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Wrench

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Everything posted by Wrench

  1. You WON'T be sorry!!!
  2. which tank is called for in the data ini, on the fuel tank stations? below is from the WoE F-100D (yes, I still keep a couple 1stGens around for "spare parts" -LOL!!) [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.02,-0.93,-0.83 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1360.80 AllowedWeaponClass=BOMB,FT AttachmentType=NATO,USAF ModelNodeName=pylon_right_middle PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank335_F100 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.55,1.80,-1.04 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=680.40 AllowedWeaponClass=BOMB,CGR,RP,FT,ARM,TER AttachmentType=NATO,USAF ModelNodeName=pylon_left_inner PylonMass=81.6 PylonDragArea=0.03 FuelTankName=Tank200_F100 the statements in bold, of course! also, check the attachment types, although they should be "stock" for when the plane was released. The SF2 versions have different names., as they're built into the aircraft lod (but you knew that!!)
  3. it's always the transition edge (tile-to-tile) that's the nightmare!!! this is looking REALLY good!!
  4. Rio de La Plata terrains issues

    Link??
  5. look at the tanks in the LOD viewer, it'll list the skin maps. Since not a lot of us have it ... hard to begin guessing. But I'll bet there's a mis-match between the data ini and loadout ini as to station numbering, or missing weapons (which makes NO sense). Or a mission type being flown on a terrain that doesn't have it set?? (guessing!) the tanks are most likely a weapon, so the skins would go in that folder, not the aircraft's skin folder. That's only for sF2 aircraft.
  6. WEP actually does work. The time limit is in seconds (and the hardest thing to pin down without the actual aircraft's flight manual -- that's how I found what it was for the P-61). Also, it has to actually be associated with an engine, not a 'fake engine'. It's set by percentage of throttle (s/b 99% or better). When the timer runs out, all you have is "regular' full throttle, without the extra HP boost. also, curious was to why you just didn't extract the Mustang (or Spit 9) data ini yourself.
  7. unless the Great Behemoth is swimming up the Thames!!! (then we'll need an X-craft to go after it!!)
  8. good job!!! I KNOW how much work that can be. I never liked the snow, though. I know it not there all year round (have cousins that live in Israel) Maybe we need a seasonal tile set!!! my post was pointed to the OP, not you Jarek!!
  9. Version 1.0.0

    268 downloads

    SF2 Forest Bowl Terrain, V.2 4/5/2020 - For SF2, Any & All (Full-4/5 Merged, + Expansion Packs Reccomended) This is a (mostly) complete revamp of "The Forest Bowl" terrain that was included in the (uncompleted) SF2 Civil/Firefighter Mod. It has been completely retargeted to make it a useful 'combat' terrain. All new movement inis, targets, types, etc. Also, now all 4 seasons are working. This terrain takes place in the fictional world of the Alliance vs the Global Sedition. The map is fully functional for ALL mission types with year spans from the 1940s through the far future (well, at least 2050) ie: There are NO mission type or time limitations. Many and Lots (tm) of new terrain objects have been added, all cities are now valid targets. Shipping, Ground Attack and Armed Recon missions have a good number of routes for both sides to utlize. As is my habit, the terrain is covered with Easter Eggs; you shouldn't have any problems finding them. In short, the terrain is a myth-mash. You may experience longer than normal loading times due to the number of terrain objects and seasonal tiles. As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Good Hunting! Wrench Kevin Stein
  10. without the alpha channel, you'll loose the "moving water" effect. Be like going back to 2003, before TK gave us "moving" water. But I DO see the point of having too high a GPU workload. As long as the End User (tm) is aware of it beforehand, it shouldn't be an issue. The darker blue is MUCH nicer!!
  11. Does nobody read a fucking read me??? It's clearly stated in the IME upgrade that it can't be combined with any other tileset. This was done ON PURPOSE to help keep framerates up due to so many new terrain objects. That expanded stock tileset also fills in a shitload of blanks and mistakes that had never been corrected since WoI came out in (what?) 2006/7??? The full size Israel 2 terrain uses a combination of the original stock desert tiles (for the farms) and the IME tiles for most of the rest. Please, READ the readmes!!! Saves a lot of grief in the long run.
  12. Problem with FE2 effects

    missing the shader statement in the "materials" [ExhaustMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE SF2 & FE2 require those
  13. Happy Independence Day from the IDF

    I have a cousin over there serving now in the IDF Happy Independence Day!
  14. what airplane? Stock or 3rd Party??? if the alpha layer is good, the problem might be the aircraft meshes themselves (as has been stated and addressed a LOT of the last 15 years).
  15. Yeah! I've been wanting a cargo ship of this class for YEARS!! Would look nice moored in Gatun Lake on the Central America map!! I was able to move over to the Cargo Ships & Transports section! Don't know why it wouldn't let you do so from upload, but, hey, fixed now! (0ddly, the link above STILL points to the Battleships ... hmmm..have to look into that...) thanks for sharing this!! (got any more??? )
  16. Looking around we found that Deniss Oliveira has been overlooked in his work on the various Mirage's. To amend this oversight, a long overdue elevation to Modder Status has been performed. As many of you know, this involves many arcane rituals, invoking Dark Powers ( and beer) and the sacrifice of Buffalo Wings and so forth. Please extend your congratulations to our newest Modder!!! Welcome brother ... to the Dark Side .... muuuahahahahahahaha
  17. Problem with FE2 effects

    are they older effects inis, like for, and imported from, FE1? If so, check inside and see if they have the proper statements for DX10. There should be statements, probably near the bottom, that would have ****.fx. The effects shaders and stuff. just thinking out loud
  18. if your adding a 'standard' airfield, you just need to copy/paste the target area listing into the TARGETS ini; not the types ini. The only time you'd edit the Types ini is to ADD a new object. you need the x/y coordinates, and that its. other than flattening
  19. can you work the terrain editor, because it'll need flattening after being laid down
  20. View File SF2 The Forest Bowl Terrain, V.2 SF2 Forest Bowl Terrain, V.2 4/5/2020 - For SF2, Any & All (Full-4/5 Merged, + Expansion Packs Reccomended) This is a (mostly) complete revamp of "The Forest Bowl" terrain that was included in the (uncompleted) SF2 Civil/Firefighter Mod. It has been completely retargeted to make it a useful 'combat' terrain. All new movement inis, targets, types, etc. Also, now all 4 seasons are working. This terrain takes place in the fictional world of the Alliance vs the Global Sedition. The map is fully functional for ALL mission types with year spans from the 1940s through the far future (well, at least 2050) ie: There are NO mission type or time limitations. Many and Lots (tm) of new terrain objects have been added, all cities are now valid targets. Shipping, Ground Attack and Armed Recon missions have a good number of routes for both sides to utlize. As is my habit, the terrain is covered with Easter Eggs; you shouldn't have any problems finding them. In short, the terrain is a myth-mash. You may experience longer than normal loading times due to the number of terrain objects and seasonal tiles. As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 04/27/2020 Category Full Terrains  
  21. for a final release, no issue. I do know the TE can't see jpgs (or do some things!!!)
  22. streaming shows would look real good (and other things ... wink wink, nudge nudge)
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