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Gr.Viper

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Everything posted by Gr.Viper

  1. Nieuport 11? http://www.simhq.com/simhq3/sims/boards/bb...;f=165;t=000288
  2. Hm... Is it possible to make the whole wing just a large aileron and give it bending animation? Tried playing with muzzle position, looked at other settings... no luck... The gun shoots from the upper wire joint. Is there something in the LOD at that spot?
  3. I'm flying on hard and torque isn't that bad - let go of the handle and you'll see that plane just rolls about 30 degrees to the left and rolling stops. 'Watch your six' SPADs are XII... luckily they never use that cannon.. but I've taken plenty of hits(I removed steel armor from the pilot) and ended up gaining yet another Wound Badge.
  4. Well, of course it climbs vertically... Pilot, his breakfast and his clothes But. The point is that if you adjust that, you'll have you dig a lot into wing FM... which is not top priority for now... The Wound Badge I always get while flying E.III... makes me feel like a test pilot.. Anyway, the model looks fine and we're not testing anything else yet. I'll start looking into MG problem if it is .ini-fixable
  5. Ok, I scored a kill flying this - where is my prize?
  6. Yep, it makes the ride more pleasant...
  7. wow... I didn't expect the Spanish Inquisition... Is it just me or rudder makes the plane roll in the opposite direction? The folks at SimHQ were complaining about the same issue with Albatross(What flavour is it?) remake. Just put(or remove) '-' before the rudder+roll something in data And... What about polishing the wire joint above the MG? Now it looks like a pile of sticks.. You might wanna look at E. in Richthofen Skies for Targetware to see how it looks on their model. Funny but that's the only plane where AI shoot as much as me. Maybe because I was so busy trying to turn in the right direction... :moil: Anyway, I still think it's
  8. I agree that some tiles are too blue (I doubt there were such severe frosts in Europe). But white tiles and the green tile partially covered with snow look fine... Green's the one several hedges below the landing gear in the third picture. Will you also supply steam effect from pilot breathing?
  9. Do I see some snowdrifts at the hedges? That looks good.. but the river is too warm..
  10. And there is a Newport in progress at simhq Hangars are slowly filling up...
  11. hmm... do I see another AIMOD coming up... Or are you waiting for the patch, like almost everyone? IMHO, the point of any sim-game is to create 'impression' of realism, not the pure realism itself. The real thing is used only for pilot training and full immersion is usually created there with much more than PC monitor and a joystick.
  12. I suppose it's this one http://forum.combatace.com/index.php?autom...p;showfile=3791
  13. I didn't pay attention when read the topic for the first time :tomato2: Either we teach them to shoot or we teach them to hit. Anyway, with my flight settings AI pilots survive without extra armor
  14. Somehow, I'm not satisfied with these results of shooting practice. Thanks to capun for a hint http://bbs.thirdwire.com/phpBB/viewtopic.php?p=22137#22137 ... GunnerAimOffset=1.0000 ... CannonFireAngle=5.0 ... The log is after intercept flying Dh.2 against two-seaters. Unfortunately, no record of Instant Action is kept but I was shot down by a diving Fokker(Death from Above - pilot and fuel tank shot in one burst). And I saw SPAD taking shot at the side of a Fokker that was just passing by his sights.
  15. yup... their maneuvers look insane and irrational but now they are extremely hard to hit. I've just seen a SPAD do high yo-yo. IndioBlack should like it By the way individual AI settings in plane_data just seem to override the defaults 'cause two-seaters fly almost the same boring style Now it would be nice to get these guys to shoot...
  16. Finally a working FPS fix!!! http://www.simhq.com/simhq3/sims/boards/bb...;f=165;t=000302
  17. bortdafarm, have you ever seen drunken apes flying an airplane? AIRCRAFTOBJECT.rar
  18. A valuable artifact was discovered through forum-digging http://www.users.bigpond.net.au/CharlesEAW/sfpage.html At the bottom of the page reside SF Editing Notes... A hu-u-u-ge amount of info on FM edit and how the ini-files work. Engines, wings, control surfaces... everything that makes a model fly. You might also be extremely interested in Damage Modeling part which could be the key to fixing high mortality rate among pilots. At least I found how to make the game consider a wing blown off as non-lethal damage.
  19. No way! Finish it!
  20. Funny, but I'm getting the impression that stock AI isn't that bad. It's just set up the wrong way. Otherwise such small tweak as AIMODs Aircraftobject wouldn't improve it's performance... but AI Fokker doing some crazy maneuvering Me, ripped by other Fokker. I noticed he was tailing me, tried to get away through a hard turn(SPAD.. hard turn.. ) but as you see, it didn't help. I do hope we'll get AI at least of YSFlight level P.S. Ouch! I got rammed just now. I didn't touch controls - a Fokker just came from above and blew my wing to pieces...
  21. I don't use tracers that much. I just shoot when the target fills my sight. Close and personal
  22. Well the cannon has not that much firepower. You generally have to get closer because you can't spray some bullets to see if any of them hit. And this gives gunners quite good chances of taking the player down. I took me quite a long time to learn to kill Gothas without dying in the first seconds... When both cannon and MG were set up as primary weapon AI used neither well. Now It's at least using the machine gun. Guess, we'll have to wait until the patch comes to see what can be done about it...
  23. Ok. I've got it placed in Downloads http://forum.combatace.com/index.php?autom...p;showfile=3777 The new version also has updated empty weights of the planes and reduced MG ammo for 12. Didn't notice much difference after weight adjustment...
  24. Hey! I've just spent the whole day with the editor correcting my review of First Eagles for a Russian game magazine. My first review ever... Had to cut the original text from 10500 to 7900 characters :cray: to fit into two pages. Anyway, it is not the name that matters... I know a number of freeware games which have horrible names but have very good community of modders, testers and players even at beta stages. It is the content that makes the difference between trash and good stuff. Name can be changed - the soul of the game can't.
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