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Everything posted by ravenclaw_007
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i made the ASMP and ASMP-A for the Rafale pack , dont know if you search this one here ASMP.7z ASMP-A.7z this weapons have a specific station code "" SpecificStationCode=ASMP "" so if you like to use them on your aircraft you have to make a ASMP specific weaponstation in your aircraft data_ini and add there this specific station code
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i checked my pictures from the Bundeswehr Museum Koblenz and i found many picture i made from the R-23 , i totally forgot about them , but they can help me to get this R-23U done this missile was from the former GDR Luftwaffe LSK here they are
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not yet , im very busy right now
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High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
Thanks , i will make all missing items now and check if i can further reduce the polycount of this cockpits -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
guys this F-4G i put up here for testing is the early version , i made a F-4G_85 , F-4G_89 and F-4G_89_SPW each with a own cockpit version and ther respective skins , i hope you dont expect me to put them here up for testing to , this F-4G i put up here is the one with the largest cockpit lod file that was the reason i put it up here for testing i did not put up all the weapons i made for this aircraft and i did not put up the sound files and pilots i just put ab the pieces you you may need to test this cockpit , that was all i intended , if the testing here is ok i will finish this project and upload it in the Download Section -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
ok , thanks , i got the idea but if your cockpit has about 7MB imagine if i have done it i will come to about 14 MB , that scares me a bit maybe i will make a test cockpit and check what happens -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
how did you make that ??? animation in 3ds max or with a entry in the cockpit_ini , how do you switch from front to rear cockpit and vice versa , this are few of my questions to the back cockpit what is the total lod size of this twin harrier cockpit -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
o yes i would like to make the rear cockpit but imagine how big this lod gets with front and rear cockpit in this detail , i have everyting that i need to make them and i was thinking about it many times and i will make them if somebody can tell me how to get this done with an acceptable lod size or do you think the rear cockpit lod size would not count so much when flying from the front seat ??? but what if i´m sitting in the rear seat and look towards the front cockpit ??? -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
one question to the people who tested the cockpit , is the missing ejection seat an issue ??? -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
ok , that problem is gone with the weapons i will release with the F-4G -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
Sorry , i dont have this problem , the ter entry is in the data_ini as well as the AIM-7 they have a own specific weaponstation , and everything works fine here -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
i would like to learn it , but i have no clue how to do it , i think Sophocles is using this or something similar for the F-5A cockpits -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
pphhuuu.... i´m glad it worked , when you mention that you are on a old pc i got scared a bit the lod is now below 7 MB so maybe that helps a bit more , i removed some polys last night and i will continou searching for polys that i can remove -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
just in case you have the impression that this cockpits dont work properly or give you problems so that you can not fly on any terrain that is NOT the case this cockpits work ok with all terrains i have , except with the Anatolia terrain there you will have problems i think it is better if you and everybody who likes to take a look at this cockpit try it for your self , let me know if you get problems that makes this aircraft with this cockpit unflyable for you or the FPS drops below of an acceptable level F-4G.7z please remove any aircraft or weapon with the same name as the ones in this pack , before you install this new ones , Dont Overwrite Existing Aircrafts -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
the DZUS are modeled but could be changed to a textured solution , actualy that is what it was originaly but i liked to have it in 3D so i made them as 3D model same with the Light_Caps and you dont have any problems with this cockpits ?? did you try to fly on the Anatolia terrain with it ?? i just found some polys that i can remove , will be a long night -
High Detail Cockpits in SF2
ravenclaw_007 replied to ravenclaw_007's topic in Mods & Skinning Discussion
if i remove this caps ( red arrow ) and replace them with a texture i could reduce the lod size from 7,1 MB to 6,53 MB , i added this caps because the texture did not satisfy me i could do the same with the DZUS ( green arrow ) the lod size would be reduced but i dont think the cockpit would look the same anymore , as i mention above it is high detailed , by the way all in game not visible surfaces are already deleted and i reduced vertices especially on rounded edges and rivets where i removed a lot without losing the appearance -
i will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
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most of you know that Sophocles is working on a new F-5A / RF-5A with a high detail cockpit and i work on the F-4G also with a new high detail cockpit , Sophocles is able to get the lod size to about 3,84 MB and lower , i have try to do the same but i dont get lower than 6,73 MB for the lod of the single piece winshield version an up to a max of 7,10 MB for the lod the F-4G_78 versions , the F-4G_85 cockpit has a lod sice of 6,83 MB and the F-4G_89 cockpit a lod sice of 6,84 MB as you can see that this lod sices are way above of cockpits we have right now in game , on the Buccaneer i had between 2,93 MB and 3,0 MB and on the F-16C i got the lod sice between 3,0 MB and 3,30 MB so nothing close to the 7,1 MB i have currently on the F-4G_78 cockpit , the problem is now that i found out that this new F-G aircraft with this large cockpits have problems on a specific terrain , the Anatolia terrain , i have 3 versions of this Anatolia terrain a version 0 that is a BETA file i got to test it than a version 1 this was the first released version and the version 2 that is the final version , on the final version i dont have to try my luck because even my F-4E model with TW cockpit is not flying there the only terrain version i can get my F-4G to fly is the version 0 i try to find out what exactly is the problem with this particular terrain an i notice that if the airfield you start on is near to a large city you dont even have to try your luck on terrain version 1 and 2 , i notice in air if i fly over mountain with tree´s up to the horizon i have no problem as soon as i get near to a city my FPS drops down up to 14 FPS if im over the city , so i think the problem is the tod files used for this citys , now i have the heavily moded Germany CE terrain from Rends i try my luck there but with not so high expetations knowing the result from my Anatolia terrains but i got surprised all my F-4G work on this terrain with out any problems now i have to make a desission and for this i need the help of the pilots who maby will fly my F-4G later on , all cockpits are done now but they dont have a ejection seat , my fear is if i add this seat model to the cockpit that this F-4G will no longer fly in a modded terrain , if i dont add the seat some people may ask me why i dont put a seat in that cockpit , i know that Sophocles is adding now different ejection Seats to his cockpits but Sophocles does not have my lod size problems an other think is that i was ask already if i make new cockpits for all other F-4´s out of this existing new ones , problem here is the same as with the seat the lod size my come up over 7,1 MB on some F-4E version i think Sophocles is with his beautiful new cockpits on a safe side , i´m not so sure with my F-4G cockpits , this is the problem if you try to get the cockpits as realistic as possible some info on the new F-4G cockpit compared to the F-4G_78 cockpit , F-4E_78 has 100 entrys for gauges , funktions and lights the F-4G cockpits have up to 226 entrys so let me know what you think about a possible ejection seat and the Anatolia terrain problem
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first test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts
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here are the LAU-118 , i made 2 folders one for the white and one for the hill-grey one , includet are the templates , lod´s and max files this is not a high poly model LAU-118.7z hope that this is what you are looking for
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just give me a few days , i have to make a template for it
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ok , what color
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problem would be how to bring it in to game , because the game dont has a single ARM launchrail option one way would be as 2AR (ARM) but for that i would need the exact pylon to pylon distance from the aircraft you like to use them on
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i made one , but tey are part of the aircraft model if you need them as seperate launchrail i could make them for you
