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Everything posted by JSF_Aggie
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Doing the heightmap .BMP route gave the exact same errors, the runway would be low in the same spot (ground pops through), or high in the same spot (aircraft's wheels sink halfway through the runway) However, giving the tiles a flat _hm.bmp fixes it, but I've never had to do this before. [Texture068] Filename=sand1.BMP HasWater=0 HeightMap=sand_hm.BMP HeightMapScale=1.000000 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture=
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I'll try doing it with only one city in the CITYLIST, one at a time. If that doesn't work I'll try the editing the heightmap .BMP. Wrench, if you look at all the non-water tile entries in the stock _data.ini's, they all have: "HasWater=0". I assume "0" is the default, so not having that keyword probably equates to the same thing. I've done all those things to make sure I'm running with the correct .HFD. I can also tell by the fact that each time I increase width and height values, my flattened circle gets larger. I'll keep plugging away at it. Thanks guys
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I'm having an issue placing airfields. I've tried flattening the ground via Gerwin's TFDTool and TW's Terrain Editor, but I still have the problem shown in the screenshots below. The TFDTool says the area is completely flat. For the Terrain Editor, my CityList has the airfield box checked, randomness = 0, and I've tried width/height values of 2km - 6km. You can see in game, that it makes the flat circle where it should, but the problem below exists when you get close. I've tried with/without using "Smooth Height Field" prior to "Level Airfield". I'm pointing to the DESERT.CAT, and my _types.INI file matches the stock desert_types.INI. My terrain's _data.ini matches the stock desert_data.ini with the obvious exception of the terrain tiles. Only my sea transition tiles have a _HM.BMP assigned to them. For example: [Texture068] Filename=sand1.BMP HasWater=0 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture= Can anyone offer any help or suggestions? Thanks.
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Thank you Eric. I contributed a little coin to the cause.
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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FX Files
JSF_Aggie replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I haven't updated to the July patch, still on the previous patch. I have no problem raising the cloud height up. http://combatace.com/topic/78559-question-about-cloud-height/ -
Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
JSF_Aggie replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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New DLC: Iranian F-14A
JSF_Aggie replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Launch bar is up
