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almccoyjr

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About almccoyjr

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  1. Finally got it working: changed bmp to jpg. And since I'm in for penny, I dug out one of my old backup hhds and installed SF2 original updated to 12/09. I now have proper prop animations.
  2. Ok...checked the size of the RS mainscreen.bmp and it's 1024x768 @ 2.25mb without any editing. I've put menu back to original config including ini. Is there anything else I can try?
  3. Thanks for the replies. I have tried both screen files but it never dawned on me to change the resolution.
  4. I've resurrected my Rising Sun install files to use in SF2. I've gone through the archives looking for any reference to YAP, Rising Sun, etc, in SF2 for assistance and troubleshooting, but try as I may, I'm unable to get the Rising Sun MAINSCREEN to load as the default screen. It loads for 2-3 seconds and defaults to SF2; very difficult to choose missions. I hope I'm not beating a dead horse, but would someone chime in on how to.... It would be much appreciated. ps, Hope evryone has a happy and safe 4th of July.
  5. Let's have a BOC rollcall...

    I come by every so often to see what's going on, but rarely post anywhere anymore. 'Haven't fired a shot in anger for sometime; been flying bush in RTMM and just loving it. I should have been a helicopter jockey. Does a three blade rotor qualify as a tri-wing? plug_nickel ps...I still use the the crease in my Avalanche's hood to target those who dangerously pullout or cut in front of me.
  6. Hi

    Well, from one "lurker" to another.....HEY Parky!!! Very glad to hear that you're doing good and that life is stable. Al, aka plug_nickel
  7. When CFS3 Disk1 starts, you'll have the option to Uninstall activated now showing up under Setup. Typically, except when the moon is blue, and it seems to be always blue when dealing with "Micky"soft, you should use the game disk to uninstall CFS2/3, FSX. Uninstalling through Control Panel doesn't always work properly and usually results in a badly "borked" application. At this point, I'd be surprised if running the Uninstall process will do any good, but it won't hurt to try. You'll probably have to do a really good culling in the registry for CFS3.exe and Combat Flight Simulator 3 entries. plug_nickel
  8. Sorry to see you're having troubles with CFS3. I went back to take a look at your "Event log" and you've got a couple of "things" going on: 0xc****5 , "appliction error" and 0x80****. Your hdd isn't the problem. There's nothing indicated at the machine level. This is pointing file corruption in CFS3.exe install location and Combat Flight Simulator 3 / CFS3.exe registry entries. This is usually the result of not using the CFS3 disk 1 to uninstall. How exactly did you uninstall CFS3? The "long way" to get CFS3 installed correctly is to completely strip CFS3.exe and Combat Flight Simulator 3 entries from both system files AND registry. I haven't been frequenting the forums like I used to; however, I'll check back to see what, if anything is going on. plug_nickel
  9. No..No..NOOOOOOOO

    Strange, I don't see it listed in Axis aircraft files, but you obviously met your first Siemens-Schuckert D.IV. plug_nickel
  10. I Leave For Five Minutes And...

    "I Leave For Five Minutes And...." Is that measured in Eastern, Central, Mountain, Pacific or OFF Standard Time? Good to "see" you. plug_nickel
  11. WWI Mod for IL-2 '46?

    Monty @ SAS is working on a full Korean Air War mod that will work in his "Full Monty" install package and is something I've been waiting for. BTY: "The Full Monty" is a composite of many of the most popular mods out for IL-2. The start up sequence of the Spitfire, alternating puffs of black smoke and exhaust flame, finally culminating in light blue, raspy exhaust flames is worth it just by itself. > Back on Topic I've "flown" many of the WW1 mods for IL-2. I don't compare their graphics or lack of dynamic campaigns to OFF, but rather just enjoy the diversity of other modders who enjoy WWI. The "der Adler von Triest - the eagle of Trieste" is completely different and many of Monty's WW1 works are quite good. Their replay is quite limited, but that's not why I've flown and fly them. plug_nickel
  12. AI Question

    Is there a particular file or folder that AI resides in ? plug_nickel > EDIT < Never mind; found the answer in a post dated 2010.
  13. Yup...Submerged my first and only time some 12yrs ago; my AMD Thunderbird Slot 1 with a Goldfinger on it to boot! Benching mostly. My second and last will be more main stream and chilled. Because of Prepar3D, I'm back looking at "ramdrive" vs. slice/dice (resecting) files that have the most impact on a sim and relocating them to either a dedicated track(s) on a separate drive or "dumping" them into a virtual system drive. I have some scenery installs of 130/150gb. A VRD or RD just doesn't make any sense when trying to dump the whole application, but the read speeds are absolutely intoxicating. I say Virtual System Ramdisc (VRD) as opposed to RAMdrive. A VRD is not persistant, where as a RAMdrive is a dedicated drive with a dedicated portion of system memory. Both types of drives require a program to load an image. That program can load an image directly into the RAMdrive or it can allocate a portion of system ram as a drive and load. When finished, you can unload and all system memory is available. One of the keys is the type of drive program to run a VRD. I use PRIMO RamDisc. It also allows dynamic in app saves when dismounting. With W7 x64 ULT, vc ram 2gb and "misc" using 4gb, I can run a 4gb VRD. The problem is just how much of a VRD is actually needed. This is where all applications fail. They're designed and coded to run from a single source. It's left up to us to explore different levels of efficiency. You have to dig out all the files and processes that impact the sim. That makes it difficult, tedious and time consuming. But what the hey.... Many have 12gb of ram and could run a VRD very easily. Mudwasp68 has 64gb and could dump OFF completely into a VRD. I'm surprised he hasn't done that. Separating and hard linking files has their downside as well: patches, updates and add ons don't play well with sub-linked files/folders. I'm also exploring file placement; putting texures/scenery, etc on drive (1) with the core sim on drive (2). It seems feeding in during a call would be better than trying to feed out after the initial call. Just a thought. In the end, I believe a small SSD for OS and core files, a Revodrive for dedicated scenery/texture, aircraft, AI, and say two WD Raptor 10K 1tb in raid for the sim's core engines would be a good "hardware ramdrive" or an HRD. To tinker on. plugging along_nickel
  14. Wow....Thanks for the in depth, academic & technical responses. I'm still digesting both replies. This will obviously be a work in process and I'll be responding to all points, insights.! Install 1 is to be a base line. No tweaks, mods, ConfigEditor changes or use of nvidia Inspector. Just hardware performance and file placement. I will be using UltimateDefrag to place files specifically on tracks. The reason to use Fraps is to record where and when micro/stuttering or slowdown should they occur during the runs. I'm not interested in fps, but rather in "fprs" or frames per rendered scene. FPS is the basest, most coarse and ultimately, most meaningless measurement you can use. Fraps does have a negative impact, but the loss can be extrapolated and averaged in. I'd be open to some other method of recording if it would make it easier. I've been away from CFS3 file structure for awhile and am, once again, reacquainting what's what. When I've worked up all the files, my final base line run will have scenery, terrain, flyable & AI aircraft all hard linked on a separate drive. That's my final goal for Install 1. It seems to me that having the core flight engine on one drive,the variables that impact the sim on other, while taking into account where those files are located on both drives seems to be the most efficient way of setting up any simulator, especially a flight sim. SSD's are getting more affordable and thus popular; however, hdd's still outnumber ssd's and many systems have mutiple hdds. So I thought that a test might be of some benefit for those with multiple hdds. It might help the sim to run a little "better" without having to invest in anything else, save for a good defrag program. PCI-e drives, RevoDrive as an example. are much faster than a ssd, but are extremely expensive when you start getting into the range of 480gb or larger. For the price of a RevoDrive with 960gb storage capacity, I could have an E5-1620 v2 with 128/256gb DDR3-1866 (24gb for OS, V.C.. etc, with remaining being a ram drive) system memory and still have some serious money left over. That's serious 'bang-for-the-buck". It's also not a good balance. The idea behind this exercise is for me to put into prospective, file/hardware efficiency without necessarily "throwing" more hardware at it. A ram drive, even though read speeds can sustain 5k to 7k, is ALL consuming as pointed out in Tamper's #5 point. Plus, there is no caching when running an app in ram drive; you disable cache when doing so. A ram drive system IS, hands down, the absolute fastest configuration It's the "cleanest" in terms of what is actually running, but not in terms of what is needed to get there or to get it started. It is, however, not the best or most efficient method of running an application in whole. That's why I'm enamored with it. And yes, I know what the performance gains are using a ram drive, having been using virtual system drives for several years. As for my last system build, I do know two things: 1) It will be submerged; 2) The cpu will also be chilled. plug_nickel ps...I absolutely love to tinker. Tinkering is much more cost effective and is the "best-bang-for-the-buck"
  15. I know that performance is in the eye of the beholder, but I'd like to conduct some experiments with different installed configurations of BHaH/HitR. They'll be no mods installed at this time. The reason for doing this is singular: my CFO has given me permission to build my new, and most likely, last system...WOOHOO!!! So I'm doing some experimenting with OFF and Prepar3D to see what performances gains there are in helping me to decide how just high I'm going to jump. I have the scenario for P3D covered. It's OFF I'm trying to setup. I'm going to have 2 install configs: 1) OBDSofware\CFsWW1 Over Flanders Fields located on WD Raptor 1tb hdd F:\ 1.a) WW1Scenery located on WD Raptor 600gb hdd G:\ hardlinked to F:\ 2) #1) above 2.a) WW1Scenery will be located in system memory using a ram drive. The ConfigEditor for all configs will have all sliders at 5 and screen resolution set at 1920 x1200 @32 with anti @ 8 samples. I'm leaving everythin else as is. The Workshop settings will be set for normal/realism and will have to be flown from Quick Combat in order to fly same scenario. All I need now is very stable scenario that I can fly for about ten minutes. It will need plenty of aircraft, scenery, terrain and weather. I would like to be able to fly a short pattern with at least 2 turns. I'll use Fraps to record each flight. I plan on flying five flights for each config in order to generate a decent average. I'm open for suggestions. Is there a particular area, date, time or (?) in the sim that can be setup to meet these requirements? I'll be circling. plug_nickel ps...I thought this might also be helpful to those you have more than one hdd or have at least 8-16gb of ram
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