-
Posts
4,161 -
Joined
-
Last visited
-
Days Won
40
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Crusader
-
MiG-21 available in WoV?
Crusader replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Simmer, after unpacking the downloaded file for the F PF PFM pits you should have a sub-folder called "[1919]Cockpits_MiG_21_F_PF_PFM_V1.0" , it contains a Installation.txt and two exe files : SFP1.exe WOV.exe Installation.txt : MiG-21 F/PFM/PF Cockpits for SFP1 and WOV ----------------------------------------- BY: MAGO & BADGER the BAD ----------------------------------------- INSTALLATION ----------------------------------------- Back up your MiG-21(F/PFM/PFv).ini and MIG-21(F/PFM/PFv)_DATA.INI files. Extract the files from SFP1.exe (self extracting rar file) to your main Strike Fighters directory, that’s it. For Wings over Vietnam extract first SFP1.exe and then WOV.exe. ################################# Do as the readme says, if you want the MiG pits in WOV : 1. run the SFP1.exe, pointing it to your MAIN WOV folder 2. run the WOV.exe, pointing it to your MAIN WOV folder if it asks to overwrite files, let it do for the MF pit, after unzipping the file you have a subfolder with 2 exe files : Cabina.exe WOV.exe same procedure as with the F PF PFM pits 1. run the Cabina.exe (again pointing it to your MAIN WOV folder) 2. run the WOV.exe (as above) -
MiG-21 available in WoV?
Crusader replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MiG-21 cockpits by Badger the Bad and Mago F PFV PFM MF PF and SM pits too -
New Patch mysteries
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ahh OK, yep, same thing here -
New Patch mysteries
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
flew an A-7B in WOV SP4, no probs with changing Sqd. insignia ... -
New Patch mysteries
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In your main WOV folder, there's a folder called "Backup", with sub-folders ....good chanche that the stuff got relocated there, that's how it worked with previous patches, not sure if SP4 does it the same way. -
in the keyboard commands menu, you can assign a button to switch between 3 settings of the HUD info (ALT+H is a good choice for the button) the 3 settings are 1. normal as with SP32, with left and right lower corner flight and enemy info 2. as above but with FPS counter on the upper screen edge ,center 3. ALL info removed (no more HUD data ini editing )
-
Fuel Gauge
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[internalFuelGauge] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel01 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=170.0 <------position of the needle in degree, you have to finf out where's the needles "0" point, that is where it is build so you can get the right +- degrees Set[01].Value=0.0 <-- --- LB, Set[02].Position=-170.0 Set[02].Value=9560.0 Data INI says: [FuelCell] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=2762.00 <<pounds? liters? gallons? <--- in the data ini all values are metrical, fuel is in kilograms to fix the gauge, use Set[01].Position=0.0 <-- Set[01].Value=0.0 <-- and temporarily deactivate set2 //Set[02].Position=-170.0 //Set[02].Value=9560.0 fly, and take a screenshot then, from the now visible "0" position of the fuel needle get the position of the full and empty marks on the gauge and put them in the ini for the positions, Set[01].Position= is the empty mark for the value's convert the max. fuel amount (the 2762 or whatever) into pounds and put it in as Set[02].Value= xxxxx -
Air America
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
you can try to tie the red smoke to an invisible object, wich can placed in missions like other groundobjects, even with time delay .... or use a visible object like an infantry squad or the shot down pilot, make a new version of it which has the smoke MovementEmitterName=RedWilliePeteGroundExplosion (or GreenWilliePeteGroundExplosion/ YellowWilliePeteGroundExplosion) MovementEmitterPosition=0.0,-3.07,0.50 <---- to get some offset for the smoke from the actual object uhmm...just occured to me that this would only work with moving objects.....hmmm it could be done with a stationary ground object (perhaps invisible) which has to be added to the terrain data and types ini, but it will be always there, stationary buildings have an effect like this one from the generator building : Effect=SmokeStackEffect EffectOffset=6.21,3.77,16.25 well, just some ideas -
Fist of the Fleet
Crusader replied to FOTF's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
very coolio :) -
wings over vietnam
Crusader replied to drag n fly's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
looks like you missed the MiG-21PF and PFM cockpits...... Badger and Mago stuff too :) -
Iran Claims
Crusader replied to pablo499's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the skin for the Hawk is on the Sams.bmp made by Pasko Patak -
Hyperlobby
Crusader replied to pablo499's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
well.. 1. rename your current WOV folder (WOV SP or whatever) 2. "uninstall" WOV , since you renamed the main folder it WON'T unistall the files 3. make a new shortcut to the WOV.exe in the renamed folder, use this one to play your modded game 4. install WOV again from the CD keep this install stock, if you want more installs simply make a copy of the stock MP game, rename it and do with it what you want a good idea is to burn the stock MP install on a CD/DVD , makes it easy to restore an install/make new ones -
fuse extender
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
MK82 FE -
SF Gold Newbie
Crusader replied to fdr106's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi, currently there's no patch for the Razor Game Pack version of SFG They are still working on it, see here : http://bbs.thirdwire.com/phpBB/viewtopic.p...highlight=razor -
Tornado Watch In Effect
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
cool music :) Kriegsmarine....naaaaaw.....that was pre '45 ...... -
Air Superiority Blue
Crusader replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
nice color :) -
Add on infantry
Crusader replied to markkyle66's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
get the SFP1/WOV file extractor utility here : http://forum.combatace.com/index.php?download=343 once installed, browse to the Objectdata.cat file (in the Objects Folder) search for the file and extract it, it will be in the Objects folder (all extracted files get extracted into the folder where the .cat file you exctract from is located) -
F-105D Fuel Gauge?
Crusader replied to TeTeT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
also see this...... : http://bbs.thirdwire.com/phpBB/viewtopic.php?t=1891 -
BRU 57 Twin Bomb Rack
Crusader replied to NIELS's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ahhhhsoo.......VER......ya know SW86....you are soooo confuuuusing Vertical Ejector Rack eh greetz MoonJumper :) Sundowner, I just checked the GR.3 data ini and the inboard stations already have the 2BR entry.....thats why it worked there from the start :) The F-4M and FGR.MK2 dont, I wonder if you could get the BRu57 rack on the m too without editing the ini... the weapondata.ini has a second version of the BRU57 rack, set up as a TLR (Triple Launch Rail) as a "stand-in" for a true smart bomb rack, so its possible that the FGR.MK2 can load LGB's on the inner wing stations with that rack...:) it isn't confusing, isn't it :) -
Tanker
Crusader replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
http://library.avsim.net/search.php?Search...sfmup&Go=Search
