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Wilches

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Everything posted by Wilches

  1. Not yet... A real hot rod!!!
  2. Boss, I´m a Prop Head from the start as you may know, and the new planes are most welcome BUT... will they be released? Rules are rules...
  3. WIP o Trabajos en progreso

    Oxalá el TA 152H sea el primero a subir!!!
  4. Boss, the Aeroparque Airport shown is only for small planes and regional aviation. The A-321 is the largest plane to operate there.
  5. ...but without the airflow fence dent!
  6. By doing so, you must add the Cessna as a part of terrain, am I right?
  7. I have some tricks that I discover recently.
  8. I got a way to solve it, believe me. Pass me the decals and I´ll fix it.
  9. Yes, a new band and lettering apart. This works. You can paint the band if the decals limit's reached. You know master!!
  10. Boss, I discover a way to avoid this decal leakings. Simply add REVERSE=TRUE to one of thered band.
  11. Worth to note the fixed tailwheels.
  12. As for the silver livery or natural metal skins, the parameters below are the best: [TextureSet] Name=XXXXX Nation=XXX Squadron=XXXX StartDefaultDate=XXXX Specular=1.200000 <--------------- Glossiness=0.300000 <--------------- Reflection=1.400000 <---------------
  13. Sir, we really appreciate your hard work for sure!!!
  14. Folks, I just notice a weird issue. I remove some parts from a plane via editing but when that plane is destroyed, even still airborne, the "removed" part appears. My edited lines below: [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=CowlFlaps DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE ????????
  15. They seems to be useless. I guess they were made for future projects.
  16. What about the "new" Su-22s?? Five years or more!!!!!!
  17. Awesome! As the Trackers are coming along, some hard ship and sub hunting should be much appreciated.Thanks Gepard!!!!!
  18. Yes!!! Worked like a charm!!! Thanks so much o EricJ, Menrva and Wrench for your kindness!!!!!!!!!!
  19. Gents, what´s the trick to add a new carrier station for single missions? For both sides. The NavalMap=TRUE and its WaterMap=XXX_Water.bmp already done. The airbases list on Mission Generator failed to find the naval stations. Does the XXX_Movement.ini has any effect on it? Wich files controls this trick? Map - Japan YAP Aircraft Carrier settings already done: [MissionData] NationName=IJN ServiceStartYear=1944 ServiceEndYear=1945 GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE CarrierBaseSize=SMALL CarrierNumSquadrons=6 Plane´s DATA.INI done too: [MissionData] NationName=IJN ServiceStartDate=8/1944 ServiceEndDate=8/1945 AircraftRole=FIGHTER AircraftCapability=DAY_ONLY Availability=VERY_COMMON Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=INTERCEPT SecondaryRoles=CAP NormalMissionRadius=730 MaxMissionRadius=1230 Ceiling=9875 MinBaseSize=SMALL <---------- Same as the carrier CarrierBased=TRUE <---------------- HEEEELLLPPP!
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