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Wrench

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Files posted by Wrench

  1. SF2 Korea Terrain (V3)

    Korea Terrain (V3) for SF2
     
    == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
     
    * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
     
    This is the terrain you've all been waiting for --
     
    This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
    While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
     
    However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
     
    When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
     
    GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
     
    Happy Landings, and Good Hunting!
    wrench
    kevin stein
    -for the KAW Team

    3,949 downloads

       (16 reviews)

    9 comments

    Updated

  2. SF2 Korean War Era F-86 Sabre Pak

    SF2 Korean War Era F-86 Sabre Pak
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.*
     
    This is the F-86 Sabre Pak for the Korean Air War mod. Probably as eagerly awaited as the terrain itself...
     
    Ladies, Gentlemen, Boys and Girls, THIS is the "Star of the Show"!!!
     
    In this pak you have 3 Sabre marks, with their various skins/decals sets:
     
    F-86A:
    334th FIS
    335th FIS
    336th FIS, 4th FIW
     
    This set uses the 'SF2 date switch' to swap from the Black/White Invasion stripes (Early skins) to the Yellow ID band (Late Skins). They switch on March 1, 1951.
     
    F-86E:
    No. 2 Squadron, SAAF
    16th FIS
    25th FIS
    39th FIS, 51st FIW
    334th FIS
    335th FIS
    336th FIS, 4th FIW
     
    F-86F:
    16th FIS
    25th FIS
    39th FIS, 51st FIW
    334th FIS
    335th FIS
    336th FIS, 4th FIW
     
    ...and a Surprise Bird, with 3 skins of it's own!!!!!
     
    All aircraft have brand new skins, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting special vert fin/rudder markings (the yellow stripe for the 4th FIW, and checkboard with squadron color for the 51st). New DDS damage textures are included.
     
    An all new, SF2-compliant FM was created for these aircraft; it flys like it should! (as seen on some other recently released Sabre mods) A new userlist ini is also included. The F-86A gets an SF2-version of my original 'box art' Hangar screen; the E & Fuses a more 'generic' style. No weapons are included; they are in the KAW weapons pak, and excepting for the drop tanks and HVARs, reference stock items (ie: the bombs). Many new sounds are included; be advised the included 50cal sound =WILL= overwrite any others you posess. Several new 'effects' are included as well.
     
    For your extra added Flying Pleasure, a KAW =ONLY!!= modded InstantAction.ini resides in the included /Flight folder. REMINDER: use this =ONLY= in a stand alone KAW mods folder. It's based off the Korea V.3 map, and you'll need the MiG-15bis_NK, La-11 Fang, F-82G, F9F-2, and of course, these Sabres. This is an optional use file; I won't be insulted if you don't use it, or change the aircraft to what you want. Really; I promise!
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other impertinant data you should know.
     
    Good Hunting!
    wrench
    kevin stein
    -for the KAW Team-

    1,947 downloads

       (14 reviews)

    6 comments

    Updated

  3. Iran-Iraq Terrain


    Iran-Iraq Terrain


     
     

    - For SF2, Full-4 Merged (or any with access to the Desert cat) -



    (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


     
    This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
     
    Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
     
    MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
    Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
     
    It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
     
    As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
     
    While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
     
    It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,713 downloads

       (5 reviews)

    3 comments

    Updated

  4. SF2 Update/Patch July 2013

    SF2 series patch/update July 2013
     
    (this is the only readme bits I could find)
     
     
    =================================
    Strike Fighters 2 Jul 2013 Update
    Readme File
    =================================
    This update is for Mar 2012 or later version of Strike Fighters 2.
    If you have an earlier version, you must update the game to
    Mar 2012 version before applying this update.
     
    If you have installed any mods to the game, please check the
    ChangeList.txt for a list of updated files. If any data files
    you've extracted have been changed, you must manually delete
    and/or updated these files, or the patched game may not run
    correctly.
     
    Previous campaign saved data may not load after installing
    this Update.
     
    List of changes in this Update include:
    Jul 2013
    --------
    * Reduces menu screens flickering on some video cards when running on Windows 8.
    * Additional minor performance tweaks.

    1,403 downloads

       (3 reviews)

    4 comments

    Submitted

  5. Afghanistan Terrain (Modern -2003 & Later)


    Afghanistan (Modern - 2003 & Later) Terrain


     

    == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


     
    MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
    tiles are NOT included. However, during the rebuild process I did test it with
    Stary's enhanced IME tile set. Several new tiles have been added for his specific
    tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
    there are 'matching tiles' for the stock set, already set up to be used. See the
    "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
     
    This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
    up-to-date "Modernish", with regards to Allied Operations against the Taliban and
    other various Bad Guys ™. All airfields have been replaced with 'stock', more
    Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
    (unfortunately, when matching the airfiled types to 'real world' types, you now
    lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
     
    You =MUST= have the Gepard's original terrain to install this to. You can
     
    download it from the following URL:
     
    http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
     
    It will be needed for the various theatre-specific GroundObjects, and Nation.ini
    modifications.
     
    It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
    into this mod. Due to changes in the types of runways used now, that mod is,
    unfortunately, NO LONGER COMPATIBLE with this one.
     
    The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
    reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
    please feel free to add whichever country I've missed! And let me know which
    ones!)
     
    Remember -- this is just a small, minor overhauling. No real major changes.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.

    1,407 downloads

       (2 reviews)

    3 comments

    Updated

  6. SF2 Hotfix, July 2013

    SF2 series.
    Hotfix for July 2013 patch

    1,459 downloads

       (2 reviews)

    1 comment

    Submitted

  7. Eastern Mediterranean Terrain for SF2

    Eastern Mediterranean Terrain for SF2
     
    = For SF2, Any and All =
     
    This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such.
    The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece!
     
    This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between.
    See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains.
     
    Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World ™. Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg.
     
    Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,648 downloads

       (9 reviews)

    0 comments

    Updated

  8. AV-8A Harrier for SF2

    MDD/HSA AV-8A Harrier, USMC
     
    -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
     
    As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that is ONLY found in SF2E or Full4 Merged game installs.
     
    This package represents AV-8A Harriers as used by the USMC when first delivered. The skins (located for me by CA Member Amariani -many thanks!!) have been run through my HomeGrown ™ template, for to reuse the tail markings, courtesy of 331KillerBee/SFP1Ace's WoE-to-SF2 AV-8A conversion pak (which this expands upon)
     
    Skins and decals in the pak are for:
     
    VMA-231 'Aces'
    VMA-513 'Flying Nightmares'
    VMA-542 'Tigers'
     
    New decals for the serial, service name and BuNums are incuded. Some decals are modified from stock ones. These make use of the full color National Insignia, and not the LoViz as seen after 1980-ish (or thereabouts).
     
    All weapons used are stock in-game items, excepting the 'new' units included. These are either clones of existing or, in the ALE-37s case, from the GunnyPak. The canopy is NOT activated, as there are no more animation slots available for it. Sorry! However, in compensation, there IS a working landing light!! <grin>
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
    As usual, the expected "Notes" section for notes and other insane ramblings
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,377 downloads

       (11 reviews)

    3 comments

    Updated

  9. TMF's Mirage F.1C for SF2


    Dassault Mirage F.1C by TMF


     
    For SF2 (any and all, Merged or not)
     
    This is a semi-complete upgrade of The Mirage Factory's Mirage F.1C to SF2 standards.I call this 'semi-complete', as some tweeks are still needed (see "Notes" below). A cockpit upgrade, loosly based on my AMI F-104S-ASA-M adds a working HUD for all modes, various A-A modes, and Ground Mapping. Some functions may be too modern, but hey, it all works!!! The cockpit is still the Zippers, as originally released with. A new userlist ini is also included, with hopefully everyone and fairly close operational years. A new SF2 style Hangar screen is also included!
     
    Several weapons are included, from the GunnyPak. Loadouts are set for mostly French weapons, with the occasional NATO slipping in (Sidewinders in the early operational years). (see Notes for comments on the desert skinned drop tank)
    Skins and decals included in this pak are from (iirc) the original release, and maybe some others:
     
    AdA Blue
    EDA Camo
    Greece Blue
    Desert
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. PLEASE read them.
     
    With special Thanks to TMF & Sony Tuckson for giving permission to modifiy and upload.
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,545 downloads

       (3 reviews)

    8 comments

    Updated

  10. SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen

    SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen (Ver.2)
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    Ammended: 36th FBS skin now has the correct national markings!
     
    This package contains 3 completly new aircraft for SF2. As there are some 1stGen versions available, you'll most likely want to delete the old Pasko versions, if you have them, from your SF2 installs.
    *Note: as these aircraft were built with the latest 3W exporter, they will most likely =NOT= work in SF/Wo* 1stGen Installs*
     
    Aircraft included, and skins are:
     
    F-80C:
    35th FBS, 8th FBG
    36th FBS, 8th FBG
    80th FBS, 8th FBG - Korea, 1950/51ish
    'Generic' USAF (represents 416th FG circa 1948*)
     
    RF-80C:
    45th TRS, Korea
     
    T-33A:
    'Generic' USAF
    Football City AF (a 'What If' skin for fans of "The Wingman" series*)
     
    While designed with the Korean War in mind, they are easily used in any 'early jet' scenario.
    All skins are in DDS format. Decal randomization is set to TRUE for all skins. The 8th FBGs 3 squadrons have 95% historicaly accurate serial numbers. The 416th skin has 'semi-hisorical' serials (meaning they ARE for F-80Cs), and all the nose arts from the original release for Pasko's F-80C. The RF-80 and T-33 have 'generic' serials, but reflect actual aircraft, though no squadron affiliation was discoverable.
     
    Drop tanks for all are 'built in' to the aircraft lod; weapons data inis included, as are the pilot figures and seat. Bombs and rockets are NOT included; they're in the GunnyPak, and the soon-to-be-released KAW Weapons pak.
     
    The canopy for all is controlled via the standard Animations Keystroke ™, Shift/0
     
    Happy Hunting!
    wrench
    kevin stein
     
    *you all KNOW how much I hate wasting good decals!!! <grin>
     
    Updated: corrected 36th FBS skin

    1,438 downloads

       (10 reviews)

    1 comment

    Updated

  11. Lockheed S-3B Viking by FoxMontor

    Lockheed S-3B Viking by FoxMonter
    = For SF2, Any and All =
     
    This is the (hopefully) full, compiled package of FoxMonter' S-3B "Viking" Sea Control Aircraft, upgraded/updated/fiddled-to-fit the SF2 series. I've assembled all the skin/decal sets I could find into one big lump.
     
    Skins included in the pak are:
     
    VS-21 Fighting Redtails +
    VS-27 Sea Wolves *
    VS-29 Dragonfires +
    VS-30 Diamondcutters +
    VS-30DS (Desert Storm) ?
    VS-32 Maulers ?
    VS-33 Screwbirds +
    VS-33lo Screwbirds (Lo-Viz) +
    VS-35 Blue Wolves *
    VS-38 Red Griffins +
    VX-1 Pioneers +
     
    The suffix symbols designate the artist that created the skins/decals. The Key is below:
     
    *=HrntFxr
    +=Paul Nortness
    ?=IDK
     
    All decals and decal inis have been fixed and updated to SF2 standards.
    Several ini edits to the loadout, data and avionics also update them to SF2 standards (as of Aug, 2011). Wingfold and bombay animations have been seperated; bombay uses the standard Control/O (oh)key, and the wingfold is activated via the Shift/9 key. The cockpit is not equiped with an RWR display, so an 'audio-only' version is used. The flight model is unchanged.
    A new, SF2-style photographic hangar screen is also included. I've also included several sounds called for in the data ini.
     
    As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions.
     
    With thanks to all the skinners, and FoxMontor for their work!
     
    Good Hunting!
    wrench
    kevin stein

    1,295 downloads

       (9 reviews)

    2 comments

    Updated

  12. Lockheed U-2A for SF2


    Lockheed U-2A


     
     

    =For SF2 (any and all merge levels)


     
    *Note: as I'm not fully sure if "Dragon Lady" applies to this early model, I didn't add the name*.
     
    This is a slight overhaul of Pasko/Column5's Lockheed U-2A recon plane. This is a full aircraft pak, with a modified cockpit. All new serial number decals have been created, historcally accurate for the USAF version, and those discoverable for CIA usage (US civil N-series). Both the original skins (NM and 'dark gray') are included. A new SF2-style hangar screen is included, as is Pasko's "PilotU2" , dressed in the 1950s style pressure suit.
     
    The flight model feels pretty good in SF2, considering it hasn't been tweeked since 2005, but the aircraft is NOT a fighter, so don't expect massive manuverabililty. Other ini tweek remove some unneeded cockpit bits, add an audio-only RWR (couldn't find any info if A-models had jammer suites), landing lights, and a working Driftsight (ie: downward looking periscope). A destroyed model has also been assigned, for SF2 users.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
    You should pay special attention to the "Flying the U-2" sections below, as it explains the use of the 'driftsight' and other things you'll need to know for correctly flying recon missions in this bird.
     
    It is also highly likely this mod can be used in 1stGen SF/Wo* with minimal adjustments -- as 08 level game also use the /Decals subfolder, this should pose no issue whatsoever. Some data ini adjusment of the landing gear rolling radi may be necessary. Since I don't mod 1stGens anymore, this was not tested.
     
    And yes, for those that look for such things, there are 2 Easter Eggs in the cockpit (actually, 3, but one seems to have disappeared!).
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,633 downloads

       (6 reviews)

    0 comments

    Updated

  13. Super Etendard & Super Etendard (M) for SF2 by Foxmonter

    Dassault Super Etendard & Super Etendard(M), SF2 Combo Pak (by FoxMonter)
     
    For SF2, Any & All (Full-4 Merged Prefered - At Minimum, =MUST= have SF2:I AND SF2:V)
     
    *Note: the reason for these requirements are the cockpits used on =BOTH= versions of the aircraft. They reference 2 very different cockpits and avionics displays, only truely available in a Full-4 Merged installs.*
     
    *Note x2: There are 2 seperate readmes in this Combo Pak - one each for the Super Etendard and Super Etendard (Modernized). It's suggested that after downloading this pak, you unzip to a temp folder or your desktop, and =READ= both before installing, as well as this complete readme. Install instruction are, as usual, the same*
     
    This package contains 2 complete aircaft - the early version, Super Etendard as used by the French Navy and Argentinian Navy, and the late 90s to-date version, the Super Etendard (Modernized) as used only by the French Navy. All skins, inis, decal, weapons, etc are included. Specific details for each are in their own readmes, inside this archive. You'd do well to read BOTH!!! (no kidding! really!!) All new SF2-style hangar & loading screens are included (exceptng the SuE loading, it's the orignal converted to jpg).
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! I'd reccomend that you unzip this archive FIRST (to a temp folder or your desktop), and READ through this readme document, and the other 2, before installing.
    The extensive "Notes" section in each readme also contains a Change List of modifications and other impertinant information. All original readmes are included, for historical reference.
     
    Happy Hunting!
    wrench
    kevin stein
     
    EDIT: updated 10/13/2011
    -- added the missing Tank_SUE_Gray
    For thos that already downloaded this pack, the tank in availalbe in the SF2 Weapons downloads section

    1,785 downloads

       (3 reviews)

    5 comments

    Updated

  14. SF2 F-19 "Ghostrider" (aka Flying Frisbee) Upgrade Pak


    F-19 "Ghostrider" (aka "Flying Frisbee) Upgrade Pak for SF2


     
     

    REQUIRES a Full-4 Merged, -or at minimum- SF2:E and/or SF2:I


     
    Warning/Disclaimer: As stated above, this is designed for a Full-4 Merged install of SF2. This is because I made use of MANY stock items, in particular the cockpit from the F-15A in SF2:E. You may be able to use the F-15A Baz from SF2:I as they use the same cockpit lods; this has =NOT= been tested, as I have a Full-4 Merged, and it accesses pretty much everything. You are encourged to test this on your own. As the avionics/cockpit inis are supplied, all you need is the cockpit LOD they're pointing to (and, of course, all the bmps/tgas for the interior bits and HUD/Radars, which are stored in the various ObjectData cats.)
     
    -------------------
     
    This is an upgrade/modification of Julhelm's F-19 "Ghostrider" Stealth Strike Fighter. It has gone through several tweeks to enhance weapons carriage, weapons types, some minor reskinning and the addition of new serial number decals. 50 serial Decals are supplied, for both skins (ie: the same ones used twice, but the 9th TFS has been repainted a darker gray to match the original lettering, and it also gets a new tail code decal). Lighting has been enhanced, with the addition of landing lights, 'rotary' strobe beacons and the missing tail lights re-added. Additional armor protection has been added to 'vital' areas. Engine sounds have been enhanced by (re)using the F-15 engine sounds from the F-15 Super Pak. A revamped, SF2-style version of my original 'artwork'hangar screen is included, as well as new paint chips with the 2 squadron patchs for skin selection.
     
    No changes have been effected to the Flight Model or RCS modifiers. As much as possible, I've tried to stick with 'stock' weapons, but it =IS= reccomended that you have Gunny's Ordanance Shop installed for the Mavericks and the late-model LGBs & CBUs. These weapons are =NOT= included!! A-A loadouts are restricted to IRMs =ONLY= (as stated in "Red Storm Rising"). See "Notes" below for more on weapons. Other targeting enhancments include the addition of a permanant on-board laser designator and Electo-Optical viewer (read: FLIR/LLTV). The auto-speed canopy has been changed to a manual animation key, use shift/0 to open and close it. A seat has been added for the pilot to 'park it' on.
     
    As always, fully detailed install instruction are below. And, as always, it's suggested you read them through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,041 downloads

       (4 reviews)

    3 comments

    Updated

  15. Persian Gulf Terrain - For SF2

    Persian Gulf Terrain for SF2 (Original Beta by Gepard)
    == For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
     
    *Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
     
    This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
     
    A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
    planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
    strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
     
    Good Hunting!
    Wrench
    kevin stein

    1,577 downloads

       (11 reviews)

    2 comments

    Updated

  16. B-58A Huster for SF Upgrade/Update Pak

    B-58A "Hustler"
     
    -- For SF2, Any and All --
     
    This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
    If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it.
     
    Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct ™ serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.
     
    There are also 2 cockpits included:
    The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
    An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
    Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's.
     
    In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.
     
    Good Hunting!
    wrench
    kevin stein

    1,045 downloads

       (3 reviews)

    1 comment

    Updated

  17. India-Pakistan Terrain


    India-Pakistan Terrain


     

    -For SF2, Full-4 Merged, Reccomended (plus ExpPak1)-


     
    India-Pakistan Mod, Part 1
     
    This is the first part of the India-Pakistan mod. This package =ONLY= contains the Terrain itself. Follow on packs will the the full GroundObjects, Weapons, Menu Screens, and later, aircraft. (ExpansionPak 1 will be needed for the Vampires, and possibly some others)
     
    This terrain is designed for use with a stand-alone Indo-Pak Mods Folder. Instructions for creating a seperate I/P install are in a seprate Word Doc, and are covered in the CombatAce SF2 Series Knowledge Base. However, it can be placed into any /Terrains folder. Just be advised you'll be missing a LOT of things! Please read the aformentioned Doc for details.
    Usage in a 'all is everything' install is NOT reccomended. Doable, yes. Advisable, no. You've been warned.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you.
     
    Happy Landings!
    For the India-Pak Mod Team,
    Wrench
    kevin stein

    1,561 downloads

       (2 reviews)

    2 comments

    Updated

  18. SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF (v.2)

    SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF (v.2)        11/12/2023
     
    = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
    An upgrade pack for the 3 J-7 Fishbeds built by The Mod Mafia/Mirage Factory. This is the full set as issued in 2012. This is EVERYTHING, all the aircraft, weapons, pilots etc. These aircraft have had their FM revised to something more SF2-ish, with all hit boxes and collision points also revised. It is designed to REPLACE, in total, all previous versions. Yes, you may just drop these over your originals. Backup copies of the data inis are all supplied as a "just in case CYA".
    ===
    Some of several "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
    This pack contains 3 of the J-7 Fishbed series, as built and operated by the PLAAF (People's Repbulic of China), and exported to some other folks. They are:
    Chengdu J-7I
    Chengdu J-7II
    Chengdu J-7IIA
    The J-7I and II have only PLAAF skins. The J-7IIA (exported as F-7B) has skins for
    PLAAF
    Iraqi Air Force (folder called "Camo2")
    Islamic Republic of Iran AF (folder called "Camo1")
     
    All skins are in jpg format, Decal Randomization is TRUE.  Damage textures are the older tga versions.
    All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones.
    A user list is included for all, even for the I & II, which were NOT exported
    All sounds, pilot figure(s), seats, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, Chinese A-A missiles are included. These come from the GunnyPak.
     
    The Canopy opens with the Standard Animation Keystroke (tm), Shift/0. The RWR.lst for the J-7IIA references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! So, I've just went ahead and included all the various RWR tgas that I had (in the /Flight folder included in this zip)
    When 'in game', you'll see on the Aircraft Selection Dropdown Menu, for each one...
    Chengdu J-7I (TMF)
    Chengdu J-7II (TMF)
    Chengdu J-7IIA (TMF)
    This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explainations, clarifactions, illuminations and so forth.
    A full listing of credits, as always, is below the Install Instructions.
     
    Good Hunting!
     wrench
     Kevin Stein
    -for The Mod Mafia-
     
    For Oli
    =Changes:
    updated FM (3W based)
    revised hitboxes
    changed pilot for J-7I
    gunsight tgas 'brightened'
    minor 'hardening' of components
    -for The Mod Mafia-

    1,066 downloads

       (12 reviews)

    3 comments

    Updated

  19. SF2:I IsraelME Terrain Remod

    SF2:I IsraelME Terrain Remod 6/1/2015
     
    = For SF2:I (or any Merged Install) =
     
    **Note: This Is A MODERN (1948 and Later) Version -ONLY-!!!**
     
    This is a remod of the stock SF2:I IsraelME terrain. It has been extensively retiled, target areas have been expanded and enhanced and so on. BE ADVISED: at this time, it's unknown of these terrain mods will break campaigns-in-progress. To be safe, back up any campaigns-in-progress inis.
    It is designed to replace, and expand, the existing stock 3W terrain.
     
    Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE -none- included -use the ones from the Israel 2 terrain remod, as they're the same). Its up to the End User ™ to make sure that you have the theatre-specific (read: Israeli & Arab states) proper items. SF2:I is REQUIRED for this terrain (DOH!), as it references a myriad of IsrealME -only- terrain items.
     
    A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling =ONLY=!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!!
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. You may also experience longer loading times; this is to be expected.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading.

    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein

    803 downloads

       (3 reviews)

    1 comment

    Submitted

  20. Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2

    Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015
     
    = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
     
    **Note: this terrain replaces any and all previous versions!!**
     
    This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The
    terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"
    terrains. However, the farm and city tiles remain in their original 'desert' style. All
    other tiles have been replaced. The target areas have, for the most part, been rebuilt,
    enhanced and/or expanded. As is to be expected, several new tiles, and their associated
    TODs had to be created.
    It is designed to be used =ONLY= in the SF2:I environment.
     
    The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game
    items have been used in most cases, although some additional structrues HAVE been added.
    Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small
    an amount as possible.
    I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End
    User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations)
    proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and
    any associated guns/weapons they'd require).
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several
    cities and other physical features, and target areas will also fall into that
    classification. Some target areas (cities, etc) exist only as named places, even if they
    might have had strategic or tactical values (most don't!). Just someplace to fly over.
     
    When in game, you'll see:
     
    "Isreal 2 (Full Scale)"
     
    Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=
    carrier capable in =any= SF2 Environment (see notes - and I don't know why!).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
    of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
    document through after unzipping, but before installing.
    As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.
    It's most important that the legal disclaimer at the bottom be read and complied with.
    There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
     
    ----------------------
    Changes for 4.1:
     
    moved Az Zaqaziq (Abu Hamed) AB
    Added Hulwan AB
    Added Al Mazza AB
    Added Mezze AB
    Retiled region between the Nile and Qaroun Lake
     
    Please note, if you've already download this full terrain, you need not do so again. An
    update containing the changed files can be found at the following URL:
    http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/
     
    ---------------------

    744 downloads

       (6 reviews)

    5 comments

    Updated

  21. F-11F-1 Tiger for SF2

    Grumman F-11F-1 Tiger
     
    -- For SF2, Any and All --
     
    This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added.
     
    4 skins and decals are included in this pak (all that I could find!). They are:
     
    VA-156 (which became VF-111 in 1959)
    VF-21
    VF-33
    VF-111
     
    Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals.
     
    Weapons included are just the 150 gallon drop tank; all others use stock in-game items.
    I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini.
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
    A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,047 downloads

       (1 review)

    2 comments

    Updated

  22. Douglas EB-66C Destroyer (Ver 2)

    Douglas EB-66C Destroyer Update Pak  (Ver.2)                          8/16/2019
    = For SF2, Any & All =
    This is an update/upgrade/Remod of my 2013 pack. This is considered to be "version 2.0" of the EB-66C Destroyer ELINT/Escort Jammer aircraft. It it designed to replace, in total the earlier package from August 2013. If you have the original pack, you are instructed to delete it completly (aircraft, decals, and all), as this one has some major imporvements.
    This remod pack contains 2 skins:
    41st TEWS, 355th TFW, PACAF, Takhli RTAFB, mid-60s thru 1974-ish (RC tail code)
    39th TEWS, 36th TFW, USAFE, Spangdahelm AB 1969-73 (JN tail code)
    Both are new, and are (hopefully!) in the correct SEA 3-tone camoflague colors. 
    All NEW replacement serial number decals were created. Both skins use a pool of 36 100% historical serial numbers. As only 36 of these aircraft were built (in one block of 30 and a second of 6) it was a easy job. While totaly accurate in nature, the 36 numbers are not representative of individual aircraft of any unit or squadrons that used the EB-66C (other than by random happenstance). Decal randomization is TRUE.
    As with the other B-66 mods, a heavily edited cockpit designed to 'fit' within the existing canopy framing is included. Avionics have been upgraded with new jammers, chaff dispensers, and so forth. This aircraft carries =NO= offensive weapons, or defensive guns. FLY ACCORDINGLY!!! A small modification to the data ini also allows for carrying external jammer pods & chaff dispensers in place of the drop tanks.
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "Change Log" in the Notes section for a full-ish list of what's been, well, changed!
    Happy SAM Dodging!!
    Wrench
    Kevin Stein

    864 downloads

       (1 review)

    3 comments

    Updated

  23. Libya - Ver 3.75


    Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!)


     
    What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks.
     
    As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install.
     
    This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section.
     
    Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2.....
     
    It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar.
    Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you.
     
    Good Hunting!
    Wrench
    kevin stein

    1,513 downloads

       (3 reviews)

    3 comments

    Updated

  24. SF2 Korean War Era F9F-2 Panther Pak by bobrock

    SF2 Korean War Era F9F-2 Panther Pak by bobrock
     
    *Updated 10/6/2012: re-added missing decals folder*
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *Note: as this aircraft was built with the latest TW Exporter, it most likely will NOT work in SF/Wo* 1stGen Game Installs*
     
    This is the Grumman F9F-2 Panther, by Bobrock, as seen during the early 1950s; in partucular during the Korean War.
     
    Skins/Decal sets are included for the following units:
     
    VF-31 "Tomcatters" (USS Leyte, 1950/51)
    VF-51 "Screaming Eagles" (USS Valley Forge, 1950*)
    VF-52 "Knight Riders" (USs Valley Forge, 1950*)
    VF-93 "Blue Blazers" (USS Philippine Sea, 1953)
    VF-111 "Sundowners" (USS Philippine Sea, 1950)
    VF-112 "Fighting 12" (USS Philippine Sea, 1950)
    VF-192 "Golden Dragons" (USS Oriskany, 1/1953)
    VF-721 ??? (USS Boxer, 1951)
    VMF-311 "Tomcats" (land based, various airfieldz in Korea)
     
    The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'.
    Skins are in jpg format, so you MUST be at (minimum) Nov 2011, or the Latest July 2012 patch level. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.
    2 Hangar Screens are supplied (the full color verison being used now), along with a Loading Screen. A new engine sound is also included. Weapons use those from the GunnyPak, or from some of the other recently released KAW aircraft.
     
    For those that don't have it, my (patentpending) back-dated, modified SCB-125_data.ini that will allow those bird farms to operate in the 1950s (until when/if we get a straight-decked Essex).
     
    Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). Be advised, there is a slight positioning issue with bombs/rockets when the wings are folded - I can't fix this with ini edits (must be done in MAX). So, don't fold the wings when the hardpoints are loaded, eh?
     
    As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
     
    Good Hunting!
    wrench
    kevin stein
     
    and the whole KAW Team
     
    *see notes for further information, and the enclosed 'korean panther units.jpg'
     
    Updated: adding missing (ok, I forgot it!) /Decals folder!! My apologies to all!!

    1,296 downloads

       (7 reviews)

    2 comments

    Updated

  25. BAe Hawk T.1A for SF2 by RussoUK

    BAe Hawk T.1A Update Pak
     
    = For SF2, Any & All =
     
    *Note: requires an install with access to the F-100D cockpit. May not work in stand-alone SF2:I* Fully merged installs should have no problems*
     
    This is a full, complete pak, with several skins, decals (and LOTS of new decalstoo!). All sorts of fun stuff! This verson replaces any and all others.
     
    Skins included are:
     
    RAF (standard Euro-wraparound camo, 243 Sqdn) 1975-82
    Gray (generic RAF gray, 19 Sqdn) 1983-1991
    Black (RAF 208 Squadron) 1992-to date *rebuilt completly, based on Marcfighters*
    Desert (for UAE)
    Finnish Camo (for FAF, HävLLv 41)
     
    (in fact, ALL the skin are new builds!)
     
    The RAF skins are 'year specific', and will change over when selecting the proper years. Decal randomization for all skins is set to TRUE. A new userlist ini is included; it may not be fully accurate, and changes/correction are ENCOURAGED!!!
     
    Included is also a set of new tail letters & Skull badge,but unused, as used on 100 Squadron's Hawks (as seen on the new loading screen) A revamped SF2 version of my 'boxart' Hangar screen is here as well.
     
    Other ini edits fiddle and tweek things in the data, loadout and avionics ini. The avionics include a gun-ranging radar and audio-only RWR (not entirely sure as it IF they had them, but it imporves Playability). The canopy is operated via The Usual Suspect ™ animation key, Shift/0. As stated above, the cockpit has been switched to the F-100Ds; it's not perfect by any means, but works QUITE well, and seems a bitcloser than the F-86 and/or A-4Bs used before.
     
    All weapons (Aden gunpod, drop tanks) are included, as is the /Gun for the gunpod.Loadouts and Mission statements have been adjusted to match, as best as possible, Real World ™ usage.
     
    Also, with expecial thanks to Russo, for he whipped out a new lod for us that fixes the shadow issues.
     
    As always, fairly easy to follow, yet detailed install instructions are included.
     
    Please read them!
     
    Happy Landings!
    wrench
    kevin stein

    1,176 downloads

       (5 reviews)

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