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Crusader

MODDER
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Everything posted by Crusader

  1. yea.... the young Tommie there has skillz ... :moil: :fans:
  2. gread info ezlead, thanks. stuff like that, the small unknown little things which can't be found in any books are always interesting, and highly appreciated. Thanks again :)
  3. update the program. there were 2 updates since the initial release. go to TOOLS -> OPTIONS -> UPDATE, it will download and install the latest version.
  4. to shed some light on all the readouts..... on block 1 , 5 and 10 Vipers, they appear only if the target is Locked On
  5. I second that :)
  6. extract the flightengine.ini from the flightdata.cat in the Flight folder. then erase the following lines in the ini : [FlightEngine] ... ForceFeedback=FlightEffect.ifr <<<<<<<<<<<<<<<<<<<<< ForceFeedbackControl=PITCH_CONTROL <<<<<<<<<<<<<<<<<<<<
  7. ahh....I see.... fishing with bombs in Phong harbour for a break .. :D
  8. View File A-7E_HUD_v1.0 New HUD for the SFP1 third-party A-7E For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper Submitter Crusader Submitted 09/11/2006 Category Jet Cockpits
  9. View File A-7D_HUD_v1.0 New HUD for the SFP1 A-7D For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper Submitter Crusader Submitted 09/11/2006 Category Jet Cockpits
  10. 1,202 downloads

    New HUD for the SFP1 third-party A-7E For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper
  11. 881 downloads

    New HUD for the SFP1 A-7D For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper
  12. weird. perhaps the drawing got mirrored (not that uncommon) check this out, should be usefull (right-click, save as ) Foxbat/Foxhound
  13. uhhhmm.... that 23mm toy is mounted on the right side ....
  14. btw...simply add CatFile=..\Desert\Desert.cat to the DesertTZ.ini, no need to copy the cat file, saves HD space and some work :D ;)
  15. excellent idea ! I had something similar in my mind for months, but never got around doing it LOL.... looking forward to more advanced versions :-)
  16. re: position on pylon : Diameter=50.000000 <<< thats 50 METERS , I think thats screwing it up ... re : 50 kts on TO : probably due to very high drag caused by that big diameter ...
  17. [WeaponData2050] TypeName=BK 90 FullName=Bombkapsel 90 Mjolner ModelName=bk90 Mass=600.000000 Diameter=1.000000 Length=3.500000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=0 <<-------------- you dont have a quantity set ...
  18. CoolHand, can you come up with some matching textures for the droptanks ? That would complete that dirty kite :D thanks Crusader/MoonJumper
  19. cool kite :D
  20. looks good, nice idea to concentrate on one AirWing :)
  21. http://www.migalley.net/mig31.html http://www.migalley.net = Coolio MiG Site !
  22. Did you add the AGRS "nation" to your NATIONS.ini (in your FLIGHT folder, or extract from FLightData.CAT archive) I have those two : (*** = next number in line) [Nation***] Name=USNA DisplayName=USN Aggressor Enemy Alignment=ENEMY Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSN.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 [Nation***] Name=AGRS DisplayName=Aggressors Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str
  23. With pod you can attack every selectable groundtarget with LGBs. Without only the given primary target.
  24. whats your source data ini ? in case its the MIG-25P_data.ini, you have to add the copilot as a "system" too from the MiG-25P_data.ini : [Nose] ParentComponentName=Fuselage ModelNodeName=nose DamageRating=DESTROYED MassFraction=0.261 HasAeroCoefficients=FALSE StructuralFactor=1.5 MinExtentPosition=-0.69, 3.24,-1.33 MaxExtentPosition= 0.69,10.03, 1.09 CollisionPoint[001]= SystemName[001]=Pilot <----- see this ? thats the reason that the pilot shows up SystemName[002]=NoseGear Add SystemName[003]=Weapons Officer (in your case)
  25. IR option is currently not implemented.
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