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      Upcoming changes to our Downloads   12/27/2024

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Wrench

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Everything posted by Wrench

  1. Canadair CL-13 Sabre Mk.6 (by Zur, et al) This is for the RCAF; Canada has had it's attachment type changed to "WP" -I don't know why, it just is- with their own country specific weapons. So, with further ado: data ini: [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=BOMB,RP,FT AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftWingStation] SystemType=WEAPON_STATION StationID=01 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=left_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [RightWingStation] SystemType=WEAPON_STATION StationID=02 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.87 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=FT,BOMB AttachmentType=WP ModelNodeName=right_pylon PylonMass=40.0 PylonDragArea=0.03 FuelTankName=Tank_f86 [LeftHvar01] SystemType=WEAPON_STATION StationID=03 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLout PylonMass=10.0 PylonDragArea=0.03 [LeftHvar03] SystemType=WEAPON_STATION StationID=05 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar05] SystemType=WEAPON_STATION StationID=07 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar07] SystemType=WEAPON_STATION StationID=09 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar09] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarLin PylonMass=10.0 PylonDragArea=0.03 [LeftHvar11] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar13] SystemType=WEAPON_STATION StationID=15 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [LeftHvar15] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar02] SystemType=WEAPON_STATION StationID=04 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.72,-0.93 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRout PylonMass=10.0 PylonDragArea=0.03 [RightHvar04] SystemType=WEAPON_STATION StationID=06 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.75,0.52,-0.81 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar06] SystemType=WEAPON_STATION StationID=08 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.92,-0.97 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar08] SystemType=WEAPON_STATION StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.37,0.72,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar10] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.30,-1.01 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 [RightHvar12] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.90,1.10,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar14] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.50,-0.92 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName= PylonMass=10.0 PylonDragArea=0.03 [RightHvar16] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,1.70,-1.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=130.0 AllowedWeaponClass=RCKT AttachmentType=WP ModelNodeName=HvarRin PylonMass=10.0 PylonDragArea=0.03 Loadout ini: [AirToAir] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 Loadout[01].WeaponType=CAN M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN M117 Loadout[02].Quantity=1 [sEAD] Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=CAN HVAR Loadout[08].Quantity=1 Loadout[09].WeaponType=CAN HVAR Loadout[09].Quantity=1 Loadout[10].WeaponType=CAN HVAR Loadout[10].Quantity=1 Loadout[11].WeaponType=CAN HVAR Loadout[11].Quantity=1 Loadout[12].WeaponType=CAN HVAR Loadout[12].Quantity=1 Loadout[13].WeaponType=CAN HVAR Loadout[13].Quantity=1 Loadout[14].WeaponType=CAN HVAR Loadout[14].Quantity=1 Loadout[15].WeaponType=CAN HVAR Loadout[15].Quantity=1 Loadout[16].WeaponType=CAN HVAR Loadout[16].Quantity=1 Loadout[17].WeaponType=CAN HVAR Loadout[17].Quantity=1 Loadout[18].WeaponType=CAN HVAR Loadout[18].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=CAN M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=CAN M117 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=Tank_f86 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank_f86 Loadout[02].Quantity=1 [Attack] Loadout[03].WeaponType=CAN HVAR Loadout[03].Quantity=1 Loadout[04].WeaponType=CAN HVAR Loadout[04].Quantity=1 Loadout[05].WeaponType=CAN HVAR Loadout[05].Quantity=1 Loadout[06].WeaponType=CAN HVAR Loadout[06].Quantity=1 Loadout[07].WeaponType=CAN HVAR Loadout[07].Quantity=1 Loadout[08].WeaponType=CAN HVAR Loadout[08].Quantity=1 Loadout[09].WeaponType=CAN HVAR Loadout[09].Quantity=1 Loadout[10].WeaponType=CAN HVAR Loadout[10].Quantity=1 Loadout[11].WeaponType=CAN HVAR Loadout[11].Quantity=1 Loadout[12].WeaponType=CAN HVAR Loadout[12].Quantity=1 Loadout[13].WeaponType=CAN HVAR Loadout[13].Quantity=1 Loadout[14].WeaponType=CAN HVAR Loadout[14].Quantity=1 Loadout[15].WeaponType=CAN HVAR Loadout[15].Quantity=1 Loadout[16].WeaponType=CAN HVAR Loadout[16].Quantity=1 Loadout[17].WeaponType=CAN HVAR Loadout[17].Quantity=1 Loadout[18].WeaponType=CAN HVAR Loadout[18].Quantity=1 It should be noted, at this point, that the RAF and IDF versions that are available, are designed to USE the WepPak from the get go...so no adjustments to them are required. Wrench Kevin Stein
  2. SG1 Direct to DVD Movie

    It did seem a little 'abrupt' an ending. I hope the movie give us more (especially Browder and Black). Wrench kevin stein
  3. Something we (Dev A-Team) have been fiddlilng with. don't want to give away too much, depending on development scheduling, but yes, Gramps made some ground objects with a 'kinda' staff weapon. Wrench Kevin Stein
  4. F-302 Mongoose, endo-exo atmospheric fighter. Unfortunately, due to game engine limitations, we can't add the hyperspace jump engines (which were removed after a malfunction in the prototype). To answer Falcon's question, what do you think those J'affa are flying??? Certainly not a Mongoose! One word: Udajeet Wrench Kevin Stein
  5. You can 'publish' inis with no real problems, it's just core game files (cats, lods, etc) you can't. Which would limit it's use to only people with WoE, as the 27 dosn't exist in SF of WoV. Personally, I say GO FOR IT!! Bring out your inis! The more Red Air to shoot down, the better, I always says!!! (don't tell anyone, I fly on the 'Dark Side' myself, more often than not!!) Wrench kevin stein
  6. X-Ray, what weapons do they use? American style?? If so, you should be able to just change the nation name in the attachement type to USAF ie: in the example below, I'm just showing the 1st hardpoint Then, of course, you'll have to change the loadout ini to replace the UK stuff with American. As for the skin, I take it you're using the "32" skin from the ECR? You'll need to replot all the decal locations in the skin's decal ini. You'll also need to repaint it to remove the German markings. Don't forget the take a look in the Knowledge Base; the 'Weapons Editing and Loadouts' Thread I maintian...there should be some good examples for you there to work off of, or at least point you in the right direction Wrench kevin stein
  7. If we ever get it done, and the meshes right, you should SEE the nose arts I have for this baby!!! Reached deep into my sci-fi/pinup/whatever art collections...got some really really good ones!! And the hangar and loading screens are the best I've ever done!!! Oh, by the way, she's called the "Mongoose". On the other side of the coin (or galaxy) we have these dudes... I have 12 different skins ready; you can pick your 'favorite' System Lord and just rename the skin bmp to match the lod, and off you go. When you get tired of one, just switch to another (or as they're taken over by another SL or join the Free Ja'fa) And before anybody asks, only the First Prime gets the gold inlay. All others are just in black. I've heavily researched thsi, besides having watched the series from Episode 1 Wrench Kevin Stein
  8. Since we're on the subject of 'resistence to the System Lords'... Wrench kevin stein
  9. Ah, c'mon, guys; you all know there's a 1 in 10 chance that it's orbit is going to be perturbed on it's first close approach. And then... it hits us. And we all go the route of the dinosaurs Unless Bruce Willis can save us; or was it Robert Duval???? Depends on which movie you like better, I guess. Which was answered, even before asking, by this statement in my post above: As for vehicles, the Abrams & Bradley are right here, in the downloads section. Pasko's SAMs and Vehicle Pak is a must. Just browse through the Ground Object/Vehicles section here -- you'll find everything you need. Especially, look for Kesselbrut's Modern American Armor Pak (LTVP, M-60A3, Leopards, etc) 'nuff said! Wrench kevin stein
  10. I'd like to learn this too, as ther are a couple areas in the AmericaNW terrains I"d like to flaltten for a small upgread I'm doing to it (more target areas) But the TE scares me..... Wrench kevin stein
  11. rack type goes in the loadout ini [Loadout01]WeaponType=Mk82 [Loadout01]Amount=2 [Loadout01]RackType=BRU-57 something like that. Wrench kevin stein
  12. Ya know, it DOSE kinda look like a Flagon in the front.... Some folks are gonnna be real happy when this puppy arrives!! Wrench kevin stein
  13. That all depends on where you want to fight. (remembering of course, that the Desert Storm and Iran/Iraq are 'in the shop for repairs'...) All the terrains here at CA will work. Just make the necessary tweek in the terrain main ini to point to your whichever terrain cat (ie: WoV=VietnamSEA.cat, WoE=GermanyCE.cat, etc) is the primary terrain for you game. As for vehicles, the Abrams & Bradley are right here, in the downloads section. Mind you, the Abrams needs 'uparmoring', as it even weaker than the stock M-60A1. The Bradley needs a tweek to get the TOWs to work properly. When youre ready, I'll give you the fixes. Pasko's SAMs and Vehicle Pak is a must. Just browse through the Ground Object/Vehicles section here -- you'll find everything you need. Especially, look for Kesselbrut's Modern American Armor Pak (LTVP, M-60A3, Leopards, etc) Excepting the SA-6, which is WoE only (stock item). Lot's of other SAMs and AAA units too...just use that browser to browse! We don't have the T-90 (or 80 for that matter). The T-72 is a stock WoE item, and not otherwise available (re: SA-6) Yes; all of them....but you'll need to edit the end service dates for EVERY stock vehicle. I'd suggest 2020 as a good end year. (unless Apophis hits us in 2012!). So, break out that cat extractor, pull every vehicles data ini out, drop them into their respective folders, and edit away. You'll probably want to do the same for the goodies in the Pasko Pak as well; I seem to remember editing them when I posted them last year. Remember, there are 2 versions of the Pak: one is desert camo schemes, and the other Euro-ish greens. Choose accordingly. Why did I say 'all of them' you might ask....the world is flooded with thousands of Western and ex-Soviet/PRC made units. They're going to be in service for many years in a host 2nd and 3rd World countries (no insults meant to them). With some exceptions that come to mind immeadeatly: BTR-152 M-48 series Never forget: the search button is your friend!!! Wrench kevin stein
  14. Yah, that was me. I hate to waste good radiation...that thermal pulse is GREAT for heating up hot dogs!!!! Wrench kevin stein
  15. "In all the exceitment, I don't remember if I've fired 5 missiles, or 6. So, the question remains...do you feel lucky? Well, do ya, Commie?" that one was too good to pass up. The hangar and loading screen are pretty good too, if I say so meself Wrench kevin stein
  16. Like they say on those home improvement shows my wife watches "I can't wait to see what you've done with the place" Wrench Kevin Stein
  17. The one that comes in the weapons pak works just fine! That having been said, Lexx_Luthor has some astounding nuke effects for a project he's been fiddling with. They look much bettter; more presistent (is that the correct word?) mushroom cloud, longer viewing distance, etc. I don't think they've been released, tho Wrench kevin stein
  18. That's slick!!! Almost looks like how I remember Falcon4 Are they ready for release??? They'd be a cool add on, Ed!! Wrench kevin stein
  19. Yup, the BRU-57 is our dual bombrack. That 'in-line' versions is used on the Mirages (3, 5 and I think F.1) But in reference to TERs, have you seen this line (borrowed from the Skyhawk data ini): RackLimitOutsideOnly=TRUE I wonder if that could be changed to mount sides ONLY, and not center... RackLimitCenter=FALSE or something like 'not allowed' LoadOutsideOnly=TRUE Some experimentation is in order here.... Wrench kevin stein
  20. RedAir1 is, as yet the only one available. I think it 512x512. Going higher really dosn't gain all that much, as the game 'shrinks' it to fit the low-poly pilot lod Making pilot skins is freeking nightmare, compared to aircraft skins. It's doable, but a completly new template would have to done, with all the necessary layers for the harness, helmet, face, and the wrinkles on the suit. Never did figure out how Deigo did them for his hi-rez skins. I do remember him saying that the psd template ran something like 70megs is size, due to all the layers. Come to think of it....runs off to check.... I do have another version, a new psd for it, slightly cleaned up and with go-faster pants. Let me fiddle with it tonight, when I get home, and I'll see what it looks like. It's still only 512; but it's a little better. Wrench Kevin Stein
  21. I totally agree!!! As it stands right now, Soviet/WarPac only has bomb carrying Migs and the few Fitters around. Not counting th bombers, of course. There's nothing filling the 'space' for Red Air equilivants of the A-10, F-111, or F-15E. Those Flanker variants, and the Frogfoot and Fencer will go a loooong way to creating a 'parity' of stike capability. Fishbeds, Floggers and Fitters (oh my!) just don't carry the load -pun intended! They'll be a great addition; both as player usable birds, and targets for defenders. I'm looking forward to them! Wrench Kevin Stein
  22. Need your votes to win a contest, please!

    DONE! Both for your cats, and ours! Good Luck! Wrench kevin stein
  23. For some aircraft, I'm sure they're quite 'real worldish'. I mean, look the Phantom or the B-52...huge trails on them. Most, if not all of us, have seen pics, movies, real life examples. Heck, I'd have never noticed the 2 Wild Weasel Phantoms I saw years ago - we were heading to Laughlin, NV for vacation-, and were not that far north of George AFB, when I saw the black trails. Man, they flew over us at like 200 feet, split around the ridge/bluff, rejoined, and disappeared....it was super! But for new 'cleaner burning' aircraft or for the propjobs, I think NO emmiter would be best. Again, I think it depends on the 'real' engine, and how we all can simulate that. Wrench kevn stein
  24. Personallyl, I'd love to see those transport/resupply missions - escort type, go out, rendevous with the incoming trash haulers, and cover them until they land. Conversly, playing it from the other side, too. Intercept/destroy. For free flight missions, I find the Range is pretty good for that. Although, Major Lee's American Northwest would be MUCH more fun, what with all those canyons and valleys...but to get 0 enemy air activity, I dont' know how to do that Wrench kevin stein
  25. We'll get you up to speed...don't you worry!!! :yes: Wrench kevin stein
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