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Crusader

+MODDER
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Everything posted by Crusader

  1. The large box indicates total fuel, in lb's as set in the cockpit ini Max indicated value is set to 32033.0 lb The data ini should have the fuel quantity set in kg Screenies are showing that the EFT content is added to the total indicated by the large box. So the max value is set too high for indicating only internal fuel, probably. I'll have to reactivate the SH in my install and then see what alternative setups I can make.
  2. My next book

    Congrats!
  3. Two Decades

    Think I joined when someone posted about Biohaz on C5 20 years..
  4. Aerges Mirage F1 Project Update

    facebook.com/AergesEngineeringSL
  5. An online version is web-archived: The F.86 v The MIG.15 By SQUADRON LEADER W. HARBISON CENTRAL FIGHTER ESTABLISHMENT
  6. Where is the voodoo emoji when its really needed....
  7. Add NoJettisionTank=TRUE to the station section
  8. Eurofighter will remain operational up to 2060

    Free adaption: Typhoon is our business And business is good
  9. Eurofighter will remain operational up to 2060

    Its all about business
  10. UK F-35B down

    Said to be leaked footage of the incident. Also there https://news.sky.com/story/amp/leaked-footage-shows-moment-british-f35-jet-crashes-into-mediterranean-during-hms-queen-elizabeth-carrier-take-off-12482611
  11. Even easier if it works with just the SystemType. As long as the added object (missile) doesn't need a yaw angle.
  12. Yes, by making the object to be added a missile/rocket which is never launched. The GO (Jeep in your case) needs a WeaponSystem section with a missile launcher. Can be a bit ini-editing intensive until it looks right, but its possible.. see my WIP pic of a Quad .50 on the TW CargoShip mast (still unfinished) For positioning, example from my wip for the directions WeaponPosition=0.0,40.0,23.0 // ------- ------------ = L/R, F/B, U/D from GO center
  13. There was an avalanche of patches/updates during the heydays of SF2. What worked in a certain way with one game version became nonfunctional with the next version. Its possible that before SF2I (which brought the F-16A) RCS "worked" with low negative values. And it changed subsequently. Older posts from years back are or can be connected to a certain game version. not to mention that individual users often did not update to the latest version because of personal preferences or "new bug avoidance"
  14. You are on the right track. Its a bit of confusion/confounding of the [AircraftData] section with the AircraftShortName= This line is only used for in-game text display purposes, not connected to the RWR and The "aircrafts" data ini, e.g. MiG-29M_data.ini which contains the [DetectSystem] section with the important RadarFamilyName= entry And this (example) RadarFamilyName=MiG-29M designation is what goes into the first part of the list in the .lst file, calling the appropriate texture MiG-29M=RWR_MiG-29M.tga If the RadarFamilyName= line is missing, simply add it. Several older mods dont have it or it has been overlooked during upgrade/conversion from SF1 to SF2 This explanation should be more exact
  15. Do not use negative RCS values. More here:
  16. The MiGs data inis must have the RadarFamilyName= entry in the DetectSystem section. This name is referred to in the RWR .LST files for calling the threat symbol tga file. A missing entry in the data ini or .LST or a typo/different names result in no symbol shown. By default, the threat tga files go into the Flight folder. If they are put into a "RWR" subfolder, then the RWR .LST file need the correct path entered, e.g. "....=RWR/MiG-31.tga"
  17. Real aircraft: The range covered by the scale tape (the V 196 type HUD is an electro-mechanical unit) goes from 0 to 2000 feet. It is intended for low altitude navigation, approach and the air to ground mode. If the radar altitude is above 2000 feet the scale readout would be not visible anymore. We cant do that in SF, we have to make do with the scale being "stuck" at 2000 feet :( :)
  18. A note on lights/lamps/etc: While nice eye-catching details, they wont be like that on vehicles in a tactical/combat setting or operation. Every vehicle has covers (made of fabric, usually) for all the lamps/lights, the rearview mirrors are folded down or removed. These things are "wrong" from a tactical point of view on many of the SF-world GO's/vehicles.
  19. Hello Lex, yes, the latest release is up to date regarding the function of the HUD symbols/readouts. Altitude scale is limited to maximal 2000 feet and the "horizon" (the small center --- --- symbol) functions as a extended reference for the attitude reticle (aka pitch ladder). Crusader Mirage F1 Team
  20. Stary's "Tree mod" (+ a few extras) for Africa East (AE) terrain by Deuces (iirc)
  21. Aerges Mirage F1 Project Update

    From last Saturday's (a week ago) virtual airshow, the part/interview with AERGES about the Spanish F1 for DCS
  22. https://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=4591 Main archive page on C6: https://www.checksix-fr.com/bibliotheque/index.php In "Categorie", select S. F. Project 1 or WOE/WOV In "Type": Avion / Cockpit / Texture etc.
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