tn_prvteye
JAGDSTAFFEL 11-
Posts
305 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by tn_prvteye
-
Let's see...all of these are 72nd...the only scale I can afford Finishing the painting on a Nieuport 11...then the fun begins...RIGGING!!! In the process of working on the following...I have a bad habit if starting one, then starting another...only to finish the first one later. Tamiya (Italeri...old ESCI maybe) F-100D in NMF Revell F-16C...haven't made up my mind what markings or weapons to hang on this one yet TWO F-15s...a C and an E, both Hasegawa Colonial Viper Mk.7...resin...my first...kinda scared A "What-if" V-tailed racing Corsair...I got the cheap Testor F4U at Hobby Lobby for like 2 bucks and decided to do something different F-5A...Italeri F-20 Hasegawa (the Tigershark seems to be a fav here) Academy F-8E ESCI Spad XIII And countless other still sitting in their boxes.
-
I've always had a problem adding a flyable squadron that I've added to the bottom of the unit list. When I replace an existing or add it right after the last unit of the country I'm flying for, I'm fine. For example, if you wanted to add a new USA squad: Unit01 USA Unit02 USA Unit03 <------ADD new USA squadron here USA Unit04 SOVIET UNIT05 SOVIET UNIT06 SOVIET <-------NOT here Of course, you'll have to renumber every single squad that comes after, but I can't get it to work otherwise. However, I haven't messed with campaigns in a long time, so I'm might be wrong. But IIRC, this was the workaround for that issue. Also, check your numbering in the campaign.ini file. If you screw up the sequence, anything below where you screwed up won't be flyable.
-
Holy crap! No kidding? I haven't been reading the FSM or Hyperscale forums recently, but I guess I'll check there to confirm. I've been buying Superscale since back when they were called Microscale.
-
AI, Bombers, Stalling, etc...
tn_prvteye replied to tn_prvteye's topic in Thirdwire - First Eagles 1&2
Excellent, that solved it. I copied the AIdata and flight control sections from the altered DFWc5 file and pasted it in my other two-seaters...seemed to have solved it for them, too. -
AI, Bombers, Stalling, etc...
tn_prvteye replied to tn_prvteye's topic in Thirdwire - First Eagles 1&2
Cool...not sure why I missed that. Off to give it a go! Thanks! -
Okay, no matter what settings I seem to fiddle with, all of my bombers eventually stall out of the sky and do this in circles: I've upped the structure points so they don't damage as easily...that's why the just go around in circles without blowing up. I set up an intercept mission, and every single bomber pulled up, stalled, and spun to the ground. Al 16 of them. Anyone have a clue how to fix this? I've installed Laton's AI mods, but I tried this without and they still plummet.
-
Anyone have anymore thoughts on this? I'm still trying to get a good set of numbers, and was hoping some of you could post your INI files for comparison. I've been using a modified Laton's file. Basically just lowered the altitudes a bit. I've set up a 4V4 with Nieuport 11 Vs. Aviatik C2s. The Nieuports get slaughtered. The tail gunners make quick work of them. And all of their shots seem to miss. I've set them to EXCELLENT in the mission file and the Aviatiks to POOR. Any more AI tweaks?
-
Smoke effects for engine failure?
tn_prvteye replied to tn_prvteye's topic in Thirdwire - First Eagles 1&2
I haven't tried 20. I thought maybe 20 might be too much for Steel. I did modify the min and max extent for the pilot and engine to something ridiculously small...something like .05, .05, .05. That seemed to work well. I also bumped up the volume structure point to 500000. I was getting alot more flammers but still got on occasional dead engine. I think that making it so small takes some of the cover away from the fuel tank. I'm still experimenting. I was hoping to find an easy way instead of having to modify every aircraft's ini file. I wish we could damage enough of the aircraft so the AI would give up and turn tail. They keep on fighting even with a dead engine. -
Smoke effects for engine failure?
tn_prvteye replied to tn_prvteye's topic in Thirdwire - First Eagles 1&2
Yeah, I do that already. :) I actually just use a value of 6 all around. I also add it to the pilot section. I'm trying to find a good balance. It seems the only way to kill an a/c is to take out the pilot or the engine. Of course in real-life either one was a killer, but it seems way to easy for me to do it in the game. I also noticed that the AI keeps on flying even after all their control surfaces are gone. I've been messing with everything from the ammo weight to that VolumeStructurePoint entry. Still have yet to get that "magic" spot. I've also been experimenting with changing the hitbox size of the pilot and engine to make it harder to hit. Anyone have a good set of values to use? -
Is there anyway to make the aircraft smoke with the engine is hit? Most of my "kills" are when I hit the engine. I can see the prop stop turning, and I'd like to add the smoke effect to it. As it is, the prop stops, and the enemy plane just floats to the ground. Anyway to make it more dramatic?
-
DING! DING! DING! That's it! Thank you so much!
-
Hmmm...still having a problem. I d/led 7zip just for this, but still no go. Very odd.
-
I keep getting an error when I try to open the zip. I've used both WinZip and WinRAR to open it. Pics look great...can't wait to try it!
-
Enemy detection range
tn_prvteye replied to drdoyo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try this thread at SimHQ: http://www.simhq.com/forum/ubbthreads.php?...;Number=2067380 Should get you started in the right direction -
I'm working on a late 80s/early 90s campaign for WOE. Have we determined what the realistic parameters are for Soviet A2A missiles? I remember there's been some debate as to their effectiveness in the latest weapons patch. Also, what's the difference between NOISE jamming and DECEPTIVE jamming? I'm trying to get some good BVR stuff going on, but my AIM-120s kept missing those damn Su-27s, while the R-27s seemed to be glued to me. I checked the weapon_data file, and saw that the Alamos are HOJ! I didn't know that. I knew that the R-77s were. Also, any other tips for increasing realism? I've increased the maxviewdistance settings to make things more "stressful". I had a blast last night fighting 16 Eagles against 16 Flankers. Talk about a furball!
-
What in the Hell is That?
tn_prvteye replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Man, a Wingman mod would be completely awesome. Someone's gotta make terrain for the USA, though. I wanna fly the last F-111 nuke run...what city was the target again? We're also gonna need some F-20s... -
-
Can I rant here?
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Your idea that if we don't buy, they'll make better ones doesn't work. Flight sims aren't cars or durable goods. Do you think that if MS Flight sim suddenly didn't sell that well that Microsoft would make it better? No, they'd just stop making it. We don't buy any more sims, people will just stop making sims. You seem to think that SF and Il-2 are huge business powerhouses. They're not. THERE IS NO MONEY IN MAKING FLIGHT SIMS!!!! Especially hard-core sims. It's a fact of life, not some economic theory. Do you think TK is sitting around thinking "You know those dumb-asses will buy anything, lets put out a sim with crappy FMs!!" No he's probably thinking: "Damn, I wish I had the manpower, time, and money to make the most realisitic sim ever"
