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Everything posted by Spillone104
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JATO, RATO etc.
Spillone104 replied to Sokol's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Perfect. -
Screenshot Thread
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't know why but the MiG-19 looks very good in Lightning colors. -
Happy Birthday Erwin!
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JATO, RATO etc.
Spillone104 replied to Sokol's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Svetlinnh. Gonna do some more research but the pic is quite usefull. -
Grazie Massimo! Molto apprezzata la bestiola. Anche se ho dovuto "degradarla" per farla andare su SFP1.
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JATO, RATO etc.
Spillone104 replied to Sokol's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you have some photos or drawings that show the JATO bottles used by Su-7 and MiG-21 I could create them. Alex -
Soko G2 Galeb
Spillone104 replied to ID(io)T Team's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Good job Sokol. -
Un augurio di buone feste pure da me. Anche se in ritardo per motivi tecnici.... era defunto il router.
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Porca bestia... questa è sfiga. Spero che tu riesca a trovare una valida sostituta alla defunta scheda. Ciao
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Thanks Wrench. We just wanted to do a more "similar" MiG-19P in appearance. For me as I use SFP1 oct. 08 there is no problem using the modded MiG-21PFM cockpit with Izumrud radar parameters. These 3 will be in a single pack. Maybe later I will do the chinese J-6A and B versions plus a couple of very funny experimental variants. >SM-30 and SM-5 0< Alex
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Here is a preview of the radar equipped family of MiG-19 serie. This mod is done with the fake pilot method. MiG-19P. 2x 30mm NR-30 cannons with 70 rounds per gun. RP-5 Izumrud-5 radar. MiG-19PM. 4x RS-2US (AA-1 Alkali) and no guns. RP-2U Izumrud-2 radar. MiG-19PT. 2x 30mm NR-30 cannons with 70 rounds per gun and 2 R-3S (AA-2A Atoll) missiles. RP-5 Izumrud-5 radar. 3D parts by me and skins by Paulopanz. Many, many skins by Paulo We need a bit of help to make functional the radar in SF-2.
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Screenshot Thread
Spillone104 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The problem is that the tanks are rotated by 90 deg. Try this: [LeftWingtipStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,79.0 <-- (like this) [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,-79.0 <-- (like this) -
Soko G2 Galeb
Spillone104 replied to ID(io)T Team's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Well. If someone want to convert it to SF2 standards... why not. -
Bel lavoro X-RAY!
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YAK-28PP WIP
Spillone104 replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, you're right. I'm referring on those INI mods done by Lindr2 but yes the models are from Monty_CZ. @Lexx: Thanks... will try that. -
Questo è GRAVE. MOLTO GRAVE. Roba che dovrebbe far andere ogni cittadino alla condizione di DEFCON1 (Guerra).
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Buon compleanno Torno!
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YAK-28PP WIP
Spillone104 replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looking very good! I have a question to do. Did the Yak-28 was a supersonic aircraft? Because under SFP1 or WOx at oct.08 standard it can't go over mach 0.85/ 0.9 at low or high altitude. And this not only with your recent Yak-28PP but even with all your previous Yak-28 pack. -
New ship model
Spillone104 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very good Julhelm. -
Etendard IVM
Spillone104 replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oh ohhh The early photo version...Looking good:good: -
YAK-28PP WIP
Spillone104 replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Another little thing... the wheels spins in the wrong direction. -
YAK-28PP WIP
Spillone104 replied to lindr2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tested under WOE the plane is good, only noticed a bit of "conflict" with the front landing gear and the respective hatch. Maybe the engine need be rendered less responsive. and last thing... wow the .lod is gone big... // Engines -------------------R-11AF2-300------------------------------------ [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=38062.8 SLThrustWet=59780.4 ThrustAngles=0.0,0.0,0.0 ThrustPosition=-2.183,-4.2,-0.389 ThrottleRate=0.10 NozzleAnimationID=5 IdleThrottle=0.10 IdleRPM=0.30 IdleNozzle=0.90 CruiseThrottle=0.75 CruiseRPM=0.82 CruiseNozzle=0.25 MilThrottle=1.00 MilRPM=1.00 MilNozzle=0.25 MaxThrottle=1.02 MaxRPM=1.00 MaxNozzle=0.25 FullABThrottle=1.12 FullABRPM=1.01 FullABNozzle=0.90 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.779,0.617,0.501,0.417,0.374,0.325,0.304,0.000,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 TSFCM0=0.941 TSFCM1=1.340 AfterburnerTSFC=2.206 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=-2.183,-5.2,-0.389 AfterburnerEmitterName=AfterburnerEmitter2 FireSuppression=TRUE MinExtentPosition= MaxExtentPosition= [Engine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=38062.8 SLThrustWet=59780.4 ThrustAngles=0.0,0.0,0.0 ThrustPosition=2.183,-4.2,-0.389 ThrottleRate=0.10 NozzleAnimationID=5 IdleThrottle=0.10 IdleRPM=0.30 IdleNozzle=0.90 CruiseThrottle=0.75 CruiseRPM=0.82 CruiseNozzle=0.25 MilThrottle=1.00 MilRPM=1.00 MilNozzle=0.25 MaxThrottle=1.02 MaxRPM=1.00 MaxNozzle=0.25 FullABThrottle=1.12 FullABRPM=1.01 FullABNozzle=0.90 AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.779,0.617,0.501,0.417,0.374,0.325,0.304,0.000,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 TSFCM0=0.941 TSFCM1=1.340 AfterburnerTSFC=2.206 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition= 2.183,-5.2,-0.389 AfterburnerEmitterName=AfterburnerEmitter2 FireSuppression=TRUE MinExtentPosition= MaxExtentPosition= Anyway good job Lindr:good: -
Sul fatto delle campagne dinamiche (e non solo) posso dire che non sei l' unico a rimpiangere i veri sim del passato. Comunque; da WOI in poi e quindi suppongo dalla patch di ottobre 08 (ma potrei sbagliarmi) le campagne presentano un certo grado di dinamicità. Per esempio se si annienta una formazione corazzata rivale si porta ad aver contribuito alla conquista del territorio che prima era in mano avversaria. Se si distruggono gli aerei in seguito verranno sottratti alle forze e se un' aereoporto viene distrutto risulterà poi inoperativo in seguito. Per quanto riguarda Lock On non potrei metterlo in comparazione con questi "light sim" in quanto è sostanzialmente differente. Per i requisiti non saprei esattamente, lascio la risposta a gente che lo abbia utilizzato ed apprezzato maggiormente del sottoscritto.
