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Wrench

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Files posted by Wrench

  1. Dassault Mirage5COA, Fuerza Aérea Colombiana

    Ok...we're gonna try this one more time....
     
    Dassault Mirage5COA, Fuerza Aérea Colombiana
     
    = For SF2, (Full-4 Merged Installs, at minimum, SF2:E & SF2:I) =
     
    As stated, this pak will =only= work with a Full-4 Merged install, as it makes use of the Mirage5F lod from SF2:E, and the Nesher cockpit from SF2:I. Obvioulsly, if you have both of these, it'll work (ie: Full-4 merged is best!).
     
    This mod represents Mirage 5(COA) aircraft from the Colombian Air Force, with historically accurate serial numbers. All loadouts use 100% stock, in-game items. The canopy has been activated via a manual animation key; use Shift/0 to open and close it. The data and userlist inis have been set to a 'single nation use only' type. Landing lights have also been added, for those pesky night flights. An SF2 style hangar screen is also included.
     
    As always, easy to folllow install instructions are included; so read and follow them!
     
    Let's hope THIS time, it uploads and downloads for everyone!
     
    Happy Landings!
    Wrench
    Kevin Stein

    214 downloads

       (0 reviews)

    3 comments

    Updated

  2. T-45A Goshawk for SF2


    T-45 "Goshawk" Skins/Decals and Ini Update Pak


     

    -- For SF2, Any & All --


     
    The package is a slight revamping of RussoUK's T-45A "Goshawk" USN trainer. This complete full aircraft package incudes all new decals, a slightly 'noised' version of the skin, and some minor ini tweeks for SF2. The cockpit has been replaced by using the stock A-4B, as these don't have a radar. However, the radar-ranging gunsight and an audio-only RWR have been added. New decals for VT-1 have been created, as have BuNum tags.
     
    Other ini edits switch the canopy to a manual animation key (use Shift/0 to open close), and a somewhat fancifull loadout ini, with loadouts for the STRIKE, RECON, CAS & ARMED_RECON profiles. (see Notes below for comments). Self-defense Sidewinders are carried on all mission profiles.
    The Aden gunpod has been changed to allow for USN usage, and a substitute 100 gallon drop tank has been added. Both weapons are included; all other weapons fits are stock, with the exception of the CBU-59, so you'll need Gunny's Ordanance Shop for that.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    ps: be a perfect addition to the Mescalero Training Range, too!

    876 downloads

       (5 reviews)

    3 comments

    Updated

  3. SF2 WW2 ETO B-17G Flying Fortress Pak

    SF2 WW2 ETO B-17G Flying Fortress Pak 9/1/2013
     
    -- Something for the WW2 ETO players --
     
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
     
    **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, and LOD exportation coding (Unicode) this mod will -NOT- work in1stGen games installs at ANY patch level.**
     
    This is the release of Veltro2K's B-17G Flying Fortress Heavy Bomber. This mod ONLY represents Forts used in the ETO.
    To eliminate any confusion with any other B-17Gs you may (or may not) have, your in-game displayed name will read "B-17G Flying Fortress (V2K)"
     
    There are 2 skins/decal sets in this pak. These represent 2 squadrons fron the 91st Bomb Group (of the 4), based in England...
     
    322nd BS - in standard OD over Grey (folder is called "OD43")
    323rd BS - in overall natural metal (folder is called "NM44")
     
    The skins make use of the "Start Date" statement, and will change accordingly in June, 44 from OD to NM. Although, historically, OD aircraft were seen up until VE-Day.
    All skins are in jpg format. All new Squadron Codes, plane-in-group and serial number decals were created. One may consider the serials as 'generic' in nature, but ARE correct for the model depicted, AND are actual serials for 17G's as used by both squadrons. It was impossible, however, to match serials to plane-in-group letters.
    All markings are decals, making in easier for skinners to recrate other ETO units (and by inference, MTO units). All lighting is historically correct.
    There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art, plane-in-group letter and serial number.
    The Skin templates ARE included. Look for the seperate folder "B17G templates -v2k", inside this zip.
     
    It should be noted, do =NOT= use this mod in a PTO-centric mods folder; these aircraft were NEVER used in the Pacific. Those wishing to recreate 15th AF (MTO) units are encouraged to do so.
     
    Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs and guns are not included; you should have them already. Operational service dates are rounded to 'whole months'.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other EXCEEDINGLY!!!! important notations. The last round of patching (May/June/July 2013) seems to have induced some "issues" with Player Flown Heavies ™
     
    Happy Landings!!
    Wrench
    Kevin Stein

    697 downloads

       (5 reviews)

    3 comments

    Updated

  4. SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench

    SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench        3/5/2023
    = For SF2, Full-5 Merged (Reccommended/Preferred) =
    *Note: This a semi=major overhaul of the original A-26C released in 2013. Gerwin has reworked many aspects of the model, and THIS MOD WILL REPLACE ALL OTHER EARLIER VERSIONS!!!  You are advised to move, remove, or delete any other versions of this you have in any/all mod folders. This new packaging covers the WW2 and post-war time frame. *
    *Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the number was "open for reuse". However, the displayed name on the Single Mission screen will read "A-26C Invader"; as that's what it be. BTW, this is the GLASS NOSED bomber version, with working Norden bombsight. Instructional PDF included.
    The revamp is supplied with 3 skins:
    552nd BS, 386th BG, 9th AF ETO (1944 start date)
    13th BS, 3rd BG (<1950) Korean War Era
    Generic NMF for any time period (10/47 start date)
    All skins are "natural metal", some with painted on national or squadron markings. The Generic NMF marking are ALL decals, and carries post-1947 USAF markings. The serial/Buzz numbers =ARE= correct for this aircraft, but represent no particular unit. This is true for the WW2 skins serials as well. The SF2 "Date Switch" is active, and will change from the WW2 to the post-war skin in October 1947.
    Weapons are =NOT= included; all stock items are used.The engine sound are included, it's been switched to the AvHistory R2600 x2 wav. Each skin has its own Hangar Screen.
    This aircraft is also equipped with a fully functional bombsight/bombadiar position. Included is Kesselbruts pdf on "How To Use the Bombsight". I'd suggest reading it however many times it takes, and to practice, Practice, PRACTICE!!! using it on the Bombing Range Terrain.
     
    The canopy opens with the Standard Animation Keystroke (tm), Shift/0.
    When 'in game', you'll see
    A-26C Invader (BRG)
    on the Aircraft Selection Drop down menu. This, also, will help to differentiate the aircraft from any other Invader you may (or may not) have. It stands for "Bobrock/Gerwin" as they did the real heavy lifting.
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
    Good Hunting!
    Wrench
    Kevin Stein
    from the KAW Team, circa 2013

    748 downloads

       (6 reviews)

    3 comments

    Updated

  5. SF2 WW2 ETO B-26B/G Marauder Pak

    SF2 WW2 ETO B-26B/G Marauder Pak
     
    -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
     
    **Note: Having SF2I Expansion Pak 1 is HIGHLY reccomended, as the destroyed model referenced reach over to the stock destroyed C-47A. If you do =NOT= have Exp1, you will NOT have the burning wreck on the ground. You will have to locate some other destroyed model for use. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.**
     
    This is a reissue of Veltro2K's B-26 Marauder Medium Bomber. It has been reskinned/redecaled and had some tweeking done. This mod ONLY represents Marauders used in the ETO. As they are (almost) identical aircraft, your in-game displayed name will read "B-26B/G Marauder"
     
    This units represented herein are...
     
    449th BS, 322nd BG, circa 1942 upon initial arrival in the ETO (star/circle) in OD/Grey
    449th BS, 322nd BG, cir3a 1943 til wars end, with 'star-and-bar' insignia, also in OD/Grey
    494th BS, 344th BG, circa 1944 til wars end, in "Natual Metal" (withOUT OD uppers)
     
    All skins are in jpg format, and have been remade from a new Home Grown ™ 'partial template'. All new Squadron Codes, plane-in-group and serial number decals were created. The 449th serials ARE historically accurate (90-95%), matched when possible to call letter. The 494th serials are 'generic' in nature, but are actual B-26G serials. All markings are decals, making in easier for skinners to recrate other ETO (or even MTO) units. There are only 2 nose art decals, both on the 449th skins, one for the 1942 and one for the 1943. None of these skins carry D-Day Invasion Stripes.
     
    It should be noted, do =NOT= use this mod in a PTO-centric mods folder; the Pacific Marauders are different, and will covered in another, theatre-specific upload.
     
    Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are include. Bombs and guns are not; you should have them already. A user list is included. Operational service dates are rounded to 'whole months'.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
    For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total..
     
    **These aircraft herein is released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'is they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
     
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/29/2017: see readme for details

    402 downloads

       (2 reviews)

    3 comments

    Updated

  6. SF2 Douglas C-54 Skymaster by Veltro2K

    SF2 Douglas C-54 Skymaster by Veltro2K 9/23/2013
     
    = For SF2, Full 5 Merged RECCOMENDED! =
     
    This the release of the Veltro2k's WW2 & Post-War US Cargo aircraft, made most famous by it's use during the Berlin Airlift.
     
    It is REQUIRED that you have some measure of SF2, merged to whatever level, as this mod references the stock An-12's destroyed model. Hence, the need (as I state it always) for a Full 5 Merged install. It is usable without, but you may not have the dead, burning wreckage on the ground. It has NOT been tested in 1stGen SF/Wo* at any patch level. It most likely will =NOT= work, due to LOD coding.
     
    This pack includes the following 4 skins for the C-54:
     
    OD/Grey, with 1942-43 'star-and-ball'
    OD/Grey, late WW2 (late 43-later), 'star-and-bar'
    Natural Metal, Late WW2, to late 1947 (pre-USAF formation)
    "USAF", Natural Metal, post 0ctober 1947 (tagged with Military Air Transport badges star-bar w/red stripe).
     
    The AvHistory engine is included.
    Skins are in jpg format, and decal radomization is set to TRUE for all. ALL markings are decals. The damage textures are in DDS format. The template is included for other skinners (and in the hopes someone can clean up the mess I made of it!!
    Each skin has it's own Hangar Screen, matching the paint job (more or less).
    The cargo loading door/ramp opens and closes with the standard Bombay key (Control/0).
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on operational usage, and the FM and other stuff like that there.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    *Updated 5/23/2018:
    version 2 uploaded. Changes include all hitboxes rearranged and/or added. Light "skin" armor added to aircraft

    591 downloads

       (7 reviews)

    3 comments

    Updated

  7. SF2 WW2 ETO Boulton Paul Defiant Remod Pak

    SF2 WW2 ETO Boulton Paul Defiant Remod Pak
     
    -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-4/5 Merged (Reccomended/Preferred) =
     
    This is a reissue of Veltro2K's Defiant 'turret fighter'. It has been reskinned/redecaled and had some tweeking done.
    The skin is in jpg format, and has all new plane-in-group letter and serial numbers (historically acurate for Defiant Mk.1s, but representative of no particular unit). The squadron code represent No. 264 Squadron. There are some issues with this skin, as I couldn't quite figure out the mapping at the rear fuselage camo/sky unders parting line. To that end, the Home Grown ™ template is included for any another skinners wishing to give it a try.
    Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included.
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
    For those that still have the original releases, you may wish delete the aircraft and decals folders for them; this pak is desinged to replace them in total.
     
    **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
     
    Good Luck!!
    wrench
    kevin stein

    298 downloads

       (5 reviews)

    3 comments

    Updated

  8. SF2 Westland Whirlwind HAR Upgrade Pack

    SF2 Westland Whirlwind HAR Upgrade Pack                    4/19/2021
    -For SF2 =ONLY= (Full 4/5 Merged Reccomended)
    **NOTE: this is for the British built versions -0NLY-!!**
    This is major upgrade of the Westland Whirlwind (piston powered) as released by Strahi. Please be advised, if you have the original download, you will unfortunately have to delete it from your mods folder(s). THIS version is highly modified, with many additional items. If left as "drag & drop" over the original, there will be conflicts that might be unresolvable. Thus, the need for complete removal of the original. This has been approved by Strahi, to whom I extend great thanks!!
    The following services/units are covered. The first listing is the name of the skin folder itself. The rest is the description you will see on the skin selection dropdown on the Loadout Screen:
    Royal Air Force: 
    RAF1 - No.22 Sqdn, 55-62, overall yellow
    RAF2 - No.28 Sqdn, ?? date, Eurocamo*
    RAF3 - No.110 Sqdn, 1954, Kuala Lampur*
    JHU - Joint Helicopter Unit, HMS Ocean, Suez, 1956 
    Royal Navy:
    RN - 848 NAS, DGNB overall, early 50s
    RN2 - Ship's Flight, HMS Protector, 55-65, Antarctic Patrol
    RN3 - 848 NAS, HMS Bulwark, 1960s
    RN4 - 781 NAS, RNAS Yeovilton (Green Parrot)
    Suez - 848 NAS, HMS Albion, Suez 56
    JRV:
    YU - Soko Whirlwind, Yugoslavian Air Force, 1961

    *= be advised, these units MAY have had the later, turbine power marks. It's also possible some of those listed above, while still having serving piston-powered Whirlwinds, would have also recieved turbine power aircraft.
    The SF2 'date switch' is =NOT= used on any of the skins. I felt it would cause too many issues and confusions.
    Many painted on insignia and service markings remain as such. This is due to the minimal amount of meshes used to build the aircraft. All new serial number decals have been made for all included versions (up to 26 each). As is to be expected, while all are correct for the aircraft & services depicted, they are 'generic' in nature. When a unit's or service's serials HAVE been found, you'll see the star (*) in the number list dropdown. Decal randomization is TRUE. When possible, the RAF & RN squadron badges are used at the "patch" for viewing on the Loadout Screen
    On the aircraft selection drop down list, you'll see:
    Whirlwind HAR/HC (st)
    The (st) is for Strahi, and will diferentiate this Whirlwind for any others that may or may not exist. 
    As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
    Happy Landings!
    Wrench
    Kevin Stein
     
    EDIT:
    added missing Decals folders!!
    Sorry people!!

    141 downloads

       (2 reviews)

    3 comments

    Updated

  9. SF2 WW2 MTO Regia Marina Cargo Ship

    SF2 WW2 MTO Regia Marina Cargo Ship 2/20/2014
     
    -- Something for the WW2 MTO players --
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    Yet another repaint/repurpose of Stephan1918's EXCELLENT First Eagles cargo ships. This time, we're representing merchant ships of the Italian Navy (Regia Marina) of WW2.
     
    This will give you something other than the stock cargo ship or anything else (available or not) for auntie-shipping missions in The Med
    These ships ARE armed, to 2 20mm guns, so they WILL shoot back when under attack!!
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. You'll also be editing your sound list, if you haven't already, to add the ship sounds
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    edit: the ship is NOW in the zip. sorry folks!

    166 downloads

       (3 reviews)

    3 comments

    Updated

  10. SF2 "Civil/Firefighter" Mod Part 1

    SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
     
    = For SF2, Full 4/5 Merged RECCOMENDED*! =
     
    *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
     
    This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
     
    These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
     
    Part 1 contains the following items:
     
    Effects
    Flight
    Menu
    Missions
    Sounds
     
    As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
    It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
    You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
     
    Good Luck!
    Wrench
    Kevin Stein

    170 downloads

       (3 reviews)

    3 comments

    Submitted

  11. Libya - Ver 3.75


    Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!)


     
    What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks.
     
    As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install.
     
    This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section.
     
    Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2.....
     
    It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar.
    Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you.
     
    Good Hunting!
    Wrench
    kevin stein

    1,513 downloads

       (3 reviews)

    3 comments

    Updated

  12. Iran-Iraq Terrain


    Iran-Iraq Terrain


     
     

    - For SF2, Full-4 Merged (or any with access to the Desert cat) -



    (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


     
    This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
     
    Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
     
    MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
    Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
     
    It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
     
    As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
     
    While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
     
    It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,713 downloads

       (5 reviews)

    3 comments

    Updated

  13. Afghanistan Terrain (Modern -2003 & Later)


    Afghanistan (Modern - 2003 & Later) Terrain


     

    == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


     
    MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
    tiles are NOT included. However, during the rebuild process I did test it with
    Stary's enhanced IME tile set. Several new tiles have been added for his specific
    tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
    there are 'matching tiles' for the stock set, already set up to be used. See the
    "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
     
    This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
    up-to-date "Modernish", with regards to Allied Operations against the Taliban and
    other various Bad Guys ™. All airfields have been replaced with 'stock', more
    Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
    (unfortunately, when matching the airfiled types to 'real world' types, you now
    lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
     
    You =MUST= have the Gepard's original terrain to install this to. You can
     
    download it from the following URL:
     
    http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
     
    It will be needed for the various theatre-specific GroundObjects, and Nation.ini
    modifications.
     
    It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
    into this mod. Due to changes in the types of runways used now, that mod is,
    unfortunately, NO LONGER COMPATIBLE with this one.
     
    The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
    reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
    please feel free to add whichever country I've missed! And let me know which
    ones!)
     
    Remember -- this is just a small, minor overhauling. No real major changes.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.

    1,408 downloads

       (2 reviews)

    3 comments

    Updated

  14. Iran/Iraq 2003+ Terrain for SF2

    Iran-Iraq 2003+ Terrain
     
    - For SF2, Full-4 Merged (Reccomended) -
     
    This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
     
    Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
    OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
     
    No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
     
    As always, detailed install instructions are included below.
     
    Enjoy!
    wrench
    kevin stein

    1,064 downloads

       (4 reviews)

    3 comments

    Updated

  15. WW2 PTO New Guinea Terrain for SF2

    New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
     
    = For Adventures in the South West Pacific =
     
    **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
    If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
     
    Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
     
    There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
     
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Good Hunting!
    wrench
    Kevin Stein
     
     
    ---
    Changes:
     
    Version 3.5 uploaded 8/13/2014

    586 downloads

       (10 reviews)

    3 comments

    Updated

  16. Kamchatka Terrain for SF2 (by Baltika, Ver 2)

    Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013
     
    = For SF2, FULL 5 Merged - SF2NA REQUIRED!!! =
     
    This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost)
    completly, and is designed to REPLACE, in total, the original 1stGen Version.
    The Targets and movements inis have been redone, and are more reflective of the Real
    World ™. Place names have been changed to local spelling (where discoverable,
    spellable and pronounable). The Original Easter Egg ™ is still intact; several others
    have been added, as expected.
     
    This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the
    various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and
    SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will
    NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also
    required, as several 'in port' ships are stock items. Like the Original Release, it is a
    "2 Season" terrain. Winter and Not Winter.
     
    It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet
    Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands
    on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks,
    APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to
    locate yourself.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all (read:
    there are NO rivers on this map. See Notes for more details). Several cities and other
    physical features, and target areas will also fall into that classification. Some target
    areas (cities, etc) exist only as named places, with no strategic or tactical values.
    Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the
    rest of the readme for it's instructions. It's reccomended you read the document through
    after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense
    section may make for entertaining reading, as it explains a few "oddities" you WILL
    experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed
    slightly to reflect a change in my policy. It's listed at the bottom, in the Legal
    Statement Section, with the URL back to the CA post.
     
    *Please Note: there are a few items still missing from the terrain, as well as a new
    tile set. It is being released "as is", with the caveat that when the new ground object
    and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!*
     
    Happy Landings!
    Wrench
    Kevin Stein

    736 downloads

       (6 reviews)

    3 comments

    Submitted

  17. Red Range Revamp/Update for SF2

    Red Range Revamp/Update for SF2 4/28/2016
     
    = For SF2, any and all (Full 4/5 Merged Reccomended)
     
    This is a revamp/retile of Deuces original "Red Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various "Red" weapons, and their usages. REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!!
     
    ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like its companion "The Range", this terrain is ONLY for Red Force usage. Trying to fly any Blue Force (US, NATO, etc) aircraft WILL result in lockups, CTDs and other unplesentness. **
     
    I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base has been dressed up a little, and changed to a Runway 4 (the very large airfield) so bomber aircraft can now be used. In keeping with the original concept, the amount of "eye candy" at Home Base is minimal.
    Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types of single missions the game generates.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    360 downloads

       (6 reviews)

    3 comments

    Updated

  18. WW2 ETO/MTO Naval Units

    WW2 ETO/MTO Naval Units
     
    -- Something for the ETO/MTO players --
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    *Note: in particular, these are designed for use in a WW2 ETO/MTO mods folders built =FROM= the
    SF2NA.exe. No others seem to have whatever coding is needed (at least in my testing) for proper
    CVBG formation. Be advised, it will absolutely =NOT= work in 1stGens. Please also note, that
    the WW2 EAW ETO map, even the (as yet) unfinshed rebuild will NOT contain NA style ship-specific zones,
    as it lacks enough 'sea room' for maunvering.*
     
    Most of these ships are mods of Hinchbrooks's or Geo's, reflagged and slightly tweeked. Some
    you may have already, and have transfered over to you ETO & MTO games, as they've been used on
    several terrain mods of mine for The Pacific War ™, MTO or etc.. These will replace them.
     
    I'm no Naval Archetiect, so "those that know", please make any needed corrections and upload!
    When discoverable, armor values reflect Real Life ™. Names lists have been created for all.
    REMINDER: if you have these ships already, you may want to back up the originals, as this pack
    WILL completly replace/overwrite them!!!!
     
    REMEMBER: For the most part, these are "stand in" ships!!! and may not reflect the full
    capabilities of their Real Life ™ counterparts. (Or, in some cases, even look like them)
    Unless otherwise indicated, all ships were originally created by Hinchbrook a loooooooong time
    ago.
    This pack contains naval units for the Royal Navy and German Kriegsmarine, and a few French Navy ships thrown in for good measure. Some of these are repeats from the PTO Naval Units pak; no US Navy ships are included. You can transfer them from the PTO, if necessary.
     
    HMS Attacker Class CVE
    HMS Eagle CV
    HMS Formidable CV
    HMS Nelson Class BB
    HMS Victorious CV
    Renown Class BB (aka: "Repulse")
    Tribal Class DD (rebuilt from Daring)
    Leander/Dido class CL - rebuilt from Foch
     
    Suffren Class CA (French, aka "Foch")
    Malin Class DD
     
    KriegCruiser (includes cruisers and "pocket battleships")
    KriegDestroyer
    KriegFlakDestroyer
     
    In another subfolder, called "z-MTO sepcific", are the Italian Regia Marina ships:
     
    Conte di Cavour Class BB
    Condottieri Class CL/CA
    Navigatori Class DD
     
    a 'generic' MTB, and...
     
    a KM Graf Zepplin Class CV, a "what If.." rebuild from the Formidable lod. This is slightly
    beter than the original I'd done some years back, based off EAGLE. Of course, we lack Lufwaffe
    carrier capable aircraft...but, what the heck, right? Still working a FN Bearn stand-in....
     
    All ships include a full "Names.lst". These are JUST the surface combatants; there are no
    support/supply ships included, other than a 'generic' minesweeper.
     
    Make sure you have the WW2 Nations ini that includes the Nazi Germany and WW2 Italy. It's
    available at the following URL:
     
    http://combatace.com/files/file/13095-ww2-nations-formations-inis/
     
    It should be noted at this time, I am NOT a Naval Archeitect, and pretty much all these ships
    need SOMEBODY to go through them and add the 2ndary and Tertiary AAA batteries - expecially the
    Cruisers, Battleships, and stand-in Destroyers.
     
    Included are the ships sounds wavs, and my SoundList.ini. If you have an extracted soundlist,
    just edit your existing one to add the 2 sounds.
     
    It's also advisable to have the WW2 Guns pak, as it includes the Naval Artillery. It's
    available at the following URL:
     
    http://combatace.com/files/file/13268-guns-pak-for-ww2-mods-folders/
     
    However, some new guns ARE included for the RN boats.
    NOTE: WW2 Gunpack Updated 4/23/2013 to include some missing naval guns.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read
    them. Also, give the "Notes" section a read too. Where possible, and if I still had them,
    original readmes are included.
     
    Reminder: a lot of these vessels are really old (2004/05), and therefore do NOT have multiple
    main gun installations or secondary/tertiary batteries; those that do, have been jiggered into
    being, and =DO= need further tweeking. Due to their age, "they are as they is". Of course, if
    someone wants to build new ones.....<grin>
    Remember, they are all pretty much 'stand ins', but do work relatively well.
     
    With thanks to ALL our Shipbuilders!!
    wrench
    kevin stein

    372 downloads

       (3 reviews)

    3 comments

    Updated

  19. AV-8A Harrier for SF2

    MDD/HSA AV-8A Harrier, USMC
     
    -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
     
    As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that is ONLY found in SF2E or Full4 Merged game installs.
     
    This package represents AV-8A Harriers as used by the USMC when first delivered. The skins (located for me by CA Member Amariani -many thanks!!) have been run through my HomeGrown ™ template, for to reuse the tail markings, courtesy of 331KillerBee/SFP1Ace's WoE-to-SF2 AV-8A conversion pak (which this expands upon)
     
    Skins and decals in the pak are for:
     
    VMA-231 'Aces'
    VMA-513 'Flying Nightmares'
    VMA-542 'Tigers'
     
    New decals for the serial, service name and BuNums are incuded. Some decals are modified from stock ones. These make use of the full color National Insignia, and not the LoViz as seen after 1980-ish (or thereabouts).
     
    All weapons used are stock in-game items, excepting the 'new' units included. These are either clones of existing or, in the ALE-37s case, from the GunnyPak. The canopy is NOT activated, as there are no more animation slots available for it. Sorry! However, in compensation, there IS a working landing light!! <grin>
     
    As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
    As usual, the expected "Notes" section for notes and other insane ramblings
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,377 downloads

       (11 reviews)

    3 comments

    Updated

  20. Douglas EB-66C Destroyer (Ver 2)

    Douglas EB-66C Destroyer Update Pak  (Ver.2)                          8/16/2019
    = For SF2, Any & All =
    This is an update/upgrade/Remod of my 2013 pack. This is considered to be "version 2.0" of the EB-66C Destroyer ELINT/Escort Jammer aircraft. It it designed to replace, in total the earlier package from August 2013. If you have the original pack, you are instructed to delete it completly (aircraft, decals, and all), as this one has some major imporvements.
    This remod pack contains 2 skins:
    41st TEWS, 355th TFW, PACAF, Takhli RTAFB, mid-60s thru 1974-ish (RC tail code)
    39th TEWS, 36th TFW, USAFE, Spangdahelm AB 1969-73 (JN tail code)
    Both are new, and are (hopefully!) in the correct SEA 3-tone camoflague colors. 
    All NEW replacement serial number decals were created. Both skins use a pool of 36 100% historical serial numbers. As only 36 of these aircraft were built (in one block of 30 and a second of 6) it was a easy job. While totaly accurate in nature, the 36 numbers are not representative of individual aircraft of any unit or squadrons that used the EB-66C (other than by random happenstance). Decal randomization is TRUE.
    As with the other B-66 mods, a heavily edited cockpit designed to 'fit' within the existing canopy framing is included. Avionics have been upgraded with new jammers, chaff dispensers, and so forth. This aircraft carries =NO= offensive weapons, or defensive guns. FLY ACCORDINGLY!!! A small modification to the data ini also allows for carrying external jammer pods & chaff dispensers in place of the drop tanks.
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "Change Log" in the Notes section for a full-ish list of what's been, well, changed!
    Happy SAM Dodging!!
    Wrench
    Kevin Stein

    866 downloads

       (1 review)

    3 comments

    Updated

  21. SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF (v.2)

    SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF (v.2)        11/12/2023
     
    = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
    An upgrade pack for the 3 J-7 Fishbeds built by The Mod Mafia/Mirage Factory. This is the full set as issued in 2012. This is EVERYTHING, all the aircraft, weapons, pilots etc. These aircraft have had their FM revised to something more SF2-ish, with all hit boxes and collision points also revised. It is designed to REPLACE, in total, all previous versions. Yes, you may just drop these over your originals. Backup copies of the data inis are all supplied as a "just in case CYA".
    ===
    Some of several "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
    This pack contains 3 of the J-7 Fishbed series, as built and operated by the PLAAF (People's Repbulic of China), and exported to some other folks. They are:
    Chengdu J-7I
    Chengdu J-7II
    Chengdu J-7IIA
    The J-7I and II have only PLAAF skins. The J-7IIA (exported as F-7B) has skins for
    PLAAF
    Iraqi Air Force (folder called "Camo2")
    Islamic Republic of Iran AF (folder called "Camo1")
     
    All skins are in jpg format, Decal Randomization is TRUE.  Damage textures are the older tga versions.
    All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones.
    A user list is included for all, even for the I & II, which were NOT exported
    All sounds, pilot figure(s), seats, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, Chinese A-A missiles are included. These come from the GunnyPak.
     
    The Canopy opens with the Standard Animation Keystroke (tm), Shift/0. The RWR.lst for the J-7IIA references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! So, I've just went ahead and included all the various RWR tgas that I had (in the /Flight folder included in this zip)
    When 'in game', you'll see on the Aircraft Selection Dropdown Menu, for each one...
    Chengdu J-7I (TMF)
    Chengdu J-7II (TMF)
    Chengdu J-7IIA (TMF)
    This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explainations, clarifactions, illuminations and so forth.
    A full listing of credits, as always, is below the Install Instructions.
     
    Good Hunting!
     wrench
     Kevin Stein
    -for The Mod Mafia-
     
    For Oli
    =Changes:
    updated FM (3W based)
    revised hitboxes
    changed pilot for J-7I
    gunsight tgas 'brightened'
    minor 'hardening' of components
    -for The Mod Mafia-

    1,067 downloads

       (12 reviews)

    3 comments

    Updated

  22. Tornado ADV Hangar Screen

    Hangar Screen for Tornado F3 ADV

    100 downloads

       (0 reviews)

    2 comments

    Updated

  23. Southern California Upgrade/Rebuild

    Southern California Terrain (Rebuilt) for SF, WoE & WoV
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
     
    It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
     
    READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
    PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

    1,177 downloads

       (2 reviews)

    2 comments

    Submitted

  24. Isreal2 ver 2.5 by Gepard

    Isreal 2 Terrain Upgrade for WoI -- Version 2.5
     
    This update/rebuild is designed to REPLACE the one I released in March, 2008.
     
    This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
     
    Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
     
    It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
    Contraindicated: post-patch, the water effects for Vista users seem to be working.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
    Please note: the ground objects included in the March 2008 build are NOT included with this version.
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
     
    As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
     
    Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
     
    As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
    A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
     
    Happy Landings!!!
    Wrench
    kevin stein

    3,351 downloads

       (5 reviews)

    2 comments

    Submitted

  25. Libya - Version 3.0 Ulitmate Final -

    Libya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
     
    Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
     
    There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
     
    Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
     
    You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=6652
     
    The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
    So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
     
    = This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
    For SF2 users ... don't know what you to tell ya...you're on your own! =
     
    As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...
     
    Happy Landings!
    Wrench
    Kevin Stein

    2,248 downloads

       (3 reviews)

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