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Wrench

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Everything posted by Wrench

  1. you can find the 'fake pilot' all over the place (used a LOT on my Ww2 aircraft, like the FW-190s or the TMF Spitfire Mk.VIII once again, now that we have the full list, the items in BOLD must have a folder within the /PIlots folder: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=MODusaf Position=0.0,3.74,0.71 SeatModelName=MB_MK10 SeatPosition=0.00,3.688,0.173 MinExtentPosition=-0.25, 2.8,-0.2 MaxExtentPosition= 0.25, 3.9, 1.02 CanopyNodeName=canopy CanopyAnimationID=5 [Canopy] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=2.0 AnimationID=5 [Dash5_Tandem_Ant] SystemType=PILOT_COCKPIT PilotModelName=fakepilot PilotHeadNodeName= Position=0.0,0.0,0.0 SeatModelName=Dash5_Tandem_Ant SeatPosition=0.0,2.0,0.75 [HAF_ECM] SystemType=PILOT_COCKPIT PilotModelName=fakepilot PilotHeadNodeName= Position=0.0,0.0,0.0 SeatModelName=HAF_ECM SeatPosition=0.0,-4.62,2.36 [HAF_Tail_RWR] SystemType=PILOT_COCKPIT PilotModelName=fakepilot PilotHeadNodeName= Position=0.0,0.0,0.0 SeatModelName=HAF_Tail_RWR SeatPosition=0.0,-4.92,2.74 and just to save everyone a butt load of time, attached is the actual 'fake pilot'
  2. it's known as "the SF2 Double Cockpit Issue", and there should be a post in the KB about it (someplace!!)
  3. in other words, within your /Pilots folder you need the following sub-folders: fakepilot antenna_bottom HAF_Spine_Ant HAF_Tail_RWR and the attendant files within those folders. if these items do NOT exist, you'll have the issue your reporting
  4. not a problem with a terrain-specific nations ini. easy enough to define red and blue sides with that
  5. wilches, where do you think the F-86F cockpit for KAW came from??? better make funeral arrangements!!!
  6. Version

    435 downloads

    SF2 WW2 DLC #28 S-99 (Bf-109G) Mod Pak 3/10/2014 -- Something for the WW2 players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *You =MUST= have DLC #28 to gain access to the stock 3W S-99 Lods* Some modifications to the DLC Avia S-99, 'backdate' it to its WW2 beginnings. The aircraft has had several modifications, not the least of which is the renaming to BF-109. The skin is a 'base' light grey (RLM 81?). All new panel and rivet lines have been drawn in. There is NO camoflague pattern, nor are the control surfaces fabric lines drawn in. The templates I created ARE included, in the hopes someone can make use of them and finish off the aircraft. Due to the resolution of the stock skins I used, I was unable to see the control surface lines well enough, or to find a drawing that matched well enough to try drawing them. Several ini mods add a 'fake pilot' belly rack, so the drop tank or single bomb will have something to attach too (as the Lod does NOT have this mesh). Some modification to FM statements try to bring it closer to published data. It may need further tuning by experts. Canopy opens with the Standard Animation Keystroke (Shift/0) The skin included is a 'base' Luftwaffe (albeit, again with no camo). The markings represent 11/JG 77 in late 1944. All markings are decals, and decal randomization is TRUE. When in-game, you'll see: Bf-109G10 (3W) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. With any luck, one of our Expert skinners will grab this, and give us some nice Luftwaffe skins. Happy Hunting! Wrench Kevin Stein
  7. the Calcutta docks use the Vietnam SC50 and SC75 tiles (based on those 2 from Stary's GH3
  8. if that's the case, one wonders if the mapping is the same, and if so, then they (the SF2 skins/decals) could probably be used in IL2 Barnsey, if you're a 3d guy, talk to us!! There's a "substantial" number of ww2 aircraft we're in need of 100% Freeware versions!!! (check the "What Freeware Aircraft" thread sticked above. And ground objects, too!! thanks!
  9. the language I use is usually a little bit harsher and one reason to use 110 -120 % when creating the original HFD/TFD (63% x 2 = ????). And STILL the damn scale is off!! Wilches is abso-frakking-lutely correct in his answer to that. It's Real World History, it happened and that's all there is too it.
  10. did you copy/paste the alps off the sea1 tile, then paint in the black parts? That's the easiest way to do it! That leave the "sea" sections to match the open ocean, and neighboring transition tiles here's another desert sc25 port tile, and the 2 impounded docks are those in Calcutta (Kidderpur and King George's), in VNSEA for the ww2 east asia map (still very much on The Factory Floor at Magrethea)
  11. copy and paste the /Pilots FOLDER supplied with the mod, into the Objects/Pilots main folder basically, what I see happening here, is the original mod maker did NOT set thing up following the standard 3W folder structure below, is what your folder structure should look like. If it doesn't make it so!
  12. I'm still holding out for the Antarctic ...
  13. File Name: SF2 WW2 MTO USAAF P-40F Pak (Raven) File Submitter: Wrench File Submitted: 09 March 2014 File Category: P-40 SF2 WW2 MTO USAAF P-40F Pak 2/24/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization and FM adjustments and several other things) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Notex2: this mod is designed for use =ONLY= in a MTO-Centric mods folder** At first, I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit into SF2 chose to take the "lazy man's way out" and am just uploading the entire aircraft. So, if you already have Raven's P-40F in your MTO-centric mods folder, best to back it up someplace. You can, of course, re-add any other skins at your convience. This is the full aircraft, with my 'tweeked' sf2-ish data ini. The skin included is for... 64th FS, 57 FG "Black Scorpions" as seen from late 1942 in North Africa. Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake "SqTail" decal, the squadron name display is now active on the Loadout Screen. No weapons are included, except an SF2 Version of the drop tank (for those that haven't converted it yet). New theatre-specific Hangar and Loading screens are included, too. Actually, you have 2 loadings screens to choose from. When in-game, on the aircraft selection drop-down, you'll see P-40F-5 CU (Raven) This will diferentiate this for any other Warhawks you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein Click here to download this file
  14. Version

    191 downloads

    SF2 WW2 MTO USAAF P-40F Pak 2/24/2014 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization and FM adjustments and several other things) will =NOT= be functional. Use in 1stGens has not, and cannot be, tested by me.* **Notex2: this mod is designed for use =ONLY= in a MTO-Centric mods folder** At first, I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit into SF2 chose to take the "lazy man's way out" and am just uploading the entire aircraft. So, if you already have Raven's P-40F in your MTO-centric mods folder, best to back it up someplace. You can, of course, re-add any other skins at your convience. This is the full aircraft, with my 'tweeked' sf2-ish data ini. The skin included is for... 64th FS, 57 FG "Black Scorpions" as seen from late 1942 in North Africa. Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake "SqTail" decal, the squadron name display is now active on the Loadout Screen. No weapons are included, except an SF2 Version of the drop tank (for those that haven't converted it yet). New theatre-specific Hangar and Loading screens are included, too. Actually, you have 2 loadings screens to choose from. When in-game, on the aircraft selection drop-down, you'll see P-40F-5 CU (Raven) This will diferentiate this for any other Warhawks you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein
  15. my advice also use 7z as you compresser of choice. it does a better (read: tighter/smaller) job then either RAR or regular zip another suggestion, is break into parts say, tiles in one (if retiled) 'terrain objects' (the new buildings) in another ground objects in still another but, as always, do what's easiest for YOU!!
  16. have we, with some amount of certainty, ever determined WHICH 109 model it was supposed to be?? been fiddling with creating templates for it (the DB version NOT Jumo), and all my books with profiles and internals and such (Modeler's Data file, In action, etc) seem to point that this might (operative word!!) be a K model, as evidenced by the super-sized tire bulges. But should the cowl breech bulges be larger, or is that a G 'thing' only?? Asking the Experten here for some guidance!! thanks! (not withstanding the lack of a center pylon for the drop tank, and other things 'not working'
  17. since I'm still using them "square" monitor, I've never done screen templates for the wide-screens. But I think (operative word=not quite remembering!) someone did widescreen screens SF2:Z "Planes vs Zombies" (don't forget, I did a 'zombie infantry' mod -- they even moan and groan. never did a 'brains ... brains...' wav for them!!
  18. also, is there a "fake pilot" mod being used on in it anywhere?? If the pilot legs are hanging out near the center, you're missing the object needed for the "fake pilot" system to work My money is on a pylon or something similar a screenshot of the guy hanging out would be of help!!
  19. I'd look at some of the Israel tiles, either stock or Stary's hi=rez. The valley tiles are a good 'in between' for the mountain and desert.
  20. your English is more than adequate!! so the main question remains: it is worth messing around with to create a WW2 version, and what should it be called? Or does it really matter? it definitely has the enlarged oil pump bumps in the front lower cowl, and what appears to be the deeper chin scoop. but, then again, if it's a "pieces-parts" ????
  21. there's a max limit to picture attachments until a certain number of posts has been reached (unfortunately, I don't know WHAT the number is!!!) However, you can create a user gallery in our main gallery, and upload bunches and lots!! =================== nice looking model!! like the detail on the Yagis looks like a -5 with single piece blown canopy markings don't quite look right, however (tail code and VF-17 badge). But a good looking model. I take there were shot in IL2? If you look in our WW2 downloads section (US Origins), you'll find Helldivers and Shrikes. Many skins too!
  22. but, 1stGens don't have ALL the aircraft SF2 does AND a HUGE majority got remapped for SF2 so the skins don't match, and is some cases some nodes are different (but, in truth, not too many). The 99.9% have differences in the lod vs data ini, making them 99.9% incompatable with SF2 but as answered, yes -- ALL SF2 lods -including those in the terrain cats if you can believe that!, are locked on 002 cat. SF/W0* lods are still extractable, but of little use in SF2
  23. how do you plan in mounting it, and have it work?? One can covcievably 'scab it on' as a weapon station or via fake pilot, but its not going to really do anything. If use as a gunner station, it'll only shoot at air targets. Best if built in DIRECTLY to aircraft's lod, otherwise it's just (not really functional) eye candy. And then, you're still back to it being a 'self defense' gunner station (like on a B-17 or similar aircraft)
  24. Rends is asking about the 'splash screen', and as I mentioned above is relatively easy to change (although I don't remember how) EDIT: it's called INITSCREEN, and for a modded one, goes in the /Flight folder. The DAT has done this on many of their all-incusive mods as to icons ... I seem to recall there being a buttload in the 1stGen downloads someplace
  25. the only one I didn't look at!! thanks!!
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