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Files posted by Wrench
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SF2 WW2 SWP Bristol Beaufighter Mk.1C, RAAF, v.9 by Cocas
SF2 WW2 SWP Bristol Beaufighter Mk.1C, RAAF, v.9 by Cocas 2/10/2014
-- Something for the WW2 PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level.
It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike
require having SF2NA as part of your merged install (meaning: your WW2 PTO mods
folder built from the SF2NA exe).*
*Note x2: This mod represents RAAF Beau Mk.1cs for SouthWestPacific use ONLY!
This is an Australian-only, Nationalized version. Seperate versions are in the
works for MTO and CBI usage, as their start/end dates tend to differ.*
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
This is part of a set of Beaufighters. This package contains 1 aircraft,
representing the early procduction Beaufighters ICs. These have the flat or no
dihedral horizontial stabs.
We are calling this "version 0.9", as there exists the possibility of more work
being required. But, we wanted to get them out into the hands of our WW2 End
Users for their examination and so forth.
This pack contains the following aircraft & skin/decal sets:
Beaufighter Mk.1C (Day Fighter/Strike)
No 30 Squadron, RAAF
This pack represents RAAF Beaus 1Cs, as they when they first arrived in-
theatre, and their use in SoWesPac (Read: New Guinea and Darwing maps) through
1944.
The Squadron Crest for each is used as the paint chip seen on the Loadout
Screen.
Skins are in jpg format, as are the bump maps. Damage textures are in DDS.
Everything is included, excepting the guns (you should have all these already).
All markings are decals, and decal randomization is set to TRUE.
As seen on the Loadout Screen, those letters marked with a star (*) have their
serial numbers matched 100% to their plane-in-group letter. Those withOUT the
star, while having served with 30 Squadron, could not be matched to thei
individual aircraft.
When in-game, you'll see:
Beaufighter Mk IC (RAAF) (CAF)
The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any
others you may or may not have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please =READ= them BEFORE installing this mod!!!. Also, give the
"Notes" section a read too.
Good Hunting!
Wrench
Kevin Stein
- for Cocas Aircraft Factory -
133 downloads
0 comments
Submitted
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SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Early), v.9 by Cocas
SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Early), v.9 by Cocas 2/10/2014
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level.
It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike
require having SF2NA as part of your merged install (meaning: your WW2 ETO mods
folder built from the SF2NA exe).*
*Note x2: This mod represents Beau Mk.1s for Northern Europe ONLY! Seperate
versions are in the works for MTO, PTO and CBI usage, as their start/end dates
tend to differ.*
These are BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
This is the first of a set of Beaufighters. This package contains 3 aircraft,
representing the early production Beaufighters. These have the flat or no
dihedral horizontial stabs.
We are calling this "version 0.9", as there exists the possibility of more work
being required. But, we wanted to get them out into the hands of our WW2 End
Users for their examination and so forth.
This pack contains the following aircraft & skin/decal sets:
Beaufighter Mk.1F (Day Fighter)
No. 25 Squadron
Beaufighter NF Mk.1 (Night Fighter)
No. 604 Squadron "County of Middlesex"
Beaufighter MK.1C (Coastal Command)
No 143 Squadron
No. 236 Squadron
Please note, on the 1C, you'll switch from the Standard Day Scheme (dark
green/light earth/sky) to the CC Sea Camo (MSG/DSG/sky) in 1942. The Squadron
Crest for each is used as the paint chip seen on the Loadout Screen.
Skins are in jpg format, as are the bump maps. Damage textures are in DDS.
Everything is included, excepting the guns (you should have all these already).
All markings are decals, and decal randomization is set to TRUE.
When in-game, you'll see:
Beaufighter Mk IF (Early) (CAF)
Beaufighter NF Mk.I (Early) (CAF)
Beaufighter Mk IC (CAF)
for the 3 aircraft. The "CAF" (for Cocas Aircraft Factory) will differentiate
these Beaus from any others you may or may not have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please =READ= them!!!. Also, give the "Notes" section a read too.
Happy Hunting!
Wrench
Kevin Stein
- for Cocas Aircraft Factory -
176 downloads
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SF2 WW2 CBI RAF Thunderbolt Mk.I & Mk.II
SF2 WW2 CBI RAF Thunderbolt Mk.I & Mk.II 2/10/2014
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod =MAY= work in SF/Wo* 1stGen game installs; However, due to the excessive modifications made to fit them into the SF2 environment, not all things will work. End Users do so at their own risk.*
**Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from the Central or SouthWest Pacific areas.**
This pack contains modifications/reskin/redecaling/etc of Wolf257's P-47D aircraft (both Razorback & BubbleTop), and create a nation-specific version for use in the China-Burma-India Theatre (SEAC) by the RAF. This is the complete aircraft, with everything needed. This pak contains a skins for:
Thunderbolt I:
No. 261 Squadron, RAF
Thunderbolt II:
No. 5 Squadron (after converting from Mohawks)
No. 60 Squadron (after converting from Hurricanes, after converting from Blenheims)
261 and 5 Squadrons are finished in standard SEAC camo (Temprate Day); 60 squadron is finished in Natural Metal, as they didn't start Thunderbolt operations until May, 1945. That particular skin does NOT use the SF2 "start date" switch, as many of the squadrons continued in camo until VE-Day. You can select it from the drop-down in the usual manner.
All markings are decals, making it very easy for skinners to create other squadrons by simply making a new squadron code letter. Decal randomization is set to TRUE.
The Squadron Crest is used for the paint chip on all 3 skins.
A new (semi)compliant SF2 FM was assembled (as used on my other P-47 Mods). As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts.
New "box art" style hangar & loading screens (when art was locatable), New DDS damage textures. The skins are in jpg format, As is usual, all lighting is 100% historically correct.
Serial numbers are also historicaly correct for these Jugs, but should be considered "generic" in nature, as they represent no particular aircraft with the unit(s) depicted, But are correct for the model variants.
When in-game, you'll see:
Thunderbolt Mk.I (W)
Thunderbolt Mk.II (W)
on the aircraft selection drop down menu. The "W" is for "Wolf". This will diferentiate them from any other Jugs (RAF, USAAF or otherwise) you may or may not have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
146 downloads
0 comments
Submitted
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SF2 WW2 CBI RAF Mohawk Mk.IV
SF2 WW2 CBI RAF Mohawk Mk.IV 2/5/2014
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game
installs; However, due to the excessive modifications made to fit them into the
SF2 environment, not all things will work. End Users do so at their own
risk.*
**Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods
folder to prevent them from showing up where, historically, they shouldn't. The
Aircraft/GroundObject sets for CBI are substantially different from the Central
or SouthWest Pacific areas.**
This pack contains modifications/reskin/redecaling/etc of Wolf257's P-36
aircraft, and create a nation-specific version for use in the China-Burma-India
Theatre by the RAF. This pak contains a skin for:
No. 5 Squadron, RAF
As seen in the Assam & Imphal Valleys, and Eastern Bengal in late 1941 thru
1942 (end of service approx 1944). It is finished in standard Temperate Day
Scheme, with full color markings.
A new (semi) compliant SF2 FM was cobbled together. As has become expected, the
FM is NOT perfect, and needs further fine-tuning by Experts.
New "box art" style hangar screen, New DDS damage textures, New (AvHistory)
Engine sound, and a new 20# RAF bomb. The skin remains in BMP format, and decal
randomization is set to TRUE. As is usual, all lighting is 100% historically
correct.
Serial numbers are also historicaly correct for th Mohawk II/III/IV, but should
be considered "generic" in nature, as they represent no particular aircraft
with the unit depicted.
All markings are decals, making it easier for other skinners to replicate the
other Mohawk units in the CBI.
When in-game, you'll see
Mohawk IV (W)
on the aircraft selection drop down menu. The "W" is for "Wolf". This is done
as a 'just in case' Raven is working on a newer version (which I believe to be
the case, maybe?).
As always, fairly easy to follow, highly detailed install instructions are
included. So, please read them.
Happy Hunting!
Wrench
Kevin Stein
158 downloads
0 comments
Submitted
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SF2 WW2 CBI Hurricane IIC (Trop) Skin & Tweeks Pak
SF2 WW2 CBI Hurricane IIC (Trop) Skin & Tweeks Pak 1/24/2014
-- Something for the WW2 CBI players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some
features (decal randomization and others) will =NOT= be functional. Use in
1stGens has not, and cannot be, tested by me.*
**Note x2: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods
folder. Some Theatre specific changes have been effected, and should =ONLY= be
used in the CBI!!!**
This is =NOT= the full aircraft; you'll be adding all this stuff to the
original (ok, Ver.4). It's available at the following URL:
http://combatace.com/files/file/13254-hurricane-mkiic/
Some mods, tweeks, and 2 new skin/decal sets for Raven's Hurricane IIC Trop, as
seen in India and Burma during WW2.
Included are 2 skins for:
No. 135 Squadron, RAF
No. 2 Squadron "Winged Arrows", Royal Indian Air Force (RIAF)
The squadron patch will be seen as the paint chip for each skin on the Loadout
screen.
Neither unit carried Squadron codes, and both make use of a pool of plane-in-
group letters and serial numbers. The serials should be considered 'generic' in
nature, as they represent no particular aircraft with these units, but ARE
correct for the variant depicted.
Skins remain in their bmp format, and as both units were painted alike, resides
in the MAIN aircraft folder. This will NOT interfere with other skins you may
have, residing in their individual folders
Several new inis are included;
Main
Data (with some small tweeks)
Loadout (again, with small tweeks)
A new-ish, SF2 version of the original uploads 44 gal drop tank (with pylon),
creates a new, seperate version of this weapon. It will NOT conflict with any
others, and is designed for use on THIS aircraft. No other weapons or guns are
indluded; you should have them already.
The AvHistory Merlin engine sound is included, as is a new SF2 style hangar
screen.
Canopy Opens/Closes via the Standard Animation Keystroke , Shift/0.
All markings are decals, and Decal Randomization is TRUE.
The skins have been run through the template (thank you Raven for that!), and
have had a layer of dirt and 'clouds' added for weathering.
As always, fairly easy to follow, yet detailed install instructions are
included. PLEASE read them!!
Good Hunting!!
Wrench
Kevin Stein
59 downloads
0 comments
Submitted
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SF2 WW2 Northern Europe/North Sea Terrain (v2)
By Wrench in Full Terrains
WW2 Northern Europe Terrain for SF2
- For SF2, Any & All (*Full-4/5 Merged Reccomended*)
This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World locations due to tiling constraints. Bridges may also not be in their Real World locations, or run in their historical directions.*
When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
Please also read and -OBEY- the New Standard Usage Discalimer , as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
Wrench
Kevin Stein
Edit:
new readme uploaded within terrain, with corrected Credits.
my sincerest apologies to Stary!!
Edit #2
new inis with corrected postions/terrain size.
with special thanks to Gepard for finding my mistake!! MANY THANKS!!
674 downloads
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SF2 WW2 Northen Europe/North Sea Fix-It Pak
By Wrench in Full Terrains
SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
= For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
The terrain is available at the following URL:
http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
360 downloads
0 comments
Submitted
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SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co
SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/10/2014
-- Something for the WW2 Players For Various Theatres --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as some minor fixes may be required. We wanted to
get it out into the hands of End Users , both for your flying pleasure, and
further examinations.
The package contains the Seafire Mk.IIb as issued to Fleet Air Arm squadrons in
1942. Essentially (in Real Life), an extenisvely modified Mk.V, with new naval
hardware, most importantly the A-frame arrestor hook. This version does NOT
have folding wings. The data ini contains the SF2:NA required statements for
carrier parking; unfortunately, the RN Fleet carriers we have use a smaller
wingspan statement. Aside from that, it is fully carrier capable, in the NA
environment; and was tested in such.
Skin(s) included with the package are:
Royal Navy:
No. 885 NAS, HMS FORMIDABLE (circa 2/42 in the Atlantic; aka "Home Fleet")
No. 807 NAS, HMS BATTLER (circa 1942, MTO, a CVE)
No. 834 NAS, HMS BATTLER (BEIF, circa 1944, yes the same CVE)
(In essence, a slight mish-mash of theatres! It is suggested that End Users
select the skin wanted/needed for a specific theatre, and delete the rest,
editing them out of the aircraft's main ini (ie: SeafireIIB_CAF.ini)
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As all FAA Seafires (for the most part)
were painted the same camo, this reduces the size of the package (slightly). Only the
markings (squadron codes, national insignia) change.
However..both 807 and 834 (folder called 'BEIF") have seperate 1 maps, as their
prop spinners are different colors.
All marking are decals, and decal randomization is TRUE. Other squadrons can
easily be done by creating new squadron code letters.
See "Notes" for more infomation on the individual markings.
An SF2 version of my "box art" style hangar screens is included. It's more a 'generic' Seafire screen, as
it depicts both I, IIb and IIIC models.
All aircraft use a "pool" of serial numbers. The serial numbers, while
'generic' in nature (representing no particular aircraft), ARE correct for the
variant depicted. The other markings are specific to each ship.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Seafire Mk.IIb (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Seafire
from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
153 downloads
0 comments
Updated
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SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory
SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for PTO (in particular, the Darwin and New Guinea regions of the South West Pacfic) Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in Australia.
= REMINDER: this is a Nationalized, Theatre-specific aircraft mod!!! =
The Skin(s) included with the package are:
No. 54 Squadron (RAF -tagged as RAAF for gaming purposes) (DL)
No. 79 Squadron, RAAF (UP)
No. 452 Squadron, RAAF (QY)
as based in and round Darwin, NT, Australia, and that general region. For all intents an purposes, this constitutes No. 1 Fighter Wing.
On the Loadout Screen, the plane-in-group letters that have a star (*) next to them have been 100% positively matched to their historically correct serial numbers. Those without a star, while having served within the Squadrons represented, could NOT be matched to any specific aircraft. This is true for all 3 Squadrons represented in this package.
The Squadron Crests are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SWP (Oz, PNG) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop RAAF (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
118 downloads
0 comments
Updated
-
SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory
SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the CBI players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India.
REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder.
The Skin(s) included with the package are:
No. 615 Squadron "County of Surrey" RAuxAF
as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre.
The Squadron Crest are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You
should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
94 downloads
0 comments
Submitted
-
SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co
SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/06/2014
-- Something for the MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for MTO (North Africa, The Med, etc) Spitfire V Trops -ONLY!!!- . Not to be used elsewhere! Seperate version(s) for CBI RAF and SoWesPac RAAF usage will be released at a later date.
Skins included with the package are:
RAF:
No. 92 Squadron, RAF "East India" (after transfer from the UK)
No. 417 Squadron, RCAF "City of Windsor"
No. 1 Squadron, SAAF
USAAF:
307th FS, 31st FG (MX)
308th FS, 31st FG (HL)
309th FS, 31st FG (WZ) (TORCH, and Post TORCh -yellow outline star/ball)
Free French AF:
GG II/7 FFAF (No. 326 Squadron RAF) (start 6/43)
Squadron crests (when locatable) or in AAF cases the squadron patch, are used
as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As most MTO-based
Spitfires were painted the same camo, this reduces the size of the package.
Only the markings (squadron codes, national insignia) change.
All marking are decals, and decal randomization is TRUE. Other squadrons, RAF
USAAF, FFAF, etc can easily be done by creating new squadron code letters. The
Userlist ini has dates rounded to the closest whole month.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Spitfire Mk.Vb Trop (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire
from any other MK Vs you may (or may not) have.
An revamped SF2 version of my original "box art" hangar screen is included.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
130 downloads
0 comments
Submitted
-
SF2 WW2 ETO Spitfire Mk.V Pak by Cocas Aircraft Factory & Co (ver 0.9)
SF2 WW2 ETO Spitfire Mk.V Pak by Cocas Aircraft Factory & Co (ver 0.9) 12/10/2013
-- Something for the ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure minor fixes may be required.
Skins included with the package are:
RAF:
No. 92 "East India" Squadron
No. 610 "County of Chester" Squadron
USAAF:
336th FS, 4th FG "Rocketeers" (circa 9/42)*
(*Please note, as ex-Eagle Squadron aircraft, they still carry their RAF squadron code letters. The standard 4th FG codes did -not- appear until after transitioning to Thunderbolts)
Squadron crests, or in AAF cases the squadron patch, are used as the paint chip, seen on the loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As all ETO Spitfires were painted the same camo, this reduces the size of the package. Only the markings (squadron codes, national insignia) change.
All marking are decals, and decal randomization is TRUE. Other squadrons, RAF or USAAF, can easily be done by creating new squadron code letters. The AAF skin is set to start in September, 1942, as this is approximately correct for the 4th FGs formation. The Userlist ini has dates rounded to the closest whole month. SF2 versions of my "box art" style hangar and loading screens are included.
All aircraft use a "pool" of plane-in-group letters, and serial numbers. The serial numbers, while 'generic' in nature (representing no particular aircraft), ARE correct for the variant depicted.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Spitfire Mk.Vb (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other Mk.Vs you may (or may not) have.
The skin template is NOT included, as it's being used for other variants. When those are finished, and released, the template will be also (in the hopes someone can fine tune OUT my mistakes! <grin>).
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Work Division-
157 downloads
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SF2 WW2 ETO P-47C/D, 334th FS, 4th FG Skinpak
SF2 WW2 ETO P-47C/D, 334th FS, 4th FG Skinpak 1/5/2014
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
A slight reskinning/rebadging for Wolf's P-47 (Razorback), represents the 334th
FS, 4th FG shortly after converting from Spitfires to early P-47
"Thunderbolts".
This package is designed to work on/with my "P-47C/D (Early) Pak", available at
the following url:
http://combatace.com/files/file/13740-sf2-ww2-eto-p-47cd-early-pak/
Included is a slightly modified data ini, with corrected operation dates,
rounded to closest whole month. (you may with to back up the original data ini,
as a 'just in case', before installing this pak)
No weapons or pilot figures are included; you should have them already. The
skin is in jpg format, and decal randomization is TRUE.
The other 3 squadrons of the 4th can be easily recreated, by simple making a
"SCode.tga" (squadron code letter decal).
As always, fairly easy to follow, yet detailed install instructions are
included. So, please read them.
Happy Landings!!
Wrench
Kevin Stein
54 downloads
0 comments
Submitted
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SF2 WW2 Hurricane IIb RAF, CBI
SF2 WW2 Hurricane IIb RAF, CBI 12/15/2013
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
- For WW2 CBI Usage =ONLY!= -
*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, many features will not be functional. End Users that choose to use this in SF/Wo* do so on their own.*
While this mod CAN be used on the older (earlier) releases of the Hurricane, it's designed for use on the latest Hurricane IIB Ver 3.0 (hence it's delayed release), available at the following URL:
http://combatace.com/files/file/13630-hurricane-mkiib/
The skin represents No.17 Squadron, when they first arrived in theatre (India) in late 1941/early 42, and as used in Burma. The skin remains in BMP format. All markings are decals, and Decal Randomization is TRUE.
Included are modified main and data inis that have some very minor changes (component removals, new engine sound, slightly repositioned pilot, and so forth).
An SF2-converted version of the NEW 44 gallon drop tank (from V.3) is included; everything else you should already have. A new hangar screen, somewhat theatre themed, is included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. In fact, as we're creating a theatre-specific version, READ the install instructions AFTER unzipping, but BEFORE installing this mod!!! Seriously, DO it!!!
Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
Wrench
Kevin Stein
75 downloads
0 comments
Submitted
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SF2 WW2 Spitfire Mk.VIII, RAF, CBI by Mod Mafia/TMF
SF2 WW2 Spitfire Mk.VIII, RAF, CBI by Mod Mafia/TMF 12/15/2013
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
- For WW2 CBI Usage =ONLY!= -
*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs.
However, some data ini statements will not be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!*
*Note2: it's RECCOMENDED you have whichever SF2 Expansion pak that gave us the Spit 9s. This mod references that destroyed model for it's own use*
This is a reskin/redecalling of the TMF Mk.VIII Spit for use by the Royal Air Force in the China/Burma/India (although, truthfully, only in India and Burma!). However, in the case of simplifying installation, this is the FULL aircraft. This makes is easier.
Skin/Decals set included is for:
No. 81 Squadron, RAF as delivered in 1943
The aircraft is finished in standard SEA Scheme (Dark Green/Dark Earth/Lt Grey unders).
The skin is in jpg format, and Decal Randomization is TRUE. It reuses the SF2 version of the 'box art' hangar screen as originally issued with the RAAF Spit 8.
All markings are decals (excepting National Markings, these are painted on); making it supremely easy to recreate other squadron users. Serial numbers are for Mk.VIIIs, but should be considered 'generic' in nature.
This is a (semi) "nationalized" version, for RAF Burma/India use =ONLY=. Meaning: for a CBI-centric mods folder. All weapons, sounds, pilot figure(s) (including the 'fake pilot') are included.
The Canopy opens with the Standard Animation Keystroke , Shift/0
Damage textures are DDS.
When 'in game', you'll see "Spitfire Mk.VIII (TMF) B/I" in the aircraft selection drop-down window. This will diferentiate it from any other Mk.VIIIs you may (or may not) have .
As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
Wrench
Kevin Stein
For Oli; you are sorely missed!
201 downloads
0 comments
Submitted
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SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak
SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak 12/13/2013
-- Something for the WW2 CBI players --
= For SF2 ONLY (Any and All) =
**Note: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. In fact,
research seems to indicate this unit (81st FG) operated only over China from mid-1944*
New skin and decal set for Wolf257's P-47D-20 Razorback Thunderbolt, recreate the 92st FS,
81st FG as seen in China from mid-1944 thru war's end. Conside this a compaion set for the
91st FS's Razorbacks. The only non-historical bit, is the vertical squadron rudder/fin ID
stripe was solid, not broken so the serial can be seen. In Real Life , the serial
numbers may have been painted over by the stripe.
The included data ini has several changes (listed below in "Change List") for CBI (and
specificly China) usage ONLY!!!
The skin is in jpg format, and decal randomization is TRUE. The serial numbers, while
'generic' in nature, ARE correct for the model variant depicted.
The data ini supplied here in the main aircraft folder, is a theatre-specific data ini,
with the approximated start date/month of P-47 operations in the CBI. I made the assumption
(oh! that word!!) that Bubbletops started appearing within a few months of the Razorbacks.
Which is a different timeframe then the ETO or MTO.
Like the recently released mod for the Razorback, some of these changes and additions can
be used for any of Wolf's Bubbletop Jugs for ETO or MTO usage (after removal of the ADF
loop statements, of course!)
REMINDER!! Jugs in the PTO (ie: SoWesPac and Central Pacific), did =NOT= use the DF loop;
it is a CBI thing only. Once again, making the point of having a CBI-0nly Mods Folder.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
read them!!
Good Hunting!!
Wrench
Kevin Stein
71 downloads
0 comments
Submitted
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SF2 WW2 ADF Loop Antennas for CBI Usage
By Wrench in Pilot Mods
SF2 WW2 ADF Loop Antennas for CBI Usage 12/14/2013
-- Something for the CBI players --
= For SF2, (Any and All) =
*Note: may also be usable in 1stGen SF/Wo*; 08 level probable. 06 Level unknown*
Two versions of Russo's ADF loop antenna as used by US aircraft in the China/Burma/India theatre in WW2.
One is standard Olive Drab (for standard OD painted aircraft)
The other is Natural Metal (for non-painted, NM aircraft)
These are added via the "fake pilot" method, as seen on the recently released P-40K-5 mod and the P-47D Razorback for China. The "fake pilot" is included as well.
The psd template, for those that want any other colors, is provided in the OD Loop's folder.
As always, relatively (speaking) easy to follow, but highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Homing!
Wrench
Kevin Stein
with exspecial thanks to Russo for making these!
46 downloads
0 comments
Submitted
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WW2 Eastern China Terrain for SF2
By Wrench in Full Terrains
WW2 Eastern China Terrain for SF2 11/18/2013
- For SF2, Any & All (Full-5 Merged Reccomended)
= For Adventures in The Far East =
*Note: This pack is designed to REPLACE, in total, any eariler versions of this terrain.*
**Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
This map repsents Eastern China (mainland), Formosa, the South China Sea regions from Chan-Chiang (Fort Bayard) in the south to Shanghai in the north, Taipei in the East and Chungking in the west. It has been COMPLETLY rebuilt from the original; almost nothing from the original remains, excepting perhaps the shapes of the land masses and oceans.
The map depicts the region in approximately mid-late 1943. Some Friendly sites were eventually captured during Japanese operations in late 44. To that end, I've left 2 maps in the "extra bits" folder, showing the Japanese routes, for any campaign builders.
The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'Allowed Missions' statement, as there are NO Friendly shipping routes for IJAAF/IJN forces to attack (although I wish we COULD use the rivers for such...they're just a bit too narrow). All other missions statement, for both sides, remain intact.
LOTS of new tiles and their associated TODs have been created, and match the GH3 styling. There is also, as expected, a few Easter Eggs.
Also included are several GroundObjects, (repaints/repurposing of 2 of Kesselbruts' Zil truck for IJA usage) and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
REMEMBER: you will need the latest WW2 weapons and Guns pack!
**Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some exist only as 'city tiles' sitting on the landscape. Some airfields may not be in their historical locaitons or headings due to Height Field and other tiling restrictions.**
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read -and OBEY- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
Kevin Stein
388 downloads
0 comments
Submitted
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SF2 WW2 P-47D Razorback, 91st FS, 81sth FG, CBI, Skin/Decal Pak
SF2 WW2 P-47D Razorback, 91st FS, 81sth FG, CBI, Skin/Decal Pak 12/11/2013
-- Something for the WW2 CBI players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. In fact,
research seems to indicate this unit (81st FG) operated only over China from mid-1944*
New skin and decal set for Wolf257's P-47D-20 Razorback Thunderbolt, recreate the 91st FS,
81st FG as seen in China from mid-1944 thru war's end.
The included data ini has several changes (listed below in "Change List")
The skin is in jpg format, and decal randomization is TRUE. The serial numbers, while
'generic' in nature, ARE correct for the model variant depicted.
In the folder "for china usage only", is a theatre-specific data ini, with the approximated
start date/month of P-47 operations in the CBI. You should ONLY use that one. OTH, the
other ini, in the main aircraft folder, can be used for any of Wolf's Jugs for ETO or MTO
usage (after removal of the ADF loop statements, of course!)
REMINDER!! Jugs in the PTO (ie: SoWesPac and Central Pacific), did NOT use the DF loop; it
is a CBI thing only. Once again, making the point of having a CBI-only Mods Folder.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
read them!!
Good Hunting!!
Wrench
Kevin Stein
58 downloads
0 comments
Submitted
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SF2 WW2 Ki-43iib, 25 Sentai, 2 Chutai, China Skin/Decal Pak
SF2 WW2 Ki-43iib, 25 Sentai, 2 Chutai, China Skin/Decal Pak 12/11/2013
-- Something for the WW2 CBI players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder In fact, 25 Sentai seems to have =ONLY= operated over China, not further out into Burma/Indochina.**
This pak is to be applied to the Ki-43 Oscar Pak (original aircraft by Wolf257), available at the following URL:
http://combatace.com/files/file/13248-sf2-ki-43-hayabusa-oscar-pak-by-wolf257/
This pack depicts 2nd Chutai, 25th Sentai, IJAAF over China in late 43 thru late 44 timeframe (actully, unitl war's end).
As all Wolf's Oscars are the same, it can be used on any other of the various marks available in the pack listed above.
As the Chutai marking is a decal, one can easily recreate the other Chutai by making a new one, in that Chutai color. A psd is provided for those with the talent and willlingness to do so. Of course, new plane-in-group number decals will also need creation; that also up to those End Users that choose to take on the task.
As you can guess, the Chutai markings and numbers are decals. Decal randomization is TRUE.
When in game, you'll see
25 Sentai, 2 Chutai (China)
on the skin selection drop down on the Loadout Screen.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!
Good Hunting!!
Wrench
Kevin Stein
65 downloads
0 comments
Submitted
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SF2 WW2 F-6D (RF-51D) Mustang Skin/Decal Pak
SF2 WW2 F-6D (RF-51D) Mustang Skin/Decal Pak 12/05/2013
-- Something for the WW2 players --
= For SF2 =ONLY=, Full-5 Merged, plus ExPak 1 (Reccomended/Preferred) =
*Note: must have the SF2I Expansion Pak (whichever one gave us the Mustang) in your Merged Installs, due to this aircraft referencing the Stock 3rd Wire Mustang serial number decals*
A simple reskin for the KAW Era RF-51D, creates a "Plane Jane" F6D Mustang for WW2 usage. The aircrat has no squadron or other type of markings. This makes it usable in any theatre. However, it should be noted, SOME units did have their own markings. Consider THIS skin for exactly what it is: Generic
To be used on the KAW RF-51D; the aircraft is available at the following URL:
http://combatace.com/files/file/13518-sf2-kaw-rf-51d-mustang/
Like the original, it uses DDS textues, and will NOT work in any 1stGen game installs at all.
This skin uses the "StartDefaultDate=" statement, so as to start in 1944 (aircraft's default in service year).
National markings are painted on; decal randomization (for the serials) is TRUE
When in game, you'll see:
"Natural Metal (WW2)
on the skin selection drop down menu.
REMINDER: you MUST have the RF-51D installed BEFORE installing this skinpak. See "To Insall" for more details
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!
Good Hunting!!
Wrench
Kevin Stein
80 downloads
0 comments
Updated
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SF2 WW2 CBI P-40K-5 Skins & Tweeks Pak
SF2 WW2 CBI P-40K-5 Skin & Tweeks Pak 11/14/2013
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features
(decal randomization) will =NOT= be functional. Use in 1stGens has not, and cannot be,
tested by me.*
**Note x2: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. Some
Theatre specific changes have been effected, and should =ONLY= be used in the CBI!!!**
This is =NOT= the full aircraft; you'll be adding all this stuff to the original.
Some mods, tweeks, and 2 new skin/decal sets for Raven's P-40K-5-CU Warhawk, is seen in
China durning WW2.
Included are 2 skins for the 23rd FG, aka "Flying Tigers"
74th Fighter Squadron, in late 42 (star-and-ball)
75th Fighter Squadron, in late 43 (star-and-bar)
The squadron patch (ww2 versions!) will be seen as the paint chip for each skin on the
Loadout screen.
Skins remain in their bmp format.
New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are
included!
Several new inis are included;
main
Data
Loadout
Userlist
The data ini makes use of my "kit-bashed" FM, that while (semi) SF2-compliant, still
needs fine tuning by an Expert. At least now, it won't mush into the ground and explode.
You are advised to back up your original inis, and full instructions are in the "To
Install" section.
The DF Loop antenna has been added via the 'fake pilot' method
Canopy Opens/Closes via the Standard Animation Keystroke , Shift/0.
All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also,
via the use of my (patent pending) fake SqTail decal, the squadron name display is now
active on the Loadout Screen (74th only).
No weapons are included, except SF2 Versions of the new bombs (for those that haven't
converted them yet).
New SF-2 compliant "Box Art" style Hangar and Loading screens are included, too.
The skins have been run through the template (thank you Raven for that!), and have had a
layer of dirt and 'clouds' added for weathering.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE
read them!!
Good Hunting!!
Wrench
Kevin Stein
84 downloads
0 comments
Submitted
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SF2 WW2 P-40N, 74th FS, China Pak
SF2 WW2 P-40N, 74th FS, China Pak 11/30/2013
-- Something for the WW2 PTO CBI players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization, jpg format -will need conversiont to bmp) will be functional. Use in 1stGens has not, and cannot be, tested by me.*
**Note x2: this mod is designed for use ONLY in a CBI-Centric WW2 mods folder**
A simple redecaling for Raven's P-40N20-CU, represents the 74th FS, 23rd FG "Flying Tigers" in late 1943-through the war's end (or, in reality, when they got replaced by Mustangs in late 44).
All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!
Good Hunting!!
Wrench
Kevin Stein
(and yes, the screenie IS over the rebuilt WW2 China map)
108 downloads
0 comments
Submitted
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Object Library 1 by Polak & CFS Midway Group
By Wrench in Structures
Object Library 1 by Polak & CFS2 Midway Group 11/30/2013
This is the collection, once posted at SimHQ of various and sundry buildings for use by
terrain builders to add a to the target areas when building terrains. It is being
reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere
(than the original a SHQ), but as so much time has passed ... my judgement call is
sharing is allowed.
Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and
FE/FE2.
This has been tested by me, over the years in ALL versions of the game.
While more designed with WW2 Pacific (including CBI) in mind, they can be used even
Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy.
Even unto Modern Times .
Included, of course, are Polak's original readme, and the config files: a Desert_targets
and Desert_types inis that lists the various objects for importation to other terrains.
I've gone through all the skin tgas, and have painted out the odd green color, so they
should look a bit better. However, that does NOT fix certain visual issues with some of
the models from close up and at some angles. Also, there are a couple of them that
simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I
don't remember exactly WHICH ones they are.
Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some
changes back then). It does NOT reflect those change I do when adding them to my terrain
works. This means the destroyed models, destroyed effects and secondary effects listed
are NOT proper and correct. YOU will need to make the adjustments (or locate the object
in the multitude of types inis from MY terrain mods, and copy/paste!)
This is =NOT= a package of objects that can be used by the 'general masses'. It is being
rereleased for those terraformers that can actually make use of them.
As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder.
Happy Targeting!!
Wrench
Kevin Stein
258 downloads
0 comments
Submitted
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SF2 WW2 ETO RAF Catalina (PBY-5a) Skin/Ini Pak
SF2 WW2 ETO RAF Catalina (PBY-5a) Skin/Ini Pak 11/11/2013
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
A new skin, and some ini updates for Veltro's Catalina. This skin is for No.210 Squadron, RAF Costal Command as seen approx late 1941. This is an ETO =ONLY= skin, so install the aircraft accordingly!!!
This skin/ini package is to be applied to the PBY-5A Reissue Pak, available at the following url:
http://combatace.com/files/file/14092-sf2-ww2-pby-5a-catalina-by-veltro2k/
You are =exceedingly= advised to back up some of the inis, and these are listed in the "To Install" section. Also, see the "Notes" section for historical comments.
All new 100% historically accurate serials numbers are included. It should ben noted, that although the serials ARE aircraft used by 210 Squadron, there was no way to match plane-in-group letter to serial. Also, as stated in the "Notes" section, these are for Catalina II/IIa/III Flying Boats.
Decal Randomizations is TRUE. ALL markings are decals, making it extra easy for other skinners to create other squadrons.
The skin itself is in jpg format. An RAF-only Catalina hangar screen is also included (making use of the skin-specific type allowed in SF2).
To fly the aircraft, select the PBY-5A from the drop-down, and choose "Royal Air Force" for the service.
Included are updated data, loadout and userlist inis. Also included are 2 version of the Mk.XII British torpedo - one a standard torp, the other an experimental "cruise missile" type, ala SF2NA (hence, the Full-5 merged requirement).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them before installing!!! PLEASE read the "Notes" section for the change list, and other stuff that might be interestering in general.
Good Hunting!!
Wrench
Kevin Stein
113 downloads