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Wrench

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Everything posted by Wrench

  1. the way the movement ini was written, the actual vehicles involved, and the formations used
  2. Sally is introduced to her new Beau. The meeting did not go her way....
  3. Happy Birthday Dave!

    Happy Birthday, brudda!!!
  4. Chuck: all you really want is the cockpit (and all it's bits), cockpit ini, and maybe the avionics ini. you're better off using the SF2V A-6, and adding the Razbam pit. Search around here someplace, as we've already worked out the 'move or hide' parameters', and proper positioning
  5. this is just a very small sample of what I go through...on a daily basis ------------- if the items are NOT showing, and the are GROUND OBJECTS, make sure the inis within said GO's folder are correct If the items NOT showing are TERRAIN OBJECTS, make sure all the necessary pieces are residing WITHIN the correct terrain folder. for all, make triple damn sure all the type names match those used on the targets ini another thing you've not answered ... how are you locating YOURSELF when placing the targets? Are you starting airborne over then target area being built, or using the free camera view to travel through-space to arrive? and I certainly hope you're NOT messing with MY Korea terrain ...
  6. FE2 Mod Question

    Geezer, do you have a list of what's what?? I can ID most of them but a couple of the IJAAF/IJN are eluding me I've got: BF2C Gladiator B-10 A-17 Condor Ki-5 bomber A5M Claude one I think is a D2M IJN carrier based torpedo (just below the Gladiator) another possibly a Babs? Sonia? or Mary? some of the early Ki-??? fighters are stumping me! thanks! ps: they look good, even in the renders!
  7. yeah baby! get to reuse the decals I'd done for the DAT Tiffy update
  8. thanks Rends!! that would have been MY question!!
  9. FE2 Mod Question

    (cough) China (cough) http://combatace.com/files/file/14456-ww2-eastern-china-terrain-for-sf2/ hopefully, those models can be ported to SF2. Love that Curtis Condor!!
  10. Esc in First Eagles I

    by any odd chances, did any of the mods you installed contain something called "AircraftObject.ini"?? It'll be residing in the root of the /Objects folder. IF so, rename it so the game won't see it. then, get rid of the fiddled-with default ini, and let the game create a "stock" one. Then see if they keystrokes return to normal
  11. so, we're getting a 1B. What about a 1A, with the 'car door' ??
  12. yes, we know where they are. try converting to jpg, or better yet, open them in you imaging software, like PS, and take a screenshot, "save as ... " jpg and attach. Thusly (see below) also, those are 512x512 -- you're NOT going to get them any better, unless you double their size and repaint every single item on them
  13. the less "things" that are needed from the DAT, the better for the general community overall. Learn to "make do" without them, or find Freeware alternatives. and, you're thinking is incorrect. that model is very much "off" , even for a Turbo Mentor. those stab extensions are WAAAAYYY off scale (and ONLY on Turbo Mentors). I'd hate to see if there are any shadow artifacts, as you have shadows turned off. There's several within walking distance (or used to be - they may have left) of my home, here at Santa Monica Airport, so I know whereof I speak. To say nothing of Bonazas and Debonairs
  14. some time spent in BOTH the SF/Wo* and SF2 Knowledge Bases will pay off greatly in the end. ===== while the screens are different, the "basic" instructions are pretty much the same from Skypat's 1stGen Extractor: http://combatace.com/topic/32706-using-skypats-cat-extraction-tool/ BUT you MUST have the latest 3rd Wire extractor (the one you've shown above)
  15. shouldn't it have borts starting with "XL" ???
  16. if you look in the downloads section, you'll find 3 squadron of RAAF Mirages I did for the stock 3W M.3. Serials are 100% historical for each. Easily adapted for use on the TMF one ------- the twist of the story is, less than 2 weeks after I release MY mod of the stock 3W into a RAAF Mirage, TK released his Mirage III0 DLC. I was, as they say, slightly annoyed. But, in less than 10 minutes, adapted MY decals and skins to the DLC -------- Linky: http://combatace.com/files/file/11967-dassault-mirage-iiio-raaf/
  17. Paulopanz anniversary!

    WAAAAA HOOOOO!!! another one of us crosses the half-century mark!! Have a GREAT day , my friend!!!
  18. someone was asking about the DLC Su-9, so here's a screenie of TK's stovepipe. must have stary's excellent cockpit for it too!
  19. Esc in First Eagles I

    don't forget, ww1 aircraft don't have wheel brakes the "Cnt/I' acts as your blip switch (sorta)
  20. or, like I mentioned to Fubs over the phone, create a 'clone' of the ship, and rename BOTH folders -- one for Mearsk and one for NedLloyd, thereby creating TWO new vessals
  21. From the Los Angeles Times, March 20, 2014 Full article here: http://www.latimes.com/business/la-fi-c1-rebuilding-billion-dollar-bomber-20140320-dto,0,285088.htmlstory#axzz2wZkmjzy7
  22. File Name: SF2 WW2 MTO Lockheed P-38J, 1st FG File Submitter: Wrench File Submitted: 21 March 2014 File Category: P-38 SF2 WW2 MTO Lockheed P-38J, 1st FG 3/1/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = This is a 'remod' package, fully revamping some earlier 1stGen skins by Gocad for Wolf257's P-38J Lightning. This is the full aircraft package, with all the goodies included (weapons, pilot, sounds, cockpit, etc). This package represents the 1st FG during late 1944 through war's end, as based in Italy. This is all 3 squadrons: 27th FS 71st FS 94th FS All new skins (now with rivets!!) are in jpg format. Each squadron has the correct plane-in-squadron numbering sequence, and squadron color flashes. All aircraft use a 'pool' of Serial numbers, and they should be considered 'generic' in nature, but ARE for the model variant depicted. All markings are decals, and decal randomization is TRUE. Each skin is represented by the WW2 squadron patch, as seen on the Loadout screen selection drop-down menu. When in game, you'll see: P-38J Lightning (W) The W is for Wolf257. This will diferentiate this P-38J for any other you may (or may not) have. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them! Good Hunting! Wrench Kevin Stein Click here to download this file
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