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Wrench

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Everything posted by Wrench

  1. here's runway 3 retextured (ie: hex edited and created a 'new' runway3a), with psp matting. Also a bunch of new objects for the airfield bits
  2. Given the fact the items are in the SF2 downloads section wasn't a hint??? To be honest, the file announcement should have the statement "For SF2 series ONLY" (like all of my stuff does). We (the site owner & admins) keep the 1stGen forums open simply because there's data, information, 'tips, tweeks & tricks" archived here that (may) have value for SF2 users. This is the way of it.
  3. did you check my JASDF F-86 Sabres???? (mind you, 1950s versions) edit: 3, 6 are painted on the tail fins. 1 & 8 are decals. However, they'd be on the Templates, so you might be able to pull the layer, and create a seperate image, to make the decal from (3 might need the "bit's" filled in, as I left a hole for the serial number
  4. I'll what, if anything, I can find.
  5. hush!!!! we don't divulge the location of where we get our exceedingly accurate charts on an open channel!! (also one of the worst kept secrets around here!!!)
  6. a dirt airstrip would be nice too!! I can certainly wait!! Thanks Steve!
  7. copy/paste into notepad, and do a "save as.." double check before using [MissionHeader] MissionMap=Korea3 [InstantAction] StartRadioDelay=0.2 [Debrief] HighScoresFile=HighScores.scr MaxHighScores=10 ShowListSize=5 HighScoresPosition=262,100 ScoresLeftPosition=10,140 ScoresRightPosition=277,140 ScorePositionOffset=75 NamePositionOffset=90 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [Weather] WeatherType=CLEAR WeatherAlt=2000.0 WeatherThickness=500.0 FogAmount=0.1 ContrailAlt=8000.0 StartWindDirection=150 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=F-86E-10 Name=GUNSLINGER FormationType=USFighter Size=1 RandomChance=100 MissionType=INTERCEPT ObjectiveID=2 Position=390020.000,554500.000,6100.0 Heading=0.0 Speed=250.0 FuelPercent=40 Alignment=FRIENDLY Loadout=AirToAir //NationalMarking=2 //Texture=334 //Squadron=334TFS Aircraft[01].AircraftNumber=1 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=1000.0 Waypoint[01].Command=CAS Waypoint[01].Speed=200.0 [AircraftMission002] AircraftType=MiG-15 Name=BORIS FormationType=SovietBomber Size=6 RandomChance=100 MissionType=STRIKE ObjectiveID=2 Position=390800.000,556500.000,6050.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=390800.000,654500.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=200.0 [AircraftMission003] AircraftType=MiG-15bis_NK Name=Yuan FormationType=SovietFighter Size=2 RandomChance=25 MissionType=ESCORT ObjectiveID=0 Position=390000.000,556500.000,6050.0 Heading=180.0 Speed=200.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission004] AircraftType=F9F-2 Name=COWBOY FormationType=USFighter Size=2 RandomChance=75 MissionType=CAP ObjectiveID=0 Position=389950.000,557500.000,6250.0 Heading=180.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=3 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission005] AircraftType=F-86A-5 Name=SHOWTIME FormationType=USFighter Size=2 RandomChance=60 MissionType=CAP ObjectiveID=0 Position=400000.000,575500.000,6250.00 Heading=225.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=3 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission006] AircraftType=MiG-15 Name=Wang FormationType=SovietFighter Size=2 RandomChance=75 MissionType=ESCORT ObjectiveID=0 Position=380000.000,565500.000,6550.0 Heading=135.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission007] AircraftType=MiG-15bis_NK Name=Chung FormationType=SovietFighter Size=2 RandomChance=60 MissionType=SWEEP ObjectiveID=0 Position=392000.000,557500.000,6550.0 Heading=0.0 Speed=240.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission008] AircraftType=MiG-15 Name=Ivan FormationType=SovietFighter Size=2 RandomChance=40 MissionType=CAP ObjectiveID=1 Position=390800.000,654500.000,6550.0 Heading=180.0 Speed=240.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Aircraft[01].AircraftNumber=1 Aircraft[02].AircraftNumber=2 Waypoint[01].Position=277000.0,211000,510.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT [AircraftMission009] AircraftType=Yak-9P Name=Han FormationType=SovietFighter Size=2 RandomChance=60 MissionType=ESCORT ObjectiveID=0 Position=398000.000,562500.000,6550.0 Heading=225.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission010] AircraftType=F-82G Name=COBRA FormationType=USFighter Size=2 RandomChance=60 MissionType=CAP ObjectiveID=0 Position=391020.000,554400.000,6150.0 Heading=350.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=2 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission011] AircraftType=MiG-15bis_NK Name=Anton FormationType=SovietFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,556000.000,6350.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission012] AircraftType=MiG-15bis_NK Name=Sung FormationType=SovietFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=391300.000,556000.000,6300.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission013] AircraftType=MiG-15bis Name=Petrov FormationType=SovietFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,557500.000,6400.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission014] AircraftType=La-11 Name=Fung FormationType=SovietFighter Size=2 RandomChance=40 MissionType=CAP ObjectiveID=1 Position=391300.000,654000.000,6450.0 Heading=180.0 Speed=240.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Aircraft[01].AircraftNumber=1 Aircraft[02].AircraftNumber=2 Waypoint[01].Position=277000.0,211000,510.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT
  8. I thank you for the assistance; you're going to have a big part in this, methinks. I've got access to really accurate maps, from the US Army Corps of Engineers, and -get this totally lucked out-- they're from 1954. Once I get everything repositioned/corrected, then each city will have to be rebuilt from scratch (especially Hanoi, Haiphong, Saigon, and many others.) I still haven't "fixed" on the level of detail yet -- obviously the rail system (at least in the cities), ports. Airfields have to have back-dated structures (ww2 type). Some airfields will still be the "stock concrete" runways, as there really isn't much choice. Others will be using the Runway 3 & Runway 2s. Obviously, there will be airfields in Viet Minh territory, but as they have no air force...???? Below is a sample, of the Hanoi region (also telling me I got the lake to the NW slightly "off", but the 3w terrain engine.....mmmmmm)
  9. Can't be worse than my French -- which is a close to zero as can be without actually being zero!!! downloaded the runway mod above, but it's borked. "unexpected end of archive". So, via hex editing and renaming, I'm building "my own" version of a PSP runway from Runway3. I"ll post images when I've got some (still redoing the airfield's skins)
  10. I could send you my Instant Action from my KAW folder, if you want Also, in you'r options ini, double check that the various StartYears are set to 1948 or so
  11. Radio Control Dambusters

    AWESOME!! The '55 film is STILL excellent!! Anybody heard anything about Peter Jackson's version? Has it been canceled???
  12. definately will check that out!! thanks Russ, that should work!!
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  14. just some in progress screen shots saigon, with bien hoa (now moved to the correct spot) in the distance. tan son nuht is just off screen to the left haiphong, unfortunatly NOT with all the rivers/streams. but much closer to Real Life (tm)
  15. I'd hold off on doing ANYTHING until I have a workable, corrected terrain. TK's original VN-SEA is so fucked up and innaccurate; things aren't where they're supposed to be (as anyone that can read a map will see), things exist that never did, etc.. His version, I'd rate at less than 65% accurate. By the time I get done with it (it'll still take months...) it'll be closer to 90% - even given th 63% size, and the usual bug-a-boos of the 3W terrain engine. What I can use, however, is some kind of chart that locates which regions (cities, villages, etc) are Viet Minh controlled. I've only found these 2 images
  16. 1) most important -- KAW is designed for a STAND ALONE MODS FOLDER . It has not now, or ever in the past been built with "a blend with all my other Mods. Take that as gospel 2) non of these aircraft have afterburners. These are Gen 1 jets
  17. and here I thought he was talking Challenge Coins!!!
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  19. it's the incompatiality of the 2 formats -- all the SF1 series is ANSI. The SF2 series uses UNICODE. SF2 can read both, hence the ability of SF1 mods being usable there. This is the way it is ... there is no need for 2 of everything just because people refuse to evolve. SF1 is DEAD, and SF2 is just barely hanging on. As Daddyairplanes and Trotksi just said, this is the way of the world. Think of it as "gaming Darwinism".
  20. Gepard, don't forget I did a rebuild of your terrain in 2013. If not too much is changed, you might be able to copy/paste many of my target area. Certaintly, there's a bunch of ground & terrain objects you can use! Please feel free to do so!!
  21. Began rebuilding VietnamSEA for late 40-50s French Indochina action. Gonna be months of work... sample image below is the 'new' Hanoi. retileing an retargeting, especially trying to figure out what areas are Viet Minh controled, will be oh so much fun (not!)
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  23. I Found What I Want For Christmas

    I'm still holding out for a 57 Nomad, with 21st Century up grades That is a VERY cool R/C bird though!
  24. (wrench thinks to himself out loud) wonder if we can get a self-illuminated "CombatAce Billboard"???
  25. why not just simply replace the SAMLauncher callouts with AAA? Why create more work?
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