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Wrench

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Files posted by Wrench

  1. Mistubishi T-2 (for SF2)

    JASDF Mitsubishi T-2 Trainer For SF2
    For SF2 (may require SF2E or I for some of the HUD bits)
     
    As stated above, due to the use of pointers to the F-15A HUD markers, this may best be used in a Full-4 Merged install, or at the very least, those with SF2:E.
     
    This is a mods package of Veltro2K's JASDF advanced trainer, to bring it into SF2. This is the complete aircrft package, containing everything needed to unzip and install. Most of the mods are to the various inis, and new serial number decals. Otherwise, it is the complete pack as Veltro released it (just slightly tweekificated).
     
    The data ini has also had some minor mods; mostly in engine thrust, weight, etc. The FM is not perfect, but it handles just fine for me on Normal flight mode. A userlist is supplied, even though these are Japanese-only aircarft; not built for export. Weither that makes a difference for not, don't know! But, it IS locked into a 'nationalized' usage. Also, my first attempt at a DDS damage texture -- please don't laugh too hard at it <grin>!! A new SF2-style hangar screen is also included.
     
    Loadouts have been adjusted, leaning slightly more for the attack/strike role than the Real Life ™ aircraft. In this respect, its more like the fighter-trainer version (FT-2B??) than the pure trainer. Most of the weapons used are stock in-game items, although one or 2 used (in particular the JM117-GSC1 EO bomb) are availble in the Mistubishi F-1 upgrade, to be found at the following url:
     
    http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/
     
    (however, this weapon is only avaliable after 1977; before that you'll get standard US EOGBs)
     
    All serial number decals ARE the actual ones as used; The info sheet in the Burindo book is/was a little vague and as I can't read Japanese... As is what I believe to be the 4 Hikotai tail badge; although it does look good!
     
    As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, eh?
     
    Happy Landings!
    Wrench
    kevin stein

    435 downloads

       (1 review)

    0 comments

    Submitted

  2. Mitsubishi F1 and T2 Remod Pak by Veltro2K

    Mitsubishi F1 and T2 by Veltro2K
     
    = For SF2, Any and All (Full 5 RECCOMENDED/Prefered!!!) =
     
    This is a Re-release of the Veltro2k's JASDF aircraft.
    These had been removed at one point, and I'm now reissuing them for any that might want them or whatever.
    For more detailed info, both the original readmes from my 2010 and 2011 tweeks pak are included. You might want to give them a look see, as both contain pertinant information, as well as all the credits.
     
    Weapons are included (the JASDF EO bomb and drop tanks); most of the others reference Stock Items.Decal randomization is TRUE. Skins for both are in jpg format.
     
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular, as the Legal Statement has been changed with regards to these aircraft.
     
    **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
     
    Happy Landings!
    wrench
    kevin stein
     
    (I thought I'd re-uploaded earlier this year, but found I'd never finished assembling the pak! Enjoy!)

    953 downloads

       (5 reviews)

    1 comment

    Updated

  3. Mitsubishi G4M2 "Betty" Skin & Ini Update Pak

    G4M2 Betty Update: for SF/WoV/WoE WW2, PTO installs
     
    This little modification includes several small changes to the data, loadout and a partial re-skin for ArmorDave's G4M2 Betty IJN bomber. Included is also a cockpit ini (based off Pasko's Mosquito) for those perverts that like to fly bombers. The cockpit itself, however, is NOT included.
     
    The data ini update includes tweeks to the weapons stations, creating a semi-conformal mount for the Type 91 torpedo, slightly adjusted bomb loads, repositioning the running lights, repositioning the exhaust emitters so now each engine leaves a trail; small adjustments to the turrets, the additions of the nose and waist gunner stations; which at present are NOT working (see note below for more info and plea for help!)
     
    I say partial re-skin, as I'm ONLY including the one skin bmp, partly repainted to represent aircraft from 752 Kokutai. Included are individual number decals for 18 aircraft, plus one 'generic' stand-in for those off the end of the list...Only the one skin bmp is included; you'll be copy/pasting the other from the 'Green' skin folder over to the 752 skin folder.
     
    The other skin folder, represents aircraft from 763 Kokutai. Both the skin bmps are NOT included -- you'll be copying them over from the original "Green" skin folder.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    And, obviously, you must have AD's Betty installed to use the package....
     
    PLEASE read the enclosed readme for fairly simple, easy to follow install instructions. Also, His Imperial Majesty, the Emporer requires you read the "Other Notes" section. If not, there's an Okha with your name on it....
     
    Enjoy!
    Wrench
    Kevin Stein

    256 downloads

       (1 review)

    0 comments

    Updated

  4. Mitsubishi/Kawasaki Ki-109


    Mistubishi/Kawasaki Ki-109 "Mike" - A "What If.." aircraft for WW2 PTO Install


     
    For SF/SFG/WoV/WoE Patched to 06 Levels =ONLY=!!!

     
    This is one of those fun little mods, based upon little tid-bits of data one comes across while doing other research. This makes the assumption that the few Bf-109E's that the Japanese Army Air Force had looked at (and this IS true), before the outbreak of the Pacific War, had actually be accepted for production. Also, if one does the historical legwork, one can find several documented "sightings" by Allied pilots of an inline engined fighter, that many called 'a Japanese Messerschmitt'. Obviously, some of these turned out to be the Ki-61 "Tony" (and many were later discounted due to our own lack of intell), but Air Technical Intellegence Units in SoWesPac gave the unknown aircraft the nickname "Mike", which really WAS assigned to suspected IJAAF Bf-109s. (If you don't believe me, Google "Japanese Me-109", and get ready to be surprised...)
     
    This is a complete aircraft mod, with everything needed to simply unzip, install and fly. I have NOT included the 109 ltr drop tank, as it's included in the WW2 Weapons Pak, available here at CombatAce.
     
    This mod includes 2 complete skins, representing Ki-109s from the 11 Sentai, 4 Chutai (which actually did exist). These skins are:
     
    Standard overall green, circa late 1941/early 1942, with yellow ID bands
    Mottled/Spotted green over natural metal, for 1943 through 1945 (the end service year), also with yellow ID bands.
     
    The aircraft are depicted as if serving in the South West Pacific areas of the Netherlands East Indies, Malaysia, Southeast Asia (French Indo-China), and later as fighter protection for the Fleet anchorages and fuel depots at Brunei.
     
    As historically, 11 Sentai did NOT use any individual identification numbers on their Oscars and later Franks, I've followed this trend, with only the Chutai designator displayed on the vertical fin and rudder. Yes, the bright green color IS the correct one for this Chutai.
     
    A new WoE-style hangar screen (only available with this mod!!!!) is included. Also, the canopy has been switched from the old-style "auto-speed" control, to one of the animation keys. It's set for key 10 (ie: Shift/0), that'll open and close it. NO other changes have been made to the flight model other than switching over to IJA machine guns and cannon (7.7mm and 20mm). A damage tga is also included, for that shotup look.
     

    -= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-


     
    = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 'NextGen' series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein

    351 downloads

       (0 reviews)

    0 comments

    Updated

  5. Modern Darwin Terrain "CleanUp" Pak

    Modern Darwin Terrain, CleanUp Pak
     
    For SF2 - Full-4 Merged Reccomended (but not fully required)
    (Reccomended to have the SF2:V VietnamSEA cat readily available)
     
    While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.
     
    Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.
     
    If you don't have the terrain already, use the following URLs to download it.
     
    The original terrain is here:
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    The SF2 Upgrade Pak is here:
    http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/
     
    If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.
     
    HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:
     
    http://combatace.com/files/file/11649-green-hell-3/
     
    NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.
     
    Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World ™.
     
    New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.
     
    Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other target areas may also fall into that classification.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!
     
    Happy Landings!
    wrench
    kevin stein

    401 downloads

       (0 reviews)

    1 comment

    Updated

  6. Modern Darwin/Timor


    Modern Darwin Terrain Ver 2.0



    for SF/SFG/WoV/WoE & SF2/SF2:V/SF2:E


     

    UPDATED to Version 2.0 6/11/09


     
    This is a rebuild of MY rebuild of Edward's WW2 Pacific Theatre map of Northern Australia, Timor, and parts of Indonesia. This moves it up into modern-ish times; the operational time frame I've designed it for is apporximately 1950-2050. Modern place names have been used were needed (and discoverable!). It has been extensively updated for Post-08 Patch Level installs for the Classic Series ™ {herein after to be known as "TOS"}, and is usable in the New Series {herein after to be known as "NextGen"}.
     
    The Update is designed to COMPLETLY replace the earlier version I'd released some years ago, and is a COMPLETE terrain with just about everything needed for installation.
     
    It has been extensively re-tiled, with the addition of MANY parts from the WoV "GreenHell" ™ mod by Brain32 & CA_Stary, while still using ONLY the original stock tiles (in other words, TODs for the jungle/paddy/grass. City TODs are still the stock ones, due to target placements within the cities) . The target areas have been 'cleaned up' and enhanced, including some that are of a 'fictional nature' to enchance gameplay. The movement ini has had some additions for CAS missions on Timor., The data ini has also been brought up to present (post-08) standards, with all effects activated. For mission and campaign builder, 2 Friendly Carrier stations have been added.
     
    I've included several new ground objects, mostly to replace some that have gone missing from General Usage ™. Included are 1 new destroyer, 2 1/2 aircraft carriers, and some other things. (I say 2 1/2 carriers, as one, HMAS Australia, is just ini edits to create a "What If..." for the RAN). There's also quite a few surprises ... so keep a sharp eye out, especially when flying near coastlines/ports at night ...
     
    *NextGen users take note -- you =MAY= be making data ini adjustementst for use in SF2/SF2:V/SF2:E. I've experienced NO anomalies during testing. Your mileage may vary*
     
    **SF/SFG/SF2 Only users take note: you will be missing 2 of the naval vessels; the SumnerFRAM2 destroyer and the SCB-125 Essex class aircraft carrier. You will have to import the various and sundry bits from WoV or Post-08 Patch WoE. Or find "other alternatives". Or switch to WoE/WoV as your main gaming install.
     
    It is also suggested (read: REQUIRED!!) you have the latest weapons pak installed for the various guns, SAMs, and whathaveyous. This is mostly for the ships, and air defense units --this is MOST critical for NextGen SF2 series users!!!! Any additional Ground Objects you can get your hands on, is also HIGHLY reccomended!! (Pasko's SAMs and Vehicles Pak, Kesselbruts Zil Trucks, you get the idea...)
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It is also HIGHLY reccomended you read this document ALL the way through to get an understanding of what's to be accomplished, and how to do it.
     
    Happy Landings!!
    Wrench
    Kevin Stein
     
    ps: yes, I've reused the same screenie. Just too lazy to take/make a new one

    1,582 downloads

       (2 reviews)

    3 comments

    Updated

  7. Modern Range and Red Range Upgrade

    Modern Range and Red Range Targets Upgrade
     
    This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
     
    Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
     
    Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
     
    This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
     
    Please see the enclosed readme for relatively simple install instructions.
     
    Happy Practicing!!!
    Wrench
    Kevin Stein

    897 downloads

       (2 reviews)

    0 comments

    Updated

  8. MontyCZ's A-1H Skyraider, version 6


    A-1H Skyraider, USN/USMC by MontyCZ Ver. 6



    for SF/SFG/WoV/WoE/WoI and SF2 Series, 06, 08 and Up Patch Levels


     
    This is a complete revamp of MontyCZ's Original Skyraider ™. Historically, this aircraft was the VERY first add-on aircraft available for Strike Fighters 'way back when. At my request, Monty was kind enough to revisit this aircraft, and cut several new mesh faces for ease of skinning and decaling.
    This aircraft mod is designed to REPLACE all eariler versions; however, there will be some small modifications YOU, as the End User ™ will have to make in the various skin bmps and decal inis if wishing to convert older skin mods to this newer LOD.
    Full instructions on the how-to are in the accompanying Word document, "Updating Older Skins". Now, it should be noted, some of the very old skins may NOT take to the new lod. They, therefore, may need replacement.
     
    This aircraft also makes use of the "prop-pit" mod I created for the WW2/Korean Era Skyraiders, and is based off the existing Skyhawk's. It is included.
     
    The new skin accompanying this mod represents A-1H Skyraiders from VMA-331 "KillerBees" in approximatley 1958-60 time frame.
     
    The aircraft has been EXTENSIVELY tested in 08 Patch Level and SF2 "NextGen" series games, and has had several changes in the data ini to try and update it as much as possible. It could still use some fine tuning of the FM, but it seems to handle pretty well, considering the last update for the FM was in something like 2005!!! It is also fully usable in 06 level game installs, with some minor back-tweeking (documented in the "Notes" section below). It is fully carrier capable, and now has folding wings. ECM capability has been updated, with the addition of chaff and flare dispensers. The aircraft also makes use of an audio-only RWR.
     
    Weapons fit uses all stock in-game items; no weapons pak is needed, but feel free to make whatever changes you wish. The shadow statement in the main ini has been updated to post-08 standards, and will work in SF2s as well. All aircraft lighting has been adjusted as per real aircraft, with properly placed formation, running and landing lights. Wingfold is now active, and controlled via an animation key (shift/9). There are a few issues with the canopy still but it's quite livealbe with.
     
    3 Hangar screens, and a USN loading screen are included. The "sf2_A1H_Hangar.bmp", while obviously desinged for SF2 NextGenners, can also be used for TOS games as well. It's a 'generic' carrier-deck style, with no blackboard. My original 'boxart' style for TOS games is also included, as well as the carrier-deck style, WITH blackboard. Your choice!!
     
    The aircraft folder and main ini have been named in such a way as to differentiate =THIS= A-1H from the stock 3rdWire unitin SF2:V or the Razbam versions. Do NOT change these names!!!
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. There's an extensive "Notes" section, detailing various and sundry things of interest, including an appeal to our 3D modelers....
     
     
    Happy Landings!
    Wrench
    Kevin Stein

    2,010 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Mosquito FB6 633 Squadron

    Fictional Mod of Pasko's Mosi FB6 into those used by 633 Squadron. Includes his original skin, redecaled. You will be transfering files from your original FB6, so read the readme -- full, detailed instructions are included, as is a special Hangar Screen

    953 downloads

       (1 review)

    0 comments

    Updated

  10. MTO Bf-109G10 JG53

    Messerschmitt Bf-109G10 skin upgrade & ini tweeks for SF, WoV & WoE WW2 Installs:
     
    This is a rebadging of original Bf-109G10, JG53 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify.
     
    This skin represents Bf-109G10s from JG53 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy
     
    Includes inis to upgrade data, cockpit and loadout. Also included is a NEW MTO 109 loading screen, never before released.
     
    Full instructions in the enclosed readme!
     
    Happy Landings!
    Wrench
    Kevin Stein

    117 downloads

       (2 reviews)

    0 comments

    Submitted

  11. MTO Bf-109G10, JG77

    Messerschmitt Bf-109G10 skin upgrade & ini tweeks for SF, WoV & WoE WW2 MTO Installs:
     
    This is a rebadging of original Bf-109G10, JG77 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify.
     
    This skin represents Bf-109G10s from JG77 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy
     
    Includes inis to upgrade data, cockpit and loadout. Also included is a NEW MTO 109 loading screen, never before released.
     
    Full instructions in the enclosed readme!
     
    Happy Landings!
    Wrench
    Kevin Stein

    190 downloads

       (0 reviews)

    1 comment

    Submitted

  12. MTO Fw-190 JG52

    Focke Wulf Fw-190 skin upgrade & ini tweeks for SF, WoV & WoE WW2 Installs:
     
    This is a rebadging of the original Fw-190, JG52 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify.
     
    This skin represents Fw-190A5 from JG52 in the 42/43 time frame in Western Desert/Sicily/Italy; you know, the general MTO area. I make absolutely NO claims to historical accuracy; I have too little knowledge of Luftwaffe camo & markings, and I'm sure there are much more educated folks out there on the subject. So, accept this as a simple, easy replacement with limited accuracy
     
    Also includes updated data, cockpit and loadout inis, with a new gunsight tga. Fixed damge tga are included.
     
    Happy Hunting!
    Wrench
    Kevin Stein

    164 downloads

       (0 reviews)

    0 comments

    Submitted

  13. MTO Fw-190, JG2

    Focke Wulf Fw-190 skin upgrade & ini tweeks for SF, WoV & WoE WW2 MTO Installs:
     
    This is a rebadging of original Fw-190, JG2 skin by Gramps, with basically, new individual number decals added. With thanks to Gramps for permission to modify
     
    Includes updated data, cockpit and loadout inis, along with a new gunsight.
    This mod is very similiar to the ETO versions recently released, excepting this is designed for MTO style installs.
     
    Full detailed instructions in the enclosed read me, so please read it!!
     
    Happy Hunting!
    Wrench
    Kevin Stein

    148 downloads

       (1 review)

    0 comments

    Submitted

  14. Mustang III, RAF, 112 Squadron, MTO

    Mustang III, Royal Air Force, MTO by Wolf257
     
    = For SF2, Any and All =
     
    *Specifically designed for a SF2, MTO-Centric based mods folder*
     
    This is a modifcation of Wolf257's P-51B Mustang into the earlier Mk.III version (non Malcom Hood), as used the RAF in the MTO (and elsewhere, too!)
     
    This pak, a complete aircraft with all the trimmings, represents aircraft from 112 Squadron 'Sharkmouths', circa 1944/45.
    All skins are in jpg format, and decal randomization is set to TRUE.
     
    A new SF2-compliant Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure.
    FM is similiar to the recently (re)release USAAF P-51C (ok, it's really the same one, nationalized)
     
    As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
    Wolf's original (P-51B) release readme, and my RAF Mustang III readme are included for historical purposes
     
    Good Hunting!
    wrench
    kevin stein

    172 downloads

       (2 reviews)

    0 comments

    Updated

  15. Mystere 4A Hangar Screen

    Hangar Screen for the Dassault Mystere 4A

    96 downloads

       (0 reviews)

    0 comments

    Updated

  16. N1K1 Kyofu "Rex" by Pasko

    Kawanishi N1K1 Kyofu "Rex"
     
    Full Aircraft Replacement Pak
     
    This is Pasko's N1K1 Rex, the complete package. As the link is broked at his site, and it's dosn't seem availalbe to the General Masses ™, I've chosen to upload the entire aircraft, WITH my Update Pak already installed.
    Please consider this as a REPLACEMENT and enchacement of the Pak I uploaded yesturday.
     
    As stated, this IS the complete aircraft, lods, skins, inis, and cockpit (which comes from AD's Zero). This will simplify matters releated to installing it.
     
    -= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
     
    - This mod has been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an odd way".
     
    As usual, read the enclosed 'readme' for (for once!!!) simple install instructions!! BTW, as this is the complete aircraft, there are 2 readmes -- Pasko's original and the one for my update pak, but you can disregard it
     
    With deep thanks to Pasko for creating this aircraft for us, and all those that worked on it!
     
    Enjoy!
    Wrench
    kevin stein

    609 downloads

       (2 reviews)

    0 comments

    Updated

  17. N1K2-J 'George' Skins & Ini Update Pak

    N1K2-J 'George" Update For SF/WoV/WoE WW2: PTO installs
     
    This is an update to Wolf257's N1K2-J "George" IJN fighter.
     
    As stated, this mod, consisting of 2 new skins, data and loadout ini mods is designed to update things to the most current standard. Weapons loadouts have been adjusted for "Imperial Japan" usage, lights have been repositioned, and some tweeks to the data ini, mostly in hardpoints, loadings and an enhanced AI section added, along with switching over to 'metric' readouts for those that play with the info sections visible in the lower left corner.
     
    The first skin represents 343 Kokoutai - all 3 Squadrons-, Genda's "Squadron of Experts", in the Home Defense role circa early 1945-to the end of the war. I've redrawn all the panel lines, added my 'interperative' rivet lines (meaning no claims to accuracy are made!), worn and dirtied it up some. Individual aircraft numbers are 'best guess' based on a few profiles, and some info I've gathered on IJN numbering sequences. Therefore, 100% accuracy is NOT claimed for these as well.
     
    Skin #2, ie "IJN2" represents aircraft from the Yokosuka Air Group (couldn't find the number), and is very heavily weathered. (my first attempt at the 'peeled paint', so be kind! - I DO have some ideas on how to improve it.)
     
    Included also is a repainted bmp for the Zeke cockpit (as it's used on the George), that 'hides'' the MG breeches, kinda.
    I've even enclosed my George hangar and loading screens, for those that don't already have them. They're the same ones, so if you've got them already...no biggie (just so's ya know), and the damaged tga for the shot-up look.
     
    The screenshot above, is the 343 Kokutai skin.
     
    ==REMEMBER: YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!!==
     
     
    PLEASE read the enclosed readme for full, detailed install instructions, plus various notes, commentaries and general mental wanderings....
     
    Happy Hunting!
    Wrench
    Kevin Stein

    216 downloads

       (2 reviews)

    0 comments

    Updated

  18. NAA F-86E Sabre, Fuerza Aérea Hondureña

    NAA F-86E Sabre, Fuerza Aérea Hondureña (Honduran Air Force) for SF/WoV/WoE/WoI and probably SF2
     
    -Part of an on-going series of mod recreating Central American Airpower
     
    Modifications, and a complete reskin of F-86 Sabre into those as used by the Honduran Air Force.
    This is a aircraft mod, with everything included to (well, pretty much) just unzip and fly away with!!
     
    The skins, from templates supplied by Zur about a milliion years ago, represent a "USAF SEA style" of coloring and pattern. The pattern itself might be considerd "interperative", but follows fairly closely to what few photos I was able to find in the research phase of this mod..New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it.
     
    You also get a new WoE style Hangar screen, all the weapons are included (well, ok just the drop tanks in this cas...)in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a _data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
     
    Cockpit mods are the inclusion of the "K-14" style air-to-air and air-to-ground sights, as seen on some other Sabre mods I've released.
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    As usual, the readme contains pretty much all the info necessary to get up and running (or flying as the case may be!)So, give a read through
     
    Good Hunting!
    Wrench
    kevin stein

    180 downloads

       (1 review)

    1 comment

    Submitted

  19. NAA P-51D Mustang, Fuerza Aérea Salvadoreña

    NAA P-51D Mustang, Fuerza Aérea Salvadoreña (El Salvador Air Force) for SF/WoV/WoE/WoI and probably SF2
     
    -Part of an on-going series of mod recreating Central American Airpower
     
    Modifications, and a complete reskin of Wolf257s P-51D Mustang into those as used by the El Salvadoran Air Force.
    This is a SEMI-COMPLETE aircraft mod, as per Wolf's wishes, the aircraft LOD is NOT included. However, EVERYTHING else is; cockpit, inis, skin, decals and so forth.
     
    The skins, from my "enhanced" template, have my patented "interperative" panel, rivet lines and other details.New decals for the individual aircraft are from historical listings. The numbers.lst, while included, is NOT active, to prevent 'running out of numbers in game'. It's just renamed, so it's easy to reactiveate it.
    The camo pattern, also is "interperative" at best. Much conflicting data exists as to how and with what colors the FAS painted their Mustangs, as well as the pattern used. This should be considered a 'generic' style, blending what data I could find into something reasonably passable (or as they used to say, 'reasonable facsimile thereof) the schemes as used.
     
    You also get a new WoE style Hangar screen, all the weapons WW2 style weapons are included in the new "folder format" for use in post-patch installs, -and- in EACH weapons folder is a ***_data.ini as used by SF2. Unfortunately, as I don't have SF2, some experimentation on your part will be required to install and get them up and running. (meaning, I'm not sure how the numberation runs...)
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    =MORE IMPORTANT: You =MUST= have Wolf's WW2 Planes Pak to get the LOD from. It is NOT included!!=
     
    As per usual, there's a nice readme involved with installation, so give a look at, please!
     
    Happy Landings!
    Wrench
    kevin stein

    106 downloads

       (0 reviews)

    0 comments

    Updated

  20. Nakajima Ki-27 Nate Skin & Ini Update Pak

    Nakajima Ki-27 "Nate" update package for SF/WoV/WoE WW2: PTO installs
     
    This little package will upgrade Wolf's perky little IJAAF fighter to fit more with current standards of loads, lights and cockpits.
     
    It includes a 2 skins, a natural metal for 1 Sentai, circa 1939/40-ish; and a Generic IJAAF Green (both revamped from my eariler ones). The skins have newly redrawn panel lines, 'interperative' rivets added (meaning I claim no historical accuracy for their placement), simulated fabric surfaces, some weathering and general dirt added.
     
    This package contains tweeked main, data, loadout and cockpit inis. The cockpit ini (now called "Nate_Cockpit.ini) is a copy of the one from AD's Ki-43 'Oscar', as it has the best look for this aircraft. You will be transfering the cockpit folder from AD's Oscar for use in this aircraft (make sure you have it!). The ini has had the pilot positions adjusted to match the Ki-27.
     
     
    ==NOTE: YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!!==
     
     
    PLEASE read the enclose readme for further, detailed install instructions, plus commentary notes and other interesting stuff
     
    Enjoy!
    Wrench
    kevin stein

    190 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Nate Hangar Screen

    Hangar Screen for the Ki-27 'Nate' IJAAF fighter, by wolf

    62 downloads

       (0 reviews)

    0 comments

    Updated

  22. Naval Units for Inda-Pakistan Terrain

    Naval Units for Inda-Pakistan Terrain
    = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
     
    -An addition for the Indo-Pak Mod-
     
    *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to several ship lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
     
    This package is designed for use =ONLY= in a seperate India-Pakistan Game mods folder. There is a possiblity that it WILL work in an 'all-is-everything mods folder', but this is highly discouraged. You do so at your own risk; so expect little to no support in that respect.
     
    This package includes the work of many fine people, and they are listed in the credits. A good number have been 'nationalized' from WBS "RN Frigate Pak". A good number of others are modified
     
    from various other sources (read: WW2) This package includes the following ships:
     
    INS Delhi CL (ex HMS Achilles -yes, THAT one)
    INS Viraat CV
    INS Vikrant CV
    INS Talwar FF
    INS Nilgiri FF
    INS Rajput DD (based on SF2NA Kashin)
    INS Talwar2 DD (base on SF2NA Krivak*)
     
    PNS Taimur DD (ex-RN "C" class)
    PNS Tariq FF (Type21 from 1993 onwards)
     
    Weapons and guns have been supplied. Radar specs have been adjusted as best as possible to SF2/NA standards.
     
    For those not having added the 2 ship sounds, a new Soundlist.in is provided. For those wishing toadd just the sounds, and already have modified Soundlist.ini in their installs, it's a simple copy/paste of the relevant lines into your existing ini.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of these folks. this mod wouldn't be possible.
     
    *Krivak II used; INS uses modified Krivak III, but we use what we gots*
     
    Good Hunting!
    wrench
    kevin stein

    287 downloads

       (4 reviews)

    0 comments

    Updated

  23. New "Undead Horde" squad

    New "Undead Infantry Horde"
     
    = For SF2 (Any and All) and SF/Wo* =
     
    A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
     
    Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
     
    A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
     
    Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
     
    As always, fairly simple easy to follow install instructions are included, so give them a read!
    Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
     
    Duck, Cover and Cower ... they're coming for your brains...
     
    Enjoy!
    wrench
    kevin stein

    128 downloads

       (1 review)

    0 comments

    Updated

  24. New Damage Radio Message Sound - for SF/Wo* & SF2

    SF/Wo*/SF2 New "Taking Damage" sound
     
    -For SF/Wo* and SF2 Series games.
     
    This little mod replaces one of the acursed 'I'm taking damage' wavs with one the most famous sound bites in movie history.
    Yes, that's right ... the World Famous Wilhelm Scream ™
     
    Like the rest of you, I'm tired of hearing that yahoo always complaining -- at least now he'll say something Historic.
     
    Tested in my SF2NA-based WW2 PTO install; you milage may vary
    Please read the install instructions below.
     
    Enjoy!
    wrench
    kevin stein

    253 downloads

       (3 reviews)

    1 comment

    Submitted

  25. New Guinea 2 WW2 Terrain Targets Upgrade Pak

    New Guinea 2 Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    Remember: this is for the LATEST version, "New Guinea2", not the earlier version.
     
    Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info.
     
    Happy Hunting!!
    Wrench
    kevin stein

    567 downloads

       (3 reviews)

    0 comments

    Updated

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