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Wilches

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Everything posted by Wilches

  1. Awesome!! Will the Scimitars comes along too? Like the screenshot?
  2. Super Hinchinbrook!!! BTW, how can I place this ship sailing side by side with the HMS Eagle?
  3. Second that! -Javelin -Swift -Attacker -Gannet -Sea Venom :yes:
  4. Terrific!! Awesome cockpit by any standards!!! Congrats! Could you make a downgraded cockpit with regular instruments for a A-4M as well? Just an idea... Thanks!!
  5. Hi Wrench! I´m trying to make the custom Vampire cockpit as you did here http://bbs.thirdwire.com/phpBB/viewtopic.p...a&start=280 but without the same success. Could you please leave here the COCKPIT.INI coordinates for the Vamp? I´m using the Spit office as you did. Thanks in advance!!
  6. No luck so far... I´ve tried some engine configurations, like num of prop=3 and others. The more weird is that the Wyvern does not accept the new ¨OpenCockpit=TRUE config¨!
  7. Humm... That´s bad! Everything´s working well and all sets are OK for showing the prop internally... but no prop at all! The Spitfire FR.47 has the counter-rotation prop working fine, internal and external. I´ll take a look on this. Anyway, if you find a cure, post here!! Thanks A LOT for all the splendid job - you turned a mild weekend in a SUPER one!!!
  8. Cool!!! To the team - any news on the inside cockpit prop view? Waiting on... Thanks in advance!!
  9. Very good! I´m using this new technic a lot, mainly with the new patch. Lexx Luthor, some planes like the F3D Skynight doesn´t have the inside cockpit frames, so it´s impossible to jump into it. Do you know how to fix this?
  10. There goes a stupid question - could you explain how to install and use the Eagle correctly in campaign?
  11. Thanks Pal!! The prop view will add an incredible realism!!
  12. Fantastic !!!! I´ve been waiting this flying brick hardly! ! BTW, I can´t see the turning prop from inside cockpit, even though the ¨ShowFromCockpit=TRUE¨ in .DATA is activated... What´s wrong??
  13. Wich file controls the player´s airbase in single mission mode? Is it possible to choose wich airfield to operate? In the Edward´s Korea the F-82 takes-off from Japan, wich is correct for the campaign start, while others leaves from Kimpo and so on. Any clue out there?
  14. It deserves a custom cockpit, don´t you agree?
  15. Correcting my email - claudiowilches(internet symbol)gmail dot com - Send me one for test please! I´ll give a feedback.
  16. This would be a honour!! claudiowilches(the odd internet symbol)dot gmail dot com
  17. Ok, and the UH-1 issue? It explodes when the game begins. Any fix found?
  18. Dudes, the WOV new patch messed with my helicopters. They´re burried by the middle of fuselage in the tarmac (!) and explode as soon as they start. Does anyone knows a cure for that?
  19. You´re right Sir! No new patch for me - too much troubles! Any fix for my problem?
  20. Tested!!! The plane rocks !!! Splendid work by any standards !!!! I found a major (fixable) bug - the ailerons doesn´t work - the plane can´t roll!!!!
  21. I´ve seen some shots of YAP´s carriers full of planes and stufs. Is there a way to make it for WOV?
  22. Waiting on!! Folks, this lines below corrects the wrong rockets position on P-51s. Open the .DATA ini and add this lines replacing the old ones. // Weapon Stations --------------------------------------------------------- [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.375,0.11,-0.8 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=Left_Wing_Pylon PylonMass=20 PylonDragArea=0.0 FuelTankName=Tank075_P51 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.7,0.0,-0.7 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=RP,RCKT AttachmentType=NATO,USAF,USN ModelNodeName=P-51Rkt_Rack PylonMass=12 PylonDragArea=0.01 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.0,0.0,-0.66 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=RP,RCKT AttachmentType=NATO,USAF,USN ModelNodeName=P-51Rkt_Rack PylonMass=12 PylonDragArea=0.01 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.3,0.0,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=RP,RCKT AttachmentType=NATO,USAF,USN ModelNodeName=P-51Rkt_Rack PylonMass=12 PylonDragArea=0.01 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.375,0.11,-0.8 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=Right_Wing_Pylon PylonMass=20 PylonDragArea=0.0 FuelTankName=Tank075_P51 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.7,0.0,-0.7 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=RP,RCKT AttachmentType=NATO,USAF,USN ModelNodeName=P-51Rkt_Rack PylonMass=12 PylonDragArea=0.01 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.0,0.0,-0.66 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=RP,RCKT AttachmentType=NATO,USAF,USN ModelNodeName=P-51Rkt_Rack PylonMass=12 PylonDragArea=0.01 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.3,0.0,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=RP,RCKT AttachmentType=NATO,USAF,USN ModelNodeName=P-51Rkt_Rack PylonMass=12 PylonDragArea=0.01 Test and see what I meant. Thanks!!!
  23. Is there any Plugg-in to open files with 3DMAX? Thanks!
  24. My point is wich files controls this on the new patch? May be if we drop them to the old patched WOV everything works wothout the weapons and keyboard map mess.
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