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Everything posted by Crusader
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My Projects (EricJ)
Crusader replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The large box indicates total fuel, in lb's as set in the cockpit ini Max indicated value is set to 32033.0 lb The data ini should have the fuel quantity set in kg Screenies are showing that the EFT content is added to the total indicated by the large box. So the max value is set too high for indicating only internal fuel, probably. I'll have to reactivate the SH in my install and then see what alternative setups I can make. -
Think I joined when someone posted about Biohaz on C5 20 years..
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Aerges Mirage F1 Project Update
Crusader replied to Crusader's topic in Digital Combat Simulator News
facebook.com/AergesEngineeringSL -
Is the MiG-15 inferior at dogfighting or am I just a crap pilot?
Crusader replied to clim995's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
An online version is web-archived: The F.86 v The MIG.15 By SQUADRON LEADER W. HARBISON CENTRAL FIGHTER ESTABLISHMENT -
Strike Fighters 2: Windows 10 Edition up for pre-order
Crusader replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Where is the voodoo emoji when its really needed....- 183 replies
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Pylon and rails
Crusader replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Add NoJettisionTank=TRUE to the station section -
Free adaption: Typhoon is our business And business is good
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Its all about business
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Said to be leaked footage of the incident. Also there https://news.sky.com/story/amp/leaked-footage-shows-moment-british-f35-jet-crashes-into-mediterranean-during-hms-queen-elizabeth-carrier-take-off-12482611
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Fakepilot for Groundobjects?
Crusader replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Even easier if it works with just the SystemType. As long as the added object (missile) doesn't need a yaw angle. -
Fakepilot for Groundobjects?
Crusader replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, by making the object to be added a missile/rocket which is never launched. The GO (Jeep in your case) needs a WeaponSystem section with a missile launcher. Can be a bit ini-editing intensive until it looks right, but its possible.. see my WIP pic of a Quad .50 on the TW CargoShip mast (still unfinished) For positioning, example from my wip for the directions WeaponPosition=0.0,40.0,23.0 // ------- ------------ = L/R, F/B, U/D from GO center -
My projects (GKABS)
Crusader replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very -
Dead RWR on Stealth aircraft
Crusader replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There was an avalanche of patches/updates during the heydays of SF2. What worked in a certain way with one game version became nonfunctional with the next version. Its possible that before SF2I (which brought the F-16A) RCS "worked" with low negative values. And it changed subsequently. Older posts from years back are or can be connected to a certain game version. not to mention that individual users often did not update to the latest version because of personal preferences or "new bug avoidance" -
Dead RWR on Stealth aircraft
Crusader replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You are on the right track. Its a bit of confusion/confounding of the [AircraftData] section with the AircraftShortName= This line is only used for in-game text display purposes, not connected to the RWR and The "aircrafts" data ini, e.g. MiG-29M_data.ini which contains the [DetectSystem] section with the important RadarFamilyName= entry And this (example) RadarFamilyName=MiG-29M designation is what goes into the first part of the list in the .lst file, calling the appropriate texture MiG-29M=RWR_MiG-29M.tga If the RadarFamilyName= line is missing, simply add it. Several older mods dont have it or it has been overlooked during upgrade/conversion from SF1 to SF2 This explanation should be more exact -
Dead RWR on Stealth aircraft
Crusader replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do not use negative RCS values. More here: -
Dead RWR on Stealth aircraft
Crusader replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The MiGs data inis must have the RadarFamilyName= entry in the DetectSystem section. This name is referred to in the RWR .LST files for calling the threat symbol tga file. A missing entry in the data ini or .LST or a typo/different names result in no symbol shown. By default, the threat tga files go into the Flight folder. If they are put into a "RWR" subfolder, then the RWR .LST file need the correct path entered, e.g. "....=RWR/MiG-31.tga" -
Mirage F-1CZ Late
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Real aircraft: The range covered by the scale tape (the V 196 type HUD is an electro-mechanical unit) goes from 0 to 2000 feet. It is intended for low altitude navigation, approach and the air to ground mode. If the radar altitude is above 2000 feet the scale readout would be not visible anymore. We cant do that in SF, we have to make do with the scale being "stuck" at 2000 feet :( :) -
My projects (GKABS)
Crusader replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A note on lights/lamps/etc: While nice eye-catching details, they wont be like that on vehicles in a tactical/combat setting or operation. Every vehicle has covers (made of fabric, usually) for all the lamps/lights, the rearview mirrors are folded down or removed. These things are "wrong" from a tactical point of view on many of the SF-world GO's/vehicles. -
Mirage F-1CZ Late
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hello Lex, yes, the latest release is up to date regarding the function of the HUD symbols/readouts. Altitude scale is limited to maximal 2000 feet and the "horizon" (the small center --- --- symbol) functions as a extended reference for the attitude reticle (aka pitch ladder). Crusader Mirage F1 Team -
Strike Fighters 2 Screenshots Thread
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Stary's "Tree mod" (+ a few extras) for Africa East (AE) terrain by Deuces (iirc) -
Aerges Mirage F1 Project Update
Crusader replied to Crusader's topic in Digital Combat Simulator News
From last Saturday's (a week ago) virtual airshow, the part/interview with AERGES about the Spanish F1 for DCS -
Phantom Phriday. (READ RULES IN FIRST POST)
Crusader replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WWI Airfield Vehicles and Objects
Crusader replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
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Where is the CF-188 mod by Saguanay on checksix
Crusader replied to seagulls2020's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
https://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=4591 Main archive page on C6: https://www.checksix-fr.com/bibliotheque/index.php In "Categorie", select S. F. Project 1 or WOE/WOV In "Type": Avion / Cockpit / Texture etc.