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Crusader

MODDER
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Everything posted by Crusader

  1. Hi Fracture, any news on this one ? Also, do you still have your Bronco pit/working on it? Saw WIP pics of it long ago on C5.
  2. Hi, thats because your bombs dont score a Direct Hit. If you achive a Direct Hit on a Tank or building, then they show up in the stats. Otherwise they are all "neear misses" and the targets are destroyed by the blast effect.
  3. yea.... the young Tommie there has skillz ... :moil: :fans:
  4. gread info ezlead, thanks. stuff like that, the small unknown little things which can't be found in any books are always interesting, and highly appreciated. Thanks again :)
  5. update the program. there were 2 updates since the initial release. go to TOOLS -> OPTIONS -> UPDATE, it will download and install the latest version.
  6. to shed some light on all the readouts..... on block 1 , 5 and 10 Vipers, they appear only if the target is Locked On
  7. I second that :)
  8. extract the flightengine.ini from the flightdata.cat in the Flight folder. then erase the following lines in the ini : [FlightEngine] ... ForceFeedback=FlightEffect.ifr <<<<<<<<<<<<<<<<<<<<< ForceFeedbackControl=PITCH_CONTROL <<<<<<<<<<<<<<<<<<<<
  9. ahh....I see.... fishing with bombs in Phong harbour for a break .. :D
  10. View File A-7E_HUD_v1.0 New HUD for the SFP1 third-party A-7E For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper Submitter Crusader Submitted 09/11/2006 Category Jet Cockpits
  11. View File A-7D_HUD_v1.0 New HUD for the SFP1 A-7D For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper Submitter Crusader Submitted 09/11/2006 Category Jet Cockpits
  12. 1,202 downloads

    New HUD for the SFP1 third-party A-7E For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper
  13. 881 downloads

    New HUD for the SFP1 A-7D For Install Instructions please read the README-Installation.txt included within the .zip archive. MoonJumper
  14. weird. perhaps the drawing got mirrored (not that uncommon) check this out, should be usefull (right-click, save as ) Foxbat/Foxhound
  15. uhhhmm.... that 23mm toy is mounted on the right side ....
  16. btw...simply add CatFile=..\Desert\Desert.cat to the DesertTZ.ini, no need to copy the cat file, saves HD space and some work :D ;)
  17. excellent idea ! I had something similar in my mind for months, but never got around doing it LOL.... looking forward to more advanced versions :-)
  18. re: position on pylon : Diameter=50.000000 <<< thats 50 METERS , I think thats screwing it up ... re : 50 kts on TO : probably due to very high drag caused by that big diameter ...
  19. [WeaponData2050] TypeName=BK 90 FullName=Bombkapsel 90 Mjolner ModelName=bk90 Mass=600.000000 Diameter=1.000000 Length=3.500000 AttachmentType=SWEDEN NationName=Sweden StartYear=1990 EndYear=2020 Availability=2 BaseQuantity=0 <<-------------- you dont have a quantity set ...
  20. CoolHand, can you come up with some matching textures for the droptanks ? That would complete that dirty kite :D thanks Crusader/MoonJumper
  21. cool kite :D
  22. looks good, nice idea to concentrate on one AirWing :)
  23. http://www.migalley.net/mig31.html http://www.migalley.net = Coolio MiG Site !
  24. Did you add the AGRS "nation" to your NATIONS.ini (in your FLIGHT folder, or extract from FLightData.CAT archive) I have those two : (*** = next number in line) [Nation***] Name=USNA DisplayName=USN Aggressor Enemy Alignment=ENEMY Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSN.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 [Nation***] Name=AGRS DisplayName=Aggressors Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str
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