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ravenclaw_007

MODDER
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Everything posted by ravenclaw_007

  1. how about this 2 depth charge , they should be able to do the work , some more in work
  2. AV-8B at the range , having fun with CBU`s and testing the new AN/ALQ-164
  3. more F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
  4. making a aircraft and bring it in to the game is difficult enough but making a cockpit and try to get it work is a pain in the a..... F-4G_early cockpit , still a long way to go
  5. trainings mission at the range
  6. Walleye II "Fat Albert" at the Range
  7. early rocket pack´s AERO 6A made out of paper , rockets with Mk1 (HE Frag) and Mk5 (HEAT) warheads
  8. finish the weaponspack-3 and finish my F-4G and the cockpit for it and there is still a lot of work i should finish for other people , Kevin is waiting for a aircraft and the F-5a recon nose needs to be finished to so let´s start working
  9. ok each lod shows up when i put the them to [LOD001] and it seems that they are working, i changed the settings to: [LOD001] Filename=LAU-59_Mk40_Mk1c.lod Distance=5 [LOD002] Filename=LAU-59_Mk40_Mk1c_Lod2.lod Distance=15 [LOD003] Filename=LAU-59_Mk40_Mk1c_Lod3.lod Distance=50 and at a certain point ( maybe 50 meters ) only the rockets remain if i zoom out , the launchers are gone , only between Lod001 and Lod002 i cant find any difference
  10. just found them on TW , but nothing about the distance lod´s @ Sundowner , Ant could you please check you mail
  11. Happy new year
  12. could be , do you have this TW max exporter notes ??? i just checked the TW side but i cant find the exporters
  13. the lod is in the folder , i made now so many weapons but only now i found this problem , so it is not only with this particular weapon i posted above , this problem i have with many ( all ? ) weapons i made the name Lod2 or Lod3 is something that TW is using as well , so i dont think that this would be the problem i wonder if it is something with my game setup that causes this
  14. i was looking how far i have to go to see no more changes between Lod001 and Lod002 , i started with Lod001 at Distance=15 and to my surprise i could not see any changes because the Lod002 never appeart any idea what is wrong here ??? [WeaponData] ObjectFullName=LAU-59/A (HE Frag) Mk1 w/cover ObjectDataFile=LAU-59_Mk40_Mk1c_data.INI [LOD001] Filename=LAU-59_Mk40_Mk1c.lod Distance=50 [LOD002] Filename=LAU-59_Mk40_Mk1c_Lod2.lod Distance=300 [LOD003] Filename=LAU-59_Mk40_Mk1c_Lod3.lod Distance=1000 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100
  15. Hallo Dave , nice to haer from you check the optoins list , you have to change it in your game folder and in the C/User/Saved Games/ThirdWire/SF2 folder [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1920 DisplayHeight=1080
  16. olive drab motor is most likely a AGM-65D , white motor is a AGM-65B the pictures i have from the K version shows a grey colored missile without the HK-2 mark , except for the Hungarian AGM-65K ( they are white ) for AGM-65H2 no idea the missile with olive drab motor and grey colored seeker could be a simple AGM-65D , the CCD seeker has a clear glas and looks like a AGM-65B seeker
  17. this is from a training missile
  18. The designation AGM-65H was assigned to AGM-65B/D missiles upgraded with the new CCD seeker , the AGM-65K is an AGM-65G upgraded with the CCD seeker. At least 1200, but possibly up to 2500, AGM-65G rounds are planned for conversion to AGM-65K standard. The CATM-65H and CATM-65K are the captive-carry training versions of the AGM-65H/K the CCD seeker section for both versions are the same and named HK-2 here is a renamed AGM-65B , this AGM-65B was renamed to AGM-65H and changed to an CCD seeker at Ramstein AB , the missile in your picture above is a AGM-65D with CCD seeker renamed to AGM-65H
  19. made some changes on Luftwaffe LAU-51A and LAU-32B/A rocket pods , the LAU-32B/A is a new model
  20. A-4E with Mk.77 mod 2 bombs , they are not 100% correct but i did the best i could based on the few pictures i have
  21. i assume they did it the same way as the german F-104G crews , go low go fast , as for the weapons deployment i think it was something similar as shown below for navigation the crews would have maps from the target area and maps for the way to the target area and they would follow as much as possible natural features , assumed targets would be mostly in east - germany and poland and a high los of aircraft and crew was calculated in my home base was near to Memmingen air base our alternate landing base in bad weather , the picture below was taken there , so we saw regularly F-104g going low and fast even in bad weather conditions as long as the ceiling was not below minima , and we had some close encounters while flying very low in a altitude you as a helicopter crew normaly would not expect a F-104G or a F-4F german F-104G with B61 nuclear bomb
  22. thanks a lot , with the info material that i got from Durasoul and yarkarov i can build that MK77 mod 0 and mod 2 , THANK YOU gentlemen i now only need a picture of the filler cap for the MK77 mod2 , if anybody comes across one please send it to me
  23. @Durasoul they are used during the Vietnam war and a short time after , and i find them only with the USMC dont know if the USN used them
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