Jump to content

KnightWolf45

+MODDER
  • Posts

    4,152
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by KnightWolf45

  1. well i dint think of pirates sorry just wanted to get this out of my hands sorry man
  2. Ok guys si that i dont drag these any more and beacouse i dont know wend or if i will resume modeling and modding im leaveing here the sources for these 3 birds any one i can take then on to completion for detail watt needed to be done and templets ask Wrench! im sorry for taking this long to take this decison but now it taken i i wont work on these any more. Cocas Daniel Edit by Wrench: the files will be uploaded to the Modders Depository for those that can access it.
  3. for the mesh smooth problem try going into wireframe and weld or remove vertixes may work on very very rare cases never did for very well for me but it worth a try!
  4. check the knowled base
  5. i dint know how to add then animationid=4 irrc nose art thats realy cool!
  6. send me pics of the bulges,pilons and tanks please! ircc the side exaust doors are animated has well.
  7. this one! http://combatace.com/files/file/14484-sf-su-54-marmotini/
  8. i think in Real Life its the Yak-130 i know any prop from the outher side so to say! in what if land dunno maybe my Su-54?
  9. KnightWolf45

    Jaguar A

    thanks lot a mist have!
  10. its helps i i found a better view whit the seccions so thte fuselage and wings beacouse in this case it better to extrude the wings out his going on a full rebluid on the gear and some outher small will survive more realy soon!
  11. can someone define deep a bit better please!
  12. from the exporter notes add in dec-2010 Adding bump map or specular map reduces the max number of decals you can have on each mesh. The maximum number of decals you can have on a mesh without any effect layer is 7 (plus 1 for basic texture, for maximum limit of 8 texture layers). Reflection takes 1 texture layer and subtracts 1 from the limit, reducing the maximum to 6 decal layers. Adding Specular map also subtracts 1 from the limit. Adding Bump map also subtracts 1 from the limit. So a mesh with Reflection, Specular Map, and Bump Map has a maximum of 4 decal layers allowed. so if you add only bump maps you add 5 decals or 6 decals whit no added maps like the older ones
  13. new oil cooler i can at this point stil go back to the older oil cooler so if there any problem tell now please i will stop work on this for two three days to ear from you guys new old
  14. ok thanks for the tips look if very good drawings for most if not all Me-109 versions if any needs then just give me call today swap my old crappy drawing i was to leasy to replace it before the new better one.
  15. im try to match the drawing i think i try swap drawing for a better one
  16. progress a bit slower today has i go into details work gets slower....
  17. ok sorry got it wrongs well whit some work and smothing you low poly can be trun into good a E model or you wait a fewe days i can send you F source for you work in to E model Kevin i have someone to paint my german planes so you are off the hook on this one hs for future US or UK planes im not sure
  18. doing try reset transform the pivot may help and unlink reset Xform on all i always before mapping or linking do a reset Xfrom on all meshes to prevent stuff like that!
  19. i have one thing to say some times you just have to go for it! full afternoon´s work!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..