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steelflanker

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Everything posted by steelflanker

  1. Hi Guys When displayed as a parked object the F-14 has its wings swept by default. The A-6, A-7 & so on make use of the “CarrierParkAnimationID” to fold there wings for parking. We can, like we always have done link a inputname & an animation key of our choice to operate the animation ourselves. The F-14 has its CarrierParkAnimationID listed as 1. From what I understand that means a parking animation doesn't exist. Correct me if I am wrong? However when parked the F-14’s always have there wings niceley swept away as the should do. All my attempts at linking this to an animation key either had no effect or left the wings wept permanently. Can we have any manual control over the wing sweep, even if we lose the “AUTOMATIC_MACH” deployment method.? Or is this completely out of our control? I realize that its not necessary or important for game play but like opening the canopy it would be fun to do. SF From the F-14A_DATA,INI [swingWingAnimation] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE FullyDeployOnGround=TRUE Setting[1].Angle=0.000 Setting[1].DeployValue=1.45 Setting[2].Angle=0.111 Setting[2].DeployValue=1.35 Setting[3].Angle=0.222 Setting[3].DeployValue=0.95 Setting[4].Angle=0.870 Setting[4].DeployValue=0.65 Setting[5].Angle=1.000 Setting[5].DeployValue=0.40 MaxDeflection=1.0 MinDeflection=0.0 ControlRate=0.20 AnimationID=1
  2. Enjoying the sleek lines of the Tomcat
  3. Wow nice flying! Even though SF will always be a ‘sim-light’ focused on combat, I’m so pleased we can enjoy some fun real life experiences now . I’ve been exploring a little & there are some fantastic real life valleys to fly through & hide in. I just wish my in flight map worked so I can remember where they are. I can’t wait to see what the community are able to do with the new terrain engine. A mod for placing some steam/smoke on Eyjafjallajokul & geothermal sites on the island would be great. Hoping roads & a basic shore line will be able to be implamented at some point or on new third party terrains at least. Off to emulate your approach with out crashing.
  4. Looking at photos & videos it seems that in real life runway 08 is used for both take off & landing. It makes scense as using runway 08 you can maneuver tightly with airspeed on approach & able to make a gentle climbout to the left during takeoff. However the game seats up flights in the opposite direction on runway 26. AI always attempt to climb straight out unable to clear the terrain looming ahead of them.
  5. Landing at Isafjordur! Its amazing how accurate the terrain has been modeled though. I'm still trying to fly the same approach without success .............
  6. View File IcelandNA Shimmer Fix IcelandNA Shimmer Fix --------------------- For me the terrain noise effects on the North Atlantic terrain is a little too strong, causing the ground to shimmer. I’ve toned down the original that gets rid of the shimmer & reduces the overall coarse look of the terrain. If you are having the same problem give it a try. SF Installation: ------------- Place in your StrikeFighters2 NorthAtlantic saved games folder. Submitter steelflanker Submitted 03/16/2012 Category Environmental Mods
  7. Version 1.0

    250 downloads

    IcelandNA Shimmer Fix --------------------- For me the terrain noise effects on the North Atlantic terrain is a little too strong, causing the ground to shimmer. I’ve toned down the original that gets rid of the shimmer & reduces the overall coarse look of the terrain. If you are having the same problem give it a try. SF Installation: ------------- Place in your StrikeFighters2 NorthAtlantic saved games folder.
  8. Finally got my copy! Been jealousy seeing all the screen shots & reading all the excitement the last week. I must say I’m most impressed & loving the water. My only disappointments so far are the enormous fps hit on the terrain & the Hawkeye voice sounds like it was done by the pizza delivery guy. lol
  9. Point taken Dave & you are right. Its all about the game play & the immersion of being in the fight! I think that's TK’s intention too & most likely why he hasn't felt the need to up date the terrains, clouds or trees since they were first released. Sadly I have become one of those guys who spends most of my game time flying around looking how fantastic my jet looks against the sky, clouds & the setting sun.......... Only to get rudely awoken when I turn in to a fire ball by the SAM I should have seen coming if I was paying attention! Still enjoyable for me none the less. Falling fire balls look really pretty too, especially at dusk! lol Note to self: "Must fly a mission from start to finish for a change"
  10. With all the fantastic moders we have here, like your self Stary. I'm sure that & many more theatres of NA standards will become a reality. As long as TK releases some tools of course. :yes:
  11. I said "stock Vietnam" as an example to emphasise the stark contrast between what we will be getting SF2:NA unmoded & SF2:V unmoded. Personally, flying carrier opps in Vietnam (even with the most excellent mods applied) is going to be a major let down having flown carrier opps in North Atlantic. (Terrain wise that is.) I think that no matter how much you dress up a terrain made for our current engine, the water is always going to be the emersion killer for me after NA is released. Just my little worry & a hunch based on pure speculation guys. lol
  12. It would be a pity if the existing terrains are left as they are. We may as well call North Atlantic SF3 then,........ though it just happens to merge SF2 series. From the screen shots we have seen, the gap between NA & the current SF2 titles seems just as big as it was between the first & second series? I get the feeling that flying around in the stock Vietnam is going to rune the emersion for me after being spoiled with all the eye candy in North Atlantic. Guess we can’t have everything & I’m sure just having the new title on my hard drive will be more than enough excitement for me for a long time. I would still jump at the chance to by any DLC terrains though.
  13. Me too! Or the water updated at least.
  14. Totaly mindblowing!! Man I can't wait to get that on my hard drive.
  15. Just been experimenting with a few tiles on the desert terrain, trying to get that magic African feel. Started reading my Christmas present “From Fledgling to Eagle” by Dick Lord & that got me all fired up & feeling slightly patriotic. As a young boy in the early 80’s I remember seeing the distinctive delta shape of Mirage III’s & sleek F1’s flying over head possibly on route to the border. We / I so desperately need an Angola-SWA theatre! There was a fantastic attempt at an add on for Falcon 4 a few years ago but seemed to have died a mysterious death for some reason. We have an amazing third party Buccaneer, along with the promise of an Mirage F1 & Mirage IIIEZ already in in the Aircraftlist from TK. We just need the appropriate play ground now. Wish I had the know how & more immortally the Time to have a go at it. I'll just have to settle at attempting to retile the desert & a little imagination for now.....
  16. Mirage IIICZ, South African Thunder......
  17. Interesting, I’d no idea these values were there to adjust! Keep us posted with your results squid.
  18. Also try this. In the Options.ini, make sure you change the "AntiAliasing=2" to at least "AntiAliasing=4"! If seams in one of the last patches TK put the antialising back to being application controlled. Setting it to 4 or more should give back the crisp in the eye candy like before. [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1366 DisplayHeight=768 DisplayDepth=32 AspectRatio=1.777778 AntiAliasing=2 <---------------------------------------- ForceDX9=FALSE ForceVSyncOff=FALSE LensFlare=0 DetailLevel=2 ObjectDetail=2 ObjectTexture=2 CockpitTexture=2 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=2 TerrainDetail=2 TerrainTexture=2 HorizonDistance=2 GroundObjectDensity=2 WaterDetail=2 CloudsDetail=2 Shadow=2 ObjectsFade=TRUE
  19. Fubar512,Those carriers look fantastic & I'm loving that water effect!
  20. Hi squid :-) Noise textures show up better with rather flat & lifeless terrain tiles...... Stock Israel Ect Using noise textures with Starys highly detailed terrains can be a bit of a hit & miss as there is so much detail painted on already. Seams some times the noise texture is over shadowed by or conflicts with the detail already there. - Make sure your Terrain Detail & Terrain Texture are set to High & Unlimited respectively! - You could also experiment with some of the others to see if you get better effect. If you want higher resolution you going to have to create a new bmp at 2048 for example & tile it with noise effect of your choice. Should'nt have much FPS hit if any. Regarding the water normal, you could try tiling it to high resolution and/or softening it by adjusting the contrast PS or an other editor. SF
  21. Thanks, some how I missed that one. Downloading now to take a look...
  22. Just seen this over at SimHQ. It looks great.... http://simhq.com/forum/ubbthreads.php/topics/3462668/Modified_F4E_Phantom_II_Cockpi.html#Post3462668
  23. A P-51D stretches her wings over a harsh European winter..... Still messing around with noise textures.
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