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New Guy

JAGDSTAFFEL 11
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Everything posted by New Guy

  1. unfinished Iron Eagle skins (shot on WoV w/ HDR) experimenting with F-5 base skin (using Jarinks template) Thud on cloudy weather (also on WoV w/ HDR)
  2. Needs a job. Seriously

    1. JediMaster

      JediMaster

      I'm out of work since March. Tell me about it.

  3. Well, I hail from Jakarta sir.
  4. Re-uploaded with screenshots. Waiting for the admins to approve it
  5. View File Macross Zero F-14 (Shin Kudo's ver.) Macross Zero (Shin Kudo ver.) skin for Mirage Factory F-14B Tested on Wings Over Vietnam Oct '08 patch. View the readme for details. Have fun! Submitter New Guy Submitted 10/16/2012 Category F-14 Tomcat Skins
  6. Version 1.0

    96 downloads

    Macross Zero (Shin Kudo ver.) skin for Mirage Factory F-14B Tested on Wings Over Vietnam Oct '08 patch. View the readme for details. Have fun!
  7. here's a comparison between Shin Kudo's Cat and generic Macross Zero one the generic skin is based on Kei Nagase's earlier work for old MF Cat though
  8. Yep, the AllowUnjamAttempt line is on AircraftObject.ini inside the .cat file. But AFAIK, there's no keystroke for SF for unjamming guns. Maybe by adding the entry from later series and making the controls .ini read-only?
  9. Hi fellas, been away from TW game busy for thesis... here's my WIP at recreating Macross Zero F-14A++ skin :D
  10. Macross Zero what-if, TMF F-14B '96
  11. Spitfire over stock sea texture... edited screenshots
  12. well, can't agree more with the points given in this thread... speaking from my own experience that extended, close-turning fight in an F-8 would get you killed if no energy management are employed, not counting the jammed guns by the abrupt maneuvering and missing excellent firing parameters as the result...
  13. still a problem with my stuff >

  14. well, fine here. how about you? on air combat sim, what I play is only WOV for now, and not much because of real life issues..

  15. Well, scratch it. Now it flies just fine, the trouble was one entry in the stab. Not by anyway related to the aerodynamics data. My fault for not checking it more thoroughly. Thanks for the advices sir!
  16. Uh, what I mean is the position coordinates mirrored exactly left and right, with thrust and pylon drag values are the same in each side... The Ymac values are as stated before. Any other place should I look for disrepancies? Sorry for the language mixup!
  17. Oops, my mistake. There were no asymmetric thrust from the engines and no asymmetric drag on the pylons either. Here's the Ymac values of the wing: [LeftWing] Ymac=-1.014 [RightWing] Ymac=1.014 [LeftOuterWing] Ymac=-2.2350 [RightOuterWing] Ymac=2.2350
  18. Ymac values on the wings are expressed properly. Will check on the centerline values
  19. forgot to add, the FRS.1 data comes from Falklands pack version.
  20. Well, the it always rolling left in level flight, and worsens when under load. Often make the jet snap rolling instead of pitching up properly.
  21. Hi guys, A bit of question about the GR.3: tried flying the Falkland Pack one and the individual versions in WOV (last 08 patch). I'm aware of the limitations, which was stated on the readme (only for 06 level patch), but I can't help wondering why it has roll issues. Been reading if some planes has Ymac issues, but comparing it with FRS.1 data.ini there is no difference. Or maybe the entire aerodynamic data needs to be modified? Anyone care to explain? Thanks
  22. Bitten again by Phantom bug... rag-tag skin still on WOV^^
  23. Very sorry for the wait. RL issues . I'll try to get the scans ready this weekend...
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