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Wrench

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Everything posted by Wrench

  1. ours, or the Real Ones ™??? man, cause we just got these dialed in!!!
  2. French Naval Units (SI)

    Version

    438 downloads

    French Naval Forces Pak =For SF2, Full-5 Merged and/or SF2:NA -ONLY!!!- = AKA: "Faux French Naval Units", the "SI" means 'Stand-In' *Note: You =MUST= have SF2NA installed somwhere for this mod to work, as 2 ships reference LODs that are only available with SF2NA or a Full-5 Merged install. If you don't meat this minimum requirement, do NOT download this pak, as you'll be unable to use it* **Notex2: ALL of the vessels depicted herein are 'stand-ins' for the Real Life ™ naval vessels they depict. I've chosen to use the "best, closest shapes". In this regard, they DO have a physical approximation to the real boats.* This pack contains 3 "Stand In" ships representing French Naval vessels: Clemencau Class CV (uses SCB125 Essex) Duperre Class DD (using Hinch's Cavailer) Leygues Class DDG (using the SF2NA Spruance) Included are sounds, and instrucitons for editing the soundlist.ini to add them. Also included is the 100mm ACAS gun. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! At the very least, this WILL give the DLC French Crusader and Super Etendards a home. Please accept them in the spirit intended! Happy Landings!
  3. thanks Stary!! to say nothing of the CAC Sabres, OzRhino, and the Amberly Pigs!! (and Indonesian stuff, too!)
  4. yeah, by rebuilding the _water.bmp to add Yankee and Dixie stations, adding NavalMap=TRUE to the VietnamSEA.ini, and having a full-5 merged install. You MUST have SF2NA installed to make use of carrier-based single missions that was done months ago....BUT... the movement ini does need rebuilding the rearrange the 'front line' (that red line), to seperate the northern gulf of tonkin from NVn, thereby creating that part of the ocean as 'friendly' the map shoud/would look something like this... (note the 'enemy puke-green' zone off Haiphong) edit: as I've put them, you'd need to use the expanded world trick in the flight engine ini, as the Yankee/Dixie are a bit too close to The Wall. The map is really not set up correctly for NA-based CV station coding. Fixable, yes
  5. thank YOU for the HUD/ADI fixes!! (they're included!)
  6. since it's back now, thought I'd just post a shot of velro's F-109
  7. File Name: French Naval Units (SI) File Submitter: Wrench File Submitted: 02 August 2012 File Category: Other French Naval Forces Pak =For SF2, Full-5 Merged and/or SF2:NA -ONLY!!!- = AKA: "Faux French Naval Units", the "SI" means 'Stand-In' *Note: You =MUST= have SF2NA installed somwhere for this mod to work, as 2 ships reference LODs that are only available with SF2NA or a Full-5 Merged install. If you don't meat this minimum requirement, do NOT download this pak, as you'll be unable to use it* **Notex2: ALL of the vessels depicted herein are 'stand-ins' for the Real Life ™ naval vessels they depict. I've chosen to use the "best, closest shapes". In this regard, they DO have a physical approximation to the real boats.* This pack contains 3 "Stand In" ships representing French Naval vessels: Clemencau Class CV (uses SCB125 Essex) Duperre Class DD (using Hinch's Cavailer) Leygues Class DDG (using the SF2NA Spruance) Included are sounds, and instrucitons for editing the soundlist.ini to add them. Also included is the 100mm ACAS gun. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! At the very least, this WILL give the DLC French Crusader and Super Etendards a home. Please accept them in the spirit intended! Happy Landings! Click here to download this file
  8. apparently, the DAT is planning a really big PTO mod, afaik, SF2 based. They also have the CV-9 class (prolly the short hull Essex, as opposed to the longhull Ticonderorga that the stock SCB125 is based on) it's actually quite easy to convert; unfortunately all we gots is an really old, really poor CV6, called "Enterprise6" it's not fully updated (missing parking slots, as they must be plotted from the lods positining), but here it is
  9. check the avionics ini for this statement (or in the data ini): RadarLockInterferesWithCompass=TRUE
  10. interestering ... that was 2 years ago ... dosen't seem llike any progerss has been made i wonder if the 3 files they posted could be used to generate the HFD (from the hf bmp)... be an interestering experiment
  11. one of the reasons, it'd be real PIA to paint over it, and add the 'panel lines'. Doable, but just adds a few hours
  12. Version

    263 downloads

    Bell (X)F-109 "AiraCobra II" - For SF2 (Any and All, but Full-4/5 Merged Prefered) - *This mod makes use of the F-4B cockpit and avionics inis, which should be available in all versions, excepting perhaps a stand-alone SF2:I. Hence, the 'Full-4 Merged' tag. It is the prefered type of install* An update of the update from 8/2011...now re-uploaded. Some mods for Veltro2K's (X)F-109 VTOL Interceptor bring it more in line for SF2. Modifications include (but not limited to): Skin slightly repainted All new decals for serial and Buzz Numbers. Squadron markings for the 48th FIS from Langley AFB Skin converted to jpg format Cockpit switched to stock F-4B (closest match) Canopy switched to manual animation key (use Shift/0) Weapons fit and mission statements more in line with a 'point defence interceptor' Reuse of classic Bell WW2 Fighter Name ™ Decal randomization is set to TRUE, so be at least at the May or June 2011 patch level to take advantage of this feature. And many others. The pak is to be applied DIRECTLY over the orignal download, availble at the following URL: http://combatace.com/files/file/13169-bell-xf-109/ The aircraft LOD is NOT included. Weapons are not included; most are available from the GunnyPak (the 2 Falcons) 1stGen users please note: this is designed for SF2 usage; if used in SF/Wo* there may be incompatabilites that may cause unwanted failures. Use in a 1stGen environment at your own risk. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Of course, the usual "Notes" section. Which contains vital Operational Information ™. So read it! Veltro2k's original readme is also included. With thanks to V2K! Good Hunting! wrench kevin stein
  13. this was just a nice, atmospheric shot. gotta love Stary's SCARASM mod!!
  14. forgot to mention, i've got some updates/upgrades for the Super Etendards, too, that give them alternative loads for Naval_Strike and Cruise_Missile (and some fiddling with that damn pod that don't realy do anything!)
  15. yah, that's what was trying to say!!
  16. that might it explain the failure of CubaOTC* in SF2 (but works perfectly in NA) But Korea3 (for KAW, in the KAW mods folder -built form the sf2.exe)and also in SF2 and Persian Gulf are both working as advertised. that definatly points to NA-exe specific coding somewhere! even though the merged games uses all the same dlls. *locks/freezes at 80%, which is usually a GO issue
  17. that's what gave me the idea! Doing the research last night on the boats, I ran across it. Laughed my butt off! almost as good a Top Gear UK!
  18. yes, it is not releasable. when i first posted it, i was asked by marcello to remove it. now...oth, if someone has updated data inis, with all the SF2NA goodness ... afaik, THOSE can be released. it's just that people will have to screamble around and d/l a huge 1stGen pak by TMF that contains the LOD, and add it to the ini pak. therefore, to remove any "issues", i came up with the idea for a stand-in. edit: WK, it should say "PA Clemencau" (porte avions)
  19. first thing to always check, is for double nested folders (/Terrains/terrains/sweden) it that's the case, move the sweden terrain folder up one level. or maybe Reptilicus ate the the whole thing????
  20. hopefully I've gotten the warning plaque translated ok (babelfish). of course, if any of our French speakers sees it's wrong, let me know the corrct phrasing, and i'll fix it (have enought problems with English, being an American and all... (or, we can put something completly 'off the wall' on it, like adverts for Citreon or Peugeut. you all know my love of silly Easter Eggs in-game)
  21. First Indian C-17 Globemaster III

    shoot! the LB factory is only 30-odd miles south of me!! would have liked to have seen that! Erin Gray???? aaaaaaaaaaaaaahhhhhhh.... (back then of course)
  22. actually, I stole them from the F-100C (natural metal specs from TK )
  23. isn't that set in the textureset ini: Specular=0.400000 Glossiness=0.400000 Reflection=0.000000
  24. i'm tring to imagine how much HD space that's gonna take; one would need to extract ALL the FE2 cats (ok, both of them), and place all their objects/declas/skins/etcs into all their proper folders as to a ww1 carrier, i'm sure Hinch's MAC or the Akagi (??) could easily be repainted and reused for ww1 (provided the terrain(s) is/are set up for it with the new carrier op zones, new water bmps, appropriate escort ships and so forth)
  25. no, just how Vista and Win7 work with 1stGen stuff
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