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Gr.Viper

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Everything posted by Gr.Viper

  1. Huh? What about this one? http://forum.combatace.com/index.php?showtopic=16423
  2. Pilot wound mod would be nice, but I haven't heard of any yet Maybe we'll wait for it to come in one of the future patches
  3. In campaign or single missions you have a choice of pilots(and their planes and loadout) to go with you on a mission. You can go alone or with up to 15 wingmen. Pilot can be wounded, I suppose, though it won't show. You will notice wen you get killed but there's no 'screen going red' thing if you are wounded. If the plane gets badly damaged you might be as well considered dead, despite for example having successfully landed with one wing. I have landed behind enemy lines on several occasions but always returned home and was never declared POW. However, some pilots from my squadron got captured in the campaign.
  4. One issue - if you get a stab shot off, you'll see there are no polys in the place where the stab was fixed.
  5. Maybe we should make a sticky with post #1 Instructions to how to register at capun's site and posts #2,3 etc with all releases' short info and screenie This question gets raised about once a day here and at SimHQ...
  6. And close to target tell them to "Engage Ground" - wingmen do bomb. Bu I don't start at airfield. BTW, I noticed that at least AI Gotha flight drop bombs the same moment the leader does. Quite often the formation is too spread out because of fighter attacks so most of the blasts miss a lot.
  7. Were there any reports of spontaneous combustion? Or the top gunner was so scared, he'd kill anyone who tried to shoot at fuel tanks? By the way, I noticed that all planes at the moment have zero damage due to overheat... Has anyone tried to enable overheat?
  8. Maybe that's just pilot waving arms... Or.. Wait, isn't the second engine the rotary engine itself? The first one is prop, dead sure.
  9. Erm... one more issue. Don't know whether it is realistic or not. If you loose a stab on hard, you're as good as dead. The asymmetric elevators are not a problem on any plane but on Bristol it's also combined with loss of lift I mean, when the stab is gone the plane immediately starts falling on that side and this barely can be compensated by ailerons. And rolling in the opposite direction is impossible. What's more, you start losing altitude when flying level and cannot climb 'cause... well.. you just can't
  10. I do suck at 3D max, so it takes me quite a long time to get rid of unnecessary polys.. The model needs to be finished(tail, gear, some other details), then I'll turn it to face the right way, adjust pivots on control surfaces and the rest of the plane... UVW mapping is the thing I dread most I do hope AI will be able to fly with front elevator Is there a way to tell them the thing is ought to be used in reverse? ReverseInput applies to player only I suppose...
  11. Ran some dogfights on and against Bristol... Maaaaan, this is total overpower - DVII have almost no chances against it. The only thing that saves them is the lack of firepower - many Germans get killed with minor damage - mostly engine or pilot hit, but fires and wings falling off are rare. Shooting M.1C is quite a trick and usually I end up with some accidental kills 'cause there is no time to aim at them properly.
  12. Viewlist is in FlightData.cat in /Flight. And the modified ini should go in the same folder. And _cockpit.ini are separate for each plane model and hide somewhere in ObjectData.
  13. Accelerates very well, maneuverable, easy to recognize in a dogfight... AI scores kills on it. Pretty weak armaments, though. And funny, but on hard the plane is almost impossible to stall. A had to go into 90 degree climb with throttle at minimum to reach the stall speed of about 30km/h.
  14. Hm... balloons on a wench would great. Never seen such thing in any game yet. Would make balloon busting less of target practice and more of dangerous venture...
  15. Downloaded a 30-day trial from Autodesk. I've had some experience with it but it was not low-poly modeling(it was just playing with bends) and it was about 3 maxes ago. So, a couple of questions came up.. I've read exporter notes but 1. After I do animation keyframes(0,1-10,11-20...) is anything else required for the animation to work in-game when I call for animationID smth? 2. I've got exporter for max 9 and put it into plugin folder. But when I go to export menu, I don't see an option for lod export. How am I supposed to do it properly??? Not that I have anything to export at the moment but the issue worries me... 3. Oh, and one more - how do I do damage models and stuff?
  16. I'm going to get one of those things... I checked the TrackIR website and found out that the only official dealer in Russia is not far away from my home... Haven't used any of TrackIR series but I suppose they're worth 190$..
  17. What are these metal thingies in the middle? Fuel tanks?
  18. Does anyone know if game's AI is capable of canyon flight?
  19. I saw a discussion on how to make carrier zeppelin but there wasn't much progress..
  20. Just ran a test with my Spad 7. Didn't have any crashes but I saw a bunch of German two-seaters start doing loops until they crash into ground. As if their elevators were stuck or something - they wouldn't stop loops even after flipping to side when their wings were about to touch the ground.
  21. Sort of earlywar-ish box-like type of fighter And a 'flying frame' And another heavier-than-air contraption
  22. AWESOME!!! Yep. Game allows multiple gunners - capun's Gotha has two already.
  23. Or, you can wrap a couple of steel cords around your monitor so that they'll cross in the centre of the screen
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