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Wrench

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Files posted by Wrench

  1. Operation Darius Part 3a -- Aircraft Part 1

    Operation Darius
     
    Aircraft folder, part 1
     
    this contains the 1st Part of the /Aircraft folder.
     
    Aircraft included are A - 3, as detailed in the attached screenshot
     
    (somehow, ths Part 1 got mislaid...)

    482 downloads

       (1 review)

    0 comments

    Submitted

  2. Operation Darius - Part 4 -- Aircraft Part 3

    Operation Darius
    Mods Folder Paks, In Various Parts
     
    As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
     
    You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
     
    Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
     
    =======
     
    This is the /Aircraft folder, Part 3,
    It includes aircraft from FA thru T, as detailed in the accompaning screenshot

    548 downloads

       (1 review)

    0 comments

    Submitted

  3. Operation Darius - Part 3 Aircraft, Part 2

    Operation Darius
     
    Mods Folder Paks, In Various Parts
     
    As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
     
    You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
     
    Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
     
    You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
     
    =========
     
    This is the /Aircraft folder, Part 2.
    It covers aircraft from E - F, as detailed in the attached screenshot

    540 downloads

       (1 review)

    0 comments

    Updated

  4. Operation Darius - Part 2

    Operation Darius
     
    Mods Folder Paks, In Various Parts
     
    As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts.
     
    You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
     
    Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
     
    You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
     
    You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install.
     
    Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected.
     
    As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on
    ===========
     
    This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above:
     
    Decals
    GroundObject
    Guns
    Pilots
    Weapons

    448 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Operation Darius - Part 1

    Operation Darius
     
    Mods Folder Paks, In Various Parts
     
    As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into many smaller, more managable parts.
     
    You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
     
    Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
     
    You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied.
     
    You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install.
     
    However, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected.
     
    As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on
     
    ===
    This is Part 1.
    The zip file contents are as shown in the screenshot.
    Sub-folder for the main mods folder contained herein are:
     
    Effects
    Flight
    Menu
    Missions
    Sounds
     
    *please note: the HUDData.ini included MAY have the Debug= set to TRUE. You'll need to change it to FALSE. My Bad!*
     
    Do Nothing With These Until You've Obtained ALL the Pieces! There are 6 in total, of varying large sizes, included the IR2003 terrain. All available seperatly.

    383 downloads

       (1 review)

    1 comment

    Submitted

  6. F-20A Tigershark, Skin, Decals and Ini Tweeks Pak

    F-20 Tigershark Skin, Cockpit, and Ini UPgrades Pak for SF2
    =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended*)
     
    *Note: due to some stock decals used, USAF & RAF, at minimum, you need SF2:E*
     
    A bunch of new skins for Veltro2K's recently released Northrup F-20 "Tigershark". This pak will also includes some cockpit and many ini tweeks. This pak is designed to be installed OVER your existing F-20, with several caveats ... so it's important you read the install instruction =BEFORE= applying this pak. As this is an Reskin/Ini Pak, the aircraft lods are not included. A new cockpit, however, is.
     
    This mod represents Production variants, had they been made, for the USAF and other Allied Nations. The export customers are based upon those identified by Nothrup as "Tier 1" customers (ie: users with F-5 experience).
    A new Userlist is supplied, for those wanted to create/redecal some of the existing skins for those shown in the user list, but not provided here. A new, Generic Hangar screen is included.
     
    11 skin/decal sets are included in this pak. The name in paranthesis (name) designates the skin folder name. The skins are:
     
    Football City AF (from "The Wingman" book series) (FBCAF)
    JASDF,1 Hikotai, in overall Martime blue (JASDF)
    ROCAF, 2-tone F-15/16 style grays (ROCAF)
    RSAF, in a solid 'Air Superiority' gray (RSAF)
    RNZAF, #75 Squadron 'King Kahu', in overall green (RNZAF)
    RAF, #92 Squadron, overall gray (RAF)
    57th FW, Nellis AFB (Nellis)
    152nd FS, 162nd FW, AZANG, in a dark F-16-style gray (AZ)
    10th TFS Hahn Germany, in 2-tone F-15 style 'Compass Ghost' grays (Gray2)
    "Generic" Dark Air Superiority gray (Gray)
    "2 Tone BlueGrays", a repaint/rename of the original release skin (2Tone)
     
    These last 2 listed have "Generic" nation callout, and can be rebadged/decaled/reused for the creation of other user-nations of the aircraft; either through selection via the Single Mission/Loadout screen, or via creating entiely new skins. One of the massive advantages of not painting on markings...
    All markings on all skins =ARE= decals, making is quite easy to create said other user nations. A great number of new decals were created for this mod, and many borrowed from other skins. A full listing of those are in the Credits section.
    New damage textures in DDS format are also included.
     
    My Home-Grown Templates ™ are included, for those wishing to create new skins, and/or improve on my basic design (yeah, it could use it! LOL! -cough- RAF Euro camo -cough- various SEA 3-toned -cough-)
     
    No weapon are included; they are either stock, from pre-existing mods and/or reference those from the GunnyPak. The drop tanks from the original release are NOT included (as they're kinda sorta stock, too)
    The cockpit included herein more than likely has more funcionality than would have been in the production aircraft. The avionics ini also makes use of dtmdragon's complied RWR tweeks/expansion pak ... if you don't have it, you should! Sounds are also not included,
    as those from the F-16 paks are referenced here.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! The usual "Notes" section for other interestering details and stuff, explinations, and general musings and things. That section needs to be read, as it explains/offers alternatives as to WHY some of the nation-specific loadouts are NOT
    working as they should
     
    It is vitaly !!!IMPORTANT!!! that you read this document throughly before installing ...as you will be deleting, renaming and/or moving several files and folders to make full and correct use of this Pak. So, unzip it first to a temp folder or your desktop, or anywhere that allows ease of access to it.
    READ IT!!!
     
    Good Hunting!!
    wrench
    kevin stein
     
    with special thanks to Veltro2k for bringing us the much wanted bird!

    418 downloads

       (4 reviews)

    0 comments

    Submitted

  7. "What If..." 2011 MiG-21MFU (Upgrade), New Iraqi Air Force

    "What If..." MiG-21MF(U), New Iraqi Airforce for SF2
     
    =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended*)
     
    *Note: should work in any install with access to the MiG-21MF lods. Which, iirc, are available in all versions*
     
    While doing research for the "Operation Darius" mod, I came across some statments about rebuilding the New IrAF, possibly using upgraded/updated/rebuilt versions of many that were outside Iraq when OIF kicked off. This mod is the result, albeit beyond speculation, into the realms of pure fantasy.
     
    This assumed (oh! that word!) that the GoI chose to refurbish 18 MiG-21MFs that were in Serbia in 2003 to modern 21st Century capabilities. Think along the lines of the Mig-21-93, Lancer or even closer, the HAL-built Bison for the Indian AF. These aircraft would be used for border security, in-country airspace control, ground support and martime strike. If required.
     
    This aircraft has a modern HUD, TEWS, full avionics suite with multi-mode AA and AG radars, and a defensive pak with jammers and expendable decoys (ie: chaff and flares). It's speced/cleared for weapons of NATO, French and US origins, as well as being able to (re)use old Soviet/WarPac munitions. Offensive weapons mounts carry standard IRMs and medium range radar guided missiles (Magics and R-530F)
    This mod also makes use of dtmdragon's 'generic' RWR listing, so make sure you have that installed and updated. As expected, the canopy operates via manual animation keystroke, the ever popular Shift/0.
     
    All new serial numbers using the 2010-stle 'YI' codes have been created, as is the new IrAF insigina (same as the new flag). This is the same prefix code now seen on NIrAF C-130s, Cessna 182s, various helicoptors, and T-6A Texan IIs now in service.
    2 versions of the insignia are included; one is full color, the other a Low-Viz version. It's set for the full color now, but you can switch it, if wanted, by a simple edit of the decals.ini.
     
    No weapons are included (other than a "new" 2-IR mount); they are either stock, from pre-existing mods and/or reference those from the GunnyPak.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! The usual "Notes" section for other interestering details and stuff, explinations, and general musings and things.
     
    Good Hunting!!
    Wrench
    kevin stein

    284 downloads

       (0 reviews)

    2 comments

    Submitted

  8. Mig-15UTI Midget by Pakso, SF2 Updated Pak

    MiG-15UTI "Midget" Jet Trainer by Pasko, for SF2
    =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended)
     
    Modification, tweeks, compilations and other adjustments to Pasko's MiG-15UTI trainer, to bring in more in line with SF2 requirements.
     
    Data ini tweeks include an all new FM, based off the stock 15bis; please note that as that is usually an AI-only aircraft, there may be some small issues. Fly accordingly.
     
    Several skin/decal sets have been compiled from the Archives, to try and present as complete a set as possible. Included skins are:
     
    Soviet Silver
    EAF Silver
    LSK Silver
    Mozambique (a pale blue)
    Desert camo (Iraqi)
     
    Also included are the weapons (ok, the slipper-style drop tank), 'Early MiG' pilot figures and M15 seat, and the VK-1 sound. New Post-Oct patch SF2 hangar screens are included, rebuilt from the original 2004 release version. As expected, the canopy still operates via the standard or garden variety manual animation keystroke -shift/0.
     
    Is should be noted, that most of the original work was done by suhjake, and is taken from his MiG-15bis & 15UTI pack from 2009 (available here at CA). I just did a little fine tuning and compiling. THIS pak replaces the UTI from that one.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
     
    Happy Landings!
    wrench
    kevin stein

    396 downloads

       (1 review)

    0 comments

    Submitted

  9. Gray drop tank for Super Etendard (M)

    this is the missing gray drop tank for the SUE(M)
     
    just unzip, and drop into the /Weapons folder.
     
    sorry I forgot it from the package
     
    wrench
    kevin stein

    182 downloads

       (0 reviews)

    1 comment

    Submitted

  10. Planning Maps for Sweden Terrain

    Just some quickie maps made with the old SFMap program, that will replace the 3 planning maps for Gilig's newly released Sweden map
     
    Install:
     
    just unzip, and drop into the /Sweden terrain folder and allow the overwrite.

    249 downloads

       (0 reviews)

    1 comment

    Submitted

  11. North Cape Hotfix Correction Pak

    HotFix for North Cape Terrain
     
    Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs.
     
    Here it is, with the necessary pointer line added to the main ini (NorthCape.ini)
     
    Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered!
     
    have fun!
     
    wrench
    kevin stein
     
    ps: a notes sections in the readme, please read it about certain airbase "oddities"

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  12. North Cape Terrain (Beta+) for SF2 by Baltika

    North Cape terrain (Beta+) by Baltika for SF2
     
    A slight revamp of the 1stGen Beta terrain, with all new tga tiles for the sea and sea/land transition tiles (aka: "Working Water"). Consider this perhaps as a kinda sorta Ver. 0.8
     
    As with the original release, the targeting is not finished, but at least now the water will work. The data ini has been brought up to the latest standards (as of Aug 2011). I did do some cleanup on the targets ini, but nothing major.
     
    I figured with all the Swedish aircraft now available, this would be a fun sandbox (ok, snowbox) for them to play in. Eventually, I'm sure somebody will get around to finishing it!
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions.
     
    Have fun!
    wrench
    kevin stein

    527 downloads

       (1 review)

    1 comment

    Submitted

  13. Dassault/Convair F-114A "Mirage'

    Dassault/Convair F-114A "Mirage" (A What If...)
    -- For SF2, Full-4 Merged (Prefered) and/or any combination with SF2:E & SF2:I --
     
    It =REQUIRES= a Full-4 Merged install -The PREFERRED Way ™, or at the very least, SF2:I for the various and sundry bits used herein. To, wit; the SF2E Mirage 3C and/or DLC3, and SF2:I for the Shahak (MirageIIICJ) Cockpit. If you do NOT have the minimum required game installs, DO NOT DOWNLOAD THIS MOD, as you won't be able to use it.
     
    This is a mod of the SF2:E/I Mirage III as seen in the SF2 "What If Forums", fully extrapolated into a production aircraft as used by the USAF Air Defence Command and Air National Guard units (supplimenting and replacing the F-102 in many cases, until the F-106 arrived a bit later than is historical). You can read the backstory there (with additons by me in the "Notes" below)
     
    This is a complete aircraft, with 4 skin sets.
    The skin sets are:
     
    119th FIS, New Jersy ANG
    196th FIS, California ANG
    317th FIS, Alaska ADC
    509th FIS, USAF, PACAF, Southeast Asia 3-Tone
     
    Skins are based off the stock NM Mirage 3C, from new partial templates I created. All inis included reflect it's Primary Usage as an Air Defence Interceptor; however, all ground attack capabilities and mission statements are retained.
     
    All new serial number decals have been created, extrapolated from the end-of-production run of the F-102s. The "FM" buzz number code is a real code, once assigned to Fisher P-75. I thought it would be fitting, what with it being a =M=irage. (a name it keeps, as I couldn't think of a good 'D' name to fit with Delta Dart and Delta Dagger. Delta Dirk?? Just don't sound right!). All markings are decals, thereby making it easier for other skinners to create other USAF/ADC/ANG/etc units by simply making new unit marking decals. The PACAF skin makes use of stock, in-game decals for the serials.
     
    Basic armament is 'standard' for early/mid 1960s USAF Interceptors; the AIM-4 Falcon and nuke-tipped AIR-2 Genie. Sidwinders will load automatically after 1972. Alternatively, for non-nuclear missile carriage, a revamped (read: repainted and ini tweeked) conventional warheaded AIM-26B Advanced Falcon is included. For mission builders, there is a Conventional Loadout statement in the loadout ini. All A-G loadouts use standard, USAF in-game weapons. I've also supplied the AIM-4G from the GunnyPak, for those poor unfortunates that might not have it.
     
    As always, the canopy is activated via a manual animation key. Use Shift/0 to open and close. Landing lights have also been added, as well as corrected positioning for other running lights.
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). As expected, the usual "Notes and Other Nonsense" section, that lists the changes/modification/improvements/whatever that Convair did when 'Americanizing' the Mirage.
     
    Have fun with it!! I sure did building it!
    wrench
    kevin stein

    218 downloads

       (1 review)

    1 comment

    Submitted

  14. Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force)

    Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force)
     
    - For SF2, Any and All,
     
    This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMFs original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago.
     
    This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
     
    This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) allow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented.
     
    Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man!
     
    Happy Landings!
    wrench
    kevin stein
     
    (as stated in another recent upload, the proper terrain for it's operation is still in the works)

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  15. 3rd Wire F-16A Netz Templates

    Layered Templates for Stock 3rdWire F-16A "Netz"
    These are the PSD templates that I created from the stock bitmaps for the Netz from SF2:I.
     
    These are NOT hi-rez, but only 1024 x 1024 maps. You can experiment with upsizing, but I personally feel that 1024 is perfect 'in middle' size, that looses no detail in game, and will keep frame rates smooth. (after all, the game engine WILL resize to fit)
     
    Feel free to make changes, repaint -the purpose of the upload- and correct any/all errors that I may have induced. Remember, folks, I ain't Sundowner, so things won't be as pretty has his!! (Ant being the Skinning Deity)
     
    I've left ALL my 'working' layers intacat, so there's undoubtedly a bunch of stuff you won't be needed there. Also included are templates for the pylons and drop tanks.
     
    Enjoy!
    Wrench
    kevin stein

    201 downloads

       (2 reviews)

    2 comments

    Submitted

  16. Mistubishi T-2 (for SF2)

    JASDF Mitsubishi T-2 Trainer For SF2
    For SF2 (may require SF2E or I for some of the HUD bits)
     
    As stated above, due to the use of pointers to the F-15A HUD markers, this may best be used in a Full-4 Merged install, or at the very least, those with SF2:E.
     
    This is a mods package of Veltro2K's JASDF advanced trainer, to bring it into SF2. This is the complete aircrft package, containing everything needed to unzip and install. Most of the mods are to the various inis, and new serial number decals. Otherwise, it is the complete pack as Veltro released it (just slightly tweekificated).
     
    The data ini has also had some minor mods; mostly in engine thrust, weight, etc. The FM is not perfect, but it handles just fine for me on Normal flight mode. A userlist is supplied, even though these are Japanese-only aircarft; not built for export. Weither that makes a difference for not, don't know! But, it IS locked into a 'nationalized' usage. Also, my first attempt at a DDS damage texture -- please don't laugh too hard at it <grin>!! A new SF2-style hangar screen is also included.
     
    Loadouts have been adjusted, leaning slightly more for the attack/strike role than the Real Life ™ aircraft. In this respect, its more like the fighter-trainer version (FT-2B??) than the pure trainer. Most of the weapons used are stock in-game items, although one or 2 used (in particular the JM117-GSC1 EO bomb) are availble in the Mistubishi F-1 upgrade, to be found at the following url:
     
    http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/
     
    (however, this weapon is only avaliable after 1977; before that you'll get standard US EOGBs)
     
    All serial number decals ARE the actual ones as used; The info sheet in the Burindo book is/was a little vague and as I can't read Japanese... As is what I believe to be the 4 Hikotai tail badge; although it does look good!
     
    As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, eh?
     
    Happy Landings!
    Wrench
    kevin stein

    441 downloads

       (1 review)

    0 comments

    Submitted

  17. Royal Navy Skyraider Mk.1 (What If..)

    Royal Navy Skyraider Mk.1 (What If...)
     
    = For SF2 (Full-4 Merged) or SF2:V ONLY!!!- =
     
    As stated above, you MUST have a Full-4 merged, or at the VERY LEAST!! SF2:V to make use of this mod, as it accesses the A-1H lod from SF2:V. All other parts are supplied herein (except the engine sound and the centerline droptank; they're included the A-1H/A-1J updates, which you should have. If not, what's stopping you? They're available at the following URLs:
     
    http://combatace.com/files/file/11249-3rdw-a-1h-skin-and-ini-update-pak/
    http://combatace.com/files/file/11252-3rdw-a-1j-skyraider-skins-and-ini-update-pak/
     
    Yes, shamless self-promotion <grin>) Other than the aformentioned, this is a complete, new aircraft for Royal Navy usage.
     
    This is a complete update of the "What If..." RN Skyraider I released in 2005. The aircraft has 3 sets of skins (created from a HomeGrown ™ template with redrawn panel and rivet lines and etcs). The skins cover:
     
    830 NAS, in dark gray/white during the 1950s (includes Suez War 'Invasion Stripe' decals)
    813 NAS, in dark gray/white for other 1950s/early 60s usage (no stripes)
    814 NAS, in sea blue/white during the 1960/70s
     
    All decals from the original pak have been reused, as everyone knows how I hate to waste good decals <grin>. Like my other USN Skyraider mods, this has a working canopy (use shift/0 to open and close), and corrected light positions, including a landing light. A new SF2-style hangar screen, and a short historical essay are included.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
     
    Good Hunting!
    Wrench
    kevin stein

    153 downloads

       (0 reviews)

    1 comment

    Submitted

  18. F-4K Phantom II, Royal Navy Fleet Air Arm

    MDD F-4K Phantom (FG.1) Royal Navy/Royal Air Force
     
    -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
     
    As stated above, you =MUST= have either a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that are =ONLY= found in SF2E or Full4 Merged game installs; is uses the F-4M lods for the aircraft and cockpit, as well as the various other inis. Some, however, ARE supplied, as I made adjustments and so forth.
     
    This package represents F-4K/FG.1 Phantoms of the Royal Navy Fleet Air Arm, and later as serving in the RAF
     
    Skins and decals in the pak are for:
     
    767 Squadron, FAA (?Land based in UK and The Continent?)*
    892 Squadron, FAA (aboard HMS Ark Royal)*
    "Generic" RAF Camo (stock skin; uses stock decals for 19 Squadron)
    111 Squadron RAF (Barley Gray)**
     
    *Skins and decals were created by Sundowner some years ago
     
    **maybe non-historical; it's possible that 111 used FG.1s upgraded to FG.2, with addition of the RWR 'box' on fin. But the skin is too nice to let go!
     
    All weapons used are stock in-game items. Minor data ini edits allow for carrier useage, and a maunaly operated canopy. Use Shift/0 to open and close. A new artwork loading screen is also included.
    Remember: this is the early model, withOUT the ECM/RWR fairings on the tail, and no RWR of any kind!! So watch you be-hinds!!
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
     
    Catch a 3 Wire!
    Wrench
    Kevin Stein

    598 downloads

       (1 review)

    3 comments

    Submitted

  19. Templates for 3W Harrer GR1

    Someone requested these, so I'm uploading them.
     
    These are HomeGrown ™ templates, based off the original 3W skins, with redrawn panel, rivet lines and some weathering and staining. I've left all my layers intact, so you can use or not use whatever you like!
     
    Standard photoshop PSD format. Mapping appears to be identical to the WoE AV-8A/Harrier GR.1 (I haven't really checked this, but it 99.999999999999999%)
    no readme, as these are templates, and those that know how to use them, don't need a read me!
     
    enjoy!
     
    wrench
    kevin stein

    108 downloads

       (0 reviews)

    2 comments

    Submitted

  20. F-100D "Air Pirate"


    F-100D, Air Pirate


     

    -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= --


    (Can be used in any SF2 install that has the access to the F-100D)
     
    A "just for fun" mod . . .
     
    This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney.
    These are F-100D SuperSabres as flown by either Air Pirates, or a Freelancer ('guns for hire/Mercenaries').
     
    This package comes with 2 skin sets:
     
    "The Stukas" infamous Air/Ground Pirate gang that operated in Westen New Jersey, parts of New York, eastern Pennsylvania, parts of Ohio and that general region.
     
    A Plane-Jane natural metal for generic usage.
     
    This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods)
     
    Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
    Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun.
     
    Go Git 'em!
    Wrench
    kevin stein

    85 downloads

       (1 review)

    0 comments

    Submitted

  21. F-104G Starfighter "Air Pirate"


    F-104G, Air Pirate



    -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E =ONLY!!!=
     
    (it can acutally be used in any SF2 install that has the access to the F-104G)


     
    A "just for fun" mod . . .
     
    This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney.
    These are F-104G Starfighters as flown by either Air Pirate, or a Freelancer ('guns for hire').
     
    This package comes with a single skin set; A Garish Red/Yellow, as described in the first book. Those wishing other skins are advised to extract the USAFSilver1 and drop it into the main skin folder. Other, more "unusual" skins may be forthcoming. Depends on End User ™ demand, and my free time. Other than the 'pirate' badges, there are no other markings.
     
    This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods)
     
    This is a COMPLETE aircraft package, including the Zipper's cockpit and the hi-rez repaint by Batman1978; all is ready to just unzip, install and fly. The avionics ini has been modified to give you an 'audio-only' RWR.
     
    Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
    Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun.
    (this'll give the ADF somebody to contend with!)
     
    Enjoy!
    Wrench
    kevin stein
     
    Aferthought: this might also make a good skin for use in a Mercenary Campaign! For either side!

    119 downloads

       (1 review)

    0 comments

    Submitted

  22. F-105D Thunderchief, "Aerodrome Defense Force"


    F-105D, Aerodrome Defense Force


     

    -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!=
     
    (it can acutally be used in any SF2 install that has the access to the F-105D_66)


     
    A "just for fun" mod . . .
     
    This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney.
    These are F-105D Thunderchiefs, as flown from the Free Territory/Trade Zone know as 'The Aerodrome', based at what used to be Syracuse, New York, as owned/operated by Mike Fitzgerald.
     
    This package comes with 2 skin sets; one Natural Metal for the 'deconstruction era', after WW3 and during the time The Aerodrome was established and Fitz began building up business (so to speak), and a 3-tone camo, most likely used during The Circle War and and beyond.
    All are based of stock 3W items. New decals are supplied with Fitz's trademark "Shamrock"
     
    This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods)
     
    Loadouts have been adjusted to reflect the ADF role in air convoy escort and so forth. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
    Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun.
     
    Enjoy!!
    Wrench
    Kevin Stein

    80 downloads

       (1 review)

    0 comments

    Updated

  23. Replacement "nose" skin bmp for Warbirds Phantom

    Replacement texture for "Warbirds" F-4E_86:
     
    After I'd uploaded it, Dave noticed the very tip of the nose and the pitot tube were painted incorrectly.
     
    This replacement f-4e_5.bmp will fix that, adding the black at the very tip.
     
    Instructions for use (as no readme is included) A screenshot can be seen in this thread:
     
    http://combatace.com/topic/62412-phantom-tail-markings/page__view__findpost__p__474058
     
    Unzip to a tempfolder or dessktop or where that's easy to find.
     
    Then, simply copy/paste the f-4e_5.bmp into EACH of the 3 skin folders (377,378,379) Allow for the overwrite.
     
    that'll fix ya' right up!
     
    sorry for the slight incovience! And thanks to Dave's much-sharper-than-mine eyes.
     
    Enjoy!
    wrench
    kevin stein

    70 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Country Flag Set for Terrains #1


    Country Flag Pak #1 -


     

    = For SF/WoV/WoE/WoI/FE, and all SF2/FE2 series terrains


     
    This includes MANY of the country flags that I've used on several terrain mods, more or less packaged together for other budding Terrain Engineers ™, and any other that might need them, to add to whatever terrain they might fit on. Many of these are already out, in the myriad of terrains mods I've done. But this will make it a bit easier to find them. There are also many being held back, for use on forth-coming terrains (Central America, for example) Some are used on terrain still 'in the works', but being released here anyway (examples: India-Pak, Iran/Iraq).
     
    The lods and inis are all in ANSI, making the fully usable in ALL 3rdWire games.
     
    This pak includes (with their actual part name): Listed in no particular order.....
     
    - WW1:
     
    Imperial Germany - IGFlag (good for First Eagles)
    RFC - RFCFlag (WW1 Royal Flying Corp -uses RFFlag.bmp)
     
    - WW2:
     
    Imperial Japan - ijflag (Rising Sun-burst)
    Nazi Germany - 3rflag (swastika)
    Italy (fascist) - itflag (House of Savoy sheild)
    USA - USFlag (48 stars -good until 1959)
     
    - Post-WW2 and Later:
     
    USA - AMFlag (50 stars)
    Iraq - IQFlag
    Israel - isflag
    Egypt - egflag
    NATO - NOFlag (Yes, "NO" should be Norway, I'll that that one probably as NW)
    Netherlands - NLFlag
    Belgium - BLFlag
    UK - UKFlag
    Saudi Arabia - SDFlag
    Playboy Bunny - pbflag
    West Germany - GWFlag
    East Germany - GEFlag
    Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
    Canada - CAFlag
    Spain - ESFlag
    China - CHFlag (PRC)
    Global Sedition - GSFlag (the new style, 'dagger-through-the-earth')
    Greece - GCFlag
    France - FRFlag
    Indonesia - INDFlg
    India - INFlag
    Iran - IRFLag
    Italy - ITmodn (post WW2)
    Japan - JPFlag (post WW2)
    Libya - LYFlag
    Malta - MLFlag
    Madagasscar - MDFlag
    North Korea - NKFLag
    NorAm Alliance - ALFlag (new style North American Alliance, against the Global Sedition)
    Pirate 1 - P1Flag
    Pirate 2 - P2Flag (both seen on the Canary Island map)
    Australia - OZFlag
    Saudi Arabia - SDFlag
    SEATO - SEATOF (South-East Asia Treaty Org)
    United Nations - UNFLag
    Tunisia - TUFlag
    Red Cross - RdCros (for hospitals, aid stations, etc)
    RAF - RAFFlg (British Royal Air Force)
    RN - RNFlag (British Royal Navy the "White Ensign")
    Turkey - TKFlag
    Argentina - ARFlag
    Taiwan - RCFlag (Republic of China)
    North Vietnam - NVFlag
    Viet Cong - VCFlag
    South Vietnam - SVFlag
    Pakistan - PKFLag
    Qatar - QTFlag
    Bahrain - BHFlag
     
    I know I had others, but can't seem to find them! I can always remake them, or make new ones to "fill in the blanks" (especially for Europe ... a LOT more will be/ARE needed)
     
    It is ALSO highly reccomended you READ this entire document through before trying to use the parts included in this package. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. Because we're just that way
     
    Happy Terrain Building!!
    Wrench
    Kevin Stein

    239 downloads

       (1 review)

    0 comments

    Updated

  25. WW1 Palestine Ini HotFix

    It seems that I inadvertently removed the QHuts from the types ini.
    Also, the Ashqelon fuel dump was too far inland.
     
    This pak will fix that...it's the
     
    Palestine_targets.ini
    and
    Palestine_types.ini
     
    A couple of destroyed effects, in the types ini, have also been 'repaired' (ie: spelling eroor)
     
    Just unzip to a temp folder, your desktop or directly to the /Palestine terrain folder. Allow for the overwrite.
     
    My sincere apologies for this mistake!!!
     
    (no screenie included)
     
    Wrench
    kevin stein

    181 downloads

       (0 reviews)

    0 comments

    Submitted

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