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Everything posted by Wrench
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Cargo Objects and craters
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
M551!!! -
interesting that the clip is the one with the Hornet. The original (deleted/remade) scene on the DVD has Cass flying his Sterman, with a Maverick strapped to the side. Obviously, he was going for a one way trip. as the the "duels" above, without knowing the exact parameters, it's impossible to say (BVR, WVR, guns only, SRM only). An ill defined concept that cannot be answered
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Lockheed L-500 Galaxy
Wrench replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
and using the in-game "stuff" (whatever they call it!!!) the prtscn key dosen't give you bmp in the screenshots folder? I tested my last remaining 1stGen install (WoE) and it worked fine. And it's Oct08 patched. By chance, would you be running the games in Win10?? -
Lockheed L-500 Galaxy
Wrench replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
The C-5 Galaxy was originally built by Veltro2k. Please give proper credits you better start learning how to take screenshots -- it's part of "what's required" for posting a mod. and yes, I do recall that you said "the screenshot folder was empty" on you last upload. Maybe get that looked into, or use an outside program that runs "behind" the game to take the screenie. There are several available, it one searches enough -
unlike what I've been told, I don't think size matters. For in-game objects. With the proper data ini, it'd act like any other unit (truck, tanks, ships, goats, etc) The old infantry units we have in SF/SF2 all act as one, considering their "one piece" lod. In theory, one could articulate them, like a snake or worm, but what would be the point? I gotta say, those is some spectacular looking objects!!!
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I still have my copy of the book buried somewhere in/on the bookcase. The show diverges quite a bit from the book, but that's ok by me!
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it's superbly done. can't wait for season 3. without giving too much away, the last episode of season 2 send chills down my spine. It was REALLY well done...and exceedingly frightening.
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WV ANG C-5B
Wrench replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
where's the picture??? can't tell the players without a program!! -
AI and external ECM/Chaff-flare dispenser
Wrench replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope -
Death Star Terrain Idea. A What If.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
that pretty much matches what's on Wookiepedia -
Death Star Terrain Idea. A What If.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
be a simple replacement of standard tiles with a repeating "city" pattern. The equatorial trench is also easily made -- one must just remember that a 1 pixel brush give a 5 km wide ditch. (I know this for a fact from the KAW terrain). The GermanyC1 tile would be the best stock one to use, as it's already got the grayish metallic look. One, also, in theory, create the "laser projector" dish with several repeating curved, plane unmarked tiles, and some for the center. Depends on how large you'd really need it. Be just for eye candy. Shouldn't be all that hard. limit the physical map size to what?? --- 500 x 500 km? The hard part is the "start" zones. Since the terrain would all be "enemy" (Imperial) there's not really a place for "friendly" (Alliance) forces to spawn or be based from. Alternatively for that, would be a slightly larger terrain (1000 x) with an "island" for the Alliance base, not to far (or close) to one of "The Walls", and having black ocean tiles to represent "space". (see image below) The "Yavin IV" island could be done up with VietnamSEA tiles, with stary's jungle TODs. of course, we'd need a 3d guy to build us some Mayan structures..... it's a great pity that Bpao (Oli) never finished his TIE fighters or X-Wing for SF. We're talking around 2008? 2009-ish. -
OffMapAirbase; how to determine (negative) coordinates?
Wrench replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i see you're also using the SAM site KMZ!! That's thing is AMAZING!!! -
Well.....
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Been somewhere???? -
Artillery random target selection
Wrench replied to quack74's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
odd, because I've seen arty duels on both the ASW and one of the Isreal rebuilds (can't remember if it's IME or the Suez map). on the ASW map, down at Brownsville, I placed batteries on both sides of the border, and they shoot at each other (mind you, there ARE "buildings" on both side for the "army base") I believe this is how it works -
XvT/BoP Imperial Operation: Gathering the Remnant
Wrench posted a topic in Star Wars File Announcements
File Name: XvT/BoP Imperial Operation: Gathering the Remnant File Submitter: Wrench File Submitted: 16 April 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Gathering the Remnant 4/16/2017 This is the 14th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. The Empire has fallen! In this set, surviving Loyalists under the command of the leader of the Secret Order are trying to gather other forces and collect information as to what has happened, and IS happening in the Core sectors (Coruscant) of what once was Imperial space. You will be tasked with protecting Imperial assets, and collecting whatever is available to allow your forces to escape the "New Republic" and form a new base of operations. What the future holds for those loyal to The Empire, is not knowable at this time. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critical craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set WILL require one or another of the available Ship/Craft Patches. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file -
Version
11 downloads
XvT/BoP Imperial Operation: Gathering the Remnant 4/16/2017 This is the 14th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. The Empire has fallen! In this set, surviving Loyalists under the command of the leader of the Secret Order are trying to gather other forces and collect information as to what has happened, and IS happening in the Core sectors (Coruscant) of what once was Imperial space. You will be tasked with protecting Imperial assets, and collecting whatever is available to allow your forces to escape the "New Republic" and form a new base of operations. What the future holds for those loyal to The Empire, is not knowable at this time. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critical craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set WILL require one or another of the available Ship/Craft Patches. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 -
Strangely painted buildings ans trange trees.
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have to go with CL's estimation. but in reality, like Menrva said, wrong skin for the TOD (aka "Solid Object Texture =") in the tile listing -
F-104 Gee Whiz
Wrench replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
the 104S-ASA-M may have. I'd have to dig out my Zipper books and triple check. But "the usual sources" are (predictalby) vague on the subject -
F-104 Gee Whiz
Wrench replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
too lazy to search for yourself, eh?? OK then....here's a listing for JUST the SF1/Wo* series: the original release 12/2006 http://combatace.com/files/file/1439-f-104s/ my 104S-ASA-M mod pack, 7/2007 http://combatace.com/files/file/4893-f-104s-asa-m-starfighter-mods/ spilone104's full 104S series mod pack, 5/2010 http://combatace.com/files/file/10940-f-104s-mod-pack/ so, by my calculations (albeit from Los Angeles School System's mathematics...), 2006 to 2017 is "more than ten years". anything else that need clarifications? -
F-104 Gee Whiz
Wrench replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
yes, it's called the.... wait for it... F-104S ASA and F-104S ASA-M was done over 10 years ago. moving along.. -
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. don't forget, he was also in "Run Silent, Run Deep"
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NF-104A Problem
Wrench replied to XxxSTARFIGHTERxxX's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
try this data in below (backup your original first) the FM is still "as stock" F-104G, with all the improvements as set by the 7/13 patch level. So, some adjustments to top speed and altitude may be needed (although I did copy those sections from the original. btw, the link posted by yubba would be useless for SF2, as the physical models (the LOD) are completely different in "how" things are attached from SF1 to SF2. -
NF-104A Problem
Wrench replied to XxxSTARFIGHTERxxX's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
because the data ini is outdated, and need to be replaced with a more recent one. loadout ini should be checked and/or adjusted to make sure no tanks are "installed". -
Skin problem
Wrench replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, the name of the "new" skin must have EXACTLY the same number of characters as the original, to fit into the EXACT same space in the LOD's callout