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Crusader

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Everything posted by Crusader

  1. Simmer, after unpacking the downloaded file for the F PF PFM pits you should have a sub-folder called "[1919]Cockpits_MiG_21_F_PF_PFM_V1.0" , it contains a Installation.txt and two exe files : SFP1.exe WOV.exe Installation.txt : MiG-21 F/PFM/PF Cockpits for SFP1 and WOV ----------------------------------------- BY: MAGO & BADGER the BAD ----------------------------------------- INSTALLATION ----------------------------------------- Back up your MiG-21(F/PFM/PFv).ini and MIG-21(F/PFM/PFv)_DATA.INI files. Extract the files from SFP1.exe (self extracting rar file) to your main Strike Fighters directory, that’s it. For Wings over Vietnam extract first SFP1.exe and then WOV.exe. ################################# Do as the readme says, if you want the MiG pits in WOV : 1. run the SFP1.exe, pointing it to your MAIN WOV folder 2. run the WOV.exe, pointing it to your MAIN WOV folder if it asks to overwrite files, let it do for the MF pit, after unzipping the file you have a subfolder with 2 exe files : Cabina.exe WOV.exe same procedure as with the F PF PFM pits 1. run the Cabina.exe (again pointing it to your MAIN WOV folder) 2. run the WOV.exe (as above)
  2. MiG-21 cockpits by Badger the Bad and Mago F PFV PFM MF PF and SM pits too
  3. ahh OK, yep, same thing here
  4. flew an A-7B in WOV SP4, no probs with changing Sqd. insignia ...
  5. In your main WOV folder, there's a folder called "Backup", with sub-folders ....good chanche that the stuff got relocated there, that's how it worked with previous patches, not sure if SP4 does it the same way.
  6. in the keyboard commands menu, you can assign a button to switch between 3 settings of the HUD info (ALT+H is a good choice for the button) the 3 settings are 1. normal as with SP32, with left and right lower corner flight and enemy info 2. as above but with FPS counter on the upper screen edge ,center 3. ALL info removed (no more HUD data ini editing )
  7. [internalFuelGauge] Type=INETERNAL_FUEL_QUANTITY_INDICATOR NodeName=needle_fuel01 MovementType=ROTATION_Z ValueUnit=LB Set[01].Position=170.0 <------position of the needle in degree, you have to finf out where's the needles "0" point, that is where it is build so you can get the right +- degrees Set[01].Value=0.0 <-- --- LB, Set[02].Position=-170.0 Set[02].Value=9560.0 Data INI says: [FuelCell] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=2762.00 <<pounds? liters? gallons? <--- in the data ini all values are metrical, fuel is in kilograms to fix the gauge, use Set[01].Position=0.0 <-- Set[01].Value=0.0 <-- and temporarily deactivate set2 //Set[02].Position=-170.0 //Set[02].Value=9560.0 fly, and take a screenshot then, from the now visible "0" position of the fuel needle get the position of the full and empty marks on the gauge and put them in the ini for the positions, Set[01].Position= is the empty mark for the value's convert the max. fuel amount (the 2762 or whatever) into pounds and put it in as Set[02].Value= xxxxx
  8. you can try to tie the red smoke to an invisible object, wich can placed in missions like other groundobjects, even with time delay .... or use a visible object like an infantry squad or the shot down pilot, make a new version of it which has the smoke MovementEmitterName=RedWilliePeteGroundExplosion (or GreenWilliePeteGroundExplosion/ YellowWilliePeteGroundExplosion) MovementEmitterPosition=0.0,-3.07,0.50 <---- to get some offset for the smoke from the actual object uhmm...just occured to me that this would only work with moving objects.....hmmm it could be done with a stationary ground object (perhaps invisible) which has to be added to the terrain data and types ini, but it will be always there, stationary buildings have an effect like this one from the generator building : Effect=SmokeStackEffect EffectOffset=6.21,3.77,16.25 well, just some ideas
  9. cool one
  10. looks like you missed the MiG-21PF and PFM cockpits...... Badger and Mago stuff too :)
  11. the skin for the Hawk is on the Sams.bmp made by Pasko Patak
  12. well.. 1. rename your current WOV folder (WOV SP or whatever) 2. "uninstall" WOV , since you renamed the main folder it WON'T unistall the files 3. make a new shortcut to the WOV.exe in the renamed folder, use this one to play your modded game 4. install WOV again from the CD keep this install stock, if you want more installs simply make a copy of the stock MP game, rename it and do with it what you want a good idea is to burn the stock MP install on a CD/DVD , makes it easy to restore an install/make new ones
  13. check GRAPHIC OPTIONS -> Graphic Details = HIGH
  14. SHRIKE is an ARM (Anti Radiation Missile), so you have to find the Fan Song and order your wingi to attack it, and he will use the Shrike. He may flies off and away from it first, to get the right distance for weapon release. The tapes are AOA, speed Mach, speed kts, VSI, ALT, ALT (left to right)
  15. Hi, currently there's no patch for the Razor Game Pack version of SFG They are still working on it, see here : http://bbs.thirdwire.com/phpBB/viewtopic.p...highlight=razor
  16. cool music :) Kriegsmarine....naaaaaw.....that was pre '45 ......
  17. get the SFP1/WOV file extractor utility here : http://forum.combatace.com/index.php?download=343 once installed, browse to the Objectdata.cat file (in the Objects Folder) search for the file and extract it, it will be in the Objects folder (all extracted files get extracted into the folder where the .cat file you exctract from is located)
  18. also see this...... : http://bbs.thirdwire.com/phpBB/viewtopic.php?t=1891
  19. ahhhhsoo.......VER......ya know SW86....you are soooo confuuuusing Vertical Ejector Rack eh greetz MoonJumper :) Sundowner, I just checked the GR.3 data ini and the inboard stations already have the 2BR entry.....thats why it worked there from the start :) The F-4M and FGR.MK2 dont, I wonder if you could get the BRu57 rack on the m too without editing the ini... the weapondata.ini has a second version of the BRU57 rack, set up as a TLR (Triple Launch Rail) as a "stand-in" for a true smart bomb rack, so its possible that the FGR.MK2 can load LGB's on the inner wing stations with that rack...:) it isn't confusing, isn't it :)
  20. http://library.avsim.net/search.php?Search...sfmup&Go=Search
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