Heh... Ok, guys, I give up
What I've done so far obviously doesn't fly... control surfaces were seen to move the right way but is struck me just now that after updating component names in ini I forgot about updating parent component names for controls By the way the base FM_data was the one of Salmson
Not only it looks horrible but textures are also badly mapped. Actually what I've done are 2 texture files consisting of paint 'thingies' - the items of same colour all go onto the same colour region.
Yay, the glass is transparent, thick and firmly fixed onto the frame. Notice the ugly static prop
The only good thing about it - 16 planes cause absolutely no lag(at least on my machine) But who needs it Collision points are not set(sorry, Tex )
There is some space left for radiator grill right above the spinner. And two little ears at the sides of the nose... Though the scale still needs adjustment - but only after the cockpit is widened.
So here are both the lod and ini I used for shots. And the 3Ds max file in case someone feel adventurous.
Raven.rar