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Gr.Viper

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Everything posted by Gr.Viper

  1. :clapping: Though I failed to get Phase1 to run
  2. To be precise get Winrar 3.62 there... or 3.70 but is says beta so there might be some minor issues
  3. XII might be a nightmare but still.. http://www.internetmodeler.com/2002/june/aviation/SPAD12.htm Scoring 11 kills on this one should be fun... Notice weird control system http://www.storks.cwc.net/guy/s12.html Nose plan http://www.wwi-models.org/Photos/Fre/SPAD12/index.html
  4. Amazing... Are you going to make them all flyable with some universal HUD? Well my wishlist is always SPAD XII Ca. 37mm - nothing can beat that gun
  5. What about the march which is the theme music of Monty Python's Flying Circus? Liberty Bell march it's called Really old recording http://ia311532.us.archive.org/0/items/Edi...tyBellMarch.mp3 Sounds great You can always google for better quality records P.S. Some other pieces by the same composer might be also of use. Look for John Philip Sousa.. he composed marches from 1877 to 1930 - 136 of them in total according to this page http://www.dws.org/sousa/content/view/22/30/
  6. Hooray! We'll have a real VII :clapping: errm... You'll make XII Ca. then sometime, won't you? http://www.internetmodeler.com/2002/june/aviation/SPAD12.htm
  7. I saw a number of game mods on SF.. I don't suppose they contain much source code..
  8. Have you tried registering at sourceforge? It might be useful to find some people with coding skills.. And these two sites specialize in independent game developers so the guys who run them might be interested in writing something on DiF.. I don't see much filght sims there anyway cause they are hard to make http://indygamer.blogspot.com/ http://www.tigsource.com/
  9. Was one of them flown by the guy who got The Blue Max on the same day? Update: D8 flies nice... But for some reason sometimes it starts to wag its tail when I don't touch rudder. Available since 1917?? One more thing - I noticed that this plane needs only a couple of hits to destroy N.17. That was the first time I flew against N.17 so maybe they are generally fragile...
  10. N.11 as far as I remember has gunsight which is rather difficult to use without Vector TrackIR... You have to pull your head up for sights to align
  11. If you mean the missions you choose from "Load Mission" screen, the data is in game's Missions folder. .msn files are perfectly readable with Notepad - just copy one, open and replace plane types of flights with the ones you like.
  12. Collision points(for planes at least) are set somewhere in ini, aren't they? What if you add more of them, not just the outline box.. Though, I don't know if it applies to static objects
  13. Hm.. I thought, the gunsight should be present on the 3D model to appear...
  14. Updated my SPADs There is a new entry in weapons, BTW Synchronized=
  15. Ok.. I got the article The game is supposed to provide pilot with more than 100 000 sq kilometers of historically correct terrain for the 1917-1918(some like it easy apparently ). Il-2 engine is heavily modified - the graphics part is going to be amazing(trees are finally trees - not layers of green paint). There's gonna be 13 flyable planes(German, France, RAF, USA) and about 30 will be AI-only. Throw in nearly 60 types of ground units as well. To get the feel of level of plane detail have a look at the screens at their website. TrackIR + Vector are going to be useful(if not necessary) and fully supported. Multiplayer seems to be one of the developers' priorities.. it's possible that KoS will have air war mode like Warbirds or GT's Air Domination War for Il-2.
  16. Wow... AI does shoot more. About 10 pilots of my flight(16 SE5) managed to waste all their ammo. And they use rudder. Just saw an Alb steadily following SE5 for about 4 minutes through all turns... He was shooting but missed a lot. Actually I noticed that he chose one spot to shoot at(a bit higher than the target, which at the moment was flying straight) and fired and his ammo without correcting aim. That's what I'd like to see in the new patch - AI correcting aim. After that we'll be able to boost plane durability without ruining AI kill rate.
  17. Rats! I'll have to update my SPADs again.. AI is supposed to use rudder and shoot more.. I'm gonna try it right now.
  18. So, we'll have Flying Circus? And the huge manor like the one in The Blue Max? Any girls missing the door to increase morale, by chance?
  19. Looks very pretty And the animations are great Flies a bit funny though... and loses altitude too quickly. Had a flight of them engage a flight of stock Albs and this was a pretty common picture
  20. What about throwing this in too? http://forum.combatace.com/index.php?autom...p;showfile=3775 An addition to rifle fire... In RB3D MG would fire at you even if you were at 1000m but since AI is not that good in FE mine work at only 300m.
  21. Wow!!!
  22. How many flights are there supposed to be on the map at a time? It was fun in RB3D to go on bomber escort and suddenly bump into enemy bombers going for your factory.. And suppose I or AI bomb(there will be bombs, huh?) a town or a bridge pretty well and destroy something... and the destroyed thing is in ruins(visually). What about an option to store that data so that in next flights these things will be blasted to pieces already? There was such feature in old Vangers car arcade - you could either discard all terrain damage or store it for next rides at a price of some disk space. Only dreaming I think at the moment we're all waiting for just a basic alpha release.. :clapping:
  23. Hmm.. The release date was announced as late autumn this year. Anyway, in a week or so I'll have a mag with an interview with the developers. I'll try to translate the interesting bits :)
  24. No way! :biggrin: Have a look at the updates.. http://www.gennadich.com/
  25. :rofl: By the way, how is coding going? Flight model, weapons.. What about AI?
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