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Wrench

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Everything posted by Wrench

  1. bleed is usually caused by unwelded meshe of the lod. Basically, a hole or crack that allows the tga to be pulled into. only fix is in MAX
  2. Raven did one, never quite finished (iirc needs a cockpit) Here's SF2 versions: The templates should be around here someplace, if not, let me know and I'll try and find mine
  3. it's not the player controlled units, it's the game generated parked aircraft. been that way for years. but, i'd try adjusting the cg to CGPosition=0.00,2.0,0.00 that what mine is for both pasko's 24D and 24J be advised, in may change in-air handling when player flown. otherwise, i'd just ignore it ============ required screenshot
  4. Those of you that know me, and my work, know I'm a stickler for historical accuracy. And normally, the following would be posted in the "What If..." thread. But, as to not let them get lost among the usual background noise, choose to use my FIC thread. It's obvious, of course, that these will not be included in any upload for a "Vietnam 1948" scenario. --==== Now, lets take a look at this first one. Instead of fielding Mosquitos, with all their attendant issues in a tropical climate, what if the AdA choose to send Beaufighters instead? We have the full advantage of a rugged, all-metal airframe, with sturdy air cooled radial engines. The Beau had/has a reputation of being fairly fast and manuverable, a good warload, good guns and excellent range. Here we have a Beaufighter TF Mk.X, which also has the advantage of radar, giving it a limited night and all weather capability The guns and rocket loads would be devestating to ground troops, vehicles, ships and with bombs most structures. The aircraft shown here is from GC I/6 "Oranie" As mentioned in a recent release of the post-war P-47D-40 Thunderbolt, the Ada already had a large number of Jugs at their disposal. Many in Western Europe, as part of Occupation Forces in Germany, many in France for air defense, and more in the North African colonies (Algeria). Many of the Real Life (tm) units that used ex-RAF Spitfires and AdA P-63 Kingcobras were P-47 units. The aircraft were left behind due to the fear of the US not providing support (because we were against re-colonialization) So, what if Washington (President Truman and the State Department) could see this as a spread of communism into southeast asia, and not a colonial power re-asserting itself? Support would be forthcoming and the Jugs could have been sent to Indochina. Here we have a P-47D-40 Thunderbolt of GC II/6 "Travail". The squadron codes used here are exactly the same as those historically used on their P-63s in Algeria. ================ Now, lets really go round the bend... The VPAF, as we all know didn't really exist as that entity unitl the 1960s. Although, a few aircraft WERE available to the Viet Minh as early as 1949 (Tiger Moths, maybe 2 of them). In 1956 pilots had been sent for training in the USSR. We know that there was a transport squadron, and possibly other "utility" types in service by the late 1950s. So, what if, in 1945/46 the Viet Minh also take advantage of any serviceable and/or repairable left over Japanese aircraft?? It's really not that big a reach; they're not dumb, and have access to the same resources as the French. It's quite concievable that using ex-Japanese POWs (or forced to work) ground crew and even pilots (or train VM "volenteers"), they could field a few aircraft. Other than the will to do so, I don't see why they couldn't have. So, what we have here below is a Ki-43ii "Oscar" slap-dashedly painted in a disruptive 2-tone green scheme, sporting the Viet Minh flag. Now, in 1949, the world changes yet again. Mao and the communists in mainland China have thrown out the Nationalists, and have begun consolidating their power base. Supported (read: requipped) by the Soviet Union, the PRC starts spreading its message throughout Asia. We know they supported the North Koreans from 1951 with everything imaginable. They also started assisting their brethren to the south with arms and other supplies. The fall of mainland China to communist forces is what, historically, opened the way for US support of the French in Indochina. This is shown in 1951, when the US & UN forces were heavily involved in the Korean War, sending Helldivers, Hellcats, Bearcats and Corsairs to the French. The world was starting to think about the "domino effect" of the spread of communism. So, what if Mao (excuse me - the PLAAF-) had sent a squadron or 2 of their newly acquired (from the USSR) Yak-9s? Just as in Korea, where they were also encountered by UN forces, they'd carry bogus Vietnamese markings (yes, I know the star-bar would be wrong for the time period; probably still using the Vietminh flag as above). There were several ex-Japanese air bases within the communist controlled regions of Tonkin (soon to be North Vietnam), or even fly out of airstrips in southern China. Shown here is a Yak-9 of the 1st People's Volunteer Air Regiment. The Yak-9 was one of the best aircraft to come out from the WW2 Soviet manufacturers, and would definately given any Western aircraft a run for it's money. Please feel free to comment on any of the screenshots in the thread - the historical or the fantasy Thanks!
  5. well, I'm glad a bought the full pack then! I'm going to have to be shopping for new comp soon ...
  6. As an American, I too have a hard time understanding English (you KNOW is just had too!!! )
  7. Yes, damage meshes are built into the aircraft lod as a "hidden mesh' just as yakarov said. they only show when the primary (parent?) mesh is destroyed as declared in the _data ini. I do a lot of cheating with the the damage textures -- like reusing existing ones extracted from the various cats, and renamed to match the skin maps. TK uses dds, but they're easily converted to tga. I just find one that sort of matches the mapping of the skin, rotate or flip as necessary, and send it out the door. They're declared in the aircraft's main ini as _HOLES.tga (or dds on stock birds) [DamageTexture] DamagedPostFix=_holes.tga (1stGens also used a _shredded_tga, but I think that was part of the aircraft's mapping) I don't see why "_Damaged.tga" couldn't be used, but I've never seen it on any listing. I guess as long as the declaration matches the tga, there wouldn't be a problem
  8. That sort of simplfies matters, doesn't it? Just repave them to match the other tiling, and we'll stick something else in their slot in the _targets.ini. One of the smaller city/villages I've added
  9. This has been driving us both bat-shit crazy. It's amazing to me, after nearly (or over?) 15 years that no one has caught the innumerable mistakes on this map (don't even get me started on the "straddling the river cities") all help is deeply appriciated!! The sooner we get these oddities sorted, to sooner we can get it in your hands, and the sooner you get to fly all those neat aeroplanes I've been showing the "French Airpower in Indochina" thread!!
  10. Storm "Clare" shape of things to come ?

    to go along with this (couldn't find the news article from here in the States) https://www.telegraph.co.uk/news/worldnews/northamerica/usa/11337617/Jet-stream-blasts-BA-plane-across-Atlantic-in-record-time.html
  11. North American Aviation AJ-2 Savage, compound drive (jet engine under tail, 2 radials) 1st USN nuclear capable bomber. Can't quite make out the tail code, looks like "ZH". Be a "VAH" squadron *** no, the refueling mod dosen't work. Can't say anything about CFS. ** wiki says VAH-16
  12. just make sure the battle cruisers (starships) have enough meshes cut to all for the amount of decals (3 per is the general usage, but a max of 4 is allowed) ship construction numbers and names, right?
  13. Why would there be a problem in uploading the modification? (other than historical accuracy ) I doubt there'll be any (real*) objections * imagined ones, sure
  14. isn't TK's Decal Tutorial in the downloads section someplace?? If not, I"ll post it here. Is there a specific question, like, how to make them? I know there's a couple of tutorials in the SF1 & SF2 forums. I think there's one stickied in the FE forum. edit: found this: this old one by me, even for SF1, the information is the same I think this one might be the 3W one
  15. Actually, the most important question is: This is a DAT bird, isn't it??? If so.... (although I've got Russ working on finishing off the Zur model that's been sitting around for years in my archive)
  16. Can you spell "cheater"? I knew you could
  17. View File SF2 P-47D-40 Thunderbolt Upgrade/Update Pack SF2 P-47D-40 Thunderbolt Upgrade/Update Pack 2/5/2020 -For SF2, Any and All (Full 5 Merged Reccomended) This is a small update for the P-47D-40 Thunderbolts used in the last year of WW2, and into the Post-War Era. It is designed for use on the -40 Jug that Cocas and I built. You can find the full aircraft at the following URL: https://combatace.com/files/file/16542-sf2-ww2-eto-p-47d-40-late/ The package is built to just "drop in" over the existing inis (overwrite), and included updated data, loadout and user lists to futher reflect the P-47Ds use in the Post-War world. Loadout changes add "date switched" CAS/AR loads from WW2s 'Triple Bazooka' to HVAR rockets. All weapons are included. It has been tested in both the WW2 and Post-War environments. Several new or updated skins are also included: 525th FBS ~1947/49 as part of the Occupation Forces in Germany 1º Grupo de Caca, Brazilian AF, in their post-war (1946-57) scheme GC II/20 "Ouarsenis" Armée de l'Air as seen/used in Algeria in the late 1950s All aircraft are in NMF and With the exception of painted on special squadron or national markings, all others are decals. Decal Randomization is TRUE. The Serials on the FAB Jug are 100% historically correct. The AdA skin can be used as a basis for other units that served in Algeria (or France) during the post-war timeframe. All 3 new skins have their own Hangar Screens. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. The "Notes" section has more information on proper usage of these Post-War skins. Please =READ= them!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/07/2020 Category P-47  
  18. Version 1.0.0

    81 downloads

    SF2 P-47D-40 Thunderbolt Upgrade/Update Pack 2/5/2020 -For SF2, Any and All (Full 5 Merged Reccomended) This is a small update for the P-47D-40 Thunderbolts used in the last year of WW2, and into the Post-War Era. It is designed for use on the -40 Jug that Cocas and I built. You can find the full aircraft at the following URL: https://combatace.com/files/file/16542-sf2-ww2-eto-p-47d-40-late/ The package is built to just "drop in" over the existing inis (overwrite), and included updated data, loadout and user lists to futher reflect the P-47Ds use in the Post-War world. Loadout changes add "date switched" CAS/AR loads from WW2s 'Triple Bazooka' to HVAR rockets. All weapons are included. It has been tested in both the WW2 and Post-War environments. Several new or updated skins are also included: 525th FBS ~1947/49 as part of the Occupation Forces in Germany 1º Grupo de Caca, Brazilian AF, in their post-war (1946-57) scheme GC II/20 "Ouarsenis" Armée de l'Air as seen/used in Algeria in the late 1950s All aircraft are in NMF and With the exception of painted on special squadron or national markings, all others are decals. Decal Randomization is TRUE. The Serials on the FAB Jug are 100% historically correct. The AdA skin can be used as a basis for other units that served in Algeria (or France) during the post-war timeframe. All 3 new skins have their own Hangar Screens. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. The "Notes" section has more information on proper usage of these Post-War skins. Please =READ= them!! Happy Landings! Wrench Kevin Stein
  19. Excuse my dumb question ... the fully use this, one is required to have 2 fully functioning eyes?
  20. (Although not specifically WW2....) Algeria, 1958 GC II/20 Ouarsenis P-47D-40s off on an armed recon mission
  21. did you put them in the Mods folder, or mistakenly into the Core Install??? Did you read the readme?
  22. nothing yet. I have to draw all the panel lines, and such. Angel provided a template with the base colors (camo, OD/Gray), but no lines. I've been busy with the French in SEA lately. Now, I just need to terrain to (re)start (re)targeting!
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