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ravenclaw_007

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Everything posted by ravenclaw_007

  1. one question to the people who tested the cockpit , is the missing ejection seat an issue ???
  2. ok , that problem is gone with the weapons i will release with the F-4G
  3. Sorry , i dont have this problem , the ter entry is in the data_ini as well as the AIM-7 they have a own specific weaponstation , and everything works fine here
  4. i would like to learn it , but i have no clue how to do it , i think Sophocles is using this or something similar for the F-5A cockpits
  5. pphhuuu.... i´m glad it worked , when you mention that you are on a old pc i got scared a bit the lod is now below 7 MB so maybe that helps a bit more , i removed some polys last night and i will continou searching for polys that i can remove
  6. just in case you have the impression that this cockpits dont work properly or give you problems so that you can not fly on any terrain that is NOT the case this cockpits work ok with all terrains i have , except with the Anatolia terrain there you will have problems i think it is better if you and everybody who likes to take a look at this cockpit try it for your self , let me know if you get problems that makes this aircraft with this cockpit unflyable for you or the FPS drops below of an acceptable level F-4G.7z please remove any aircraft or weapon with the same name as the ones in this pack , before you install this new ones , Dont Overwrite Existing Aircrafts
  7. the DZUS are modeled but could be changed to a textured solution , actualy that is what it was originaly but i liked to have it in 3D so i made them as 3D model same with the Light_Caps and you dont have any problems with this cockpits ?? did you try to fly on the Anatolia terrain with it ?? i just found some polys that i can remove , will be a long night
  8. if i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i removed a lot without losing the appearance
  9. i will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
  10. most of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0 i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible some info on the new F-4G cockpit compared to the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys so let me know what you think about a possible ejection seat and the Anatolia terrain problem
  11. first test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts
  12. here are the LAU-118 , i made 2 folders one for the white and one for the hill-grey one , includet are the templates , lod´s and max files this is not a high poly model LAU-118.7z hope that this is what you are looking for
  13. just give me a few days , i have to make a template for it
  14. problem would be how to bring it in to game , because the game dont has a single ARM launchrail option one way would be as 2AR (ARM) but for that i would need the exact pylon to pylon distance from the aircraft you like to use them on
  15. i made one , but tey are part of the aircraft model if you need them as seperate launchrail i could make them for you
  16. here at the Download Section from Combat ACE as soon as i´m finish with the whole F-4G project , i work as fast as i can mandatory screenshot
  17. Wild Weasel´s from the Clark AB
  18. F-4G from the Idaho ANG with the new F-4G_85 cockpit
  19. F-4G_78 Cockpit , all Radar mods are working now including the Switches for it , and some missing items are now installed at the rear of the Cockpit
  20. Thanks , so i go with the russian dimesions
  21. Thanks for the Info , i still have one question about the dimensions of this R23 missiles in russian net sides the dimensions are R-23R length 4,46 m R-23T length 4,16 m Diameter 200 mm for both missiles in the western media the dimensions are R-23R length 4,5 m R-23T length 4,2 m Diameter 223 mm for both missiles especially the diameter is confusing me a bit , for the length i go with the russians anybody who knows the exact Diameter ???? or is the diameter 200 mm for the Missile Body without the cable trays and the diameter 223 mm with cable trays ????
  22. F-4G from the 561st TFS make a visit to GAF Pferdsfeld AB
  23. Thanks that would be great
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