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Crusader

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Everything posted by Crusader

  1. the problem with the drop tank's is this line : ItemNumber=x the game engine doesnt recongnize the individual tanks. I tested it. you can rem out the line (put a ; or // in front of it) and the needles will show the fuel of all droptanks at once TK is working on it.
  2. YoYo, take a look here : http://bbs.thirdwire.com/phpBB/viewtopic.php?t=1891 ;)
  3. I have telled following another guy some weeks ago and it worked for him : install WOV out of the box, then start it and do a single mission. Then try to apply the patch 1. If it works, do another single mission. Repeat this sequence until all patches are installed. It's worth a try. Good Luck
  4. open the f-5e_data.ini and look for Ceiling=xxxxx remove the ,
  5. #2 : 57mm S-60 ?
  6. hmm...lets see.... M 163 Chapparel ZSU-57-2 Bofor 40mm L60 ? 20mm Flakvierling 38 ZPU-2 or ZU-23 ? ZPU-4 Are thoose pics from the Air Force Museum at Hatzerim/Beersheba ? I visited it back in 1999.....there was an T-55 with impact holes in the glacis plate and turret front parked somwhere ....
  7. it's Active Homing Missile Rack. I made a pic of an 10 AMRAAM armed FA-18....
  8. I think that 2BR = 2 Bomb Rack 2IR = 2 Infrared (Homing Missile) Rack 2AR = 2 Active (Homing Missile) Rack
  9. hmm...the only twin racks available in the weapon editor are Twin Bomb Twin IR Twin AHM I don't believe there's one for ARM's...
  10. USN used several in the '90 during the "No Fly Zone Enforcement" over Iraq. Missiles were used at the maximum of the envelope.....no hits. The Iranian kill rate with AIM-54A was excellent. They even got one triple kill of MiG-23's and (at least) two double kills. Nearly all kills were against fighter-type aircraft like Mirage F.1, MiG-21/ MiG-23, Su-22 and probably one Super Etendard. Several MiG-25 kills and Tu-16/ Tu-22 was the only "big game" stuff......
  11. I think the fixes on the stock MiG-21s are unnecessary. Look into the Osprey MiG-21 book and you will notice that most 21s had left the area around the canopy unpainted.
  12. Some instruments aren't working correctly. What I found so far is below, new values/entrys are in BOLD <-- = comment what got changed Back up the original .ini ! WoV A-6A_COCKPIT.ini [Altimeter] Type=PRESSURE_ALTIMETER_3 NodeName=needle_altimeter CounterNodeFormat=altimeter_dig%d <---#1 removed, typo MovementType=ROTATION_Z ValueUnit=FEET Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=100.0 [FuelIndicator] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel_quality MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=270.0 <-- "-" removed, needle moved in wrong direction Set[02].Value=10000.0 [MachScale] <-- last 2 positions new, not exact but better Type=MACH_NUMBER_INDICATOR NodeName=machmeter_speedwheel MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-202.5 Set[02].Value=0.5 Set[03].Position=-264.0 Set[03].Value=0.8 Set[04].Position=-324.0 Set[04].Value=1.2 [AirspeedIndicator] <-- all positions new, added Set #6 Type=AIRSPEED_INDICATOR NodeName=machmeter_needle_speed MovementType=ROTATION_Y ValueUnit=KNOTS Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=20.0 Set[02].Value=80.0 Set[03].Position=37.0 Set[03].Value=100.0 Set[04].Position=90.0 Set[04].Value=150.0 Set[05].Position=134.5 Set[05].Value=200.0 Set[06].Position=195.0 Set[06].Value=300 Set[07].Position=237.0 Set[07].Value=400.0 Set[08].Position=296.0 Set[08].Value=600.0 ###################################### If you are using the cockpit with the SFP1 A-6 by Monty & column5 : SFP1 A-6A_DATA.ini [Engine2] ReferenceName=J52-P-8A SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 <----changed to #2 makes the fuel flow and engine temperature indicators for engine 2 working
  13. Hi BotswanaMTL found the way. cu Crusader aka MoonJumper
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