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Everything posted by Wrench
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think that's part of the fun of terraforming -- using either the free camera and zoom around, or free-fly a mission. Sometimes it's amazing what we can accomplish with this old, creaky terrain engine -
New Subscription
Wrench replied to Falcon1364's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If it's a site or Admin or other issue NOT pertaining to a game, it should be posted in the proper place. We've got a specifiic forum just for website problems: https://combatace.com/forums/forum/4-site-support-bug-reports-suggestions/ Now, things ARE moving a lot slower then we'd like. I think The Boss (Erik) has some Real Life (tm) things he's caught up in. So, please be paitent. You're not the only one! -
severe problem to access CA
Wrench replied to ravenclaw_007's topic in Site Support / Bug Reports / Suggestions
This is nuts ... takes forever for a post to appear, and then ONLY if if F6 (reload) the page. Then, sometimes it creates a double post This is the only site I go to that's doing it. Boss, where you at???? -
SF2 North Cape Terrain Revamp (v.2)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 North Cape Terrain Revamp (v.2) SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package == Submitter Wrench Submitted 03/28/2025 Category Full Terrains -
Version 1.0.0
51 downloads
SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package == -
JASDF F-4EJ , J/APR-2 RWR Display and control panels
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they have iPhones in their radar display???? I'll show myself out now ... -
Project [CLASSIFIED]
Wrench replied to TaktischesGenie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's a gift ... Haven't seen this for years ... enjoy!!! -
Here's hoping they get it right! Like Menrva, said, they ain't had much luck lately!
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Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Be veeery veery quite (stealthy) we're hunting SAMs (just an experimental test loadout) -
How many of you fly USAF F-35As with regularity?
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The BuNums are just 'generic' for early models. Just wanted to see if there were enough meshes to do so. With all painted one insignia, and perhaps NationName (in this case "MARINES" or even "NAVY" on their birds, that leaves 1, maybe 2 open slots for decals. (this skin shown is the original "prototype" lighter gray, badged for VMFA115. Just because. -
How many of you fly USAF F-35As with regularity?
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Rob: so, I should halt work then??? shoot, and I even made 18 Bu Num decals for the USMC (although they only use 10 - 12 aircraft per squadron - just in case so made the extras) -
How many of you fly USAF F-35As with regularity?
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Having a look at all of the right now, from the "rework" package. I gotta say, the inis need MAJOR work. I've found a boatload of flaws in hit boxes, loadouts, and other small tweeks. Right now, working on the B model for the Marines; collected the skins, randomized decals, assigned them to their squadrons -PROPERLY- with the correct syntax, etc. DA: do you want to look at the A model? I've done some adjustments, but not fully gotten into it note to simonmiller: the skins are good, just needed a few small adjustments. I like them! -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
We hope you enjoy your flight (sometimes, you just need to thank the 3d artists) -
Falcon 4 Korea Terrain
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I hadn't thought of an upper limit! That might be it. Flying over it, I didn't see anything missing, tile-wise. If you plan on doing more with it, I still have all the HIGHLY detailed maps and charts I used for the KAW terrain. If you want them :) -
Falcon 4 Korea Terrain
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've yet to play it, the latest version, but as is my habit, I buzz around with the TAE just to see what's what. Are there tiles missing?? I've seen several areas with the green squares, instead of actual tiles. Sample image below. Thought you should know. :) -
YAP RW Team announces the release of Vietnam Air War "Phase One - Enhanced Edition (2025)"
Wrench replied to potentesciamano's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Isn't that one of the experimantal Hybrid Migs? (and yes, "thingies" would be the correct term) --------------- that's what happens when game generated parked aircraft spawn where a 'static' (terrain object) is placed. You can fix that by editing the _targets ini for that airfield, and removing references of the static (compare parking slots in the airfield ini, to locations for said airfield in targets ini) Noting that the Fishbed has a tarp covering the canopy, THAT's the static object. Look for "Mig-21PFS_1" -
YAP RW Team announces the release of Vietnam Air War "Phase One - Enhanced Edition (2025)"
Wrench replied to potentesciamano's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My opinion: as someone who was to join the project, way back when, and declined ... I think these new guys are starting to get it right. Good on you all!! -
Oh, I hope not!!!! It's too fun!!
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My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice to see Fond de Lac listed. I dated a gal from there, a million years ago. Typical Mid-Western, corn-fed woman. She had a great couple of ... assets. -
Paran's Typhoon Trainer
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
is that James Garner and Donald Pleasence???? I'll leave now .... (couldn't resist!!)- 1 reply
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2 daily downloads instead of 5
Wrench replied to akula1983's topic in Site Support / Bug Reports / Suggestions
I love this shit ... people that have been signed in here for years (poster above this as an example -since 2015), just now making their first post to whine. AND simply not getting it. Doing as some of you wish "by merit", goes right back to the multiple fake users we've been fighting for the last 20 years. Believe me, I get it. I'm on a fixed income, with almost nothing left at the end of each month. So spending coin I don't have can be an issue. (and yet, I still find something to give here to CA). So, this is what happens when you bite the hand that feeds you. -
Aircraft ruggedness
Wrench replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
stupid thing didn't format right, but you get the idea! Like OldWilley said, upping the StructrualFactor a bit don't hurt either. -
Aircraft ruggedness
Wrench replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Another that I've been using is "armor as structure" added to each component section in the data ini, not just specific areas (engine, cockpit, fuel tanks, etc) Something like this: -
My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget to add the Snap-On tool factory if you add Kenosha. With all the money I spent with them in my career, they've probably built a whole annex named after me!!!! -
Hardware troubles in SF2
Wrench replied to usafphantomII's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
missed this ... I remember you! welcome back!! Glad you got that issues resolved1!