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steelflanker

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Everything posted by steelflanker

  1. View File EAF TW F-16A Skins Egyptian Air Force TW F-16A Skins Requires Strike Fighters 2 Israel!! This is my attempt at the EAF F-16A. It contains the later well known high-viz grey scheme that gives some of the Egyptian aircraft their unique flavor & the overall standard Egyptian grey scheme. I could only find a handful of reference photos of the early A & B models so feel free to make any suggestions or any changes. It is possible to just drop the skins directly in to your F-16A_Netz folder but I recommend you use them with the Updated F-16A Block 10 1.1 pack or similar TW F-16A packages in the downloads section. Installation: Drop the skins folder in your F-16A or what ever you have called your TW F-16. Place the decals folder in the in your Objects/Decals folder. Add the following to your F-16A USERLIST: [Egypt] ServiceStartYear=1982 ServiceEndYear=2020 Availability=COMMON Hope you enjoy SF Credits - Fantastic TW F-16A Templates by Wrench. - Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack. - Original numberlist & decals from the WOI F-16A Blk.10 Arab pack by suhsjake. - ThirdWire Original Templates. Submitter steelflanker Submitted 06/14/2012 Category F-16
  2. Back in the 80's Egyptian F-16A's soar over the Sahara.....
  3. Version 1.0

    232 downloads

    Egyptian Air Force TW F-16A Skins Requires Strike Fighters 2 Israel!! This is my attempt at the EAF F-16A. It contains the later well known high-viz grey scheme that gives some of the Egyptian aircraft their unique flavor & the overall standard Egyptian grey scheme. I could only find a handful of reference photos of the early A & B models so feel free to make any suggestions or any changes. It is possible to just drop the skins directly in to your F-16A_Netz folder but I recommend you use them with the Updated F-16A Block 10 1.1 pack or similar TW F-16A packages in the downloads section. Installation: Drop the skins folder in your F-16A or what ever you have called your TW F-16. Place the decals folder in the in your Objects/Decals folder. Add the following to your F-16A USERLIST: [Egypt] ServiceStartYear=1982 ServiceEndYear=2020 Availability=COMMON Hope you enjoy SF Credits - Fantastic TW F-16A Templates by Wrench. - Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack. - Original numberlist & decals from the WOI F-16A Blk.10 Arab pack by suhsjake. - ThirdWire Original Templates.
  4. Update:1.1 - Miss matched grey base texture corrected. - Stray texture on port flap removed.
  5. RNoAF TW F-16A Skins View File Royal Norwegian Air Force TW F-16A Skin Requires Strike Fighters 2 Israel!! This is my attemtpt at the RNoAF F-16A. It contains two overall grey skin sets & decals for the 331st 332nd Squadrons. It’s not perfect so feel free to make any suggestions or make any changes. Recommended for use with the Updated F-16A Block 10 1.1 pack or one of the earlier packages for the TW F-16A in the downloads section though it is possible to just drop the skin folders in you F-16A_Netz folder. Instalation: Drop the skins folder in your F-16A folder & place the decals folder in the in your Objects/Decals folder. Add the following to your F-16A USERLIST: [Norway] ServiceStartYear=1979 ServiceEndYear=2020 Availability=COMMON Hope you enjoy SF Credits - Fantastic TW F-16A Templates by Wrench. - Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack. - Number list from the Viper Team F-16AM - ThirdWire Original Templates. Update:1.1 - Miss matched grey base texture corrected. - Stray texture on port flap removed. Submitter steelflanker Submitted 06/10/2012 Category F-16
  6. Version 1.1

    235 downloads

    Royal Norwegian Air Force TW F-16A Skin Requires Strike Fighters 2 Israel!! This is my attemtpt at the RNoAF F-16A. It contains two overall grey skin sets & decals for the 331st 332nd Squadrons. It’s not perfect so feel free to make any suggestions or make any changes. Recommended for use with the Updated F-16A Block 10 1.1 pack or one of the earlier packages for the TW F-16A in the downloads section though it is possible to just drop the skin folders in you F-16A_Netz folder. Instalation: Drop the skins folder in your F-16A folder & place the decals folder in the in your Objects/Decals folder. Add the following to your F-16A USERLIST: [Norway] ServiceStartYear=1979 ServiceEndYear=2020 Availability=COMMON Hope you enjoy SF Credits - Fantastic TW F-16A Templates by Wrench. - Bits & bobs from MigBusters Euro Packages & Dave's Updated F-16A Block 10 1.1 pack. - Number list from the Viper Team F-16AM - ThirdWire Original Templates. Update:1.1 - Miss matched grey base texture corrected. - Stray texture on port flap removed.
  7. Just stumbled upon this yesterday! A most impressive collection of pics taken of Cold War aircraft during the early to late 80’s. There are some rare paint jobs & art work among them & fans of the Strike Fighters series should realy enjoy most of the shots. Apologies if this is old news or the link has been posted before but I had to share. http://forum.scramble.nl/viewtopic.php?f=80&t=29261&sid=40020076aa123d3b30f421bc3c7604fc
  8. Is it just me but I’ve never been able to fly the AOA indexer or even the new ILS on approach. Landing with the aircrafts nose that high & air speed just a few knots above stall just seems & feels so wrong.
  9. Sundays patrol over the Scandinavian Mountains..............
  10. May 2012 -------- * The blast deflector animation on Nimitz not working is fixed. * Mission Editor is updated to be compatible with the Iceland map and Strike Fighters 2 North Atlantic. * Eject key command no longer exits the mission, it switches to Action View instead. * Damage done by missiles are adjusted to be more effective. * F-14 Flight model is adjusted to be more maneuverable. * Iceland campaign is adjusted so it is easier to win. * Harrier's moving map being too bright when using the Unlimited Graphics Option setting is fixed. * F-14's radar, when in Search mode, now displays waypoint range (RG), waypoint heading (MH), and ground speed (GS) -------------------- Apr 2012 -> May 2012 -------------------- CAMPAIGNS\CAMPAIGN1\CAMPAIGN1_DATA.INI CAMPAIGNS\CAMPAIGN2\CAMPAIGN2_DATA.INI CAMPAIGNS\CAMPAIGN3\CAMPAIGN3_DATA.INI CAMPAIGNS\CAMPAIGN4\CAMPAIGN4_DATA.INI CAMPAIGNS\CAMPAIGN5\CAMPAIGN5_DATA.INI CAMPAIGNS\CAMPAIGNE1\CAMPAIGNE1_DATA.INI CAMPAIGNS\CAMPAIGNE2\CAMPAIGNE2_DATA.INI CAMPAIGNS\CAMPAIGNE3\CAMPAIGNE3_DATA.INI CAMPAIGNS\CAMPAIGNE4\CAMPAIGNE4_DATA.INI CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1.INI CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1_DATA.INI MENU\MISSIONEDITOR.INI MENU\MENUSETTING.INI MENU\MENUSYSTEM.INI MENU\MISSIONEDITOR.INI MENU\OPTIONSSCREEN.INI OBJECTS\AIRCRAFT\A-4C\A-4C_DATA.INI OBJECTS\AIRCRAFT\A-4C_65\A-4C_65_DATA.INI OBJECTS\AIRCRAFT\A-4E\A-4E_DATA.INI OBJECTS\AIRCRAFT\A-4E_65\A-4E_65_DATA.INI OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT\A-4E_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4F\A-4F_DATA.INI OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_DATA.INI OBJECTS\AIRCRAFT\A-4F_AHIT\A-4F_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4G\A-4G_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4K\A-4K_DATA.INI OBJECTS\AIRCRAFT\A-6A\A-6A.LOD OBJECTS\AIRCRAFT\A-6A\A-6A_DATA.INI OBJECTS\AIRCRAFT\A-6A\A-6A_LOADOUT.INI OBJECTS\AIRCRAFT\A-6E\A-6E.LOD OBJECTS\AIRCRAFT\A-6E\A-6E_DATA.INI OBJECTS\AIRCRAFT\A-6E\A-6E_LOADOUT.INI OBJECTS\AIRCRAFT\A-6E_79\A-6E_79_DATA.INI OBJECTS\AIRCRAFT\A-6E_79\A-6E_79_LOADOUT.INI OBJECTS\AIRCRAFT\A-6E_79\A-6E_TRAM.LOD OBJECTS\AIRCRAFT\A-7A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7A\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7B\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7B\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7B_71\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7B_71\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7C\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7C_71\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7E\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7E\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7E\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\A-7E_74\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7E_74\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7E_74\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\CANBERRA2\CANBERRA2_LOD2.LOD OBJECTS\AIRCRAFT\E-2C\E-2C.LOD OBJECTS\AIRCRAFT\EA-6B\EA-6B.LOD OBJECTS\AIRCRAFT\F-105D\F-105D_COCKPIT.INI OBJECTS\AIRCRAFT\F-105D_66\F-105D_66_COCKPIT.INI OBJECTS\AIRCRAFT\F-14A\F-14A_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A\F-14A.LOD OBJECTS\AIRCRAFT\F-14A\F-14A_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A\F-14A_COCKPIT.INI OBJECTS\AIRCRAFT\F-14A\F-14A_DATA.INI OBJECTS\AIRCRAFT\F-14A\F-14A_LOD2.LOD OBJECTS\AIRCRAFT\F-14A\COCKPIT\F-14A_FUEL_GUAGE.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY4\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY5\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77.LOD OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_COCKPIT.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_DATA.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_LOD2.LOD OBJECTS\AIRCRAFT\F-14A_77\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY4\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY5\DECALS.INI OBJECTS\AIRCRAFT\F-4K\F-4K_DATA.INI OBJECTS\AIRCRAFT\F-4K\F-4K_75_DATA.INI OBJECTS\AIRCRAFT\F-4K\F-4K_80_DATA.INI OBJECTS\AIRCRAFT\F-4M\F-4M_DATA.INI OBJECTS\AIRCRAFT\F-4M\F-4M_75_DATA.INI OBJECTS\AIRCRAFT\F-4M\F-4M_80_DATA.INI OBJECTS\AIRCRAFT\MIG-21M\MIG-21M_DATA.INI OBJECTS\AIRCRAFT\MIG-21M\MIG-21M_LOADOUT.INI OBJECTS\AIRCRAFT\MIG-23BN\MIG-23BN_USERLIST.INI OBJECTS\AIRCRAFT\MIRAGE5BA\MIRAGE5BA_COCKPIT.INI OBJECTS\AIRCRAFT\MIRAGE5BA_80\MIRAGE5BA_80_COCKPIT.INI OBJECTS\AIRCRAFT\YAK-38\YAK-38.INI OBJECTS\AIRCRAFT\YAK-38\YAK-38.LOD OBJECTS\AIRCRAFT\YAK-38\YAK-38_DATA.INI OBJECTS\GROUNDOBJECT\CARGOSHIP\CARGOSHIP_DATA.INI OBJECTS\GROUNDOBJECT\CVA-63\CV-63.LOD OBJECTS\GROUNDOBJECT\CVN-68\CVN-68.LOD OBJECTS\GROUNDOBJECT\CVN-68\CVN-68_LOD2.LOD OBJECTS\GROUNDOBJECT\KNOX\KNOX_DATA.INI OBJECTS\GROUNDOBJECT\KRIVAKII\KRIVAKII_DATA.INI OBJECTS\GROUNDOBJECT\TANKER\TANKER_DATA.INI TERRAINS\DESERT\DESERT_TYPES.INI TERRAINS\ICELANDNA\ICELANDNA.INI TERRAINS\ICELANDNA\ICELANDNA_MOVEMENT.INI TERRAINS\ICELANDNA\ICELANDNA_TYPES.INI TERRAINS\ISRAELME\ISRAELME_TYPES.INI TERRAINS\GERMANYCE\GERMANYCE_TYPES.INI TERRAINS\VIETNAMSEA\VIETNAMSEA.TFD TERRAINS\VIETNAMSEA\VIETNAMSEA_TYPES.INI
  11. steelflanker

    God DAMN!

    At last!!! Love this place & you guys
  12. The way things I have been going at ThirdWire lately I’ve set my hopes really low. I’m expecting a Mirage F-1 along with few decals & a extra skin or two if we are lucky. I’m not expecting the nose wheel to turn & assuming it will borrow a seat from the F-15 or another stock plane. Anything else will be an added bonus. SF
  13. Just a few from yesterdays flying session........
  14. Now you’ve got me all excited coupi! I’m clueless when it comes to terrain making but I did experiment with a few African Bush type tiles a few months back. May I suggest any of the books by the late Brigadier General Dick Lord. A must have for any info on the air war in that theater. Theres a basic thearter map here: http://en.wikipedia.org/wiki/File:South_Africa_Border_War_Map.png Good luck & looking forward to it. SF
  15. Enjoyed flying a F-16A for the RDAF again today.
  16. I've had this too on the odd occasion.
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