risk that you're either find a) trucks running on rails or b) trains running on streets? Just wondering, AFAI there are just two routetypes (Ground_Attack or TRUCK)....is there more? ...nonetheless fantastic work!! rgds gt
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View File FE Menu Sound Here's a bit of drama for the FE (Gold or 2) Menu. Works best with Guitarclassic55's menu add-on. Theme: Palladio (K. Jenkins) with a bit of WW1 drama Installation: - Download & unrar into temp directory - Make copy of your existing files (sound files within 'sound' and 'flight' folders) - Copy/overwrite with extracted files Hope you like it Submitter gterl Submitted 01/03/2014 Category First Eagle - General Files - Sound Mods
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Version 1.0
112 downloads
Here's a bit of drama for the FE (Gold or 2) Menu. Works best with Guitarclassic55's menu add-on. Theme: Palladio (K. Jenkins) with a bit of WW1 drama Installation: - Download & unrar into temp directory - Make copy of your existing files (sound files within 'sound' and 'flight' folders) - Copy/overwrite with extracted files Hope you like it -
still playing....now finally with cliffs (not perfect, but at least better than without)
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look really really good!! but pls note: not all the forst looked the same.....sorry to be so nitpicking anyway...can't wait for this terrain!!!
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Thx soo much, looks great! Already downloaded and tested....work great and looks even better! Next project a 'Lohner' ?? :-)
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...just digging this one out. Question/Situation: - I'm having ships in the objects-folder (out of the North-Sea terrain) - Ship's show up (randomly) on my movements.ini truck routes ....of course on land, like on the first pic in the first post --> Is there any fix for this? --> Do I have to modify the ships within the objects folder and make them 'static' and move them into my respective terrain folder? Is that the only solution? thx in advance
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Thx for the review...nice to see you like the terrain
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...playing around and adding here and there (wonderfull terrain!)
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Salve - non so se si puo usare un terreno fatto per FE (con qualche piccola modifica funziona anche in FE2) con SF oppure SF2. Da parte delle 'texture', cioe i prati, etc. si dovrebbe anche adattare tutto ('modernizare' il look), per esempio introdure autostrade, zone industriali, etc. Naturalmente anche gli aeroporti ..... Comunque la base e fatta e con un po di tempo dovrebbe essere 'fattibile' Mappa, cioe zona -> http://combatace.com/topic/76900-italian-front-wip/?p=612032
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I'm glad you like it Are these pic's from FE2. As I've FE-Gold I wasn't sure about the usability for FE2. Btw here are a couple of books you guys might like. Have a couple of them and they're highly recommended. The White War: Life and Death on the Italian Front 1915-1919 CAPORETTO AND THE ISONZO CAMPAIGN: The Italian Front 1915-1918 Battles in the Alps: A History of the Italian Front of the First World War Caporetto 1917: Victory or Defeat? Touring the Italian Front 1917-1918: British, American, French & German Forces in Northern Italy (Battleground Europe) A Soldier on the Southern Front: The Classic Italian Memoir of World War I ...and of course Osprey Publishing (my main source, reading...) Italian Aces of World War 1 (Aircraft of the Aces) Austro Hungarian Aces of World War I The Austro-Hungarian Forces in World War I (1) The Austro-Hungarian Forces in World War I (2) The Italian Army of World War I (Men-at-Arms) Italian Arditi: Elite Assault Troops 1917-20 The Mediterranean Front 1914-1923 PS: Good that the 'Effects' issue could be solved (I wouldn't have known how to fix it)
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Hi - don't know for FE2, sorry. But as for FE-Gold (FE1) this is a simple procedure - Say you've installed everything in c:\program files\first eagles 2 1. Copy the whole 'first eagles 2' folder 2. Paste it again within c.\program files and rename it as 'first eagles italy' (example) 3. Now within that installation you should still find an .exe file (main executable of the game) 4. Create a short-cut on your desktop where it points to the new one ...should work IMHO also with FE2 gt
