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Everything posted by ravenclaw_007
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F-4G Wild Weasel with an early F-4G cockpit , aircraft is finish but still a lot of work to finish this cockpit i added the original A/G gun sight but unfortunatley i can not get the range bar working in a A/G mode the Threat panel is an other problem the quadrant indicators are not working like they should , game limitations , dont know what i´m going to do with them medium and late cockpits not yet done
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Mod Mafia Spitfire
ravenclaw_007 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok send me the file , but i would need the exact changes to be made ( i dont know much about the Spitfire versions ) -
Mod Mafia Spitfire
ravenclaw_007 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what exactly has to be done on that model to get you a Mk.IX or Mk.Vb ??? is it a major work to change it or is it more like adding details here and there , if it is only adding details then i could make for you -
here are the FFAR_Launchers and the Data.ini´s for the aircafts that carry them FFAR_Pods.7z by the way if anybody finds a good picture of the nose cone PLEASE send it to me , i have only the picture below this is showing some openings for the upper rockets and i think the same will be on the lower rocket positions and here the AN-M64 and others US_WWII_Bombs.7z they are still BETA , so if you find a bug let me know
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the rockets go in to the launcher up to the stopper (red arrow) the firing contact is inside the launch tube not the part on the rear of the launch tube , this is the switch to arm the firing contact the M260 and M261 launchers are more for the long warheads not for the short ones although they can be used to
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F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the canopy animation is done now and some minor items are fixed , i have to check for some more items to fix- 568 replies
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F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i got a answer from Sophocles , he is still working on the F-5A / F-5B but real life comes first " The project is definitely not dead, real life keeps me away from it for months at a time unfortunately. I have so far completed the basic F-5a variants, the F-5C(skoshi), the Norwegian variants (including different cockpits); the Netherlands F-5a with all its peculiarities (still have to do a dedicated cockpit for this with RWR and moving map)and am now working on the F-5B 2-seater! " i hope he will release some of this aircraft now but i'm afraid they will come as a pack -
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i send him a message today , his last visit at CA was yesterday so he is still around -
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i will do that if i´m allowed to finish this cockpit my problem is that i dont know if Sophocles would allow me to finish this job , it is his project -
F-5a
ravenclaw_007 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok i think i com in to this conversation i have the 3ds max file for the RNoAF_68_F-5A made by Sophocles and i do have the cockpit for it ( but not the max file for the cockpit ) , i dont know if i´m allowed to release it as it is , i dont have any contact to Sophocles the cockpit is not yet finish as you can see in the picture the caution and status lights are all on , to solve this i would need the mesh name / node name of the parts to add them in to the Cockpit.ini stick and throttle are working , but some gauges need to be activated- 568 replies
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yes you need the Hex-Editor XVI32 and you have to open the lod file search for the bmp. entry and change the 2 to a 3 like you did with the folders and save the lod with the Hex-Editor XVI32 now the lod calls for the correct texture file and your pilot shows up in color xvi32.zip unpack and add the folder in to your C/Program Files or Program Files (x86) if you have a 64bit computer if you have problems doing it send the pilot to me and i make it for you
