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Wrench

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Files posted by Wrench

  1. SBD-3, VS-41 'Operation Torch' Ver.2


    SBD-3 Dauntless, VS-41 "Operation Torch"


     

    Skin and Ini Pak for SF/SFG/WoV/WoE MTO Installs (06 Level ONLY)


     

    Version 2


     
    This skin represents aircraft from VS-41 "Tophatters" as seen aboard USS RANGER during Operation Torch, the Invasion of North Africa.
     
    This is a complete and utter replacement/revamp of a skin I released 2005; it has been completely redone using my
    enhanced template, repainted in the proper Non-Specular blue/gray, and has all new decals of the proper font re-created.
     
    All new Modex/Plane-in-Group numbers for 18 aircraft, 'generic' BuNums and aircraft type name decals have also been
    made. I say 'generic', as they ARE SBD-3 BuNums, but could find no information on the aircraft assigned VS-41 during Torch.
     
    A new 'carrier deck' hangar screen, more specific for TORCH, is also included.
     
    Included is a modified data ini, with a 1942 start year, for use in a MTO =ONLY= style install. More info is below in the 'To Install' section.
     

    -= NOTE: You MUST have the WW2 Weapons Pak from CombatAce to get the WW2 weapons and guns and such =-


     
    -== This aircraft has been tested in SF/WoV/WoE 06-patch levels (actually 06 WoE) of the aformentioned sims. It has NOT, however been testing in the SF2 Series. But it if works in 08, it works there, too.. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch/SF2 Environments at YOUR own risk ==-
     
    As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. It's also required that you actually READ the enclosed readme....
     
    Good Hunting!
    Wrench
    Kevin Stein

    174 downloads

       (0 reviews)

    0 comments

    Updated

  2. PBY-5A Catalina, Generic USN, 1942-43


    Consoladated PBY-5A, Generic USN 1942/43 Skin and Ini Tweeks Pak



    -For SF/WoV/WoE WW2 PTO Installs (and maybe SF2, too!)


     
    A reskin, redecaling and some ini mods for Veltro2K Catalina amphib/flying boat.
     
    The skin, made from pappychksix's EXCELLENT template (meaning: I didn't have to repaint anything!), represents the 'generic' style used by the US Navy from May 1942 to approx Sept 1943. That is to say, the standard non-specular blue over gray. New decals have been created for the US Star, now in all six positions, individal Modex, BuNums and the aircraft ID tag. ALL markings seen in the accompanying screenshot ARE decals!
     
    Several Ini edits, and a new avionics ini, tweek some weapons placements & loadouts, control movements, and to simulate the ASV radar that was standard on all new build -5As from approx July/August 42. Full details of the modifications/tweeks are elaborated in the "Notes" section below.
     
    A new WoE-style hangar screen is also included (something I failed to do for Veltro for the initial release! My apologies!). A new damage tga is also included.
     
    =IMPORTANT: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. (but you should already have that, yes??)
    The WW2 Weapons Pak is available at CombatAce at the following URL:
     
    http://forum.combatace.com/index.php?autocom=downloads&showfile=8495
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It is VITALY important you read this document through FIRST before installing this mod, as you'll be backing up several of the inis.
     
    Good Hunting!
    Wrench
    Kevin Stein

    129 downloads

       (0 reviews)

    0 comments

    Submitted

  3. F9F Panther, VMF-311, Korea

    F9F-2/2B/5 Panther, VMF-311, Korean War Era skin 12/11/09
     
    =For SF/SFG/WoV/WoE and probably for SF2 series sims
     
    This package is an upgrage/replacement skin and decal set for the VMF-311 skin that comes with Pasko's original F9F-5 Panther release package.
     
    The skin repesents VMF-311 flying in Korea. What has been done, basiclly, is simply create all new decals for Modex, BuNum/manufacturers ID/Service call out, and other items. The skin bmps themselves ARE still the same ones as issued with the release package from 2004. You'll have numbers, etc for 24 aircraft. Also included, is a 'clean-Nose.bmp', as historical, photographic evidence points to only ONE aircraft having the face painted on (Personally, I LIKE the face!). Instructions on how to switch to the clean nose are below in the "To Install" section.
    It should be noted at this time, my researches have shown a more-or-less mixed bag of models as used by 311; so the BuNums/ID tag reflects this -- some will be labeled F9F-2B, some as F9F-5. Rest assured, the BuNums ARE correct for the models indicated (other than the 2/2B having a shorter tail fin). I can, unfortunatly, only claim 100% accuracy for modex #s 2, 6, and 16, as these can be clearly seen in photos in the sources listed below. The rest should be considered as 'filler'.
     
    As always, unzip this archive to a temp folder or your desktop, or somewhere else that's easy to find, to gain access to the rest of this readme, for full, simple-to-follow (for once!) instructions.
     
    Happy Hunting!
    Wrench
    Kevin Stein

    141 downloads

       (1 review)

    0 comments

    Submitted

  4. Pasko's Yak-3RD

    Yak-3RD pak -includes upgrades for 08 Patch Level and SF2 Sims
     
    Fulfilling a request to make the aircraft available again, as the links at Pasko's Mostly MiGs and Etc seem to have disappeared.
     
    Some ini mods are:
    moving the cockpit up slightly to hide some gaps;
    A Soviet WW2-style PB1 gunsight tga (from Pappa Romeo's EAW sight pack)
    VERY small FM tweeks for 08+ level games (btw, a few more tweeks are necessary hint-hint to our FM guys);
    Canopy is now operational via an animiation key (Shift/0)
    A new WoE-style Hangar screen (didn't have one before)
    The "CRSPRP.wav" in-line engine sound -- has a nice V-12 buzz (used on many WW2 mods)
    Damage tgas for that 'shot full of holes' look
     
    Included are a second data and loadout ini, for an "operational" interceptor version, in the "What If..." worlds, with the additon of 2 nose 12.7 machine guns, ala the standard Yak-3. An 'operational' Loadout ini, with the additon of drop tanks is included. Instructions for swapping them out are below in the "To Install" section. Sort of an experiment I performed.
     
    I've also included a 2nd skin for the 'operational' variant, which is a basically the gray/blue skin from the Yak-3. Be advised of some small mapping issues, as this skin really wasn't designed for this LOD.
     
    Pasko's original readme is also included
     
    Note: for the 'operational' variant, I've used as much stock weapons as possible; even the guns are pure 3W stock. However, the drop tanks used are the 75 gallon Mustang ones; so you might need one or another of the various Weapons Pak available to get them. They are NOT included.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI (mostly 08 Level WoE). Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It should also work in SF2 and later iterations - this has NOT been tested, however.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. Of course, the usual 'Notes and Ramblings' section
     
    With thanks to Pasko for creating this interestering little aircraft!
     
    Wrench
    kevin stein
     
    NOTE:
    I didn't assign a NATO codename to the aircraft for several reasons:
    1) Couldn't really think of one; even with those assigned to other experimental birds that didn't go into production, or Lend-Lease aircraft that went out-of-serivce rather quickly after WW2, and
    2) The ones I'd thought of, while being rather descriptive (what with that rocket engine in the tail and all) probably wouldn't get used, even in 'impolite' company (well for a couple I came up with, at any rate). If you want to know what they were, just ask!
    End users are encourged to come up with one, and let everyone know.

    319 downloads

       (0 reviews)

    0 comments

    Submitted

  5. F9F Panther, VF-781, Korea

    F9F-2/2B/5 Panther, VF-781, Korean War Era skin 12/11/09
     
    =For SF/SFG/WoV/WoE and probably for SF2 series sims
     
    This package is a complete redecaling for Marcfighter's F9F Panther skin, representing VF-781 during the Korean War. For Historical Correctness ™, a 'new' aircraft should be created, but there are some fairly major physical & other differences between the F9F-2/2B and the F9F-5 that we have. We'll just pretend they got the -5s a little early, or pretend these are -2Bs, as all the BuNums/ID tage decals I've created ARE for -2/2Bs. Mmmkay?
     
    The original Marcfighters skin bmps ARE included -so full credit MUST be given to him on this-, with all new decals for 24 aircraft (this MAY not be historically correct, but photographic evidence exists showing #121 in flight over Korea). The new decal are the Modex, BuNum/ID tag, and the Air Wing letter. I reused one or two of Marcello's original decals. Chalk it up to laziness...
     
    As always, unzip this archive to a temp folder or your desktop, or somewhere else that's easy to find, to gain access to the rest of this readme, for full, simple-to-follow (for once!) instructions.
     
    With special thanks (you can't say it enough!) for Marcello for creating this skin in 2004!!
     
    Good Hunting!
    Wrench
    kevin stein

    131 downloads

       (1 review)

    0 comments

    Submitted

  6. QF-100D Super Sabre Target Drone


    NAA QF-100D Super Sabre Target Drone



    -For SF/SFG/WoV/WoE, and mabye SF2 Series Sims


     
    A modification of the stock F-100D Super Sabre, into the Target Drone as used (up) by the USAF.
     
    This is a semi complete mod, no aircraft lod is included as it uses the stock F-100D lods included in all games excepting WoI. If wanted for use in WoI, you'll need to extract the aircraft lods from any of the other sims, and drop them into the aircraft's main folder.
    All other parts are included.
     
    The cockpit has been extensivly modified by using the "moves" pioneered by ArmorDave, and greatly expanded upon by Lexx_Luthor. These moves remove the gunsight, armament panels and other items associated with weapons/weapons controls. The data ini has been edited to add the 08/SF2 advanced AI sections; but ALL weapons have been removed. This aircraft can carry NOTHING other than the drop tanks. Using the AI sections assures it will act in an 'aggressive' manner when confronting Blue Forces. The aircraft has been "nationalized" as Soviet, to doubly assure this. So, don't be surprised with seeing them parked on Red Force airfield ramps. The pilot figure has also been edited out, but the seat remains, which is correct, as these aircraft were STILL human flyable.
     
    The skin supplied herein, whilst highly innaccurate, is based off the original natural metal. In reality, all QF-100s were left painted in their SEA camo, with the addition of hi-viz International Orange markings. I just couldn't quite figure out the exact placements for the Orange on the wings, so didn't bother with the camo skin (even on this skin it's not quite right). I welcome Skinners to create a historically correct one. The decals ini has been edited to only show the aircraft serial numbers; again this is innaccurate, but like the skin itself made for a quick and dirty mod.
     
    It has been tested in an 08 patch level install of WoE. It should work just as well in SF2 'NextGens', but I've not tested that. Some adjustments may be necessary.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    This mod is dedicated to Delta6Actual, who came up with the idea, but who's computer 'went west'.
     
    Good Hunting!!
     
    Wrench
    Kevin Stein

    176 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Ju-87R Stuka, 4/StG.2, North Africa


    Junkers Ju-87R Stuka, for SF/SFG/WoV/WoE MTO Style Installs



    -06 Patch Level Installs ONLY


     
    This is a mod of Pasko's Ju-87B Stuka into the slightly later, long range version, the Ju-87R. The main difference is the 'duplication' of 2 of the under-wing hardpoints for the use of 2 300 ltr drop tanks. The 'stock' stations for the 4 small bombs are still intact for short-ranged use for CAS type mission. No other changes in the flight model or other data have been effected.
     
    A completly new skin, from home-made templates based off the original skins, represents 4/StG.2 in North Africa in the approximate 1941-43 time frame. The aircraft carries a MTO/Desert finish (see Notes below for more info.) All new decals are included for individual aircraft, however research has shown that some letters were NOT used on the call sign/ID, so there's only 23. No number list is included; this will force the Game Engine ™ to cycle back to the beginning of the number set, when the last number is reached, allowing all aircraft to have -something- on their fuselage.
     
    Data ini and loadout edits included all the lights being dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for just how). As stated above, 2 of the wing stations now carry drop tanks, but all are usable for bombs on shorter ranged missions. This is handled via the Loadout.ini. I took a 'SWAG' as to the STRIKE and Anti-Ship loadouts, and used the heavier 1000kg bomb. My research has been unable to determine if this is historically correct, but switching back to the 500kg is a simple text edit.
     
    A new WoE-style Hangar Screen is included, as are the damage tgas I did some years back.
     
    = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
     
    =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
     
    Happy Landings!
    Wrench
    Kevin Stein

    447 downloads

       (0 reviews)

    1 comment

    Updated

  8. Ju-87B Picchiatelli, Regia Aeronautica


    Junkers Ju-87B Picchiatelli, Regia Aeronautica, for SF/SFG/WoV/WoE MTO Style Installs



    -06 Patch Level Installs ONLY


     
     
    This is a mod of Pasko's Ju-87B Stuka into the version as used by the Italian Regia Aeronautica in the Med and North Africa.
     
    This is a complete aircraft mod, with all the parts needed to just unzip, install and fly away.
     
    The skin, while not perfectly historical (see Notes below), is based off the standard Luftwaffe splinter pattern of 70/71/65. It represents aircraft from 236 Squadriglia, 96 Gruppo in the timeframe of approximately 1940-42, when these aircraft were retired (ie: replaced with D models). Since no RA bombs exist, the aircraft uses 'standard issue' Luftwaffe weapons.
     
    All the lights have been dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for how)
     
    A new WoE-style Hangar Screens is included, along with a new Loading Screen, as are the damage tgas I made several years ago.
     
    = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
     
    =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
     
    Good Hunting!
    Wrench
    Kevin Stein

    274 downloads

       (2 reviews)

    1 comment

    Submitted

  9. D.520 Tweeks Pak

    Tweeks for Veltro2k's Dewoitine D.520
     
    This package contains some replacement files, a different cockpit, and a new gunsight for the rectently released French fighter.
     
    Whats been done? Well, I swapped out the pit for something a little more contemporary (ie: looking like late 1930s/early 1940s), and didn't have side canopy framing. Some relettering and recalibration to metric units has also been attempted.
    The machine guns have been changed to French 7.5 MAC, as seen on my AdA Hawk 75 and DB-7 mods, the cannon changed to the Hispano 20mm and round counts adjusted, all lighting has been adjusted and where needed, new ones added. The canopy has been switched over to use an animation key (shift/0) and not much else changed.
     
    As always, its reccomended you unzip the package to a temp folder or your desktop to access the rest of this readme for fairly simple, easy to follow install instructions.
     
    Happy Landings!
    Wrench
    kevin stein

    330 downloads

       (0 reviews)

    0 comments

    Submitted

  10. MontyCZ's A-1H Skyraider, version 6


    A-1H Skyraider, USN/USMC by MontyCZ Ver. 6



    for SF/SFG/WoV/WoE/WoI and SF2 Series, 06, 08 and Up Patch Levels


     
    This is a complete revamp of MontyCZ's Original Skyraider ™. Historically, this aircraft was the VERY first add-on aircraft available for Strike Fighters 'way back when. At my request, Monty was kind enough to revisit this aircraft, and cut several new mesh faces for ease of skinning and decaling.
    This aircraft mod is designed to REPLACE all eariler versions; however, there will be some small modifications YOU, as the End User ™ will have to make in the various skin bmps and decal inis if wishing to convert older skin mods to this newer LOD.
    Full instructions on the how-to are in the accompanying Word document, "Updating Older Skins". Now, it should be noted, some of the very old skins may NOT take to the new lod. They, therefore, may need replacement.
     
    This aircraft also makes use of the "prop-pit" mod I created for the WW2/Korean Era Skyraiders, and is based off the existing Skyhawk's. It is included.
     
    The new skin accompanying this mod represents A-1H Skyraiders from VMA-331 "KillerBees" in approximatley 1958-60 time frame.
     
    The aircraft has been EXTENSIVELY tested in 08 Patch Level and SF2 "NextGen" series games, and has had several changes in the data ini to try and update it as much as possible. It could still use some fine tuning of the FM, but it seems to handle pretty well, considering the last update for the FM was in something like 2005!!! It is also fully usable in 06 level game installs, with some minor back-tweeking (documented in the "Notes" section below). It is fully carrier capable, and now has folding wings. ECM capability has been updated, with the addition of chaff and flare dispensers. The aircraft also makes use of an audio-only RWR.
     
    Weapons fit uses all stock in-game items; no weapons pak is needed, but feel free to make whatever changes you wish. The shadow statement in the main ini has been updated to post-08 standards, and will work in SF2s as well. All aircraft lighting has been adjusted as per real aircraft, with properly placed formation, running and landing lights. Wingfold is now active, and controlled via an animation key (shift/9). There are a few issues with the canopy still but it's quite livealbe with.
     
    3 Hangar screens, and a USN loading screen are included. The "sf2_A1H_Hangar.bmp", while obviously desinged for SF2 NextGenners, can also be used for TOS games as well. It's a 'generic' carrier-deck style, with no blackboard. My original 'boxart' style for TOS games is also included, as well as the carrier-deck style, WITH blackboard. Your choice!!
     
    The aircraft folder and main ini have been named in such a way as to differentiate =THIS= A-1H from the stock 3rdWire unitin SF2:V or the Razbam versions. Do NOT change these names!!!
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. There's an extensive "Notes" section, detailing various and sundry things of interest, including an appeal to our 3D modelers....
     
     
    Happy Landings!
    Wrench
    Kevin Stein

    2,010 downloads

       (2 reviews)

    1 comment

    Submitted

  11. 93rd FS, MTO P-39 Airacobra Skin/Ini Pak


    Bell P-39D Airacobra, 93rd FS Skin & Ini Pak


     

    For SF/SFG/WoV/WoE WW2: MTO Installs -06 Patch Levels ONLY!!


    This package contains a new skin, and some minor data & cockpit ini mods for Wol257's P-39D Airacrobra. You will be using this pak IN the P-39D, as the external differences between the 'mid-series' K/L/M/N models are really too small notice. If wishing to recreate the L/M models, instructions are in the "Notes" section below.
     
    The skin represents aircraft from the 93rd FS, 81st FG as seen after Operation TORCH, and in other operations in North Africa, Sicily and Italy in the late 1942 through late 1943 time frames. The aircraft carries a 'non standard' camo pattern, similiar to that used on RAF and other USAAF aircraft in North Africa, the 'yellow surround' cockade. Serial numbers ARE accurate for L & M model Airacobras, but I could only find 100% accurate data for aircraft T & V. All other serials should be considered "generic" in nature.
     
    For those that haven't updated their MTO install's Airacobra, I've supplied the inis and cockpit necessary to update to a pit with the reflector gunsight (like as used in my P-400 mod), and corrected all the lighting (again!) -- there are new formation/ID lights under the right wing, tail ID lights have been repositioned to their proper placement. It should be noted these lighting fixes can easily be applied to all other Aircobras via simple text edits of the data inis.
    Also, just for fun, is a NEW WoE-style hangar screen, MTO themed for this aircraft.
     
    As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein

    126 downloads

       (0 reviews)

    1 comment

    Updated

  12. DH Mosquite NF.XII


    DH Mosquito NF.XII


     

    - for SF/SFG/WoV/WoE WW2 ETO/MTO installs Patched to 06 Levels =ONLY=!!! -


     
    This is a mod of Pasko's Mosquito FB.VI into the dedicated Nightfighter version, the NF.12. This is a complete aircraft mod, with all the necessary parts to unzip, install and fly away.
     
    A new skin, based off the originals, from newly home-made, resized (to 1024x) templates represents aircraft from No.96 Squadron, RAF. New serial and 'call letter' decals have been created/provided for approx. 26 aircraft. The serials should be considered 'generic', as I was unable to ID any as used by 96 Squadron, but they ARE NF.12 serials.
    A new, WoE-style hangar screen is also included.
     
    The 'radar thimble nose' has been added via Fast Cargo's Patent Pending Fake Pilot method; weapons fit and mission statements have been adjusted accordingly. A new avionics ini is included to simulate the AI Mk.VIII radar (more below in the Notes section). A new 'slipper type' drop tank has been included, so warm up those weapons editors.
     
    = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested in post-08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
     
    =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons (excepting the new slipper tank) . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era guns, bombs, torpedoes, etc. They are NOT included in this package.=
    Reminder:
     

    = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =


     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
     
    Good Hunting!
    Wrench
    Kevin Stein

    427 downloads

       (1 review)

    0 comments

    Submitted

  13. Mitsubishi/Kawasaki Ki-109


    Mistubishi/Kawasaki Ki-109 "Mike" - A "What If.." aircraft for WW2 PTO Install


     
    For SF/SFG/WoV/WoE Patched to 06 Levels =ONLY=!!!

     
    This is one of those fun little mods, based upon little tid-bits of data one comes across while doing other research. This makes the assumption that the few Bf-109E's that the Japanese Army Air Force had looked at (and this IS true), before the outbreak of the Pacific War, had actually be accepted for production. Also, if one does the historical legwork, one can find several documented "sightings" by Allied pilots of an inline engined fighter, that many called 'a Japanese Messerschmitt'. Obviously, some of these turned out to be the Ki-61 "Tony" (and many were later discounted due to our own lack of intell), but Air Technical Intellegence Units in SoWesPac gave the unknown aircraft the nickname "Mike", which really WAS assigned to suspected IJAAF Bf-109s. (If you don't believe me, Google "Japanese Me-109", and get ready to be surprised...)
     
    This is a complete aircraft mod, with everything needed to simply unzip, install and fly. I have NOT included the 109 ltr drop tank, as it's included in the WW2 Weapons Pak, available here at CombatAce.
     
    This mod includes 2 complete skins, representing Ki-109s from the 11 Sentai, 4 Chutai (which actually did exist). These skins are:
     
    Standard overall green, circa late 1941/early 1942, with yellow ID bands
    Mottled/Spotted green over natural metal, for 1943 through 1945 (the end service year), also with yellow ID bands.
     
    The aircraft are depicted as if serving in the South West Pacific areas of the Netherlands East Indies, Malaysia, Southeast Asia (French Indo-China), and later as fighter protection for the Fleet anchorages and fuel depots at Brunei.
     
    As historically, 11 Sentai did NOT use any individual identification numbers on their Oscars and later Franks, I've followed this trend, with only the Chutai designator displayed on the vertical fin and rudder. Yes, the bright green color IS the correct one for this Chutai.
     
    A new WoE-style hangar screen (only available with this mod!!!!) is included. Also, the canopy has been switched from the old-style "auto-speed" control, to one of the animation keys. It's set for key 10 (ie: Shift/0), that'll open and close it. NO other changes have been made to the flight model other than switching over to IJA machine guns and cannon (7.7mm and 20mm). A damage tga is also included, for that shotup look.
     

    -= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-


     
    = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 'NextGen' series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein

    351 downloads

       (0 reviews)

    0 comments

    Updated

  14. Empty Desert Terrain


    Empty Desert Terrain


     

    for SF/SFG/WoE/WoV, possibly FE & WoI, and SF2 Series


     
     
    This is a 98.6% stripped down version of the STOCK SF desert terrain map. By that, I mean that every target area, citywise is still there, and all but 2 airfields -one large airbase for each side- has been removed. The cities themselves have been cleared out of all 'targets of value'.
     
    This creates a fairly 'clean' map, and still allows for ALL mission profiles. However, Strike missions will be confined to the enemy airbases, as no 'valued' targets exist elsewhere on the map. CAS, Armed Recon, Recon, Anti-Ship and all the Fighter mission statements, CAP, Sweep, Intercept are all still valid.
     
    This was done to create a fully operational map, where mission/campaign/terrain targets builders can have a relatively clean slate to experiment and test their various projects.
     
    This package ONLY contains the inis necessary to get up and running -- there are NO terrain tiles included. As the cat pointer line 'reaches around' back to the existing Stock Desert.cat, this should pose no problems for End Users ™ that already have the needed stock terrain. However, edited Planning Maps for all 3 levels are included.
     
    For those End Users ™ WITHOUT the stock SF/SFG/SF2 desert terrain, you'll have to obtain terrain tiles. There are plenty to choose from in the CombatAce downloads section. My preference would be Photo-Real desert by Polak:
     
    http://forum.combatace.com/index.php?app=downloads&showfile=4461
     
    These are REALLY nice tiles, and enhance the look. The additional cat pointer lines for GermanyCE and VietnamSEA exist, but are commented out. See below for more information of "Selecting the Proper Cat File".
     
    It has been tested in SF, WoE and WoV, post 08 patch levels. It should work in FE & WoI (also post Expansion Pak and Post 08 Patch) with the correct cat pointer and existence of the stock SF Desert Terrain -- this has NOT been tested, however. It also works in SF2, as long as you adjust the cat pointer lines in the main ini.
     
    It should also be noted the inis herein are in ANSI coding, and may need conversion to Unicode for use in SF2 NextGen series games. This has NOT been tested, as the stock SF2 desert inis ARE still in ANSI.
     
    As always, it's reccomended you unzip this archive to a temp folder, or you desktop, to gain access to the rest of the readme for full, detailed install instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein

    705 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Okinawa/Japan - Version 3 (WW2)


    Okinawa Terrain Upgrade, Version 3.0



    For SF/SFG/WoV/WoE WW2 PTO modded installs, 06 Patch Levels


     
    This mod is a extensive rebuild to Edward's WW2 Okinawa terrain, and is designed to COMPLETELY replace any and all eariler versions. This is the COMPLETE terrain, with all tiles, TODs, inis and terrain objects necessary to (almost) just unzip and fly over. YOU, the End User ™ are still responsible to locate the various and sundry Ground Objects and Aircraft needed for you PTO flying pleasure. I've supplied MANY, but more are not included. This map has been re-designed with Operation Olympic in mind, hence the island of Okinawa itself should be consided "nearly" secured; ie American and Allied forces have pretty much taken the island, and are building up for the Invasion of Japan. The time frame I have in mind in Mid-1945 to approx late 1947, or even into 1948 if needed. To that end, expect a Runway 4 (large airfield, albeit -NOT- historically correct) at Kadena for Bomber Operations, and several smaller auxillary fields to 'activate' themselves based on the year flown (ie: 1946).
     
    Many completely NEW target areas have been added, and the map has been extensively retiled to create a more Japanese looking environment. This retiling 'resets' several cities, adds some rivers, creates clear zones around the various airfields, and corrects some other issues. The targets ini itself has been almost complety rebuilt, adding LOTS of interesting things to look at and blow up. TODs and tgas from "Green Hell" and another terrain project have been used to create forests and such, and several brand new custom TODs and and several new tiles have been created. These are based off the stock VietnamSEA tiling, so these new TODs are usable in ANY map that uses the WoV VietnamSEA tiles, or can easily be imported for any other terrain type.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also HEAVILY defended - so watch out for the flak. As expected, I added the 'Rising Sun' Japanese flag, and the Stars and Stripes. Several 'new' parked aircraft have been added; you'll see them if you look for them. There are also other bits of 'eye candy' floating around... :) I've included several updated data inis for some ships, as they now have semi-proper effects (IJN DDs now have smoke coming out the stacks)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships. See below in the "To Install" for more information. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 patch WoI or post 08 patch SF/SFG/WoV/WoE; nor has it been tested in the SF2 Series - it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. However, it IS usable ... it's just 98.6% ™ of the aircraft are NOT!
     
    As always, it's reccomended that you unzip this package to a temp folder or your desktop to gain access to the rest of this readme.
    Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod. In other words -- read this damn thing, or you'll get yourself in a jam!!!!
     
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    ps: like the recent Solomons V3 pak, there are still a few new parked aircraft that are NOT finished yet, and therefore not included (doh!). When and as they are done, expect a VERY small update.

    1,066 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Solomons Islands - version 3.0


    Solomon Islands Terrain -Version 3-


     

    For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY


     
    This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
     
    This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
     
    There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
     
     

    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
    Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
     
    As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
     
    Good Hunting!
    Wrench
    Kevin Stein

    665 downloads

       (3 reviews)

    0 comments

    Updated

  17. Hawker SeaFury F.10


    Hawker Sea Fury F.10 mod for SF/SFG/WoV/WoE - WW2/Post War Installs


     

    06 Patch Levels =ONLY=!!!


     
     
    This is another of those mods that have been languishing on my hard drive for a loooooong time. I just figured, now's the time to finish it off, and release it.
     
    This is a mod of the existing Sea Fury FB.11 into the earlier F.10 version, that almost saw action in WW2.
    This is to be considereded as a "Beta ++" version, as there are most likely issues still remaining to be resolved (what they actually are, I don't even know!)
     
    The reasoning behind the labeling as a "plus-plus", as there is a certain 'incompletness' about the aircraft. It's just that it was never actually finished when originally released, and therefore probably has some flaws. Meaning: the aircraft WAS originally released as a Beta, this mod moves it "up" one notch, to plus-plus. Confused yet? Good! Me too!
     
    This mod creates a whole new aircraft, seperate from the normal Sea Fury FB 11.
     
    This is a complete aircraft, with all items needed to pretty much unzip, install, and fly away. 3 Hangar Screens are included, one my Original Old Style artwork one, and a new WoE-style Carrier Deck with the historicl skin, and the What If BPF skin. All are usable in any verions of the sim. You can choose whichever you like the best. Although, right now it's set up for the Carrier Deck version, with the BPF 801 skined aircraft, as this is designed for a PTO WW2: 46 kinda thing.
    The aircraft is fully carrier capable, making it usable in Campaigns or user-built Single Missions
     
    The skin/decal set represents 802 Squadron, FAA, Royal Navy in late 1947/early 1948. This skin reflects markings of the immeadate Post-War time frame, with semi-historical serial numbers. I say semi-historical, as my data only gave me a few pictures to base off of, and from the actual production run of the F.10. These would be a good addition for a "Cold War Gone Hot: 1947" type of scenario.
     
    And......
     
    For you "What If..." players for WW2: 46 Pacific, a special skin for 801 Squadron, as would have been used by the British Pacific Fleet for the Reduction and Invasion of Japan. Assuming a hurried introduction, this adds another aircraft for the Fleet Air Arm to use. 1947 is given start year, in keeping with historical fact. Those wishing to create the 'rushed into production' feeling, may change the StartYear= to 1946. This may give you the opportunity to engage with the best the IJAAF/IJNAF had to offer, in the fictional world of WW2: 46.
     
    -= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-
    -== This aircraft has been tested in SF/WoV/WoE Patched to 06 Levels, as well as post 9/08 & 10/08 SF/WoV/WoE/WoI. It has not, however been tested in the SF2 series. There still are some serious 'issues' with this aircraft's flight model. You use it in these Post Patch Environments and SF2 NextGens at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==-
     
    Simon's original readme is included, for historical purposes.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    487 downloads

       (2 reviews)

    0 comments

    Submitted

  18. P-82B Twin Mustang, PTO


    P-82B 'Twin Mustang'


     

    What If... mod for WW2 PTO SF/SFG/WoV/WoE -06 Patch Levels ONLY!!!


     
    This is a modification of Pasko's F-82G into something for the "What If..." worlds of World War II: 1946, in the Pacific Theatre of Operations. This mod will recreate the P-82B "Twin Mustang" Long Range Day Fighter version, had it gone into full procduction for use against the Japanese Home Islands.
     
    This is a COMPLETE addon aircraft, with all necessary parts included. A new skin, based off the original templates, represents aircraft from the 46th Fighter Squadron, 21st Fighter Group, based at Ie Shima, Okinawa in 1945 till wars end. Colors and markings are historically correct for the 46ths P-51D/H Mustangs, just adapted for TwinMust useage, and the serial numbers are also correct for P-82B as they were assigned to the 380 aircraft that were cancelled at the (historic) war's end. Twenty actually entered service, but that's a tale for another day.
     
    As can be expected, some small changes have been made; mostly to create a 'day-only' version. The avionics.ini has been edited to remove the search/track radar, while leaving the audio-only RWR intact. All lighting has been updated, with the addition of a landing light (albeit on the wrong strut...), and the 3 underwing formation/identification lights seen on all Mustang variants. The FM remains essentially intact as issued, although some tweeking is requied, as the aircraft seems about 50-75 knots slower than it's Real Life ™ counterpart. Other than that, it handles quite well!!
     
    = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 NextGen series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
     
    =IMPORTANT x2: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. The P/F-82 rocket racks and drop tanks already exist in that pack, but have been included here as a "just in case" for those needing them for some other pack.
     
    The WW2 Weapons Pak is available at CombatAce at the following URL:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=8495
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Happy Landings!
    Wrench
    Kevin Stein

    478 downloads

       (0 reviews)

    0 comments

    Updated

  19. F-79C Manta Update Pak

    Northrop/Horton F-79C "Manta" Update Pak for SF/WoV/WoE/WoI (post-08 patch) & SF2/SF2:V/SF2:E
     
    Just a small little update for the F-79C Manta, which adds the weapons pylons, a 'smaller' pilot figure, some flight model tweeks to the data ini, and a new loadout ini.
    Also included, although I have NO idea if this is important or even necessary, is a 'USERLIST.INI' for use in SF2NextGen series sims.
     
    Again this is NOT the complete aircraft, just some inis and bits. The complete aircraft mod is available here:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=8526
     
    Basically, all this does is replace the original inis with a more 'reactive' flight model, adds the new pylons as a 'fake pilot seat', just like on the RAF Peregrine, but you one get 2 pylons on this bird.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!! It has also been extensively tested in the SF2 series. This bird acutally handles quite well in 08 level games, and just good in SF2 NextGens. =
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
     
    have fun!
    Wrench
    kevin stein

    287 downloads

       (1 review)

    0 comments

    Submitted

  20. North Africa (Western Desert) ver.2


    North Africa Terrain Upgrade For SF/WoV/WoE WW2 MTO mods


     
    This started out as a simple targets upgrade, and turned into a major rework of Edward's "North Africa" or Western Desert Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with some additions, some areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campain builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
     
    This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. 2 re-done planning maps (1 & 2) are also included. Also, there are at LEAST 3 Easter Eggs on the map.
     
    There ARE some historical flaws (and probably physical geographic ones as well!!), which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
     
    The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
     
    = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects.
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
     
    Happy Landings!!
    Wrench
    kevin stein

    600 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Ho-229V3A Pak


    Horton Ho-229V3a Flying Wing Upgrade Pak For SF/WoV/WoE: ETO & MTO "SWOTL" Style Installs



    -06 Patch Level Installs ONLY


     
    This is a semi-new aircraft, based off Pako's original Ho-229. I've created a 'production' variant, had the War In Europe lasted further into 1945/46. This is a complete aircraft mod, with all parts included. The new inis will reflect the 'full production' version, as this aircraft can be tasked with pretty much all mission profiles. 2 underwing (body?) pylons have been added via the Fake Pilot Method for bombs, drop tanks and the Kramer X-4 air-to-air missile. The weapons are NOT included; they can be found in my WW2 Weapons Pak, available at CombatAce. Other tweeks (borrowed from my post-war What If.. F-79 Manta) include the additon of running, formation and landing lights.
     
    Two new skins, from my upsized home-grown templates with all redrawn panel lines, and standard Luftwaffe stencling, are included. They are:
     
    JG-1 in Europe, done up in a 1945-ish RLM 70/81 over 78
    JG-27 in North Africa/Middle East, done in a 'mottle' finish of RLM 79/80 over 78 (the same as the Fw-190 skin I did some years back)
     
    1/JG-400, Pasko's original skin for Europe, with new individual aircraft numbers.
     
    So, in essence, you can create 2 new aircraft; one for your "SWTOL" ETO install and another for a MTO version. The 2 new skins are NOT designed to work together in an ETO only based install. See "Splitting Theatre Usage" in the Install Instructions below. Also, there is some "unique" behavior exhibited in the 06 patch level games, PLEASE read the "Flying the 229" section in the "Notes" below!!!
     
    Individual aircraft number decals for 32 aircraft are included for all, as they are different colors. Unfortunatly no Stab markings are included, although I DO have them as decals around here somewheres..... Just couldn't figure out HOW to do them properly for a Flying Wing!! The tail swastika is also NOT on the aircraft, which IS historically accurate, as there are NO vertical surfaces for it to be put on!
     
    My patent-pending artwork-style Hangar and Loading screens are also included, as are the damage tgas.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
     
    Good Hunting!
    Wrench
    Kevin Stein

    624 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Handley-Page Peregrine FGA.1

    Handley-Page Peregrine FGA.1 for SF/WoV/WoE/WoI, Post-Patch (9/08 & 10/08) & SF2 Series Installs
     
    A "What If..." aircraft for the early Cold War....
     
    This is a mod of Pasko's Ho-229, which I modded into the "What If" F-79 'Manta, now modded yet again into an UK built version for the RAF. (did that sound as confusing as it looked???)
    This is a complete aircraft mod, containing everything needed to just unzip and fly. A new pilot figure, and the pylon "seats" will need installing, but that's a pretty simple matter.
     
    The skin, created from new 1024x1024 templates, is based off the original WW2 Luftwaffe one, and has completly redrawn panel and rivet lines. All new decals representing 54 Squadron, RAF have been either created by me or borrowed from Spinners RAF Decals Pak. Period style lighting has been added; running and ID lights, and a landing light. The cockpit, while based off the A-4B, has been extensively edited to make use of the new coding in post-08-patches for the "OpenCockpit", as has the data ini. This allows the external model's canopy frame to work for us. If attempting to use in a pre-patch install, you'll need to make all sorts of adjustments, and even I don't remember them all. Suffice it to say, it's built for post patch -- keep it that way.
     
    A new "WoE-style" hangar screen has been created for this aircraft (usable in ALL versions of the sim). Damage tgas are incuded here as well, just in case you happen to get shot up....
     
    This mod is designed for use with, I'm hoping, ANY weapons pak. You may just need to add a few things. If you've already added the weapons provided from another mod or weapons pak, you need not add them again. The data ini has been extensiverly expanded from the Manta mod, to include the new 'fake pilot seat' pylons that have been added for weapons carriage. Depending on the year flown you'll either have US AIM-9B Sidewinders or RAF Firestreak IRMs. It has been set to use the stock 3rdWire 100 gallon drop tank, and the stock UK bombs. The SNEB rocket pod, for use on CAS mission, should be available in just about all the weapons paks.
    Some tweeking of the Flight Model, mostly the "StallMoment" line for the wings, have been incorporated. The aircraft handles EXCEPTIONALLY well for such an old model.
     
    = IMPORTANT: This aircraft has been tested in Post-Patch SF/WoV/WoE/WoI & SF2. In fact, I tested it EXTENSIVELY in SF2 to be sure it would work ok! Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft. Fly accordingly!!!.
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
     
    Good Hunting!
    Wrench
    Kevin Stein

    460 downloads

       (1 review)

    1 comment

    Submitted

  23. Martlet I/III Fleet Air Arm


    Grumman Martlet Mk. I/III Pak for SF/SFG/WoV/WoE - WW2 MTO Installs (06 Patch Level)


     
     
    This is a mod of my mod of the F4F-3 variant, based on Pasko's F4F-4, as used by the Royal Navy Fleet Air Arm, the Martlet I & III. These these 2 marks were 'acquired' by the FAA from the French and Greek orders, they were never recieved by the countries they were destined for due to "an inconvient lack of a deliver point" (ie: overrun by the enemy). It is the standard, non-folding wing version, with 4 50 caliber machine guns. It IS fully carrier capable, and can be used in user-made missions or campaigns.
     
    This is a brand new skin, using my home-grown templates (as also used on my USN versions), representing a semi-fictional skin for 805 Squadron, Royal Navy Fleet Air Arm. I say semi-fictional, as this is designed to either compliment or replace the FAA 805 Buffalo that I did earlier in 2009; for those that can't get the F2A Buffalo, this will suffice. It carries the standard FAA camo scheme of Extra Dark Sea Gray/Slate Gray over Sky, as seen on other Martlets serving in the Middle East/Western Desert in 1940/41. New decals for serial numbers have been created; these ARE accurate serials assinged to Martlet I & IIIs, as taken over by the Royal Navy. Again; in this semi-fictional usege, they fit quite nicely.
     
    This is a complete aircraft mod with all parts needed to unzip, install and fly away. REMEMBER: although designed for the MTO (ie: Battle for Crete, and Defense of Alexandria, etc), this skin IS perfectly usable for FAA Squadrons flying from English bases (ie: Orkneys, Scapa Flow, etc). BTW, the letters ARE for 805 when flying their Buffalos from HMS Eagle, during the Battle for Crete. They were all lost at Malme, Crete (well, there 3 or 4 that were really there...that is).
     
    I have supplied an "alternative" cockpit ini, modified from Geo's F6F-3, for those that may want a more 'closer approximation' of the Wildcat's Real Life ™ pit. The cockpit is NOT supplied from the Hellcat, so you'll need to obtain it yourselves from Geo's site and transfer over the cockpit folder, and from this version, the "US_N-3_Gunsight.tga". Instructions for that are below, in the "To Swap Pits" section. In truth, THIS would be the way to go. It's much closer, and better looking than the original, which isn't a US Navy pit at all!!
     
     
    = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
     
    =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
     
    Good Hunting!
    Wrench
    Kevin Stein

    336 downloads

       (1 review)

    0 comments

    Submitted

  24. Black VietnamSEA HM bmps


    Black Repainted HM_bmps for VietnamSEA Based Terrains ONLY, for use in Post-08 Patch Levels


     

    For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E


     
     
    This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
     
    You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
     
    This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
     
    What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
     
    Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains ™ - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
     
    I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
     
    As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
     
    Wrench
    Kevin Stein

    215 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Black Desert HM bmps


    Black Repainted HM_bmps for Desert Based Terrains ONLY, for use in Post-08 Patch Levels


     

    For Add-On Terrains for SF/SFG/WoV/WoE/WoI and SF2/SF2:/SF2:E


     
     
    This "repair package" is for those people still having trouble/issues with items placed near the sea/land transitions, and for those terrains using the Desert tileset that have NOT been brought up to 08 patch levels. The problem manifests itself as 'partly sunken ships' in port, or GroundObjects and Building that seem to be below ground level when near the shoreline.
     
    You'll note the listing of the NextGen sims, albeit THEIR terrains need NO adjusting; this is for 3rd Party, Add-Ons to be used in all the aforementioned sims, that were originally designed for use in the Classic Series, and have been migrated over. This will also fix them for use in the Classic Series.
     
    This fix has been covered innumerable times in several hundred posts on the CombatAce message boards, and even has it's own thread in the dreaded Knowledge Base.
     
    What this fix does, is change the Height statements for those terrains built in the 06 patch level, and before, and will bring them up to date with the O8 Level for the Classic Series, and will work the same for the NextGen series.
     
    Some knowledge of use of Skypat's Cat Extractor Tool is needed, as you will probably be needing it to extract the terrain ***_data.ini from one of the Original 3 Terrains ™ - Desert, VietnamSEA and GermanyCE, to make comparisons to for the terrain to be repaired. For the most part, the data in the Install Section below will have all the details necessary; but just be prepared.
     
    I'll try to keep the install/ repair procedures as easy as possible for the less experienced users.
     
    As always, unzip this pak to a temp folder or your desktop to gain access to the rest of this readme. It should be mentioned at this point, you're REALLY going to want to read the document all the way through before installing. This will aquiant you with the procedures and help you in the long run.
     
     
    Wrench
    Kevin Stein

    128 downloads

       (0 reviews)

    0 comments

    Submitted

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