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Wrench

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Everything posted by Wrench

  1. maybe there's an issue with the controller itself? Try calibrating it through Windows control panel . Rename or remove (renaming is better) the existing Control.ini, and let the game generate a new one after you reassign the buttons in game that's all I can think of!
  2. I like to fly, up in the sky, like bird, very high...lalalalaa!!! (and yes, I really am losing it!!!!
  3. View File SF2 TMF Mirage3C EC 3/10 Vexin Skin Pack SF2 TMF Mirage3C EC 3/10 Vexin Skin Pack 5/21/2024 -For SF2, Any and All- This here is a "new" skin for The Mirage Factory's Mirage IIIC, representing EC 3/10 Vexin in 2-tone desert camoflague, as they appeared during the Chad/Libyan war, based in Djbouti. EC 3/10 was the last unit in the AdA to use the Mirage III. I've given it a start date of 1984, so the 'SF2 Date Switch' will turn it on then. You can find the TMF Mirage IIIC at the following url: https://combatace.com/files/file/18208-sf2-tmf-mirage-iiic-ada-upgraderemod-pack/ Reminder: this is for the IIIC =ONLY!!!=, NOT the IIICi!! Almost all marking are decals, and decal randomization is TRUE. The skin remains in it's original bmp format. A skin specific Hangar screen was created just for this mod. Also included, are updated Data and loadout inis, containing Crusader's animation fix for the intake shock cones, and a small weapons twerk. I'd suggest backing up your originals, as a "CYA" measure. When 'in game', on the Loadout screen, unit selection drop down, you'll see: EC 3/10 Vexin (<1984 Desert) Although, wherever your flying it WILL turn on automaticlly. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory Submitter Wrench Submitted 05/21/2024 Category Mirage 3  
  4. Version 1.0.0

    58 downloads

    SF2 TMF Mirage3C EC 3/10 Vexin Skin Pack 5/21/2024 -For SF2, Any and All- This here is a "new" skin for The Mirage Factory's Mirage IIIC, representing EC 3/10 Vexin in 2-tone desert camoflague, as they appeared during the Chad/Libyan war, based in Djbouti. EC 3/10 was the last unit in the AdA to use the Mirage III. I've given it a start date of 1984, so the 'SF2 Date Switch' will turn it on then. You can find the TMF Mirage IIIC at the following url: https://combatace.com/files/file/18208-sf2-tmf-mirage-iiic-ada-upgraderemod-pack/ Reminder: this is for the IIIC =ONLY!!!=, NOT the IIICi!! Almost all marking are decals, and decal randomization is TRUE. The skin remains in it's original bmp format. A skin specific Hangar screen was created just for this mod. Also included, are updated Data and loadout inis, containing Crusader's animation fix for the intake shock cones, and a small weapons twerk. I'd suggest backing up your originals, as a "CYA" measure. When 'in game', on the Loadout screen, unit selection drop down, you'll see: EC 3/10 Vexin (<1984 Desert) Although, wherever your flying it WILL turn on automaticlly. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory
  5. It's in for repairs right now, as I was informed I'd made some errors, both in forgetting the model builder and uploader for the cockpit (corrected in the read me now) but it needs to use barracuda and phimat pods on the outer stations, and I'm jiggering around the hardpoints and groups. Hopefully, back up by week's end. I hope!!
  6. Normally, I'd post this in the regular WIP thread, but as I want opinions and options (and maybe help), I'm doing a new thread. ( What I've done is, take the Nesher LOD and convert it to the Mirage 5F that eventually is used by the AdA. Yes, I do know there's a AI-only 3W version. But I"d like to have a TMF one for everyone. Has the right shape, with the pitot tube under the nose. Also has all the "correct" hardpoints, and I've even found and used a proper cockpit (also TMF -- thanks to BPAO and Crusader). Unfortunately, it has 2 extra blade antennas; one of the spine the other under the nose. I've been able to remove the lower unit, but for some unknowable reason the upper one refueses to disappear!! Using Mue's fantastic LOD viewer, I was easily able to ID the 2 meshes. Below are the statements for the 'remove component' trick and yes, I double checked spelling for the meshes, and numerical sequencing for the component listing! Shoot, I even switched them around just to be sure "tacan" is the upper antenna, "objet03" is the lower. You can see in the picture below, the lower unit has vanished. So, the questions are: anyone have any other ideas? I'll be glad to send the bird over for examination if it can't be fixed, would you all accept it "as is"? Right now, everything works (even the RWR) thanks!
  7. "I'd gladly pay you Tuesday, for a hamburger today"
  8. the game engine (tm) likes things seprete. we've had several (very) old mods that have things all mapped together, and it's caused nothing be grief
  9. SF2 TMF Mirage 5F Pack

    Version 1.0.0

    109 downloads

    SF2 TMF Mirage 5F Pack 5/22/2024 Updated 5/24/24, v2.0 -For SF2, Any and All-(Full 5 Merged Suggested) This is a NEW aircraft, based on an pre-existing TMF aircraft LOD, used to (re)create the Mirage 5F fighter-bomber as used by the French Air Force. To let you all know, no "official" 5F was ever created and relased by TMF. So, consider this an "un-official" version <gr>! This mod is set up and labeled to cause NO conflicts with the Mirage 5F available from within the game (Third Wire) or any others that may exist. Skins remain in their original bmp format. Most markings are decals, with the exception of the AdA Rudder tri-color bands on the NMF skin. Decal Randomization is TRUE. All necessary items are provided, serial number decals, weapons, pilots, seats, sounds, effects, and so forth. Some, you've probably got already. If I missed any, PLEASE let me know and I'll get it fixed. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero) The aircraft is supplied with 2 skins for EC 3/13 Auvergne: NMF (start date=1) Euro Camo (<1975) As indicated, the SF2 "date switch" is active. When in-game, on the Aircraft Selection Drop down you'll see: Mirage 5F (TMF) So you can't mistake it for anything other than TMF Birds (tm). This will also diferentiate THIS one from the 3W 5F that's stock in game, but is AI only. On that note, the supplied cockpit (by BPAO & Crusader) was originally designed for use with the 3W AI Mirage 5F in 2017. For those wishing to do so, I've supplied the needed inis, and the instructional read-me. They are in a folder within the main aircraft folder. Ya can't miss it! <gr>. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, as always, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory Special Thanks to Crusader, Jimbib & Cliff7600 for their assistance!
  10. yup, that sure did work!! the secondary tacan fins are/were the 2 flat features on the fin. I always thought they were some kind of stabalizer goodie!! again, thanks brothers!! I owe you both a beer!! and, of course, you'll be 'mentioned in dispatches' in the readme!!
  11. I'd have never thought of that!! Who knew you could have 2 with the same name! I'm gonna go test this RIGHT NOW!!! thanks gents!!
  12. does the mod use a 'fake pilot' for anything??? if you're missing the fake pilot, or the add-on bit, you get the extra flintstone feets
  13. I don't know ... I just don't know. It's all a Mystery to me!! (no need to push ... I know where the door is ...
  14. Neither do I !! Every time I've tried, I've broken the post!! (but I did enjoy them; I learned something about Fishbeds!) -- required screenie
  15. Anything made by MiG or Sukhoi. Because they make such a satisifying sound when they hit the ground
  16. View File SF2 TMF Mirage 5DE & Mirage 5SDE Upgrade/Remod Pack SF2 TMF Mirage 5DE & Mirage 5SDE Upgrade/Remod Pack 5/10/2024 -For SF2, Any and All-(Full 5 Merged Suggested) This is a full upgrade/remod pack for The Mirage Factory's Mirage 5SD of the Lybian Air force, and the Mirage 5SDE as used by the Egyptian Air Force. As you can see, this mod contains 2 aircraft: Mirage 5DE: No. 1030 Sqdn, LARAF Mirage 5SDE: No.69 Sqdn (Early) No.69 Sqdn (<1977 w/ID Panels), EAF This mod is set up and labeled to cause NO conflicts with the Mirage 5SD and SDE available from within the game (aka: DLC #28) or any others that may exist. Skins remain in its original bmp format. All markings are decals. Serial number Decal Randomization is TRUE. The 5SDE for Egypt has all 54 historicaly correct serials; these change from 1000 series to 9000 series with the date change to the ID paneled skin. Best Research (tm) shows the LARAF numbers to be correct as well. New Hangar and Loading screens are included as well. All necessary items are provided, serial number decals, weapons (drop tanks), pilots, seats, sounds, effects, and so forth. Some, you've probably got already!!! If I missed any, PLEASE let me know and I'll get it fixed. When in-game, on the Aircraft Selection Dropdown you'll see: Mirage 5SD (TMF) and Mirage 5SDE (TMF) So you can't mistake it for anything other than TMF Birds (tm). This will also differentialize these from the 3rd Wire stock & DLC versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, as always, in the Notes section below. Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory Submitter Wrench Submitted 05/10/2024 Category Mirage 5  
  17. Version 1.0.0

    83 downloads

    SF2 TMF Mirage 5DE & Mirage 5SDE Upgrade/Remod Pack 5/10/2024 -For SF2, Any and All-(Full 5 Merged Suggested) This is a full upgrade/remod pack for The Mirage Factory's Mirage 5SD of the Lybian Air force, and the Mirage 5SDE as used by the Egyptian Air Force. As you can see, this mod contains 2 aircraft: Mirage 5DE: No. 1030 Sqdn, LARAF Mirage 5SDE: No.69 Sqdn (Early) No.69 Sqdn (<1977 w/ID Panels), EAF This mod is set up and labeled to cause NO conflicts with the Mirage 5SD and SDE available from within the game (aka: DLC #28) or any others that may exist. Skins remain in its original bmp format. All markings are decals. Serial number Decal Randomization is TRUE. The 5SDE for Egypt has all 54 historicaly correct serials; these change from 1000 series to 9000 series with the date change to the ID paneled skin. Best Research (tm) shows the LARAF numbers to be correct as well. New Hangar and Loading screens are included as well. The canopies operate with the standard animation keystroke, Shift/0 (zero) All necessary items are provided, serial number decals, weapons (drop tanks), pilots, seats, sounds, effects, and so forth. Some, you've probably got already!!! If I missed any, PLEASE let me know and I'll get it fixed. When in-game, on the Aircraft Selection Dropdown you'll see: Mirage 5SD (TMF) and Mirage 5SDE (TMF) So you can't mistake it for anything other than TMF Birds (tm). This will also differentialize these from the 3rd Wire stock & DLC versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, as always, in the Notes section below. Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory
  18. so, non-stock aircraft on a non-stock terrain?
  19. interesting ... the stock VNSEA map doesn't even come with the CV zones on the _water.bmp. Nor is tagged with "naval map" (obviously, as the NVA didn't have a navy worth floating) Stock map or modified??
  20. maybe time to watch "Flight of the Intruder" again to double check!!!
  21. That's how I set the "hot dog stand" in its various incarnations!!!! I always laugh when it comes up as the primary target on the mission briefing screen. I gave it 300, iirc. 500 would be better, classed as "COMMAND_BUILDING"
  22. End the mission quickly before you fall off the deck?? That's all I can think off. Never heard of this issue before
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