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SkateZilla

+MODDER
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Everything posted by SkateZilla

  1. or disable the mods from being loaded and lock the Options.INI away in a CAT.
  2. if you're playing MP, you can force the game to start up without mods in the Options.ini so you can force the game to disable mods when you launch the MP exe. [Mods] ModsEnabled=FALSE
  3. $40 Promo Price with Valid XP Vista or 7 Key and free WMC Addon.
  4. Busted.... so your one of the IntelGMA i want everything to run on my ancient system people... lol... j/k.
  5. IRIS already stated the F-15E will be to the Fidelity of the A-10C. F-22 not so much as data is classified, F-14D will prolly be as much as they can do in One Seat, however, unlike TW, 3rd Parties have the ability to write their own Avionics for their Modules. and CoreTex also stated the same regarding the SuperBug.
  6. instruments are setup differently, As in scripted so if a user wishes they can export MFD displays or radar scopes easily to external screen. Collision boxes are setup in max, Textures are different. Cockpit and external meshes are actually ONE complete scene, Exporting to edm exporter is stricter than TWexporter. Materials and Textures are setup differently in Max for DCS. Data Files are similar to TWs inis, but the strings are different, and use different syntax. So the models are done, but he'd prolly most likely have to re-configure every material after Merging the Pit and external model. then go through the plugin data files and write them all (filenames and links to model files etc etc), then re-write his flight models to DCS's format. http://forums.eagle.ru/forumdisplay.php?f=202 However, ED has a viewer Application that lets us see the model in the game engine without having to load up the game .. ahhahahaha
  7. over the top realism or Arcade mode...
  8. this time next year, or about 18 months from now, I'll most likely be testing a dozen or so DCS Beta modules for DCS world... so...
  9. Replays for One. The Camera Angles and Field of View for the cameras were different (better). especially in replay. The Sounds and Voice overs in the 2nd Airshow Season were completely different than the red-neck voices we have had for 10 years. The Avionics was more detailed in the A2A Department. Weapons systems were more detailed. 2nd season they had it, it was the same 3 missions, plus 4 on 4 player vs player. Terrain was more detailed (less random spiked jagged edges, smoother hills, etc). Problem was funding was cut before they could deploy it online with DLC. I wonder if CMI is interested in licensing out the new Engine.
  10. 15 Frames /sec... thats what I was running at for some reason....
  11. USAF Air Dominance has some things added to it by Critical mass that SF2 Cant compete with even with the 7 year old code, and it was a limited to Kiosks only (though a few copies have snuck out to users :p).
  12. Gotta love playing at 15 Frames/sec on a $3000 machine.... and i when I try to roll, Its like I'm in a Star Wars Space Fighter spinning at 1440 degrees/sec.
  13. More importantly... when is SF2 getting a Zombie Mode?
  14. Or programs to dump contents of the system's ram to disk files, and Programs to Save all the 3d Info (models and textures) from the Direct3d Pipe as a Scene.
  15. maybe i should buy a laptop with Intel HD2000 GFX, and make a new username to complain under.. lol. J/k!
  16. i think I tried to tell them that at one point too, before SF2NA was released. which is why i try to spend as much time away from TWs boards as I Possibly Can...
  17. thanks, wasnt sure if Max was exporting the same file or not, as It wouldnt let me save a .FX file so i couldnt see if the structure was the same.
  18. doesnt 3ds max have the option to export material as a .fx?
  19. Do we get Bird Strikes in Angry Fighters?
  20. what other sims mod Fuzing anyway? rather TK finish exterminating Bugs. The name DCS F-4 is already taken by Eagle Dynamics.... But DCS Super Sabre is open.
  21. Tough Love maybe? I dunno.. The people are in an outrage, because SF used to be openly modifiable, and now its not as open, and when you take things away from the people... the people get upset.
  22. Blame MS, they killed DirectPlay to force everyone to GamesForWindows Live. Something an External Team (Xbox) designs, and another team (Windows) takes it and makes a mess of it.
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