tn_prvteye
JAGDSTAFFEL 11-
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Everything posted by tn_prvteye
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Migs over S. Vietnam
tn_prvteye replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maybe changing the MiG's missions to 100 percent "Intercept" in the Campaign Data file...get rid of any other mission types. I'm not sure if this would work, since I don't know what the "radius" for the intercept parameters are. -
Okay, I'm flyin' WOV using the new Green Hell 2 and tree-size mods...along with the new target areas by Tetet (the ones with the VC and Arty camps in the jungle). Performing strikes against these guys is difficult due to the jungle canopy (as in real life)...you can't see them! So, I figured I'd devise a way to get a fake "FAC" in there. I load up my Wingman with Smoke Rockets, and tell him to attack my target after selecting the closest ground target command. I then orbit for awhile, letting him do his thing. Sure enough, I get red smoke on the target and roll in. However, my wingie's a terrible shot and landed the smoke nowhere near the target. There's got to be some way to do this better. Anyone have any ideas for implementing FACs in the Campaign? Choose a better wingman? Increase rocket accuracy? Maybe instead of rockets, use a guided missile? There's got to be a way to "cheat" here... Also, I'm now the only aircraft that can complete the mission. Since the other members of the flight won't go after specific targets, and my wingie's packin' smoke, it's up to me to kill it.
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So, anyone found any other goodies not posted in the ReadMe yet? I'm debating not installing this one (finally have WOE and WOV just where I want them). I thought the last patch was going to be the LAST patch...for a long time. So I figured if there wasn't anything earth-shattering in them, I'd pass. Don't get me wrong...I'm VERY VERY VERY pleased TK released another patch. I'm astounded that he continues to update a 6 year-old flight-sim (SF:P1). But, since I don't see anything wrong with my current install...and the new added stuff doesn't appeal to me, I was wondering if anyone had seen some new stuff that isn't mentioned. Oh who the hell am I kidding, I'll patch. I always do.
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Bad To The Bone...
tn_prvteye replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is this due to the types of conflicts we've been involved in? I.E. Iraq/Afghanistan vs. a typical Cold-War scenario? Or are there technical issues that make low-level stuff problematic? And thanks for the information that you CAN give out... Makes me want to fly it in WOE even more. -
Bad To The Bone...
tn_prvteye replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My dad was on the team that cleared the B-1B to use conventional weapons...he was an Aerospace Engineer. I remember him telling me about making sure there were no problems when they dropped a large stick of Mk.82s. Awesome, awesome plane...can't wait. -
AV-8B
tn_prvteye replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup...there's a pic in one of the threads (can't remember which one). -
AV-8B
tn_prvteye replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think the AV-8B+ is becoming my favorite plane. Try some CAS missions in Europe taking off from Highway Airfields...then coming home and making a Vertical landing between the trees is awesome. Can't wait for his Gr.7 version... I even ordered a few 1/72 Harrier kits to work on. -
Let's see...there was the time I had just finished rigging a 1/72 DH.2...look at a pic of a Dh.2 closely sometime...there's a few miles worth a rigging on that thing! Anyway, I picked it up to move it and I dropped it...on a hard-wood floor. I screamed so loud my wife thought I cut a finger off. Every. Single. Line. Broke. (I used stretched sprue). So I re-rigged the entire thing. And dropped it again. And then set it aside and didn't touch it for a year. I then finished it, locked inside a hermetically sealed vault and placed it in an earth-quake proof building.
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Afghanistan Terrain
tn_prvteye replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've actually been using your SoCal terrain...guess I never noticed them firing before. Do they automatically fire at other ground units in range? Time to fly around some more... -
Afghanistan Terrain
tn_prvteye replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Whoa whoa whoa...arty works now? Since when? and HOW? Do they get placed randomly like AAA or SAMs? Or do they only show up in User Created Single Missions? How 'bout campaigns? Can they get tasked as targets in a campaign? Hmmmmm....I see possibilities here... -
Comms...again
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I just tested both those settings, and a combination of them. No good. I get direction calls, but never my correct Flight name or number. And the clock position calls are never correct, either. I created a mission with only 2 a/c (me and a wingie), and set up some different kinds of SAMS. My callsign was "Gunslinger", but I got calls for ALL of the other callsigns it seems. And when I just tried the number, I got a few that seemed correct, but the clock position was wrong (according to the RWR). Curious... -
Comms...again
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I tried that. Doesn't work for some reason. The number it calls out isn't the plane that's targeted. I set up a mission with just me and a wingie. Had a SAM lock, then launch. I got "Four, SAM launch, 11 o'clock." ??? Odd stuff. I'll keep plugin' away at it. -
Comms...again
tn_prvteye replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, that's what I'm doing now...I'm hoping to make it a little more "realistic" so I have to hunt for the SAM. -
Okay, I've been messing around with the speechsystem to see if I could get a direction call with the SAM launch message. No joy. Anyone been successful with this? There are a few mods that give you who the SAM is targeting, and another that attempts to give direction, but doesn't work very well. It gives a random callsign...not YOUR call sign when a SAM is launched. There's GOT to be a way to do this...I'm pulling my hair out (and I can't afford to lose much more)
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anybody still working on stuff?
tn_prvteye replied to whiteknight06604's topic in Thirdwire - First Eagles 1&2
People are probably waiting for the next patch...at least I hope that's why.
