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Crusader

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Everything posted by Crusader

  1. again nice pics Dante :)
  2. CoolHand, can you come up with some matching textures for the droptanks ? That would complete that dirty kite :D thanks Crusader/MoonJumper
  3. looks good, nice idea to concentrate on one AirWing :)
  4. cool :) nice progress !
  5. http://www.migalley.net/mig31.html http://www.migalley.net = Coolio MiG Site !
  6. Did you add the AGRS "nation" to your NATIONS.ini (in your FLIGHT folder, or extract from FLightData.CAT archive) I have those two : (*** = next number in line) [Nation***] Name=USNA DisplayName=USN Aggressor Enemy Alignment=ENEMY Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSN.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 [Nation***] Name=AGRS DisplayName=Aggressors Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str
  7. With pod you can attack every selectable groundtarget with LGBs. Without only the given primary target.
  8. whats your source data ini ? in case its the MIG-25P_data.ini, you have to add the copilot as a "system" too from the MiG-25P_data.ini : [Nose] ParentComponentName=Fuselage ModelNodeName=nose DamageRating=DESTROYED MassFraction=0.261 HasAeroCoefficients=FALSE StructuralFactor=1.5 MinExtentPosition=-0.69, 3.24,-1.33 MaxExtentPosition= 0.69,10.03, 1.09 CollisionPoint[001]= SystemName[001]=Pilot <----- see this ? thats the reason that the pilot shows up SystemName[002]=NoseGear Add SystemName[003]=Weapons Officer (in your case)
  9. IR option is currently not implemented.
  10. View File New USN Mk8 Gunsight replacement gunsight for Corsair, Hellcat, Wildcat, Skyraider, Skyhawk etc. README included in the .zip file Submitter Crusader Submitted 08/06/2006 Category Jet Cockpits
  11. 680 downloads

    replacement gunsight for Corsair, Hellcat, Wildcat, Skyraider, Skyhawk etc. README included in the .zip file
  12. its related to the points you get for a mission. 1200 points = 12k money, 2000 = 20k etc. So if you fly a recon mission and all your planes reach the target , 2000 points, no biggie. Now on the retour track blow up a couple of those nice oiltanks standing around everywhere, and you get 4000+ points. Easy Money.
  13. check that on the stations : LoadLimit=1621.62 <----must be 350.0 for later, heavier Mavericks iirc AllowedWeaponClass=EOGR <.--- Electro Optical Guided Bomb AttachmentType=USAF <-- I assume heres your prob, with the lates wep. pack, you probably have to make a Maverick for the RAN , see info included with the wep. pack install for further info (Attachment Type Names etc)
  14. they speak about the EF-4C, which was the Wild Weasel IV aircraft, a rare bird but used late in SEA and until the F-4G came along
  15. Fansong has certain min/max values for search and track ranges, also a min Altitude of 1000 meters fly away from the radar for a couple of miles, then back, stay above 4000 ft it should find you
  16. The BM-14-16 is a stock vehicle in Strike Fighters and I belive in WOE too. A "BM-14-16" folder should be already in the OBjects\GroundObject directory. For WOV, you would have to extract the BM-14-16 files from the SF or WOE ObjectData.cat archives. :)
  17. FRHED or XVI32 use the search function of the editor to find a known piece of text, and it brings you to the part of the dll where the whole stuff is listed
  18. its hidden in the sound options menu, turn subtitles off
  19. wow...very nice :)
  20. BM-14-16 Katyuscha Mod v1.0 View File Instructions.txt 19 July 2006 BM-14-16 Katyuscha Mod v1.0 3 files are included : Add to weapondata ini.txt -> self explaining BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder BM-14-16.msn -> move into the Missions Folder The Mod : Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles. The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km. The Mission : Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting. This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes. have fun MoonJumper Submitter Crusader Submitted 07/19/2006 Category Ground Objects Mods
  21. http://forum.combatace.com/index.php?showtopic=11815 theres no groundobjectdata.ini anymore and ships go into the GroundObject folder, like Tanks trucks etc
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